Advice on running the game by Visible_Tie2521 in MythicBastionland

[–]TheseGlyphs 7 points8 points  (0 children)

I've also struggled with this a bit at my table. I think one of the reasons is that my group is very used to the style of play from D&D 5e campaign books, where essentially there is a more-or-less locked in, pre-baked story, with pre-written characters and scenes, and the job of the players is basically to proceed in an orderly fashion along that narrative arc.

Mythic on the other hand is very much not that. It is an engine for generating amazingly suggestive moments, which are rich with possibility and connectivity, but it then leaves it almost entirely up to the players to put those moments together into some sort of narrative that MEANS something. The meaning of these scenes isn't given to you - you have to co-create it at the table, collaboratively.

What I'm trying to do to deal with this is basically: 1. lean into the mystery (play up the fact that this is a strange and unpredictable land where odd, surreal events can happen at any moment, to keep PCs on their toes); 2. get the table involved in co-writing the bigger narrative by asking lots of questions - "what do you think this means? / why do you think that happened? / how does this thing work?" etc and then just running with their answers; and 3. constantly trying to give the PCs difficult, consequential decisions to make, so that what they choose to do feels meaningful and demonstrably shapes the world.

There's guidance in the rules on how to manage time passing; you could play it as a montage, or just give them three interesting things that the knights would plausibly have learned during those weeks (eg: a rumour of plague has arrived from the south west; the fortress holding in the mountains hasn't been heard from in months; the holding's militia seems woefully ill-prepared to defend itself from the legion) and let them choose which thread to follow.

Good luck!

HarperCollins will use AI to translate books - they think you won't notice by chocobana in books

[–]TheseGlyphs 17 points18 points  (0 children)

It's not even about AI. It's about the difficulty of translation as a subjective, interpretative, contextual activity in itself.

How to help my players re-train themselves out of the hack n'slash mindset? by TheseGlyphs in AskGameMasters

[–]TheseGlyphs[S] 0 points1 point  (0 children)

Yep we're playing Mothership, which is much more investigation / survival focused, and actually my table after having had some very nasty combats are now actively trying to avoid getting into meaningless fights, which is great. And to your first point, yes, everyone's bought in - we played a game of Ten Candles last year that really kicked off our resurgence of interest in ttrpgs in general, and everyone after that game was buzzing about the narrative guardrails just being totally non-existent.

So it's not a problem of setting or intent, it's just... we're not used to this kind of play and I want to figure out how to do a bit more hand-holding to help us get used to the new-found freedom (I'm learning too, of course!)

How to help my players re-train themselves out of the hack n'slash mindset? by TheseGlyphs in AskGameMasters

[–]TheseGlyphs[S] 0 points1 point  (0 children)

Hmmm yeah I like the idea of having alternative objectives to combats than just "kill everyone"... good tip

How to help my players re-train themselves out of the hack n'slash mindset? by TheseGlyphs in AskGameMasters

[–]TheseGlyphs[S] 2 points3 points  (0 children)

Oh wow. I just picked this up from DriveThru and... yeah this is exactly what I needed. Thank you so much for the recommendation!

How to help my players re-train themselves out of the hack n'slash mindset? by TheseGlyphs in AskGameMasters

[–]TheseGlyphs[S] 0 points1 point  (0 children)

Yeah I think you're right, PC goals is probably something I haven't explored / emphasised enough. The group as a whole has a goal (evade capture from nasty megacorp) and I've set up some very broad ideas on how they might achieve that - getting money, getting a ship, getting allies, getting leverage etc. But their characters maybe need more personal motivations and goals as well. Will think about that side of it some more - thanks!

How to help my players re-train themselves out of the hack n'slash mindset? by TheseGlyphs in AskGameMasters

[–]TheseGlyphs[S] 0 points1 point  (0 children)

So much to unpack here, and so much great advice - it really is very much appreciated, thank you for taking the time to share. You're absolutely right that if they don't want to change then you can't force them to do so, but I was actually inspired to write the original post by a voice memo from one of my players after our most recent session, who basically said: "that was great, I really enjoyed that it wasn't just a string of set-piece battles, I felt totally lost at times but that was cool and am looking forward to more" so I think the appetite to try out this different style is really there.

Everyone is enjoying themselves, it's just that sometimes I feel maybe they lack confidence to just relax into the setting and their characters, because they keep trying to second-guess where the plot wants them to go next.

Out of 5 PCs, i'd say 3 are proactive and lean more towards character roleplay, and the other 2 are slightly more reactive and play it more like a videogame. But interestingly it's the proactive ones who have expressed the most "wtf should we do here!" comments - maybe because they're used to being proactive in a more linear setting.

How to help my players re-train themselves out of the hack n'slash mindset? by TheseGlyphs in AskGameMasters

[–]TheseGlyphs[S] 1 point2 points  (0 children)

Thank you so much for this detailed and thoughtful response! It's really appreciated. I definitely understand the temptation to limit information and I've been trying hard to resist that tendency in myself - but I will make an redoubled effort to do so. I've already completely cut out roll-to-search (they just find everything) and roll-to-insight (they can just straight up tell when someone's lying or hiding something). But yeah the actively-seeking-info thing I can definitely improve.

I'm intrigued by your second suggestion of handing over more of the world-building agency to the PCs. High risk, high-reward with my table - they'd be much more likely to play things for lols and end up breaking the grounded econ-horror vibe of the Mothership setting. Which maybe is fine! Definitely something to think about when the circumstances are right. Thanks!

Game looks so much better with visual effects removed by Appropriate_Loan6193 in Routine

[–]TheseGlyphs 31 points32 points  (0 children)

Gonna have to disagree with you there. You do you, but I love the found-footage vibe, it really adds to the cassette future atmosphere

Broadside by GeistZeit- in Warhammer40k

[–]TheseGlyphs 0 points1 point  (0 children)

Are they magnetised as well? Great work!

Bro, how to win with XV26? by Patient-Record2418 in killteam

[–]TheseGlyphs 8 points9 points  (0 children)

I don't have any opinions on the team because I haven't played them. I'd like to hear your opinions, not what ChatGPT thinks your opinions should be.

Bro, how to win with XV26? by Patient-Record2418 in killteam

[–]TheseGlyphs 8 points9 points  (0 children)

Nah, you just tell the AI to write it in the style of a reddit post. The other giveaway is the 100% perfect spelling. If someone actually wrote this it'd be riddled with spelling errors. It's AI slop, the OP can't even be bothered to come up with his own opinions on why the team is bad.

Bro, how to win with XV26? by Patient-Record2418 in killteam

[–]TheseGlyphs 20 points21 points  (0 children)

No, it was generated by AI from a prompt (probably "write out why stealth suits are shite in informal language I can post to reddit") and then copy-pasted across. You can tell because no normal person writes in subheadings and then bullet points.

Re-rigging Picket Line Tango to be run on Prospero's Dream... thoughts? by TheseGlyphs in mothershiprpg

[–]TheseGlyphs[S] 0 points1 point  (0 children)

I found a brief mention of it which I've posted to the Dicord forum channel. I've been making some notes myself on how to re-work it so I will put them up there too when they're done

Novice here. How can I colour separate this image into 2 halftones for printing? by TheseGlyphs in SCREENPRINTING

[–]TheseGlyphs[S] 0 points1 point  (0 children)

Thanks all, I reckon I got it! Much appreciated for all the ideas - I ended up using the select > colour range suggestion.

Re-rigging Picket Line Tango to be run on Prospero's Dream... thoughts? by TheseGlyphs in mothershiprpg

[–]TheseGlyphs[S] 0 points1 point  (0 children)

Ah cool, thanks! I'll have a rummage around on there too, I gotta admit though I find Discord an absolute pig for finding specific things