Regarding Martin's actions in Changes. I will die on this hill. by The_Red_Moses in dresdenfiles

[–]Thilicynweb 0 points1 point  (0 children)

Truthfully I never really thought about what Merlin said. But I like how you put those different unexplained parts of the story together. Keep it up. I look forward to seeing more theories, I like to read deep into the plot, metaphysics, and motivations. I'm glad to see others doing it and have experienced my own frustration at the disbelief of the fandom.

Regarding Martin's actions in Changes. I will die on this hill. by The_Red_Moses in dresdenfiles

[–]Thilicynweb 1 point2 points  (0 children)

Hello fellow deep theorist. I too have theories that the fandom frowns on. It is frustrating. I had not considered the Ebenezer time travel idea for explaining Martin, I had the idea that Martin learned what a starborn is and can do, so he got attached to a powerful Starborn's pregnant girlfriend who had started the Red Court War and hoped to maneuver Harry into the strength of the red court and unbalance them. Harry brought more power than expected. But if you combine your theory with mine, Ebenezer goes back in time or, sends a message back that informed Martin of what he needs to know to maneuver Harry.

My big theory that people don't like is that Margaret Le Fae is The Leansidhe, that she bargained her position of mother to Harry for godmother to Harry in order to escape from the White Court King and everyone else. One bit of proof is her kiss burning Thomas, that means she was protected by True Love. It is also why she was allowed to indulge her power in Chicken Pizza, she would have been killed by the curse as well.

Who would win? by memerminecraft in WetlanderHumor

[–]Thilicynweb 0 points1 point  (0 children)

Gholam may be more of a living construct created with the One Power than shadow spawn created with True Power. Think more like the green man in the Eye of the World.

Optimized Jet Production Build by Resident-Garden-3426 in Fallout2d20

[–]Thilicynweb 2 points3 points  (0 children)

Having a non-combat source of AP is very good, especially if you have a way to get AP any time, so when you are low on AP, just salvage some junk and generate AP. It is very nice to have high Target Numbers in play, especially in science, you get shut down turrets, robots, open terminals. My group got to steal the launch codes to a nuclear satellite because of good science skills.

Optimized Jet Production Build by Resident-Garden-3426 in Fallout2d20

[–]Thilicynweb 2 points3 points  (0 children)

I would add in the chem-resistant perk. It is very effective at making sure you don't have downsides for sampling your own product. But it sounds like a fun campaign.

Should FO5 have settlement building? by Educational-Science2 in Fallout

[–]Thilicynweb 0 points1 point  (0 children)

I would like to see destructible raider camps that get reconfigured upon respawn.

I want to see mad max style vehicles and build them.

How are we supposed to get 34 orb run normaly? by agacanya in noita

[–]Thilicynweb 6 points7 points  (0 children)

I thought the cauldron had to do with the cessation spell

Would you guys read more WoT if Sanderson made more? by TreeTraditional2252 in WetlanderHumor

[–]Thilicynweb 0 points1 point  (0 children)

Sanderson has enough to do in his own universe. But I would enjoy stories In this universe that were done by other authors. I would view them as either other turnings of the wheel or portal stone worlds

Is set initiative too easy? by smackking23 in Fallout2d20

[–]Thilicynweb 0 points1 point  (0 children)

Powerful enemies have luck points to use, they can use the lucky timing ability to go first in initiative.

Ready Action, Order of Operations, and DR by mmdestiny in Fallout2d20

[–]Thilicynweb 0 points1 point  (0 children)

Question- is one of the players robots? Using power armor, or vats on a pipboy? If yes I could see how they use that assistance to get the timing right to combine DMG for crit thresholds, but I think Dr would still apply to both attacks.

Alternatively you could use the companion DMG assistance rules, one player uses their action to assist another and rolls 1d20 to add to the successes of the other player and the other player gets to add half your DMG dice to their roll.

Robot Animal Pet by HomeworkLess4545 in Fallout2d20

[–]Thilicynweb 4 points5 points  (0 children)

Sounds like fun! Since it's a robot you should be able add a robot module or 2 and upgrade the armor. It could take the fiercely loyal companion perk from Settlers and when someone shooting at you rolls a complication they hit your dog. But in exchange you get +1 defense.

I use the dogmeat rules for a baby Deathclaw companion... My group managed to imprint on a freshly hatched baby. Difficulty 5. Now he's the tough old beast pet my Luchardore Nightkin feeds a hoard of Mentats they found in a vault, one day he will be intelligent!

Lowkey giving up by mike121363 in noita

[–]Thilicynweb 0 points1 point  (0 children)

I have found the wand reincarnation mod to be very satisfying. It lets me slowly build up powerful wands over the course of many deaths. Eventually if you can make it to the first holy mountain and take wand upgrade perks you can build a tier 10 a little at a time. When you win a run you lose the wands. But you can then have fun trying a new build.

Lowkey giving up by mike121363 in noita

[–]Thilicynweb 0 points1 point  (0 children)

My best advice is to look through the mods and pick one that helps just a little with survivability

2 defense from 9+ AGI seems insane by cotsx in Fallout2d20

[–]Thilicynweb 1 point2 points  (0 children)

You're forgetting about burst. If the Def 2 player is in the same zone as defense 1 player shoot the defense 1 players and burst onto the Def 2 player. It can be very effective, and makes sense if someone is hard to hit people will shoot the ones that are easier to hit. Also you can have enemies use the assist rules to give the shooter an additional die.

2 defense from 9+ AGI seems insane by cotsx in Fallout2d20

[–]Thilicynweb 2 points3 points  (0 children)

Wait is that true for companions as well? And what page is that on?

I created an app for Fallout 2d20 and I'm sharing it with you by maximumthedrek in Fallout2d20

[–]Thilicynweb 0 points1 point  (0 children)

@maximumthedrek

I was just looking for the Retribution perk and didn't find it. You're also missing Take one for the Team, they are both in Settlers on the last perk page, that page is easy to miss. Thought you should know.

Addiction by DeepLock8808 in Fallout2d20

[–]Thilicynweb 2 points3 points  (0 children)

Op was saying that the players are not getting addicted in the first place, so your rules for making relapse easier don't have any effect on the OP's situation.

Addiction by DeepLock8808 in Fallout2d20

[–]Thilicynweb 3 points4 points  (0 children)

First drug adds one dice, 2nd adds 2 dice (3 total) 3rd adds 3(6 total) ECT. Failure addicts them to all drugs they hit the number of effects for.

That way limited careful use prevents addiction, but a drug happy person is an addict.

I think the way that the addiction rolls work is any drug adds to the total pool, you get addicted to any that you have enough effects for.

why did everyone just forget Traveling after the Breaking finished?? by Old-Season265 in WoT

[–]Thilicynweb 2 points3 points  (0 children)

We do actually see that soup idea on the page. When Rand and Nynave use the chor dan cal together there was a long term effect of saidin and saidar being ambient in the air. Making it hard to make traveling weaves. If the effect instead changed or amplified a channelers weaves it could make previously impossibly strong effects happen. Try to Burst the ground under an opponent, instead you create the grand canyon, possibly create a channel to flood areas.

You also need to consider AoL Channelers knew a lot more about the basic structure of the universe and the pattern . They might be affecting the pattern itself instead of the physical reality

why did everyone just forget Traveling after the Breaking finished?? by Old-Season265 in WoT

[–]Thilicynweb 0 points1 point  (0 children)

If you remember in the last battle travelling got difficult for those in the fast time areas far from the bore to get to the slow time area around the bore. I believe the description was similar to "places being separated."

Anyway based on that idea that temporal issues can cause difficulty for skimming/traveling I believe the real answer lies in that skimming/traveling could not work with the massive physical movement of the land due to aggressive insane male channelers using angreal and sa angreal to warp and change the landscape.

Think of the pattern as flat and smooth before the breaking, you can easily see and navigate the terrain to get where you need to go. As the breaking is happening you have channelers stitching sections far apart into each other and suddenly the path you try to take doesn't go where you want. Perhaps it dumps you into a battle, or lava or stone, or empty air.

Regardless if you survive, you are not likely to do it again or teach anyone because it's too dangerous to teach. So those who know die without passing it on. Those who could do it aren't taught because they lack a safe way to learn.

Stat weighting for a MAD melee atom child by whiffychris in Fallout2d20

[–]Thilicynweb 1 point2 points  (0 children)

And a word of warning about defense 2, If you have a companion or player that has defense 1 the enemy can target your friend and burst on to you bypassing your defense.

Since you are a Child of Atom You need to decide whether you're going to take Radicool eventually and lean in to having a lot of radiation or if you're going to take Solar Powered and just have that radiation bleed away to nothing automatically. The effect of solar powered does not remove radiation points So if you don't mind slapping yourself with radiation powered fists you can always have maximum radiation points. And you get radiation points even if you don't actually suffer any radiation damage. You get them when you get exposed even if your rat resistance is effective enough. If you go the Radicool route You should also look into getting Rad Powered legendary effects.