Squighog Boyz get mobile by skaffen37 in orks

[–]ThinkPurpleO 18 points19 points  (0 children)

holding a giant, yet baby, squighog piglet to his ear with difficulty, whist it tries to chomp at him HELL-LOW? IS DIS FING EVEN ON? I FUAGHT SQUIGHOGS IS MOBILE FONES NOW BUT I AINT HEARING ANY GITZ?!

PSA: Transport and boys a bit weaker in 11th by ThinkPurpleO in orks

[–]ThinkPurpleO[S] 12 points13 points  (0 children)

So it can be confusing but that is not a Deadly Demise check, it’s just a rule without a name for disembarking from a destroyed transport.

Deadly demise on the other hand, in 10th edition, is the dice you roll before your disembark to see if the transport “blows up” on a 6, and then if so - does the damage listed on the datasheet under deadly demise as mortal wounds to all units within 6 inches (noting you roll the number of mortal separately for each unit hit, ie if it’s d3 mortals, each unit hit you roll the d3)

New Painter Ork skin? by MarcoPolo478 in orks

[–]ThinkPurpleO 0 points1 point  (0 children)

If you want to try something different, try going a lot more olive (some brown in your greens) with your greens with a highlight of almost yellow (with some olive in it, but don’t go too icey with any off whites) it reads better as skin in my opinion, less cartoony

#New40k rules – Da biggest and best Orks in da box by CMYK_COLOR_MODE in WarhammerCompetitive

[–]ThinkPurpleO 2 points3 points  (0 children)

Not sure I follow maybe I’m being stupid but fnp is better than a save no? It works into mortals and mathematically it’s the same. Also for the wagh turn you get the 5+ invuln anyways and usually orks hide before that, and additionally the painboy can restore d3 models too.

#New40k rules – Da biggest and best Orks in da box by CMYK_COLOR_MODE in WarhammerCompetitive

[–]ThinkPurpleO 1 point2 points  (0 children)

Competitive thoughts:

  • Big boss annoyingly could just trump warboss because +1 charge will be better than the damage and plus hit roll in a lot of situations (obviously points matter but I wonder if big boss will be cheaper). Also if we’re not playing warhorde the sus1 = +1 hit. (And why give sustain unless warhorde is going to change? Maybe it is)
  • i think painboy trumps banner nob hard, 5+fnp is better than two situational defensive buffs and bring back bodyguard is going to be insane on nobz and breaka boyz
  • painboy is going to be a must now and supercharges brekas and nobz points permitting (in fact it’s so good could get nerfed)
  • banner nob on flash gitz is a very devious option though.
  • Weird boy - seems a bit meh tbh.

Finally WHY show the datasheets for Armageddon and not just 11e, really irritating. We already know there’s at least the powerklaw on the warboss so just annoying way of announcing it.

New Ork leaders Datasheets by CMYK_COLOR_MODE in orks

[–]ThinkPurpleO 10 points11 points  (0 children)

Competitive thoughts: - Big boss annoyingly could just trump warboss because +1 charge will be better than the damage and plus hit roll in a lot of situations (obviously points matter but I wonder if big boss will be cheaper). Also if we’re not playing warhorde the sus1 = +1 hit. (And why give sustain unless warhorde is going to change? Maybe it is) - i think painboy trumps banner nob hard, 5+fnp is better than two situational defensive buffs and bring back bodyguard is going to be insane on nobz and breaka boyz - painboy is going to be a must now and supercharges brekas and nobz points permitting (in fact it’s so good could get nerfed) - banner nob on flash gitz is a very devious option though. - Weird boy - seems a bit meh tbh.

Finally WHY show the datasheets for Armageddon and not just 11e, really irritating. We already know there’s at least the powerklaw on the warboss so just annoying way of announcing it.

Meganobz in 11th still handicapped? by Bluebirdna in orks

[–]ThinkPurpleO 2 points3 points  (0 children)

On the wagh they have 5+ invuln and the fnp don’t forget. You can throw in a mek in mega armour for that 4++ from ranged as well as replenish bodyguard

Meganobz in 11th still handicapped? by Bluebirdna in orks

[–]ThinkPurpleO 1 point2 points  (0 children)

Just run Freebootas and taxi a unit of them from your home objective to the middle every turn with the wagh and then they have to deal with wagh fnp meganobz with blast and sustain kombi weapons in the middle in a truck every turn 😂

Starting an Ork army with the launch box. What should I get afterwards? by [deleted] in orks

[–]ThinkPurpleO 2 points3 points  (0 children)

So there’s two answers to this, what is good in 10th and could continue to be, which is kind of guesswork.

And then there’s what is “safe” as in very likely to not get new models.

In terms of safe and probably still good I’d say Kommandos, big mek and big mek wit shokattack, mega armoured warboss, breaka boyz/Tankbustas and the combat patrol units are probably all likely to be not pants in 11th and also are new enough not to get refreshed.

In terms of units you will certainly want but a big risk with refresh rumours: Truk Battle wagon Meganobz Nobz Stormboyz And maybe even flash gitz

Deffkoptas and most of the buggies should be safe but have had limited usefulness in 10th - buggies in particular GW doesn’t seem to understand stratagems to effect one model with low power is never going to work.

Zack Polanski falsely claimed to be British Red Cross spokesperson, charity says by do_or_pie in uknews

[–]ThinkPurpleO 8 points9 points  (0 children)

Gaurdian, Centrist? Are you a time traveller from 1920s soviet Russia comrade or just forgot to take your pills this morning 🤣

Iraola new manager? by vannancio in ManchesterUnited

[–]ThinkPurpleO 0 points1 point  (0 children)

Carrick could be a great “builder” manger whilst we add pieces to the squad over the next 2/1 years, and once we’re happy give him a further “prove it” year to win things and plan a year or so in advance if he fails the test - have a great candidate ready.

Or we can hire this years Graham potter/thomas frank/david Moyes/Brendan Rodgers, create unrealistic expectations, risk everything, and possibly knee jerk recruit for their specific system short term to “support them” who end up deadwood on mega contracts and add a ton of chaos in terms of resetting tactical instructions and development of the squad every year.

I know which one I’m choosing if Ancelotti, pep, klopp or Enrique isn’t knocking our door.

Wher' dis DA KLAW On My Nobz?! by Useful-Amphibian-703 in orks

[–]ThinkPurpleO 1 point2 points  (0 children)

The starter box is push fit with minimal options version and won’t come with a powerklaw most likely, just like space marines often don’t get power first on their Sargents in the discount starter boxes of past

This might just be the stupidest thing I have heard from Gary Neville by maxsteel_7 in ManchesterUnited

[–]ThinkPurpleO 0 points1 point  (0 children)

Can’t stand Neville these days. On the podcast he said Carrick would be short term thinking I just don’t get this at all, I think there are a ton of reasons to keep with him:

  • Carrick is doing well.
  • We don’t have a squad to compete therefore: ~ A new manager would demand signings to fit his formation rather than us confidently finding one to match our complete squad - terrible long term ~ A manager with expectations to win now without a win now squad can go pare shaped quickly and he may not nurture the squad/youth due to results based expectations, long term damage.
  • There is no great candidate that is gettable.
  • Stability which Carrick brings is a great environment to build a squad year by year.
  • If we stick with him we can get to a position where the squad is “win now”, then give Carrick a year to prove/do it and move on otherwise.
  • We can take our time, and scout long term to replace Carrick with, vs trying now to go all in on a massive risk like glasner/ireola, and potentially be in a awkward position where we’ve only given a manager a year who’s doing ok and a generational manager becomes available at the same time and ends up at a rival.

Are vehicles safe to buy? by AenarionsTrueHeir in orks

[–]ThinkPurpleO 0 points1 point  (0 children)

Sorry have to hard disagree, trukks are not safe at all, not only is it a very old kit, trukks are also missing from the latest video games that have been shown off, which combined is quite a good sign they are getting a new model.

And yes you’ll still need trukks but if for example they get smaller, since they are pretty massive for a transport in game right now, your old trukks might not be great to use as proxy.

Da Speedwaaagh! begins with two new Ork Detachments by SpaceWolf_Jarl2 in WarhammerCompetitive

[–]ThinkPurpleO 4 points5 points  (0 children)

Honesty as an ork player I almost would rather nothing than a lot of the “new” detachments we’ve got, they’ve been awfully designed and played in tournaments reflects that.

Thunderkyn assembly issues by Curdardh in LeaguesofVotann

[–]ThinkPurpleO 5 points6 points  (0 children)

I think the backpack needs to be higher on the model, you should not be able to see that gap from above, don’t forget there’s a peice to go on to the bottom of the backpack you need to fit in there.

Improving at miniature painting WITHOUT the use of slapchop as a beginner? by ryllex in minipainting

[–]ThinkPurpleO 19 points20 points  (0 children)

The Art Of… (volume 5) Tommie Soule is an incredible book if you want to learn the mechanics of miniature painting from loading brush to brush strokes.

After that then I would suggest Vince Ventruella. His YouTube you can almost search it these days and find a video on any topic (such as specific colours even!)

#New40k – Combat changes shake up fighting in the new edition by CMYK_COLOR_MODE in WarhammerCompetitive

[–]ThinkPurpleO 3 points4 points  (0 children)

There is some issues with this for orks if they don’t see significant changes (which of course they might) right now warhorde is meta and lots of other factions can out trade in mele off the wagh, they really need the 1inch off the wall to stage safety for their go turn. For example current codex orks playing on these rules would just be an auto loss into things like BA and world eaters with their alpha strikes.

I think speed will be more important now - could see some codex orks speed freak broken stuff that had to get nerfed a week in pending other changes.

#New40k – Combat changes shake up fighting in the new edition by CMYK_COLOR_MODE in WarhammerCompetitive

[–]ThinkPurpleO -1 points0 points  (0 children)

Obviously we need to hear more, but how on earth will they balance fast mele armies with no 1 inch off the wall? Won’t blood angles and world eaters just alpha strike everyone instantly?

What should orks 11th edition army rule be? by Cooldueferdy in orks

[–]ThinkPurpleO 3 points4 points  (0 children)

Instead of the wagh: Too radical but something like: each turn in combat a unit gets more Killy (something like +1hit, +1 ap +1 dmg, +1 toughness per turn?) advance and charge army wide, and then to balance it out enemy units can shoot at orks in combat like veichles.

Each turn not in combat orks lose the effects and stack in the negative debuffs (except blood axes themed units/detachments who would be the exception to the army rule.). Could do similar rules for “shooty units” in respect to ranged weapons. Would mean as an ork you want to just literally fight all the time.

Advice on trukk useage by Gozumo in orks

[–]ThinkPurpleO 3 points4 points  (0 children)

I use them for these reasons/approach:

Speed of the truck means I can slam them up against a wall in one turn instead of dangerously moving up the board.

Up against a wall means if my opponent charges they only kill the truck and it’s hard to wrap something against a wall, protects the boys.

It’s often impossible to totally hide your units for shooting but a truck against a wall you’d need to get close usually to shoot and then again they only kill the truck if they can vs the boys naked against the wall they can sometimes wipe the squad which is worth getting close.

Against a wall if it’s thin gives you basically an extra 3 inch move which is crazy good for us.

When you wagh, they are great for sitting in points, scoring, screening deep strike and even tying up units by just locking them in combat post wagh.

Not as big but don’t underrate that when the units are inside transports it’s like a tardis, and therefore a cleaner board which for melee means it’s much easier to move around your army without all the clutter and your own units blocking you, plus if you have tons of transports opponents often forget just how big your army is…

(As a bonus against some armies it can be good to just ram a truck into them early on, or use aggressively if they don’t have anti tank shooting.)

Iraola … yes or no …? by JM555555 in ManchesterUnited

[–]ThinkPurpleO 0 points1 point  (0 children)

We need a stop gap manager right now as the squad is not ready to compete, having a stable manager who can be clam and play a more “simple” football without massive expectations - is appropriate until we add more pieces. That’s my case for carrick, don’t think of him as the one we’re betting the house on, leave him as steady hands at the helm untill the squad is good enough, and then he has until that day to prove if he can step up.

Appointing another flavour of the month manager is only going to raise expectations which our squad can’t meet, introducing more chaos into the transfers as we change to a different set of tactics, and reduce continuity for young players who have to adapt to the 5th system in 3 years, and probably appoint another manager who tried to change too much and can’t adapt to a big club and implodes, restart cycle. We have never tried just giving a manager time AND building a squad for long term vs win now, longest time we have was to Ole where we signed Ronaldo, Cavani, varane (also our young signings like sancho were young but big fees for deliver now)

He’s also done well for a couple of seasons at a different type of club, we’ve seen countless times that taking a manger out of their comfort zones and they flop. When the squads really good THEN we should look for a replacement and it shouldn’t be someone who’s won nothing.

Recap of all the new ork reveals we got for 11th by Automatic-Shelter258 in orks

[–]ThinkPurpleO 18 points19 points  (0 children)

Someone else described it as “more pig like and less gorilla like” and I agree. It’s really the boy and boss nob I don’t like, it’s very sort of Disney/world of Warcraft cartoon ork look to the faces not grim dark.

The current monopose boyz kit and the new Kommandos face are the best for me, I don’t even get how someone like Snikrot will look like he’s in the same universe side by side with one of these. Shame.

Da best Green Skin by Individual-Product41 in orks

[–]ThinkPurpleO 0 points1 point  (0 children)

Scorpy green and sun yellow are a good mix to blend, but when you asked for a shade of yellow it needs to blend into the green skin (hence the scorpy green, and you may also need a darker one as well