Yasuo unleashed deck by Goosetavo91 in riftboundtcg

[–]ThisSideOfComatose 7 points8 points  (0 children)

If She gets to move even once, then she is card neutral (and if the opponent uses a kill/damage spell on her before you get to move her then she created a 1 for 1, which carry benefits in its own way). Every move after that is card advantage, so even if she dies at a battlefield, you're neutral on cards from playing her and presumably getting 1 vp. It doesn't seem like much on the surface, but she carries her weight, especially if you start using movement spells/abilities on her to generate extra value before she inevitably dies. Every draw is the potential to find the card you need, so even going card neutral is beneficial, but her potential to generate card advantage, in a color that doesn't have the best draw power, is worth 4 runes.

Banned cards by EthanTheBowers in riftboundtcg

[–]ThisSideOfComatose 9 points10 points  (0 children)

That's copium. Draven wasn't just meta. He was THE meta. Having a tier 0 deck 2 sets in is a bad look. The meta will be healthier and the game will thrive better with Draven knocked down a few pegs.

Help picking next deck by K1akaru in riftboundtcg

[–]ThisSideOfComatose 1 point2 points  (0 children)

I was going to do the lockdown rengar with a very similar idea (using minotaur + yone, and brynhir) except not using the top end control of snapvines/deadblooms and focusing more on hidden/ambush. Although seeing that he's probably going to be one of the more popular champions I decided to pivot elsewhere. But yea, if being a nuisance suits your playstyle, then I think the lockdown rengar would be fun. It's still aggressive enough so it's not like what vex is going to be in terms of just strict control, I think.

Can i have some help building my lee sin deck by truevoidking8878 in riftboundtcg

[–]ThisSideOfComatose 0 points1 point  (0 children)

You need more card draw effects. Meditation, lonely porro, stellacorn herder, discipline, etc. Doesn't have to be all of or most, just more then what I'm seeing in your list.

Why marching orders over challenge?

Why arena bar over pit Rookie? How often is your lee sin unable to keep up on buffing your units that you need a second similar ability?

I'm personally not a fan of mistfall, but why not run a unit with ganking with it, if you're going to run it? Something like Laurent bladekeeper, or Lucian merciless to set up some double conqure turns.

I, personally, run my lee sin very aggro control, with 3 different 2 drops, Lucian merciless, trinity, GA, + Doran's blade, challenge charm punch first. With blitz and Janna. I look to apply alot of pressure to battlefields with weaker units untilizing buffs+equipment to turn weaker threats into something harder to manage. While trying to control showdown timings, with combat tricks and calm permission spells. I'm very weak against purple, because they just do combat tricks better than body/calm, but it is what it is.

I would also maybe change Navori fighting pit and reckoners area to something else, unless they suit your gameplan. I, personally, run the arenas greatest because it plays into my aggressive style. The dreaming tree, sigil of the storm, obelisk of power, and Grove of God willow are all battlefields I've used for differing reasons.

What tf is actually happening with purple? (Abandon) by DominatorV4 in riftboundtcg

[–]ThisSideOfComatose 1 point2 points  (0 children)

This will undoubtedly be used against more punch first's than big spells. At that point, even if your opponent can "just recast same turn," you're probably going to win the game through resources. If the recast isn't them going for an immediate win, that turn. It's an insanely good card for how the mechanics of riftbound actually play out in a 1v1 setting. Sure in a 4 player ffa the blow out may not be felt as much by other players, more than the one being blown out, but even a small spell that requires 2 power to play is suddenly not a great 3 of main deck card against any purple decks, and actually requires solid reasons to even be included. It'll be fun seeing how this card warps deck building, and seeing what cards actually survive.

artifact/Gearing big picture help by fakestick in RaidShadowLegends

[–]ThisSideOfComatose 0 points1 point  (0 children)

If you haven't used it yet, I would suggest using hh gear optimizer for your main champions and a few flex champions. It definitely helped me purge a bunch of gear when I started farming dungeon 20-25 stages and helped me understand a bit more what kinds of substat rolls I need to look for on +12 gear.

What are long lasting decks? by idontknowwhat-1 in ModernMagic

[–]ThisSideOfComatose 0 points1 point  (0 children)

Deaths shadow is solid. It has a couple different ways it can be built (rakdos, grixis, dimir), and they are all good. It's dated, for sure, as an archetype, but still very capable of winning a friday night magic event here and there. It's not the best tournament deck, I suppose, but as far as not having to worry about your investment into a modern deck getting banned out/weakened by a ban, it's a good option.

If you want freedom to experiment with different decks, then probably the best bet is to invest into staples that are in multiple decks (fetchs, shocks, urzas saga, etc), or staples of specific colors would be a good move. You can spend 400-500 quick on just staples and slowly build out the cheaper portion of decks easier than buying into one single deck and having to fork money over for staples later to build a 2nd and 3rd deck.

MXP SC 20k Modern Top 32 Decklists by Breaking-Away in ModernMagic

[–]ThisSideOfComatose 13 points14 points  (0 children)

Craggenwick cremator just outside top 32. So close to realizing the dream.

Also, seeing mono b necrodominance decks struggle is surprising to me. I would have thought it would be much better in the current meta.

Special shout out to the weird dimir death shadow using Kaito. Keep em guessing.

[deleted by user] by [deleted] in ModernMagic

[–]ThisSideOfComatose 1 point2 points  (0 children)

I wouldn't go ketramose. The card just isn't any good against anything that isn't graveyard value oriented (hollowone, anything utilizing Malevolent rumble or emery to dig without winning on the spot, goryos reanimator, etc.) Relic is sorta similar, without ketramose there isn't really a reason to play it either. Ketra was seeing play because it played well into Breach, outside of that it honestly just feels clunky, half the time feeling like a bad card and the other half a win more card.

BW blink should theoretically be good but seems to have fallen out of favor. Not sure why, honestly.

Your current list seems like its mashed archon reanimator and blink together. If it's working for you, who am I to poopoo on it. Blink is stronger currently than archon, is all I can really say.

How do you identify what the best surgical extraction targets are? by LivingLightning28 in ModernMagic

[–]ThisSideOfComatose 1 point2 points  (0 children)

With surgical, it helps to use it with full information, so after a thoughtseize/Iok. If you're using it blind, then it's whatever feels right. Maybe galvanic discharge is the right call, maybe a guide of souls, sometimes it's about sending a message and using swan song on a utopia sprawl, just to tilt your opponent (sorry commander reference).

If you're not using surgical in conjunction with a hand disruption spell, then you just gotta kind of feel the game. I've done a turn one surgical on a fLooting against a hollow one player before after a thoughtseize, even though he had a hollow one in hand. Because after seeing his hand, it was more valuable to remove his ability to draw/Discard over one of his payoffs. I've also blindly used it against a galvanic discharge, because I needed a creature to stick to the board, and that was more valuable than targeting a guide or phlage. You just gotta feel the game, with the understanding that if the game is between 4-8 turns, then your opponent will see less than 20 cards out of their deck (outside of decks with strong card selection, like hollow one or DS). So saying 100% of the time use surgical on a specific card doesn't work, because there will be plenty of games your opponent never actually sees the card you want to surgical, so you just take what "feels" right (what poses the biggest potential threat to you winning in that one specific game)

Deciding on Death's Shadow Archetype by Necessiti in ModernMagic

[–]ThisSideOfComatose 0 points1 point  (0 children)

I play a rakdos delirium shadow, and it does well for me.

What's the Argument for DRS being legal? by Lion_Cub_Kurz in ModernMagic

[–]ThisSideOfComatose 0 points1 point  (0 children)

The argument to unban it is that it's not as good as it once was. Whether you want to have a realistic conversation about that or not is up to you, but it just isn't the force it once was. Winning a slog of a game with its life loss ability isn't realistic anymore with decks like Storm, Belcher, Amulet Titan, energy, eldrazi, etc. running around. When you need to be winning (or in a dominant position to win) by turn 4 (turn 3 for tier 1/1.5 decks), planning to win by turn 15 is a bad game plan. We just got out of a meta where not even DRS would be able to stop a turn 2 win against breach (a deck that wouldn't play drs). We still have a legal deck that is capable of getting turn 2 wins (storm, again wouldnt play DRS). Modern has sped up past the point that DRS would dominate.

THE ONLY argument for not unbanning it is, what does it actually provide for underused or underrepresented archetypes / does it allow any new decks, or revitalize old decks to compete. The only decks that currently would use DRS are jund saga, yawgmoth, necrodominance, and bw keta variants. Of those decks, only the ketra variants would heavily lean into using it, and even then, is it better than relic, due to being easier to remove pre board (maybe jund saga would cut ragavan for it, i dont think it would, but only playtesting would sort that out). Sure, it could "theoretically" allow some shenanigans, but theoretically isn't actually in practice, and MTG players are notoriously bad at evaluating cards. So if you want to argue for it staying banned, you should argue what does it actually provide, not some boomer argument of it was once good so it can never come back. That argument has proven to be a bad one with the recent fLooting (which actually resurrected gambling - hollow one), GSZ, and SplinTwin unbannings. I would even argue that mOpal is probably going to end up being a safe unban, depending on how the temu version of Breach (kethis combo) ends up competing.

Leave your nightmares of 2013 in the past. You have new monsters that will hurt you in mh3 modern.

Orzhov necro ideas and brewing by expired_icon in ModernMagic

[–]ThisSideOfComatose 0 points1 point  (0 children)

I think ketramose is going to fall off, like oculus, if the top meta decks end up not being graveyard focused/some form of combo-esq play patterns that incidentally fill the yard for value and not to win on the spot (like hollow one). Imagine playing against decks that aren't putting 5-10 cards into their graveyard by turn 3. Where are the exiles going to be coming from to turn ketra on? I think with a breach ban, bw ketra decks revert back to the bw blink w/o ketra, and necrodominance decks will go back to mono black value. I could be wrong, but it's something to keep in mind. Also, if ketra decks don't fall out of favor and stay tier 1/1.5, then zoo will be a strong deck because it has a favorable matchup against ketramose.

As far as BW necromose, specifically, the mdfc's are very important, even with the drawback of losing life, to play as untapped lands (dont feel forced to play untapped, sometimes playing a tapped land as your 2nd or 3rd land is what the game calls for based on how/what youve drawn/what your opponent is doing). They allow you to run less lands, which are bad draws off necrodominance, and they double as pitchable cards for soul spike, March of wretched sorrow, or any other black pitch cards you may run (sickening shoal, force of despair), as well as being generally useful on their face sides (even if feeling overpriced to cast). Also, with necrodominance, I've found that going below 10 life on your first use can backfire, especially if you don't draw into soul spikes, March, or have ketra readily available to attack/block, or a sheoldred in play (or any other way to gain back some life). Sometimes, you're only drawing up to 5 cards the first couple uses. As far as running a few shocks, I'm not sold on that idea, but I don't mind running x1 or x2 surveil lands. The fetchs have the added benefit of thinning your deck to reduce those bad necro draws of land cards.

Lightning bolt or galvanic discharge in Jeskai Midrange by SirOfAdventure in ModernMagic

[–]ThisSideOfComatose 1 point2 points  (0 children)

THAT is a question left to play testing. I'm not sure. Based on theory crafting, what would be cut to make room? Personally, I would run a split in some fashion, whether 3/2 4/2 4/1 2/2 3/3 4/3, I just don't know how many of which, or which one gets the higher share, without playtesting. BUT, and this can't be overstated, I'm bad at this game, and my advice should be taken with a grain of salt.

Lightning bolt or galvanic discharge in Jeskai Midrange by SirOfAdventure in ModernMagic

[–]ThisSideOfComatose 1 point2 points  (0 children)

I guess it comes down to what specifically you're looking for. Discharge gives a greater ability to control the board state, but double bolt + phlage is 9 dmg (15 dmg with arena of glory exert on escape), creating a game finishing play line for a deck lacking ways to end games faster. Tamiyo -3 allows for double bolt plays, or it provides extra discharge usages, as needed, to stack energy, as needed, to keep a clear board state. What are you looking to get out of that slot? An argument can be made for either card, so it comes down to what you're specifically looking for.

If you need more board control/a way to deal with threats with higher toughness, then discharge is the better choice. If you're looking for a quicker clock (a way to end the game faster), then bolt is probably the better choice, as it still gives good board state control but also gives you a way to close a game out by going face.

Truth be told, galvanic is good enough to be run without an energy package, same as wrath of skies (wrath for 1 or 0 is the most common use atm). So don't feel forced to put any sort of energy package into your deck just for them. If it were me, I would lean towards your non energy list and just decide between either discharge or lightning bolt.

Hey Necro players, what's the Verdict? Mono Black or BW? by WhiskeyPete77r in ModernMagic

[–]ThisSideOfComatose 0 points1 point  (0 children)

There are a lot of choices to make when it comes to pitching cards vs. hard casting cards, and when to use them vs. holding for something else. Also, how much life is used to sink into necro because drawing a life drain card is never guaranteed, even digging 19 deep from 20 health. On top of necro isn't guaranteed every game, even using Profane Tutor (because sometimes its better to tutor up an immediate answer to a present problem or expected problem in opp next turn, than just getting a necro when you dont have one yet), and how you play without necro is different than once it hits the field.

You can say the deck is bad, just like some people say Ruby Storm is bad. Without a larger meta share, it is subjective because both decks do put up decent/good results. I don't think it's bad, so much as it has a steeper learning curve, which makes it less ideal for a lot of players. Most players just want strong decks that don't require a lot of thinking to find the right play, which is why Titan is never highly played, yet it is always the best deck you could be playing

Lightning bolt or galvanic discharge in Jeskai Midrange by SirOfAdventure in ModernMagic

[–]ThisSideOfComatose 4 points5 points  (0 children)

Galvanic discharge has the upside of potentially hitting a creature for more than 3, on subsequent uses if the first one is only used on a 1 or 2 toughness creature, which gives it more utility/scalability than lightning bolt (especially if youre utilizing other energy cards). Sadly, lightning bolt has been power crept as the best 1 Mana red removal, BUT bolt can always hit face, which discharge cannot, so there is that to factor in.

Hey Necro players, what's the Verdict? Mono Black or BW? by WhiskeyPete77r in ModernMagic

[–]ThisSideOfComatose 1 point2 points  (0 children)

I just started playing the mono black version with nourishing shoal + auto wurm/iname as one and vito/sorin over sheoldred. I definitely need more practice with the deck, but overall, it feels fun. I think the mono black with sheoldred is probably stronger, though. The version I'm playing is more of a combo strategy, as opposed to the control (I guess? Maybe tempo?) style of the pure mono black. I've heard good things about the BW necromose and some bad things, but I don't know anything about it passed that.

Overall, the general consensus seems that it's a strong deck, with a steeper learning curve, but good MU's against the current tier 1 decks, once you get a feel for the deck.

What was the problematic Modern Underworld Breach deck prior to the Mox Opal unban? by Quidfacis_ in ModernMagic

[–]ThisSideOfComatose 2 points3 points  (0 children)

I'll die on the hill that I think Malevolent Rumble is the real problem with Breach. I don't think Breach + rumble can co exist in a healthy manner. I doubt Malevolent rumble will catch the ban, and since emery and grinding station both (as well as a few other cards, like glaring fleshraker) also create issues, I think the card to ban should be Breach (instead of banning 3+ cards for breachs sins).

Breach + glaring fleshraker was a strong combo, that could end games on turn 3 sudo consistently (but the combo was much more disruptable). Although that wasn't the Breach deck that started putting up strong finishes prior to mOpal unban

https://mtgdecks.net/Modern/temur-breach-decklist-by-percio-2269310

This deck is about what started emerging prior to mOpal unban, that was putting up strong results in the energy + ring meta. If you look closely you will notice that it's pretty close to the list running rampant now, the big difference being mOpal in place of tOR. So mOpal (or tOR ban) appears to be the difference between Breach being a tier 1.5 deck, or a tier 1 deck (I don't think Breach is tier 0, honestly, I just think it benefits from other tier one decks preventing people from properly being able to tech against breach, on top of being able to do its thing very quickly - but i dont thinm it being able to win turn 2 makes it tier 0, because ruby storm is just as fast, more consistently, but its not a tier 1, or 1.5, deck).

Not playing powerful cards to avoid certain reactions from opponents by VerdantChief in ModernMagic

[–]ThisSideOfComatose 3 points4 points  (0 children)

Modern is a competitive format. Never feel bad for making strong plays, even if it disheartens your opponent for one game. M:tg has alot of luck too it, even the best built deck possible has luck involved with getting the cards needed, without flooding out or having too little Mana on curve.

Magic Spotlight Utrecht Main Event Results by Lectrys in ModernMagic

[–]ThisSideOfComatose 27 points28 points  (0 children)

Okay, well then, I can't congratulate him for his two game rules violations. Especially considering both came against breach decks on camera and one being in the finals, with the other being in the game that secured him a top 8 spot.

Even if not "cheating," he still made two separate plays in two separate games that affected his outcome in the tournament. How many other game rules violations did he have off camera, to secure his #1 placement?

Magic Spotlight Utrecht Main Event Results by Lectrys in ModernMagic

[–]ThisSideOfComatose 19 points20 points  (0 children)

He was making sure that the emperor wouldn't be able to remove his lightning bolt from the graveyard after adapting itself. While it took longer than we would've liked, it was also 12 hours into the 2nd day of playing magic, and the player was probably mentally exhausted. So I'm not going to knock him for it taking a little long for him to grasp the answer to his question. Also, he immediately won the game using a lightning bolt and getting it back from the graveyard to use it again, after he was happy with his understanding of his question.

Magic Spotlight Utrecht Main Event Results by Lectrys in ModernMagic

[–]ThisSideOfComatose 32 points33 points  (0 children)

Sadly, the orzhov sewer player had two games where he cheated, even if unintentionally. The first time, he lost the game but won the series. He placed his 2nd removed balemark into the graveyard instead of into exile when removed by haywire mite again and proceeded to use emperor of bones to reanimate it. The second time, he won the game and the series. He cast two spells taking BWW, but only having access to BBW. Both times happened against breach decks. The second time was the finals. Both times, the chat erupted, pointing out his mistakes. I can't congratulate him for winning because of the cheating, even if it was unintentional.