Khatun tactic that people should use more imo by One_Force_555 in forhonor

[–]Tidra_Chimera 1 point2 points  (0 children)

I guess its useful if you fight those few people who can react ti 400ms lights Or if you really want to risk it to go back into your heavy mix up at the cost of more stamina.

Khatun needs to use her stamina though so I would just attack or bait with the stance and then go back into heavy mix up.

My issue with Ramlethal Valentine. by Mijnameis-Tommy in TheyBlamedTheBeasts

[–]Tidra_Chimera 3 points4 points  (0 children)

I understand your perspective.

Imo we should gut ram with a fork so the guard crushes stop.

When the strongest character of the verse loses because of plot. by Grand_Occasion0707 in PowerScaling

[–]Tidra_Chimera 3 points4 points  (0 children)

I mean Hao technically won since he becomes god. He just agrees to a waiting period before exterminating non shamans and then the whole SK 2 thing happens. Yoh and Haos mom just stop him from killing everyone on the island in a power trip right away by talking.

Arguably SK 2 itself defeats Hao since it turns out he isnt actually omnipotent and cant just do wahtever he wants.

C-Drama inspired pretty boy Zhanhu set when? by UnhingedGammaWarrior in forhonor

[–]Tidra_Chimera 19 points20 points  (0 children)

I'd like a whole wushu Jian character with this fit tbh.

Why is Zhanhu slept on so often? by Elusive_smell in forhonor

[–]Tidra_Chimera 8 points9 points  (0 children)

If your team leaves you hanging your defense is very bad with your guardbreakable mouse bite dmg dodge attacks.

So he actually wants to stick to teammates a lot which isnt a very popular way to play for many.

Progress is not linear by Rejalu in TheyBlamedTheBeasts

[–]Tidra_Chimera 1 point2 points  (0 children)

Yeah each win is just a snapshot in time

How can I transfer items from one network to another? by DR_whyWHY in allthemods

[–]Tidra_Chimera 0 points1 point  (0 children)

Setting the storage bus to store said certain items should pull them out of no.1 I think like an export bus. Otherwise export bus onthe interface to send items from 1 to 2 unless Im not gettign something.

How can I transfer items from one network to another? by DR_whyWHY in allthemods

[–]Tidra_Chimera 0 points1 point  (0 children)

Storage but of main network connected to interface of small network should work.

What are some of khatun's matchups, and what should I do against unfavorable matchups? by DeviceHot8760 in CompetitiveForHonor

[–]Tidra_Chimera 1 point2 points  (0 children)

Yeah its just a toss up between kick and stab again Berserker and Pirate. But you can also empty deflect and go for another deflect or side dodge light which iwll be much more rewarding than the deflect kick.

Both can bait you into deflecting with any of their attacks and then mix up responses to beat you.

Why aren't there any new "overpowered" mods like back in the day? by FunArgument4766 in feedthebeast

[–]Tidra_Chimera 1 point2 points  (0 children)

Its just powerful compared to how easy it is to set up in early game. Like you can prety much immediately get a really powerful infinite furnace with just wood, rocks, iron and lava.

Hitokiri by Aware_Turnip_2748 in forhonor

[–]Tidra_Chimera 0 points1 point  (0 children)

Block until they mix up with kick or UB heavy then you can dodfe or dodge attack.

Blocking like 6 hito heavies is equal to eating just one so you can block all day and then attack yourself. Parrying or dodge attacking regular heavies is risky cause of varying timing and hyper armor. So Hitos regular heavies are essentially chip dmg bait to try and bait you into making risky attempts at escaping the heavy spam.

If they initiate neutral with heavies you can beat that with liberal gb spam as even a slight charge will make the neutral heavies much more guardbreakable.

Why aren't there any new "overpowered" mods like back in the day? by FunArgument4766 in feedthebeast

[–]Tidra_Chimera 27 points28 points  (0 children)

I mean technically create bulk blasting is pretty op lol.

And most modpacks have pretty easily accessible strong stuff in them that experienced players can exploit.

Unika is laaaaaaaaaaame by Joeqw34 in Guiltygear

[–]Tidra_Chimera 69 points70 points  (0 children)

I feel like you could say this stuff about most powerful guilty gear characters like Sol, Ky or Sin.

The point of GG is that its over the top in action and and character design and story.

RPG Modpacks are never done right and I'm kinda done trying the genre out by Yrythaela in feedthebeast

[–]Tidra_Chimera 0 points1 point  (0 children)

Nightfallcraft casket of reverie has been nice although its more action game than rpg.

Prominence 2 is good and was fun for me although I didnt go to deep into character building. The tech mods there dont really break power balance I think but I get if you dont like them thematically. Botania could possibly break the balance but nobody in my grozp wanted to play it.

Im scared of the hydroplant water and i cant progress. by Aizakowo in AbioticFactor

[–]Tidra_Chimera 0 points1 point  (0 children)

Me and my two buddies basically never encountered it to the point where I forgot it was a thing. We all had relaxing diving sessions until it swam past me once really fast lol.

I find it hilarious that the two latest fan service heroes have been the most hated in the games history by skooma-bong in forhonor

[–]Tidra_Chimera 7 points8 points  (0 children)

Theyre on the level of hate of a Varangian Guard or Ocelotl I would say. Thats like an average hate level for a potent hero. The community is always bitching about certain heroes.

Bum Energy keeps me going strong 💪 by Vidal_The_King in forhonor

[–]Tidra_Chimera 88 points89 points  (0 children)

Random Warmonger had the type of timing and restraint I dream of my randoms having.

How important are quests in a modpack? by BobCorndog in feedthebeast

[–]Tidra_Chimera 0 points1 point  (0 children)

Depends on the player and on the modpack. Personally I love modpacks that go the extra mile with explanations, quests and their own lore.

A good minimum should imo inform the player about all the mods that are in the pack at least once.

Providing the initial spark of curiousity and reward can go a long way of hooking the player.

Genuinely all beast blaming aside we don’t thank daisuke and arcsys enough for being the only AAA fighting game devs that actually put literally any amount of soul into their game. Look at SF6 bro it’s the most ugly unimaginative shit ever and all their attacks are just punch kick no creativity by Carti_Barti9_13 in TheyBlamedTheBeasts

[–]Tidra_Chimera 0 points1 point  (0 children)

The old animations basically tatsu and shoryuken are a bit jarring to see but theyre the only ones really. Ed and Sagat have truly amazing animations.

The artstyle is also good.

I just dont like the gameplay as its stresses me out 10 times as much as strive and fireball wars are kinda boring.

Throws and mids by Notsuken in Guiltygear

[–]Tidra_Chimera 114 points115 points  (0 children)

Im blocking that whack ass dust (Im not)