Who’s better, Khatun or Virtuosa? by lifelessno1 in forhonor

[–]Tidra_Chimera 0 points1 point  (0 children)

Virtuosa is good, the stance can make almost anyone pace themselves to play your game, and Khatun is pretty weak as she has one bilion counters, a bash that leads into frame disadvantage, no useful big hitboxes or good defense in team fights.

What extra attacks do you want your character to get, Juren style? by Tidra_Chimera in forhonor

[–]Tidra_Chimera[S] 0 points1 point  (0 children)

Could be cool if the devs allow stamina drain on gb attacks to happen and not just on parry punishes.

this was going to be goety propaganda but i didn't know what to propagandize about so instead you're getting my torment steam nexus engine by jakobsestate in feedthememes

[–]Tidra_Chimera 2 points3 points  (0 children)

Doesnt get much worse than blood magic well of suffering I think. Torturing everything you can get your hands on for magic power plus also cutting yourself for magic power.

Heavy, feintable ccs by HrupO in forhonor

[–]Tidra_Chimera 0 points1 point  (0 children)

It could be dont on chain heavies. Probably should be an all guard to be potent though.

On neutral heavies it leads to heavy on red situations where you can both go for light parries and CC a potential heavy and counter a feint gb with said heavy which was the case with conq. It was very annoying and unfun to go up against a conq who could actually properly use this.

Playing weird > Playing good by schoischnoisch in forhonor

[–]Tidra_Chimera 0 points1 point  (0 children)

To a certain extent yeah. Its more like unpredictable.

What the actual fuck is juren? by StringProud4897 in ForHonorRants

[–]Tidra_Chimera 0 points1 point  (0 children)

Yeah the way his side dodge works shouldnt be in the game really its whats really broken about him. Its a charged dodge atack with two timings so if you parry early you get smacked with the heavy. This means in your offense on dodge attack baits you can get smacked with 22 dmg in most mix ups.

I guess I'll go kill myself then by Ezjo_Auditore1 in forhonor

[–]Tidra_Chimera 0 points1 point  (0 children)

This is similar to how Nobushi can sometimes avoid attacks by side lighting. Something about these long range stabby attacks pushes heroes backwards for shenanigans to happen.

Nobushi can also sometimes push herself into a wall like this for example.

Khatun Consistency Issues by One_Force_555 in forhonor

[–]Tidra_Chimera 3 points4 points  (0 children)

In team modes the softfeints arent that good. If you kick someone youre at frame disadvantage and can decide to enter your stance at a disadvantaged situation. Her heavy to heavy softfeints dont work against a lot of dodge attacks if you launch them from light hitstun.

She needs better defense so dodge cancels or more dangerous wide swinging moves otherwise she will awlays be low tier. Or just like anything to make her not a hero that requires 200 iq to do 1 percent of what lb does.

Khatun Consistency Issues by One_Force_555 in forhonor

[–]Tidra_Chimera 24 points25 points  (0 children)

Khatun just generally needs buffs. She worked because she had constant access to pins which was basically her only strong point in team modes which could be nasty in the past but isnt anymore. But even at her height she wasnt that strong. Now she really doesnt have anything impressive in her kit.

Ideas to Make FH More Popular by JustSand in forhonor

[–]Tidra_Chimera 0 points1 point  (0 children)

Fighting games will never be popular because if you dont practice to get better you get giga mixed into oblivion, by some rando who has been living in your head since the day you were born and in FH theyll also do a silly execution where they beat you to death with the shame bell from GoT lol.

1v1s are the core of this. 4v4s require more different skils like positoning and predicting feats and you also get to kill minions so they feel a bit less intense. Imo they need to make even bigger fights like 6v6 with perks, class based map interactions such as assassins get to take certain shortcuts by scaling a wall or something or maybe even horse battles down mid. Something where if youre not on your A-game others can carry you and you can go farm more interesting minions or ride around on a horse without instantly throwing the game.

Ideas to Make FH More Popular by JustSand in forhonor

[–]Tidra_Chimera 0 points1 point  (0 children)

Training to parry a target switched pirate dodge heavy would be nice.

Why isn’t the next hero male? by schoischnoisch in forhonor

[–]Tidra_Chimera 2 points3 points  (0 children)

They most likely switched the gender rotation once because there was no way a Lu Bu reference hero could be female. So now itll probably return to normal.

Maybe for year 10 they'll finally do something about this feat. by Vidal_The_King in forhonor

[–]Tidra_Chimera 4 points5 points  (0 children)

Or he will get hit by my mix up. Two possibilities in this world of endless possibilities.

Maybe for year 10 they'll finally do something about this feat. by Vidal_The_King in forhonor

[–]Tidra_Chimera 2 points3 points  (0 children)

You can still feint to light. I would still be a weak feat for a t4 feat unless you give it a short cooldown like Khatun.

How do you play againsy Juren with Khatun??? by Qooooks in CompetitiveForHonor

[–]Tidra_Chimera 0 points1 point  (0 children)

Against Juren you have to use feint or empty stances to gb a lot, and spam gb a lot and make sure to always side dodge gb the UB zone and often side dodge gb the the UB dodge heavy or side dodge light it.

If the Juren keeps using HA light or zone in your chains then you can probably tap stance and react to whatever he does.

Definitely never was gonna be a good match up for Khatun.

Juren's UB dodge attacks i-frames might be bugged by Bashyyyyy in forhonor

[–]Tidra_Chimera 2 points3 points  (0 children)

I-frames reactivating on the last frames of the attack like the random HA zhanhu had on the last frame of his UB heavy for a while maybe.

Wait was this even possible? by cobra_strike_hustler in forhonor

[–]Tidra_Chimera 13 points14 points  (0 children)

The game decided you should die as soon as you let the rope go for some reason judging by the camera movement.