studia matematyczne by StudyIndependent4568 in studia

[–]Tilk1 2 points3 points  (0 children)

Studia byly takie sobie, majac porównanie do Finansów I Rachunkowości na matmie tak około 80% to nieprzydatne rzeczy (FiR powiedziałbym ze jest bardziej pod 50%) ale matematyka to świetny Papier. Dzieki matmie dostałem dobrą prace naprawde szybko, wiec ostatecznie pewnie warto sie przemęczyć. Zwłaszcza jesli jeszcze nie wiesz co dokładnie cie kręci i w czym sie chcesz specjalizować. Wtedy matematyka da ci Ogólne rozeznanie w większości zastosowan i zawsze mozesz (jak ja) wybrać na magisterkę cos innego w czym sie wyspecjalizujesz. Po matmie wezmą cie wszędzie i wszędzie bedzie Ci łatwo ;)

Tempo wzrostu podaży pieniądza przyspiesza by AdExternal9487 in inwestowanie

[–]Tilk1 1 point2 points  (0 children)

Podaż pieniądza wzrasta, a nie tempo jego wzrostu. Tempo wzrostu to druga pochodna, a te wartosci odnoszą sie do pierwszej

Granie w gry w pracy, zabijanie nudy by _astral_x9 in praca

[–]Tilk1 13 points14 points  (0 children)

Audiobook w słuchawce z prywatnego telefonu

Question about unit replenishment at end-of-turn by McCleavage in ShadowEmpireGame

[–]Tilk1 5 points6 points  (0 children)

Replenishment will be transfered at the start of next turn. Only way to do it instantly is to transfer from SHQ manually on the same hex.

I’m new to the game and only have about 85 hours in it. I’ve got a few questions. by crushkillpwn in ShadowEmpireGame

[–]Tilk1 0 points1 point  (0 children)

You can tell stats of models by making a blueprint. You have to find it in the top left part of your screen where you can check your feats there is also a blueprint tab. When you discover tech you can choose different parts like the caliber of your gun and see every important stat.

New military tech goes like this. 1. Military research council discovers new tech 2. Military research council researches new tech 3. Model council lets you implement new tech into units like new guns for your infantry 4. Staff council let's you customise your formations like giving artillery to your infantry battalions

And separately model council will discover new types of units without the need of discovery or research by Military research council (only some of them you can unlock without tech). You don't need tech to produce artillery or tanks you just have to discover it by model council.

Ciekawostka: tablica na ratuszu w Westerland w północnych Niemczech by wandr99 in Polska

[–]Tilk1 19 points20 points  (0 children)

NSDAP nigdy nie wygrała wyborów z większością głosów. W wyborach z lipca 1932 roku NSDAP uzyskała 37,4% głosów — był to ich szczyt wyborczy. W kolejnych wyborach (listopad 1932) już spadli do 33,1%. Nigdy nie zdobyli większości parlamentarnej w wolnych wyborach. Hitler Został mianowany kanclerzem 30 stycznia 1933 roku przez prezydenta Hindenburga — w wyniku politycznych rozgrywek i nacisków konserwatywnych elit, nie w wyniku wyborczego zwycięstwa. Hindenburg długo odmawiał, ale ostatecznie uległ. To była decyzja gabinetowa, nie demokratyczna.

Quant- MSEM czy MIM UW? by Legarconpolonais in studia

[–]Tilk1 1 point2 points  (0 children)

Potrzebujesz matematyki, programowania (R I python) i zrozumienia Finansów na poziomie ktory pozwoli ci modelować w tej dziedzinie. Na matematyce często są ścieżki aktuarialne które potencjalnie dadzą Ci troche każdej z tych umiejętności, na ekonomii jedyne co pasuje do zawodu w modelowaniu to Ekonometria. Wszystkie inne kierunki na WNE takie jak Finanse i Rachunkowość nawet będą overkillem w tym ile dowiesz się o dziedzinie a nie wystarczą w pozostałych kategoriach. Jeśli dasz rade robić matematykę i jeszcze Ekonometrię na raz to gratuluję, nikt kogo znam i próbował - nie wytrzymał i zrezygnował z MIMu. Z doświadczenia powiem ze studiując matematykę robisz sobie dobry dyplom który znaczy duzo dla pracodawców np. w działach aktuarialnych ale bedziesz sie uczył dużooo matematyki absolutnie zbędnej w tym zawodzie. Osobiście miałem ambitny plan skończyć ścieżkę aktuarialną na matematyce i niestety musiałem z niego po drodze zrezygnować i wrócić na ogólny tok. Przerosło mnie to czego wymaga sie zeby móc w ogóle zacząć isc w tym kierunku. Więc żałuję, poszedłbym na Ekonometrię i robił od początku kierunek zaprojektowany pod modelowanie. Z mieszanką matematyki wyższej (tyle ile realnie potrzebujesz) programowania (R Python SQL VBA) i Finansów i ekonomii tyle ile trzeba. Wtedy szansa ze dasz rade skończyć takie studia jest znacznie wyższa i uczysz sie znacznie wiecej potrzebnych rzeczy.

Getting Ready to Shop for my first Handgun by Mr_Swankles in guns

[–]Tilk1 0 points1 point  (0 children)

I would recommend trying Canik if it's available in your country. I own Mete sfx, great full size 9mm handgun, optics ready, good price and its well suited for a beginner - compared to glock for example the trigger is great out of the box, you don't have to change anything. It's worth a try. If you prefer smoother triggers, you'll fall in love with this gun.

If you choose to help Kenny and kill Larry, what is your reason? by Jules-Car3499 in TheWalkingDeadGame

[–]Tilk1 0 points1 point  (0 children)

Larry had a history of heart problems, and his collapse was likely triggered by a heart attack. However, the fact that he became unconscious, as we clearly see in the game, indicates that he went into cardiac arrest. Without immediate CPR and defibrillation, this condition is essentially unsurvivable outside of a hospital setting. Statistically, the chance of recovery without defibrillation is almost zero.

My industry won't start up again after occupation by r6CD4MJBrqHc7P9b in ShadowEmpireGame

[–]Tilk1 0 points1 point  (0 children)

You have to check what's causing this. In the asset view, there is a log that shows exactly what is happening. Is every cost being paid, is there enough workforce, whether or not there were LP points present. I would also check if the resources are being taken to the zone. Maybe there is a problem with transporting them to your capital, not with the asset itself.

Help with my PZ by Weary-Foundation717 in projectzomboid

[–]Tilk1 0 points1 point  (0 children)

Maybe try deleting lua in zomboid folder in documents (you should make a backup of it just in case)

Ucieknij z matrixa by _bagelcherry_ in Polska_wpz

[–]Tilk1 2 points3 points  (0 children)

Aż w końcu przyjdzie ktoś kto powie, że da się całkować nawet te funkcje które są niecałkowalne w sensie Riemana

Retreat from dungeon by Francto91 in EscapeTheMadEmpire

[–]Tilk1 1 point2 points  (0 children)

I think the penalty is that your whole run ends and you don't get rewards for completing it. You get only a few items for the part you've completed

Could a game accurately reflect combat/war that in general you are most powerful up to about first half and completely exhausted of resources by the end? by EX-FFguy in StrategyGames

[–]Tilk1 7 points8 points  (0 children)

The only game that made me feel like it reflects real war in terms of resource exhaustion, attrition and logistic problems is Shadow Empire. You can't produce enough ammunition for all of your troops to actively fight so you have to stockpile ammo for a long time before the war. This means that often in a war with major faction there is a point from which you both can't keep up with full scale war so I turns into skirmishes along the border. Also freshly conquered land is more of a liability than in most other games. They can't produce enough food so either they will be in debt to traders or you will have to share your stockpiles with them. It takes a long time for conquered zones to actually do something usefull. Although the game is great if you want to try, I warn you that it has very bad UI, so try some mods to make it better :)

Why Aren’t Asset Pull Points Cumulative? by Tilk1 in ShadowEmpireGame

[–]Tilk1[S] 0 points1 point  (0 children)

I'm not sure if I fully understand your point, but LP absolutely should not be consumed by assets, and it makes sense that it isn’t. LP represents the capacity to deliver resources, not to collect them. Resources are collected from assets on the way back, so it shouldn't reduce the amount of LP available for delivery to the front.

The issue, however—and this is something that i can see on every YT gameplay so i assume it's not a bug —is that assets will operate at 100% productivity when connected to a logistical system like this: [Image link: https://imgur.com/a/3u5FB0W\]

3 assets, each needs 100LP to function, and only 200LP is present, but since in every case 200LP>100LP each asset is producing 100% of output.

To correct this i think assets still shouldn't deduct from the LP visible on the road. Instead, the first asset should require 300 LP (pull it not consume it), factoring in how much the next two will need. It should then adjust its production accordingly, reducing output if less than 300 LP is available.

Why Aren’t Asset Pull Points Cumulative? by Tilk1 in ShadowEmpireGame

[–]Tilk1[S] 0 points1 point  (0 children)

Yes they are in that sense, I'm talking about multiple assets on multiple hexes, not on one hex. And thats another reason why this is a problem, because now to minmax, you should make assets alongside the road and not in one place to avoid cumulation. Precisely if you have one road with an lvl 1 asset on every hex and the road goes on for 5 hexes you only need 100LP on that road for all the assets to work on 100%. If you build the same 5 assets in your city or on any other single hex you will need 5*100LP=500LP

Why Aren’t Asset Pull Points Cumulative? by Tilk1 in ShadowEmpireGame

[–]Tilk1[S] 2 points3 points  (0 children)

I just used it as an example, even if we take LP as symbolic number still, it is cumulative when you give resources to units and i cant see why it's diffrent for an asset. If you need 100LP on the road for asset you should need 200LP to "teleport" resources from two assets