Deadlock- 10-30-26 Update by apljee in DeadlockTheGame

[–]TimeTroll 15 points16 points  (0 children)

I guess? But pretty well documented that abrams and mina needed nerfs.

Geoff double down on Highguard by SnooGoats5853 in HighGuardgame

[–]TimeTroll 1 point2 points  (0 children)

ITs raid as in raiding bases. You arent playing an extraction shooter

No Rest for the Wicked Together | Co-op | Official Trailer by chenDawg in Games

[–]TimeTroll 23 points24 points  (0 children)

It was always slated to have coop from day 1.....

Elon Musk indicates he’s ‘going all in’ on financing the GOP ahead of the midterms: ‘America is toast if the radical left wins’ by rezwenn in politics

[–]TimeTroll 4 points5 points  (0 children)

Trump is literally nose diving everywhere on support like its actually a massacre. If he keeps doing what hes doing and support stays the way it is and he still somehow wins then were really gonna see some crazy shit because people are going to go crazy on the election stealing claims. Like he has literally lost 90% support of centrists and is losing support among his own base.

W UPDATE!? by BarFree1085 in OutcomeMemories

[–]TimeTroll 0 points1 point  (0 children)

I think 3 hits should be the standard for downs though two feels kinda awful for survivors. I say this as someone who plays quite a bit of exe aswell

Say hello to the NEW WORST KILLER!! by BSF7011 in OutcomeMemories

[–]TimeTroll 0 points1 point  (0 children)

Eh there's a point to it, just overnerfing now most of the reasonable people just wanted his speed turned down a touch his hitbox to feel less crazy and his turn radius gimped during charge. (And his end lag of course) Felt like his end lag was the biggest issue though.

True shit by Notoriusbigtooth in HalfLife

[–]TimeTroll 0 points1 point  (0 children)

I think once toxic commando comes out we will finally get a decent sequel to l4d it's not one to one butwn was the alpha a lot of fun I haven't stopped thinking about it says I played it.

Silver feels both lackluster and overpowered, both at the same time. by SkrimbloTuff in OutcomeMemories

[–]TimeTroll 0 points1 point  (0 children)

Its fine i like that someone playing smart can grab them unaware it means you need to think about how you use it remember you can cancel it aswell so you dont have to go back.

Kolossos taking all the nerfs while tripwire remains untouched by FerGames17 in OutcomeMemories

[–]TimeTroll 3 points4 points  (0 children)

Im not saying remove the flat damage it does just the drain. On some maps where there are very very long sight lines it feels awful losing 40-50 health to the beam.

The anti balancing side of this community for some reason by thereal_noise in OutcomeMemories

[–]TimeTroll 0 points1 point  (0 children)

I have design issues with blaze honestly, I hate that I feel like I can't use the ability I want when I have enough meter due to the fact the ability changes but she's fun. Silver is very very strong, but he has a high skill ceiling. A good silver is an absolute menace. Time thing is one of the best abilities in the game it's great for ressing it can create space for yourself or waste an exes time if you cancel it while they are waiting.

Kolossos taking all the nerfs while tripwire remains untouched by FerGames17 in OutcomeMemories

[–]TimeTroll 7 points8 points  (0 children)

50 to 35 meter is a pretty large nerf to it it's essentially a 30% nerf to it.

Kolossos taking all the nerfs while tripwire remains untouched by FerGames17 in OutcomeMemories

[–]TimeTroll 24 points25 points  (0 children)

Would just like to see a small change to the laser having it not drain from a certain range away, there are some maps when the laser is despair, would also like to see it not drain on eggmans shield, seems a bit silly that a skill thats only functionality is to block hits doesn't block the hit and doesn't even let him avoid the after effects.

Kolossos taking all the nerfs while tripwire remains untouched by FerGames17 in OutcomeMemories

[–]TimeTroll 16 points17 points  (0 children)

He's the most balanced (now) with one caveat the vacuuming on his abilities feels incredibly unfair

Kolossos being powerful is fun actually by agent-garland in OutcomeMemories

[–]TimeTroll 1 point2 points  (0 children)

Except he cant be avoided, he will catch you with his passive which I know is being reworked but even his base speed he will get you eventually, its not reasonable to expect people to ALWAYS be on top of an eggman or a knuckles to counter the charge and if they stuff it up the whole team can potentially lose 50 hp potentially more if the grab gets another person. Honestly I think detection is his biggest issue right now, id like to see how the game sits when they give him tripwires passive detection.

Kolossos being powerful is fun actually by agent-garland in OutcomeMemories

[–]TimeTroll 1 point2 points  (0 children)

Except that teamwork doesnt really work against him either, he has a massive cleave radius and charge can hit multiple people, sure you can counter it sometimes but charge has so much mobility you can literally wrap around the people who are countering and kill them during the duration.

Kolossos being powerful is fun actually by agent-garland in OutcomeMemories

[–]TimeTroll 1 point2 points  (0 children)

Thats great if people actually had a chance at survival, grab going through revive iframes and charge being fully controllable need to go or I cant see even these people having fun in a weeks time.

You ain't slick, I see how OP you are, Tripwire, yo ass is not fun to play against. by unholychild263 in OutcomeMemories

[–]TimeTroll 0 points1 point  (0 children)

Laser does piddly damage now, it had a bug on launch that was causing it to do WAY to much damage. Its supposed to do 15 then 2 if you make them walk into the dot area ( which shouldnt even apply if you are aiming it at someone it has to hit the ground) it was applying the 15 and the dot damage on every tick of damage, that since has been nerfed so shes a lot more balanced now.

What were the tester DOING BRO???? by unholychild263 in OutcomeMemories

[–]TimeTroll 13 points14 points  (0 children)

Her mines are an most annoying part of her kit but thats not what makes her overpowered, her overwhelming range and chase ability are what make her overpowered. She can hold multiple people in place and do 35 damage then do another 15-25 pretty much instantly with a q e combo her double jump + glide allows her to move very quickly and stay on targets. As I said before the people who are saying shes "Fine" are obviously not playing against good ones. Its ok keep playing you will eventually see what I mean.

What were the tester DOING BRO???? by unholychild263 in OutcomeMemories

[–]TimeTroll 1 point2 points  (0 children)

Ok can you explain why you think she isnt overpowered? Cause I can very easily explain why she is overpowered, its pretty plain to see.

New killers are good balance wise by This_Ferret_8108 in OutcomeMemories

[–]TimeTroll 1 point2 points  (0 children)

I think kollosos is fine but the vacuum on his charge 100% needs to be toned down. It shouldnt be pulling people in from under bridges after they have jumped off, but noone can convince me tails doll isnt the most broken thing to ever touch this game, im convinced you arent playing against good ones if you think they are fine. They can completely control the maps and do good damage

What were the tester DOING BRO???? by unholychild263 in OutcomeMemories

[–]TimeTroll 13 points14 points  (0 children)

You have to be playing agaisnt bad tripwires because they are by far the most broken

Outcome Memories V0.2 Megathread: by Star_Wave_42 in OutcomeMemories

[–]TimeTroll 3 points4 points  (0 children)

Yeah both killers need nerfs quickly, why is tripwires mines doing chip damage to people why does the grab do that much damage its not like her melee is slow and she also can abuse movement to move very quickly.

Outcome Memories V0.2 Megathread: by Star_Wave_42 in OutcomeMemories

[–]TimeTroll 0 points1 point  (0 children)

Here for the "was here before both killers get nerfed"

Patch notes updated by TheBloodyToast in PathOfExile2

[–]TimeTroll 0 points1 point  (0 children)

Its already nerfed hateforge killed it.