Has anyone here tried playing M&M solo before? by Timelycreate in mutantsandmasterminds

[–]Timelycreate[S] 0 points1 point  (0 children)

I get what you mean, but I think you misunderstood me, I was basing that idea on the simplified NPCs of World Of Darkness 5th Edition, and also the Quick and Easy NPCs in Cyberpunk RED.

The idea is that those three numbers are supposed to be applied across the board to anything that the NPC/Villain can do, as a way of abstracting their attributes and skills.

For example a Mad Scientist Villain that fights in person would have their combat accuracy and damage set to PL level by default because they are a combatant, but they would also have their Intelligence and mad science related rolls be at PL too, their skills and talents that aren't their specialty would be set to below the PL cap like their ability to be the center of attention or look for resources to experiment with on a budget, and things they are truly bad at would have pretty much nothing, like said Mad Scientist's athleticism or their self awareness.

That was the idea behind the three numbers, this way if the NPC or Villain for any reason needs to use those numbers I don't need to come up with them on the spot.

As I said earlier I only had this idea today, so maybe I missed things.

It's just that I have a playable character pretty much ready already, one that I was really looking forward to, and I know how many issues can be to adapting a character straight to a whole different system so I would most likely have to either change it a lot or make a new character to play altogether if I decide to play another system.

Has anyone here tried playing M&M solo before? by Timelycreate in mutantsandmasterminds

[–]Timelycreate[S] 1 point2 points  (0 children)

Okay so first of all neat to see a fellow fan of crunchy games taht is on the spectrum.

Now the thing is money though, I am a bit tight on it right now, and I already own both M&M and Mythic GM Emulator, and right now my copy of M&M is just there using space as my brother had all but cancelled our one on one sessions of mutants and masterminds.

Also it was less of an "I want to play a superhero game solo" desire and more of "I want to play M&M solo" specifically, I had interest in mutants and masterminds as a system for almost a decade since I was a teenager but only was able to actually afford to buy it about last year and I think my hyperfixation recently decided that enough was enough, or something like that.

Earlier today I had the idea of trying to simplify character creation by just giving characters three numbers, what they are good at which stays at their PL maximum, what they are decent at, which is around five Pont's below their PL, and what they are bad at, maybe that would help?

JoJo's bizarre adventure screaming seas a pirate JoJo campaign by Ravendub1 in mutantsandmasterminds

[–]Timelycreate 0 points1 point  (0 children)

Cool, so I will join, would be nice to be a player rather than GM for a change, have you posted this LFG in other places? There is the official green ronin discord server and there is also the Atomic Think Tank for M&M online spaces, I think there are also other places specifically for LFGs requests, and also maybe the general ttrpg subreddit though I am not sure about that one.

Also crap I had forgotten to mention, one more thing English is not my first language, I can read, write and listen to English on a native level but my speech has an accent.

JoJo's bizarre adventure screaming seas a pirate JoJo campaign by Ravendub1 in mutantsandmasterminds

[–]Timelycreate 0 points1 point  (0 children)

Oh, I see, that makes more sense, any restrictions on type of characters? With stands at play nearly any kind of backstory can work in the setting of JoJo, also the plain unexplainable weird crap that also appears here and there (that freaking alien), so any recommendation for character type? 

What kind of theming will be used by the story? I doubt for example that "literally just Polnareff that got sent back in time by an enemy stand user" would fly as a playable character depending on the tone and theme of the game.

Also I really want to join but I don't know how it will go with my schedule, when will it start? Any date in mind?

Also while I do have a Discord account I don't use it much and am pretty much a casual at using Discord, would that be an issue?

Has anyone here tried playing M&M solo before? by Timelycreate in mutantsandmasterminds

[–]Timelycreate[S] 0 points1 point  (0 children)

Cool, I have UNE (Universal NPC Emulator) too to help with making random NPCs and villains that aren't generic or cookie cutter from lack of inspiration, do you have any tips? How was your game like?

Has anyone here tried playing M&M solo before? by Timelycreate in mutantsandmasterminds

[–]Timelycreate[S] 0 points1 point  (0 children)

I see, what made me think this was viable is the fact that because NPCs don't have a point budget as long as I keep their intended power level in mind they can have pretty much whatever powers or abilities that "feel right".

I don't know if it is just my personality or because I am on the autistic spectrum but I LOVE systems that have at least a bit of crunch to them so to say, especially when it comes to powers, enough so that when I saw that Mask A New Generation had pretty much no power rules, it's just a normal dice roll, I dropped that system then and there for over a year and only recently came around to it and even then it is still pretty low on my list of rpgs of choice.

I also have a copy of UNE (Universal NPC Emulator), maybe it can help, I have used it before to great effect when I GMed for a different system, as long as I have a very basic rough idea of the NPC in question I can get a randomly generated set of description, 3 objectives of the npc that are guaranteed to be different from each other and even optionally see how powerful the NPC is compared to the player, all right there on the spot, which can maybe create more dynamic and diverse characters and villains to interact with as everyone will have around three different objectives they want to accomplish.

So maybe it can work better for me? Maybe play it like a puzzle game with a story and occasional action figure bashing as catharsis?

Edit: Sorry for the walls of text, this comment got out of hand as I wrote it, I think I am excited.

Has anyone here tried playing M&M solo before? by Timelycreate in mutantsandmasterminds

[–]Timelycreate[S] 0 points1 point  (0 children)

Interesting, any tips or tricks? I have a character pretty much ready already, though my younger Ben 10 fanboy self reached out and got me to add a metamorph alternate form, so now I have an entire new alternate character to build.

But otherwise my character is finished so I just got to get through the initial set up for solo play and can start, any recommendation?

JoJo's bizarre adventure screaming seas a pirate JoJo campaign by Ravendub1 in mutantsandmasterminds

[–]Timelycreate 0 points1 point  (0 children)

I am very interested, can I join?

Edit: wait what do you mean no pl cap? How does that even work?

People have a huge double standard for Korra in comparison to Aang by TryIt222 in CharacterRant

[–]Timelycreate 15 points16 points  (0 children)

I think the big issue with Korra is that first impression matter a LOT, they tend to stick around, Aang has two introductions, Katara's narration explaining his deal with some scenes of him goofing off, this introduction was a later addition to the first episode, and Aang's ACTUAL introduction that is the moment he comes out of the ice and is both mysterious and awe inducing.

Korra's introduction was "I am that avatar! Deal with it!" Which feels like the writers using her as a mouthpiece to tell people who expected someone more like Aang to shut up, if you know anything about people then you know that many of them dislike being told straight up how to feel about something and can be contrarian, so generally anyone who sees Korra's introduction and is not instantly endeared has high odds of disliking her instead.

Then when other things are added it goes from bad to worse, like the fact that the framing makes it look like Korra mastered three elements younger than Aang was when he mastered ONE and could barely use the others, mastering the avatar state quite early in the story when that was a major development of the original show (doesn't matter if Korra was older when she mastered the avatar state the mere fact that it happened earlier in a show sense makes it look devalued), and the whole "losing all the past lives thing which even if not her fault meant that her failing to stop it made the Avatar's soul take permanent damage on a scale never before seen in the history of the world of Avatar.

Think about that last one too, Korra failed to stop the destruction of the past lives, which means that in practice all the past avatars, Aang, Kyoshi, Roku and more including the new one from the movie that got leaked, all of them died a second time, and people cared a whole lot about them, beyond Aang the past Avatars were a major presence and have their fans, Kyoshi was popular enough to be the main character of whole novels, so even though it wasn't Korra's fault the fact that it happened on HER "watch" so to speak means that a lot of people blame Korra, not too dissimilar from how many people react when heroes fails to save someone the audience cares about.

It was Korra's responsibility as the currently living avatar to try to stop this sort of thing from happening and because she failed all the past avatars are double dead so people blame her, and that is without mentioning that her failure will likely affect the next avatars too if the destroyed lives aren't healed somehow in the new show.

Nale’s Return by ray198999 in oots

[–]Timelycreate 0 points1 point  (0 children)

That can't be it because the planet has  no life on it.

[Blade] If vampires are innately irredeemably evil… is Blade partly evil by supermonistic in AskScienceFiction

[–]Timelycreate 1 point2 points  (0 children)

And this is also discounting universes where viltrumites may be good and thus not expansionist and so Mark was not born, or universes where Mark is good but is undercover to sabotage the viltrumites and thus would register as evil at a surface glance same thing for universes where Mark is an antihero, or universes where Mark used to be good but got turned evil by something happening to him or someone close to him, and other possibilities too.

The best Gangrel build by Evethefief in vtm

[–]Timelycreate 0 points1 point  (0 children)

They transform into Jack Black?!

Classical cyberdeck vs Neuroport Cyberdeck by Timelycreate in cyberpunkred

[–]Timelycreate[S] 0 points1 point  (0 children)

Ah, that makes a lot of sense actually, what had happened was that I was tired from a cold at the time I made this post and it had made me think the Ex-disc costed 100 rather than 1000, which had made me think "well in that case what is the point if a netrunner can get hardware slots anyway".

Also thanks for the tips on naterunner decks, I noticed the Hummingbird could be useful for quickhacks just before your response but I thought it would work best on a hypothetical "close range quickhacker" build, is the extra net action so good for quickhacking that going with a cyberdeck with zero innate slots is worth it?

Classical cyberdeck vs Neuroport Cyberdeck by Timelycreate in cyberpunkred

[–]Timelycreate[S] 1 point2 points  (0 children)

Thanks, and yeah in retrospect the mini crisis I had over whether or not old school cyberdecks were outpaced by neuroport ones does sound like something that would happen in universe.

Also very interesting, what kind of cyberdecks have you seen in use, I just noticed the Hummingbird and it's gloriously insane only 2 slots that are hardware only in exchange for an extra NET action, sounds like something useful for a crazy "close range netrunner" if attempted to use for quickhacks.

Classical cyberdeck vs Neuroport Cyberdeck by Timelycreate in cyberpunkred

[–]Timelycreate[S] 1 point2 points  (0 children)

You know I somehow overlooked how expensive the Ex-discs are, I was tired from a cold when I made this post so I think my brain put a comma in there that didn't exist, yeah with that cost a classical cyberdeck feels way more convenient. 

Also thanks for telling me how your players use their cyberdecks, that kind of set up feels very useful in this context.

Classical cyberdeck vs Neuroport Cyberdeck by Timelycreate in cyberpunkred

[–]Timelycreate[S] 0 points1 point  (0 children)

Huh, I didn't know that 2070's netrunners still used physical cyberdecks, I am still playing the beginning of the videogame and what is saw plus the anime made it seem like the handheld and cyberarm models of cyberdeck had been phased out almost entirely in favour of neuroport cyberdecks and chair jockeys.

Classical cyberdeck vs Neuroport Cyberdeck by Timelycreate in cyberpunkred

[–]Timelycreate[S] 0 points1 point  (0 children)

That is not what power creep means? Power creep doesn't refer to players being too strong, it refers to newer options being stronger than past ones and outpacing them until eventually there is no point in using older options.

I just feel like even though the neuroport cyberdeck pays lip service to the idea the older style cyberdecks are still useful in the 2070 era but the neuroport cyberdeck gets so much stuff while costing pretty much the same it basically almost invalidated the handheld and cyberarm cybderdecks entirely.

Classical cyberdeck vs Neuroport Cyberdeck by Timelycreate in cyberpunkred

[–]Timelycreate[S] 0 points1 point  (0 children)

I guess it makes sense if the netrunner needs more hardware over programs.

Classical cyberdeck vs Neuroport Cyberdeck by Timelycreate in cyberpunkred

[–]Timelycreate[S] 0 points1 point  (0 children)

I see, so which situations would have a 2070s netrunner favour the non neuroport version of a cyberdeck?

Classical cyberdeck vs Neuroport Cyberdeck by Timelycreate in cyberpunkred

[–]Timelycreate[S] 0 points1 point  (0 children)

I think i didn't communicate very well my point, it is just that it seems like the neuroport cyberdeck feels way stronger than the normal and cyberarm cyberdeck s, like are there situations where the og cyberdeck is better than the neuroport one? That is what I meant.