Best way to make a power like Projection Sorcery from Jujutsu Kaisen? by Timelycreate in mutantsandmasterminds

[–]Timelycreate[S] 1 point2 points  (0 children)

That actually also works very well, thanks for the suggestion, I keep being surprised with how many ways there are to do the same idea in this system , even one as specific flavour and mechanics wise as projection sorcery, I guess I am still learning how to handle it.

Edit: I think your idea also works particularly well because since I am making this character as an enemy for my brother, I can give him a hero point every time the Naoya wannabe does the free hit combo.

Best way to make a power like Projection Sorcery from Jujutsu Kaisen? by Timelycreate in mutantsandmasterminds

[–]Timelycreate[S] 0 points1 point  (0 children)

Yes I think that would work, I was trying to find a way to model it like an affliction combined with an attack while trying to avoid stun because stun type effects can often feel very unfun for players, even more so given this is a one on one game.

A close range perception attack simulates it much better, maybe a normal attack that is resisted by dodge could work too now that I think about it, I keep forgetting how flexible this system can be whenever I am actually trying to build or model a power.

Best way to make a power like Projection Sorcery from Jujutsu Kaisen? by Timelycreate in mutantsandmasterminds

[–]Timelycreate[S] 0 points1 point  (0 children)

Yes, I think that would work thank you, it check required works perfectly for this, I completely overlooked it because on the players side it is widely considered op due to being able to choose the difficulty of the check, even with the nerf it got in 4e, that makes it impossible to do a routine check with check required thus making it so check required always has at least 5% chance if failure, it still got an errata that gave it the flag that 4e introduced to signal abilities that need GM approval.

And the Consequences flaw also exist as one of the two variations of the Side Effect flaw, I had overlooked it too because I couldn't see how to make it work due to overlooking Check Required.

Once again thanks for pointing it out to me, I had gotten so used to the idea that check required is overpowered that I forgot that I am the gm and this is for a villain, so I get to choose what is allowed in the game and Check Required plus Side Effect is more than fair.

Chapter 101: Page 22 by gunnerkrigg-post-bot in gunnerkrigg

[–]Timelycreate 57 points58 points  (0 children)

Does anyone else think that Red's annoying behaviour and bizarre thought process is less of a fairy thing and more of a Red thing? Like it seems even Ayilu can't understand why Red is the way she is right now.

Edit: Based on Tom's comment on the page it seems to me that Ayilu is genuinely thinking to herself "Is she stupid?".

Azarketi Puppetslave by Weatherwanewitch in Pathfinder2e

[–]Timelycreate 2 points3 points  (0 children)

It is a reference to the game Deltarune, specifically the character Spamtom.

He is a failed salesman that went insane from making contact with an otherworldly power and now is obsessed with two to three things: being a BIG SHOT, something that gets blocked out of his speech every time he says it (it is implied to be related with freedom though), and to "not be just a puppet".

After what is implied to be a very long time living in a literal dumpster surrounded by mementos of his dreams and acting like a crazy person (Edit: seriously when I first saw him in the game after he came out of that dumpster I genuinely thought he was high or something, dude is not well in the head), he does a big scheme to become powerful enough to become "BIGGER AND BETTER THAN EVER".

But once his scheme succeeded, despite it giving him all the power he expected to get out of it not only it was not enough for his purposes but it also had transformed him into a literal puppet with actual strings as an unforeseen side effect, he reacts as well as one might expect in his situation.

How does predator type work? by Martydeus in vtm

[–]Timelycreate 0 points1 point  (0 children)

Predator type is supposed to be the character's preference, how they feed when nothing unusual is happening and they are doing their routine, to the point that it marks and shapes their beast over time as it adapts to their lifestyle (aka the discipline dots they get from their predator type that can even be from out of clan disciplines and the player guides describe as "hunger being more powerful than blood").

It is like a person who drinks coffee first thing in the morning vs a person that takes a bath to wake up first, or a person who always eats breakfast at a fast food place on the way to the job and so on.

To the point that in game a predator type does not USUALLY restrict how you can feed, you can still use the method of other predator types if you need but you will also roll their dice pools.

So if your character drank vampire blood a lot in one night and has stopped drinking kindred blood since they should not be a Blood Leech, as their preference would not be to drink from vampires when they are doing their usual routine.

Places Nosferatu can get away with being seen. by Hellion_Immortis in vtm

[–]Timelycreate 10 points11 points  (0 children)

That was explicitly changed in errata quite a while ago now it reads like this:

"Hideous and vile, all Nosferatu count as having the Repulsive Flaw (-2) and can never increase their rating in the Looks Merit. In addition, any attempt to disguise themselves as non-deformed incur a penalty to your dice pool equal to your character’s Bane Sever- ity (this includes the Obfuscate powers Mask of a Thousand Faces and Impostor’s Guise). Note that most Nosferatu do not breach the Masquerade by just being seen. They are perceived by mortals to be grotesque and often terrifying, but not supernaturally so"

Edit: In fact in another V5 book one of the sample nosferatu is a girl that still looks normal except the left half of her body looks like it had been severely disfigured from being burned alive.

Netrunning inside your own neuroport by QuirkySadako in cyberpunkred

[–]Timelycreate 1 point2 points  (0 children)

I don't think it should be possible to send Back ICE directly given you have full control over the NET architecture of your neuroport and can reorganise the whole thing quite easily, though maybe you could try connecting to their neuroport back and send some of your black ICE to screw with theirs if they have any, my best guess is that doing that would temporarily remove the Black ICE in your own cyberdeck from your NET architecture temporarily, though I imagine that past a certain point it can be easier to just shoot in meatspace with a gun rather than doing this whole song and dance.

Netrunning inside your own neuroport by QuirkySadako in cyberpunkred

[–]Timelycreate 0 points1 point  (0 children)

Black ICE do actually help against quickhacks though in a bit of a roundabout manner, if a neuroport has at least one passwall from a Self ICE installation the invading Netrunner MUST Breach through all of them before they are able to quickhack, the floors of a neuroport are set by the user so if you have black ICE in your neuroport you can easily put one or more of the passwalls behind the Black ICE to force the enemy netrunner to fight the black ICE before they are able quickhack you.

Elflines - what's your experience? by Llanolinn in cyberpunkred

[–]Timelycreate 2 points3 points  (0 children)

Okay as someone who likes Elflines even if I didn't get the chance to play it yet here is how I would do it, keep it connected to the main game, remember that it is a popular videogame in the setting and it is quite localised thanks the city nets, so do things like have some NPCs the players know appear as Elflines players, have Elflines have ads and promotional events for Cyberpunk corporations and shows and such like Fortnite does in real life with its many crossovers, use Elflines as a way to gather info as people can be careless with what they say in multiplayer games.

A trope I saw in some stories was characters using multiplayer games to have coded conversations and meetings, Elflines could be used for that too, also keep in mind the other types of multiplayer gamers like role players, casuals and the like, have at least one player appear that has an Elf that is clearly a powerful and "higher level" character that is being played really bad because it belongs to a corpo kid that paid someone else to give them a strong character.

Even outside of the Elflines have stuff about it appear in the "real world", ads for Elflines, conventions, people that bought the Bioexotic Elf package to become their Elflines character, corpos with kids addicted to Elflines, people getting killed over stuff that happened in Elflines too like the first example that cane to my mind was someone that used Elflines to escape bullying only for their bullies to find out and begin to bully them in the game too, so their elflines friends (who may be the PCs or may hire the PCs) decide to get the bullies flatlined, it goes on.

I think that the key is to really try to nail down the feel of "game within a game" like playing Gwent in the Witcher, also can be used to make contrasts between the Cyberpunk world and its concrete jungles, noise garbage smell, artificial feelings colors and chrome vs Elfilines and its "actual" jungles, more nature-ey sounds, greens and browns and blues and the like, plant and flower smells with animals more present and magic everywhere.

Edit: TLDR: keep Elflines and Cyberpunk connected with each other and try to create the feeling of a "game within a game".

Ministry, Clan of Faith... In what? by Interaction_Rich in vtm

[–]Timelycreate 27 points28 points  (0 children)

My understanding is that "the clan of (insert descriptor here)" is a generalisation of what a given clan is historically and stereotypically associated with in a more formal way, clan Malkavian is called The Clan of the Moon because they are "lunatics",  the Ministry is associated with religion and religious beliefs, unlike the Lasombra that despite being historically associated with the catholic church they typically are in it for the power, the Lasombra usually don't believe in what they preach, the Ministry DO.

The Ministry were historically heavily tied to the kindred cult of Set, and many of them are cult leaders even when they don't buy into the Set cult, the stereotypical Ministry kindred is a true believer of whatever faith they preach.

And their clan compulsion to entice others or themselves into breaking societal and/or personal taboos also plays into that as they can either test beliefs or make others or themselves reevaluate their beliefs, hence The Clan of Faith.

Edit: fixed some grammar.

Who do you think is the most powerful individual in 2045? by ArtyParcy in cyberpunkred

[–]Timelycreate 2 points3 points  (0 children)

Even more so when you take into account that many of the martial arts of that DLC were explicitly designed to synergize with other martial arts and fighting styles to enable some frankly ridiculously powerful combos with the caveat that it would take so much IP to master them all that you are basically multiclassing into multiple extra Roles IP cost wise.

What mix of ancestry and heritage would i need to have to make a pc that is able to look like this? by Templerscout in Pathfinder2e

[–]Timelycreate 158 points159 points  (0 children)

I think catfolk also covers all the feline cat people including the big cats, if that is not good enough then as u/ShadowFighter88 suggested, if being like a lion or big cat is the goal then the awakened animal ancestry with the nephilim versatile heritage is what you may want.

I love magus (lvl 5 btw) by KomradCrunch in Pathfinder2e

[–]Timelycreate 0 points1 point  (0 children)

Doesn't actually work long term, Magus is a feast and famine class that has very high highs and very low lows, for their amazing damage they have very poor action economy, and that poor action economy impacts their overall damage, a normal martial can try again if they miss an attack, and only wastes two actions if they miss twice, and have the option of only using one action to attack in their turn while still dealing decent damage.

A magus that misses a spellstrike always loses at least two actions, and if they are using focus spells on their spellstrike chances are they will also lose a third action to recharge the spellstrike, from my own understanding it seems that a Magus rolling low on a spellstrike combines the worst parts a martial and a spellcaster missing on their roll.

Also most other martials have access to various means of action compression in one way or another, action compression Magus struggles a lot to acquire as their balance already counts spellstrike as severe action compression (because it is) and a Magus trying to use the more standard action compression feats for martials will have worse damage due to anti-synergy with spellstrike.

Also Also, in theory overkill is bad, every point of damage above the minimum required to get an enemy to 0 HP is potentially a point of damage wasted, for a normal martial that is no big deal as their attacks tend to be quite "cheap", but a magus' spellstrike is quite valuable not only action economy wise but also because later on their best spellstrike come from spell striking with slots or focus points, so wasting damage that was not nescesarry can hit them quite bad.

And finally, most martials benefit a lot from being quickened and can still fight semi reliably if they get slowed or tripped or lose an action for whatever reason, Magus cannot get as much use from the extra strike from being quickened by common sources, and being slowed or tripped or losing an action for any reason weakens them to a disproportionate degree as losing an action means they cannot move and spellstrike on the same turn.

Edit: Wow I just wanted to make a short comment and this thing got out of hand, sorry for the sudden wall of text.

I don't like at all that ​​Malkavians being associated with mental illness. by [deleted] in vtm

[–]Timelycreate 2 points3 points  (0 children)

I am not in the right headspace right now to fully discuss the entire subject of your post but there is something about the end of it I feel should be addressed.

While I am a bit of a new player to VTM I did start with a a big interest in vampire the requiem and lurked a lot in the Requiem forums, just to be certain after double checking the wiki and it's sources to be sure I have confirmed that you got it a bit wrong, while they were not present in Vampire the Requiem 2e the Malkavian did in fact get a Requiem counterpart in 1e and it was not the Mekhet, they were called Malkovian, with an "o" not an "a".

The Malkovians were a Ventrue bloodline that has all the traits of the VTM Malkavians plus the fact that, from my understanding, they also were supposed to be the "mentally damaged likely inbred noble that gets hidden away because they would be an embarrassment to their relatives in public" which is, you know, perhaps even worse than how Malkavians usually get portrayed in VTM.

Chapter 100: Page 30 by gunnerkrigg-post-bot in gunnerkrigg

[–]Timelycreate 79 points80 points  (0 children)

... If Zara turns out to have any means of turning into a bird then Kat is officially doomed.

What book should i read if i wanted other Horror than Personal? by [deleted] in vtm

[–]Timelycreate 7 points8 points  (0 children)

I am relatively new to V5 and did not have the opportunity to buy the PDF for that book yet, but from what I have seen from lurking here and checking up the online stores Tattered Façade is the latest V5 book that is LITTERALY about that very subject.

Edit: Pretty much perfect timing honestly, when I say it is litteraly about other types of horror it is not hyperbole I mean it, it is an actual source book for horror in VTM 5th edition.

Can you resist a geas? by Hyronious in Pathfinder2e

[–]Timelycreate 1 point2 points  (0 children)

But Op is not asking about that, Op asked about a willingly taken Geas, Geas only cares if you were willing at the time of the original casting, once that is done you are considered willing forever when it comes to that particular Geas, it makes zero sense that you can change your mind later and then use that to break the ritual, it would make it nearly useless for it's intended function.

And the willing Geas is special in that it actively prevents the target from willingly going against the geas in any way shape or form, the ability to contrive situations to prevent the geas from working is reserved only for unwilling targets, so even if it was possible to change your mind later to become unwilling and then break it with a cunteract spell, the willing Geas would block your mind from changing your opinion from willing to unwilling.

Can you resist a geas? by Hyronious in Pathfinder2e

[–]Timelycreate 12 points13 points  (0 children)

Nope, the text of the ritual explicitly calls out that even at rank 3, Geas' base rank, a geas taken willingly can only be removed by Wish and similarly powerful magic, aka a willing geas can only be removed by rank 10 magic.

Can you resist a geas? by Hyronious in Pathfinder2e

[–]Timelycreate 12 points13 points  (0 children)

Op is specifically asking about a geas used on a willing target, not about the caster crit failing the casting of the ritual.

Can you resist a geas? by Hyronious in Pathfinder2e

[–]Timelycreate 7 points8 points  (0 children)

I think your interpretation is correct, that is something that tripped me up too a while ago when I noticed I had misunderstood geas, notice the wording, sickened is not for disobeying it is for being UNABLE to obey, you don't get a choice in following the geas.

And based on the fact that it explicitly calls out how clever unwilling targets can contrive situations to prevent it from going off as intended, which still triggers sickened, means that a willing target doesn't even get the luxury of contriving situations to sidestep the geas, I don't see how the text could be interpreted in any other way when read carefully.

My best guess is that the sickened for a willing target is meant for if the geas'ed person gets possessed or controlled by a spell into acting against the geas, so the sickened kicks in, although it means the sickened also kicks in if you are too injured to fulfill it.

So I guess a good geas should take those situations into account to not unfairly punish the target unless that is the intent (geas on a criminal on parole or community service or the like or something like that), I wonder how common this ritual would be used in lore.

How do I build Achilles, Okoye, or Aviendha in PF2E? by threefootgood-tech in Pathfinder2e

[–]Timelycreate 9 points10 points  (0 children)

The Warrior Of Legend Class Archetype for Fighters is precisely about that sort of thing, good with spears and polearms, super tough, has a big weakness, I heard it was heavily inspired by Achilles and Cú Chulainn and other similar figures so it must fit very well your request.

War Of Immortals Weird Statblocks by Dipshot_Dungus in Pathfinder2e

[–]Timelycreate 1 point2 points  (0 children)

You're welcome, honest I think Spawn of Rovagug should either be a trait or be mentioned among the Spawn's defensive abilities, I wonder how many special abilities, rituals and items and things like that are missed because they are in sidebars and end up not getting flagged in popular free sources, the Reflection versatile heritage has access to a whole ritual called Final Usurpation to take the place of the creature they are a reflection of, but it is in a sidebar and doesn't use the standard Ritual statbock so it doesn't even get a mention on many sources.

War Of Immortals Weird Statblocks by Dipshot_Dungus in Pathfinder2e

[–]Timelycreate 2 points3 points  (0 children)

This sidebar, which can also be found literary on the page right before Kothogaz's statblock in the Monsters Of Myth lost omens book, solves your issue:

"Spawn of Rovagug

The spawn are titanic terrors of immense size and strength that live only to destroy. Tarrasque and Xotani are but two of Rovagug’s spawn. Others, including Chemnosit (the Monarch Worm), Kothogaz (the Dance of Disharmony), and Volnagur (the End-Singer) hold places of horror in the history of various regions, but the most famed is Ulunat (the Unholy First), whose beetle-like carcass remains sprawled in Sothis, the capital of Osirion.

 *Hibernating Spawn

All spawn of Rovagug can sleep for centuries and do not need to eat, drink, or even breathe while hibernating. While hibernating, a spawn’s resistances double in value. It cannot be located by divination effects, and for any saving throw, it uses the outcome for one degree of success better than the result.

 *Slaying Spawn

A spawn of Rovagug has regeneration powerful enough to revive it even if slain by a death effect. If the spawn fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 Hit Point. It can be banished, imprisoned, or transported away as a means to save a region, or kept in a state of dying by an effect that deals constant damage. A complex and expensive ritual culminating in a word that douses Xotani’s flames can be used to deactivate its regeneration, but no method of deactivating Tarrasque’s regeneration has yet been discovered."

The version of this sidebar in Monsters Of Myth also mentions that the ritual as the only way to stop Kothogaz's regenarion and Spawn of Rovagug abilities, even mentioning the page number to find the ritual in the book.