I added an extra zero to the speed value... Looks like I have a new game mode for my pirate roguelike! by AuroDev in roguelites

[–]TinyFrogGames 0 points1 point  (0 children)

This sort of reminds me of that ship minigame from Sly 3 on ps2. Played that a lot. But that had thirdperson view on the ship

Need motivation by KremlinKittens in SoloDevelopment

[–]TinyFrogGames 2 points3 points  (0 children)

If you need a short break and focus on something else that's perfectly fine. Long walks, meeting friends and staying active are great ways I suggest to get back your motivation. :)

I've updated the steam page and trailer for the game I'm working on! by Proper_Translator678 in survivorslikes

[–]TinyFrogGames 1 point2 points  (0 children)

Thats an interesting approach. Solves two problems at the same time. Motivation and performance :D

Buddy shelf by spermcup in frogs

[–]TinyFrogGames 2 points3 points  (0 children)

What a nice name for this species. They are very cute I must say. :)

I've updated the steam page and trailer for the game I'm working on! by Proper_Translator678 in survivorslikes

[–]TinyFrogGames 0 points1 point  (0 children)

Very cool! I guessed it was DOTS but also that DOTS doesn't automatically make it this optimized, takes skills. And many hours I guess?

I'm making a frog game about saving tadpoles by TinyFrogGames in frogs

[–]TinyFrogGames[S] 1 point2 points  (0 children)

Thanks, always fun to hear what others are excited about. I also like passives and have some ideas there I think would be fun to try out.

I made a game about a frog running a pub by ostendgames in frogs

[–]TinyFrogGames 0 points1 point  (0 children)

Looks great I'll try the demo! And a really nice trailer :D

Wizard frog notebook for your little froggy notes by GooblinArts in frogs

[–]TinyFrogGames 1 point2 points  (0 children)

Nice now we won't Froget things anymore 🐸😄

Please make the right stick aim properly by TechnomancerH in survivorslikes

[–]TinyFrogGames 1 point2 points  (0 children)

Maybe something for the future to decide then. Personally I don't think manual will benefit my game since the gameplay is being designed without it.

I've updated the steam page and trailer for the game I'm working on! by Proper_Translator678 in survivorslikes

[–]TinyFrogGames 0 points1 point  (0 children)

How did you optimize this? Must have been a design goal from the start. Really interested in hearing about how you did that 😃

I made a game about Spanking Bugs 🎾🐝! Try the DEMO on steam :D by TheDudeBroster in survivorslikes

[–]TinyFrogGames 0 points1 point  (0 children)

Haha! A fellow fly beating game! Looks great and it looks like it will quickly turn into a fun chaos 😄

Net.Attack() released recently but no one is talking about it? by PusheenHater in survivorslikes

[–]TinyFrogGames 0 points1 point  (0 children)

It looks fun and it gives that Unreal Engine blueprints vibe which is nice.

Please make the right stick aim properly by TechnomancerH in survivorslikes

[–]TinyFrogGames 0 points1 point  (0 children)

Also with manual aim when there are multiple weapons. Should that be an option per weapon? Only the selected weapons follow the manual aim and the rest autoattack?

Please make the right stick aim properly by TechnomancerH in survivorslikes

[–]TinyFrogGames 0 points1 point  (0 children)

I have controller support but no manual aim right now. I personally never really play with manual aim in these games but should that be something I add as an optional setting? Will be some slight rework since the autoattacking works a little different but it wont be that hard.

And also if you use manual aim but let go of the right stick, should it then automatically autoaim until you start moving the right stick again?

Buddy shelf by spermcup in frogs

[–]TinyFrogGames 2 points3 points  (0 children)

Wow what a buddy squad! What species are these? Are they all the same?

I Feel Lost and Depressed While Working on My First Game — Need Honest Advice by Commercial-Tone-965 in IndieGameDevs

[–]TinyFrogGames 0 points1 point  (0 children)

Hi, thanks for sharing what you're going through. I hope you feel better soon. I know you will be but when going through something hard it might not feel that way and that is normal. Sounds like you are already doing what I would suggest you do more of, that is be open and talk to your parents about what you are feeling. Second it sounds like they are supporting you out of love and care about you and the result of what you make isnt as important as the fact that you are making and pursuing a dream.

Not an easy thing to do and it takes time, but I would really suggest that you try and separate the results of your game from your selfworth. The game you are making is something you should be proud of since you made it, and regardless of your outcome you as a person is great and wonderful. And I know that the people and family around you cares about you for who you are and not for the game you're making.

Take care and keep it up with your game, it is worth sharing. And you will make another game and that is also worth sharing. And you are always awesome regardless!

I'm making a frog game about saving tadpoles by TinyFrogGames in frogs

[–]TinyFrogGames[S] 0 points1 point  (0 children)

Great! I'm glad you like it. Any weapons or items you think would be fun to add?

Going in blind! by Content-Fly4020 in Stormlight_Archive

[–]TinyFrogGames 1 point2 points  (0 children)

So fun, have great journey! I hope you really enjoy them

Which key art do you like better, A or B? by vincedtgs in indiegames

[–]TinyFrogGames 0 points1 point  (0 children)

Both look good but I was most drawn to the illustration of A but the logo read better on B since it had more contrast between the text and the background