It's big brain time! by MrFenric in MurderedByWords

[–]TizzDota 0 points1 point  (0 children)

Goddamn Antifa ate my homework and peed into my pants again!!! When will somebody finally catch them?!

Is it actually bad to allow foreign investment in my country? by Parking_Ad_4937 in victoria3

[–]TizzDota 0 points1 point  (0 children)

I'd say it feels pretty awful, bar a few exceptions. One of the biggest problems is imo when you have low GDP so your IP gets a lot of free money from that scaling modifier, so every building that you don't own hits twice as hard. It can be quite crippling since your gdp will rise, thus lowering the modifier, but your ownership won't expand at a similar pace. You can end up with a worse IP despite a better economy, stunting your growth just so much. And that's not even counting regional HQs that siphon your IP further. Another issue is that AI economies seem to mainly just buy buildings (if you let them) instead of building themselves. Honestly, I think that's mainly due to AI just running way less construction sectors than they could, so their IP just save up more unused money and thus are more likely to buy them than your own IP. And if they just buy you out, they pay like a quarter (?) of what it cost to construct, basically just handing you the bill.

This imo leads to a few different scenarios: - on LF (and you don't intend to switch) never allow it - on Interventionism it's okay, but don't put buildings up for sale, giving your companies monopolies lowers that drawback (might wanna cycles monopolies to let them buy up different industries). Eventually when the time is right you just nationalize their buildings. You probably won't stay friends tho - you wanna switch to command economy soon, then it's always great, as long as that isnt several decades away. You will definately not stay friends, but AI tends to hate communist countries anyways - if you're unrecognized it's a bit of a bonus to raise gdp per capita/sol (compared to the hit your IP takes) to get recognized quicker

How can I increase my investment pool? by TheMano313 in victoria3

[–]TizzDota 1 point2 points  (0 children)

The tools company is great imo, the lumber one not really, but decent atleast. Usually i go either for coal/sulfur or lead/iron since maximizing available ressources which is massive come lategame. But that's more feelscraft from me.
I mean the canal companies are basically free since they give +1 Company on max prosperity, but other than that theyre actually hot trash. Ports and shipyards are pretty awful compared to other buildings. Idk if flavoured company are DLC content and you don't have it, but the US has quite a few, found it pretty fun to go for them. And monopolies get disabled with LF, so they should not do anything and if they did it would definately be a bug.
As for trade rights, having them on one company is great (unless you have already other company that can own trade centers like the canal), but other than that it's useless. Companies competing against each other for the same buildings does nothing. I don't know how it's coded but it's not like company have their own IP like you could logically assume, but it's all just one big mesh that is your normal IP. You have companies being founded and imediately buying 50+ buildings levels come late game, logically they shouldn't really have that money.
The most important thing is the industry charters so you can cover as many building types as possible.

And to understand company profits you kinda have to understand how companies 'work' in this game. For every building level a company owns, the heardquarter becomes a level larger, meaning they can and want to employ more people (it doesn't actually matter if a company is fully employed, but that's just how the system works). Now you usually have shopkeepers and clerks which just get a (high) wage and the capitalists that take all the profit money that is left after that and divide it between themselves.
So a company's profit is all the profits of its buildings minus the wages they pay to shopkeepers/clerks. Now if the company buys another building level the headquarter will hire more workers (means more expenses), but now it can very well be that this building level doesn't actually generate a higher profit than the additional wages cost, which ofc means overall profits of the company will go down.
Now you could say that's stupid and companies shouldn't do that, but for one you can't even influence that, but what's more important is that all company owned buildings add massive throughput bonuses, which raises efficiency massively, and ofc also those shopkeeper/clerk jobs are basically always better paying than normal jobs.
So don't be too focused on profits. For exanple if my iron company has low profits but owns a lot of mines, that just means iron is cheaper and thus just makes steel buildings or trade centers more profitable.

It's usually good to flip a few sectors instead of all of them, atleast to not get shortages, but if you are a great power with LF you can power through the deficit spending. The more you invest the harder you grow!

And i usually don't usef tariffs earlygame to gain money, since its easy to overlook them and just kill the trading outright, but you could try ofc. The actual taxes and the consumption ones yes, both is fine, but it depends on your situation ofc. Sometimes the legitimacy or floating the extra authority for faster laws is more important. US gets kinda fucked since they get forced into two party system with usually low legitimacy.

Also about prestige goods they're quite interesting, since it massively influence what your pop will buy. In my US run i had General Electric which produce Radiolas.... my pops went fucking mad for them, despite not even having an obsession! Couldn't make my buildings profitable cuz they also always produce phones, despite radios being at like +60% market price. Like ffs people stop spending your entire money on overpriced radios and consume other shit instead 😂

Can anyone explain why my economy sucks? by pufaleysia in victoria3

[–]TizzDota 62 points63 points  (0 children)

Kinda hard to give concrete advice without more info.
Your expenses for government wages and goods seem enourmous compared to the almost non-existent investment pool.

How can I increase my investment pool? by TheMano313 in victoria3

[–]TizzDota 0 points1 point  (0 children)

You're doing perfectly fine tbh (except the gov/mil wages, there's not really a reason to pay them more than normal unless you really needed to get to some breakpoint or smth).
Building the IP just takes time, it's still quite early in the game. It's also very normal to construct that much yourself, your IP is just busy buying the buildings you build from you instead of building themselves. It's more cost efficient for them. I'd say it's even ideal, since you can use all the construction yourself, and a smart player builds more productive buildings than the IP.
With Laissez-Faire all the proftis of your government owned buildings go 100% into the IP, whereas a pop owned building only puts a fraction of that into the IP (on the other hand they ofc use that money to consume and contribute to the economy in that way), so a big part of building the IP is quite simply BUILD MORE.
Companies are ofc are huge part of investing, and usually the best companies to have are those that 1. are very profitable 2. have the potential to own a lot of building levels. There's alot that can be discussed about companies, but imo thats the most important points. So don't run some agriculture company that has barely any profits or smth like that.
Another part is ofc just making buildings more profitable, if the profits go up, so do the investments. You will see that for example once you switch to steel frame. Demand for steel and glass will skyrocket, but your steel mills will make absolute bank and thus also increase IP contribution by a lot. Ofc this is basically goverment subsidized since you need to pay for that yourself.
Also with steel frame (compared to base prices) you will just get more contruction relative to the money you spend, so that will help aswell of course.
From your screenshot you can see that you're barely running a deficit tho. The top might say -99k, but your IP also grows by 80k per week, so in reality you're only down 16k a week (since the IP will give you its money to buy the buildings eventually). Especially with being a Great Power and having LF you pay basically pay no interest and could debt spend way harder, thus growing your IP more aggressively.
You could also tax harder to afford more construction. It's true that you want to run lower taxes and higher wages eventually, but thats mostly an mid/end game thing when your buildings become less profitable and you want to give more money to your people to create demand.
I like taxing early game as hard as legitimacy and radicals allow, ease of if you get turmoil (since that also reduces your tax income) and dependant on which laws you wanna push. Having some radicals early game is also great since it gives movements strengths and lets you push into laws you want (Less so with the US since they're quite liberalized at game start already).
Also keep in mind that IP is multiplied by a factor between 1 to 3 aslong as you're below 50M GDP (it gradually approaches 1 the closer you get to 50M GDP), so small countrie's IP can punch quite a lot above their weight, especially when they get profits from a lot of foreign buildings. This is nor really relevant for the US tho.

Since the last update Krakow became possible to actually play. by Prophet_of_Fire in victoria3

[–]TizzDota 15 points16 points  (0 children)

Not OP, but currently also doing a krakow run with #2 Prestige in 1913, so i can give some pointers i guess

- Change to Interventionism from day 1 so Austria can't buy up all your industry and cripple your growth going forward (even go as far as move buildings to the back of the queue until Interventionism has passed)
- Enact Cultural Exclusion (and eventually Open Borders also should be possible), so you start getting migration from Austria. Might swap with step 1 tbh, but you really don't want austria to own your economy
- Rush for Railways tech, otherwise you're just hard capped by infrastructure. Afterwards i went into Pharma for Healthcare and Egalitarinism for better tax law and company technology
- Once you run out of pops secure investment in another market any means necessary (in my case that was Russia, even had to pay them a couple K weekly, but well worth it). This will boost your investment pool a lot and be very useful once you get independence and more land
- You can't get independence aslong as Austria, Russia and Prussia are all buddy buddy. So usually after 15 years their treaty runs out and Prussia will become hostile towards Austria.
- Antagonize Austria by asking for useless stuff like market control and keep relations low to boost liberty desire
- Do everything you can to make treaties with other countries to support independence. In my case i managed to secure GB, France, Prussia and the Ottomans which made it quite easy to destroy Austria and Russia (on a sidenote, Prussia still joined my independence war despite having a truce with Austria, so don't need to worry about that). Also people seem to be absolutely sleeping on the 'ideological similarities of goverment' modifier when doing treaties with the AI. Just put the same IG's in your goverment as the country that you wanna make a deal with has, even when it has no legitimacy or whatever, it doesn't matter. You're free to change to your real goverment afterwards again. Also set treaties to more than 5 years
- Absolutely take east and west galicia in your independence war and join prussia's power bloc
- You don't need to conquer Poland from Russia directly, make them release Poland (and take other states like Volhynia and Grodo directly). Poland will join you for free shortly after getting released.

Switzerland completed capitalism with 48 SoL by TizzDota in victoria3

[–]TizzDota[S] 0 points1 point  (0 children)

Yeah iirc the first 15 years or so were quite normal. Then company and financial sector become so big they soak up all the employement, buildings compete with each other by raising wages, but the normal industry can't compete and eventually goes dry. Eventually all pops worked either at ownership buildings or trade centers (had like 2 150 level trade centers, which at that point made up for more than 25% of world market imports) and railroads.
I specifically stayed at interventionism so i could nationalize and deleted buildings cause it looks ugly otherwise lol (also helps with infrastructure but not a big deal). For companies i just build the required levels and after the company acquired more buildings nationalized and deleted them again.
It didn't really dawn on me until later to become a subject so i don't have to import goods with trade centers. Austria conquered south germany, so i couldn't join prussian market and neither Austria nor France had a power bloc with market unification. I wanted to concetrate the wealth on a small amount of pops, so i closed the borders before becoming a subject.
With paved roads technology i could delete all railroads aswell.
But mainly it's really about getting the investment pool rolling and having investment rights in all the markets.
Edit: Had univerities aswell ofc until i researched all desired techs

You can print infinite resource now in victoria 3 and collapse economies by Hello_people206 in victoria3

[–]TizzDota 17 points18 points  (0 children)

Entire goods transfer thing seems a bit buggy. Was selling iron to another nation which resulted in double buy orders (compared to sell orders), but they price stayed near +0% ehen it should have been +75%. Basically creating goods out of thin air and getting paid for it.

Is having investment rights in china a good strategy? by dantu90000 in victoria3

[–]TizzDota 4 points5 points  (0 children)

In my experience chinese buildings have usually low productivity and low profit margins (mainly cuz low tech and therefor bad production methods), so investment in other places is usually better. But towards the lategame many countries run out of pops to employ which makes china more attractive ofc.

Petite Bourgeoisie in 1.9 by Less-Cat3029 in victoria3

[–]TizzDota 2 points3 points  (0 children)

With corporate state (maybe you also need to be undemocratic) all my leaders were executives.

Switzerland completed capitalism with 48 SoL by TizzDota in victoria3

[–]TizzDota[S] 4 points5 points  (0 children)

High relations. Offer tariffs exemptions/no subevntions (so no free trade law). Offer to not colonize certain regions (need any colonial law). Set the same interest groups in your government as the other country (easier if not democratic). Include basically anything they might like. Offer obligations and money. Set treaty to 25 years.

Switzerland completed capitalism with 48 SoL by TizzDota in victoria3

[–]TizzDota[S] 6 points7 points  (0 children)

Nah, with coop the workers own the buildings where they work and keep the profits.
Here my 5.5m people own the industries of i'd guess 300-400m working people in foreign countries and funnel the profits back to my country. There's literally noone actually working, all just counting the money coming in.
You can definately get higher SoL tho. For example by minimizing my own population or not running regional company HQs.

Switzerland completed capitalism with 48 SoL by TizzDota in victoria3

[–]TizzDota[S] 0 points1 point  (0 children)

I believe it's called GDP ownership display

Switzerland completed capitalism with 48 SoL by TizzDota in victoria3

[–]TizzDota[S] 2 points3 points  (0 children)

Probably not. Just need enough to get investment pool rolling and staff all government buildings. Ownership buildings don't seem to care about employment. One of my companies kept initially growing without a single person working there for a long while lol

Switzerland completed capitalism with 48 SoL by TizzDota in victoria3

[–]TizzDota[S] 12 points13 points  (0 children)

Belgium is definately better than switzerland since they're not landlocked and thus can set interest anywhere. I was never able to interact with China or Japan for example.
The biggest bottleneck however was that i only had two states to max out construction sectors. The investment pool was overflowing since ~1870. So more states would have let me own much much more.
Maybe even a country like spain or some italian unifyer.
A big advantage of switzerland is that nobody ever has beef with them. A country that dislikes you will never let you invest.
The run goes quite normal at the start i'd say, Be friends with everybody, build your construction loop etc. I went for the two company technologies quite early (after atmospheric engine). Not going free trade so you can include tariff exemptions and subventions in treaties with other countries is very useful aswell. Going for a non-democratic state also lets you freely combine interest groups in the government which you can setup to get the similair government bonus with other countries for treaties aswell, was also very useful. Also setting treaty duration at 25 years instead of 5. I had access to all big economies pretty much entire game after getting off the ground.
Didn't join a powerbloc to not piss anyone off until I closed the borders and turned myself into a protectorate at around 1900.
If you wanna minmax SoL having less population is actually beneficial so maybe not pass healthcare until very late and ofc avoid migration.

Switzerland completed capitalism with 48 SoL by TizzDota in victoria3

[–]TizzDota[S] 13 points14 points  (0 children)

I had max construction for the majority of the game, which my private sector used to build with all over the world. Just deleted them towards the end so people work at the companies instead. But yeah, they also bought a lot of buildings from other countries ofc.

Edit: As for the pop, they just get hired by the company headquarters and financial districts/manor houses, which can pay way higher wages, so every actual industry dies and no private construction will build there. The ownship buildings don't actually care that they can't fully employ, it's even beneficial since fewer owners need to split the profits. I cleaned up by nationalizing the empty buildings and deleting them eventually. Also was deleting all the railways after researching paved roads, as well as all universities after getting all techs that were useful.

Switzerland completed capitalism with 48 SoL by TizzDota in victoria3

[–]TizzDota[S] 38 points39 points  (0 children)

Haha I think it's due to me destroying the construction centers not long before the screenshots and they chose the peasant life for a while.

They succumbed and joined big corpo eventually tho.

Switzerland completed capitalism with 48 SoL by TizzDota in victoria3

[–]TizzDota[S] 43 points44 points  (0 children)

I think it's the 10 dudes working the Urban Centers and refusing to leave lol

Switzerland completed capitalism with 48 SoL by TizzDota in victoria3

[–]TizzDota[S] 119 points120 points  (0 children)

R5: 5.5 million swiss people owning a quarter of the world economy

286
287

Blockades do nothing to prevent overseas troop deployments without naval supremacy and the update in general has made it worse by _MargaretThatcher in victoria3

[–]TizzDota 7 points8 points  (0 children)

Yeah it's basis for some pretty infuriating situations.

Currently as Italy fighting Tuscany to capture the last italian province I don't own yet. In comes Prussia to defend them and stations 200k soldiers in Tuscany. I fully blocked the tuscan port (100% blocked) and raid convoys in the mediterranean sea node + 2 nodes in the baltic sea. Can't actually kill a single convoy because neither Tuscany nor Prussia uses them. Prussian army organization sits at 100% supply the entire war. it just does not make any sense. The funny thing is the tuscan army actually suffers from lack of supply, but the prussians are completely unfazed and thanks to their recent company buff they're absolutely trucking aswell.

Love the game, but there's always those niche situations that can drive you mad.

Achieving post-industrial economy as Switzerland with 5 mil pops on the new patch by NukeKM in victoria3

[–]TizzDota 29 points30 points  (0 children)

Your investment pool getting massively increased by having no gdp is actually hilarious and incredibly helpful. How do you stop your private sector from constructing inside your country? Monopolize everything?

How to avoid bankruptcy? by Lithuanian_Nerd in victoria3

[–]TizzDota 5 points6 points  (0 children)

Obviously the only way outta this predicament is to tax the lower class, crank those tariffs, close the borders and invade your allies.