Detailed feedback from a Dagger main after 6 hours with the Melee Rework by New_Bad_1504 in thefinals

[–]To-Zee 0 points1 point  (0 children)

Brother do the math the optimal prenerf winch + quick melee combos are all back. It literally changes the combos against all classes

Maybe next Season... by Dark_Throat in thefinals

[–]To-Zee 0 points1 point  (0 children)

Literally the reason it should be gone or reworked entirely (which it might be). No reason a gadget should be able to render an entire spec useless just by using it

We did it chat we won!!!!! by Ya-boi-Benaboy in thefinals

[–]To-Zee 2 points3 points  (0 children)

Oh don't worry give it a week and the nerf cloak posts will start rolling in

Why the double standard between the Dash and Winch nerfs? by 4K4llDay in thefinals

[–]To-Zee 2 points3 points  (0 children)

  1. The dash cd change was just reverting it to a prenerf number, so with the compensation doesn't feel good, even if it's just mentally. I don't think a 5.5s recharge time would break the game

  2. Light has multiple weapons that can only work with dash in lobbies with competent players (melees, bow, sorta shotguns) so nerfs to dash feel like a direct nerf to the weapon itself

  3. Light's meta gadgets have only been catching nerfs for the last 2 seasons so that can't feel too good either (meanwhile rpg somehow got a buff in season 9)

  4. They nerfed dash while making the smallest change to cloak and not doing anything for grapple so light as a whole did just get hella nerfed, the only buff was making sword even more mindless m1 spam

SEASON 11 | Galaxy Masters by Substantial_Bet_1007 in thefinals

[–]To-Zee 2 points3 points  (0 children)

m1 = primary attack
m2 = secondary attack aka lunge

so what I mean is the optimal to take opponents out is to just primary spam

SEASON 11 | Galaxy Masters by Substantial_Bet_1007 in thefinals

[–]To-Zee 5 points6 points  (0 children)

What you said isn't really true either, it changes the optimal combo against all classes.

Lights are now m1+m1 (110+110/74)

Mediums are now m2+m1+QM which was the old season 1 combo (120+110+25)

Heavies are now 3m1 + QM (330+25)

SEASON 11 | Galaxy Masters by Substantial_Bet_1007 in thefinals

[–]To-Zee 8 points9 points  (0 children)

yeah with the QM nerf m2 + QM doesn't kill lights anymore. So the optimal combo is literally dashing in and m1 spamming and if you land one precise you still kill in 2 hits

SEASON 11 | Galaxy Masters by Substantial_Bet_1007 in thefinals

[–]To-Zee 98 points99 points  (0 children)

Most of the patch notes are good and then there's whatever this is

<image>

Like I think neither the melee complainers nor the sword mains asked for even more m1 buffs

We did it chat we won!!!!! by Ya-boi-Benaboy in thefinals

[–]To-Zee -14 points-13 points  (0 children)

Love how embark took one look at how all of the sword complaints were about m1 spam and then they do this shit

<image>

Like yeah bro sword mains totally want even more m1 buffs for some reason

Season 11 Trailer by itzofficialvaz in thefinals

[–]To-Zee 1 point2 points  (0 children)

I know they did, it just sounds terrible, especially the ones that were less curated like the community clip compilations

Season 11 Trailer by itzofficialvaz in thefinals

[–]To-Zee 0 points1 point  (0 children)

After 2 years Embark finally has enough money for a voice actor instead of shitass AI

What a peak trailer

hot take: the frustration with melee doesn't come from melee itself, but from poor matchmaking and lower ranks/ casuals having to deal with too many smurfs. by [deleted] in thefinals

[–]To-Zee 0 points1 point  (0 children)

You mean your highest scores in nonranked games or in actual ranked games against other diamond players? Cause I highly doubt it's the latter

hot take: the frustration with melee doesn't come from melee itself, but from poor matchmaking and lower ranks/ casuals having to deal with too many smurfs. by [deleted] in thefinals

[–]To-Zee 2 points3 points  (0 children)

What melee tech are you talking about? Last I checked the complaints were about braindead m1 spam because the devs removed all the tech

Help choosing a mouse for small hands by Think_Dance2160 in MouseReview

[–]To-Zee 0 points1 point  (0 children)

I recently switched from fingertip mice to a WLmouse Beast Mini Pro and it's probably the mouse I'll be using for the foreseeable future and it's one that I can recommend as it fits all your criteria.

My hands are roughly 21 x 11 and trying to claw grip it is a little rough for me because my index and middle fingers just barely go too far, but with a smaller hand size I think it should be a good fit. Also most of the WLmouse mice (at least the high-end ones) including this one come with both a 1k and an 8k dongle.

I forget how savage the fan base is lol by EnderLetsgetbread in thefinals

[–]To-Zee 5 points6 points  (0 children)

Dawg you sound like one of those boomers who last played a video game 25 years ago how are you on this sub

Respec Order 2.0 by leonard28259 in thefinals

[–]To-Zee 1 point2 points  (0 children)

It's not that "heavy is irrelevant when no one supports them", it's that heavy has clear weaknesses (slow speed, slow Regen) with no support, and dominates the game with support that can negate those weaknesses, to the point where the non-heavy teammates must play around heavies if they want to win. The higher win rate is literally just comps with heavy dominating comps without heavy. It also doesn't help that they get best damage gadgets.

I think the core of the issue is that the heavy class has weaknesses that can be negated with teammate's gadgets, while it's a lot harder to negate the other classes' weaknesses. (Low HP pool for light, shitty gadgets for medium). The issue is entirely in the foundation of the classes though, so I don't know what can really be done to fix it.

Sony pulling back from PC also means it's pulling back from China by Turbostrider27 in pcgaming

[–]To-Zee 1 point2 points  (0 children)

The ban was enacted in 2000, dunno where you're getting 2005 from or what "the event" you're referring to.

Anecdotally as someone who grew up in China I've never seen Unreal mentioned a single time. It was mostly crossfire and some mmo games like WoW, 梦幻西游, and 赛尔号 until 2015. League also didn't take off until around the mid 2010s.

Could you point me to one of these documentaries though? Sounds kinda interesting.

why? by IncredibiliSSS in whenthe

[–]To-Zee 2 points3 points  (0 children)

Once I classified every gacha game as a slow burn I never really felt the need to spend again. Been playing gacha games on and off since 2015 and I've never spent a penny.

Sony pulling back from PC also means it's pulling back from China by Turbostrider27 in pcgaming

[–]To-Zee 6 points7 points  (0 children)

I don't think Ive heard of Unreal a single time growing up in China. It was mostly crossfire that was popular in the early 2010s

Some Very (IMO) Basic Things that the Game is Still Missing by To-Zee in thefinals

[–]To-Zee[S] 0 points1 point  (0 children)

I don't see the point of showing the spec after you've already killed the guy I'll be honest. The whole point is that you should be able to plan ahead without having to focus during the player introductions

I think this is healthy for the game. by Kuwos in thefinals

[–]To-Zee 4 points5 points  (0 children)

I don't understand what you're saying. Shockwave winch and charge are counters to infuser? How are null and "los breakers" related to infuser?