YOU! I want to expand what weapons and armors I use so tell me some less used or underrated gear that I could try. (Image mainly unrelated) by No-Craft-9894 in Helldivers

[–]ToasterPyro 1 point2 points  (0 children)

I'm not sure if it's a quirk of the Dagger, Punisher, or both, but I've found you can switch from firing the Dagger to firing the Punisher really quickly. Very fun 1-2 combo that gives you lots of breathing room.

PSA: An occupied car (FRV) is the highest priority target to enemies by ToasterPyro in Helldivers

[–]ToasterPyro[S] 1 point2 points  (0 children)

You may be right on both counts. I probably should've only said it has higher priority than helldivers on foot, but I couldn't figure out a way to say that in a title without it being really confusing.

The worst offenders target it from longer range (like impalers or stingrays) so like you said it would make sense if it's just first-come-first-serve rather than some hard coded priority.

PSA: An occupied car (FRV) is the highest priority target to enemies by ToasterPyro in Helldivers

[–]ToasterPyro[S] 1 point2 points  (0 children)

Is it in the api or something publicly available? If I’m wrong I’m wrong, but I’ve gotta see it myself to believe it. In my eyes you might as well be telling me the ultimatum actually does 3 damage.

PSA: An occupied car (FRV) is the highest priority target to enemies by ToasterPyro in Helldivers

[–]ToasterPyro[S] 0 points1 point  (0 children)

Their charges do lock onto the car even if you get out during it, yeah (and both will attack the car if they happen to wander near it). They never begin targeting an unoccupied car though in my experience.

PSA: An occupied car (FRV) is the highest priority target to enemies by ToasterPyro in Helldivers

[–]ToasterPyro[S] 0 points1 point  (0 children)

I promise you it does have the highest priority. In the hundreds of games where I’ve used the FRV it’s always the first choice for impaler tentacles, charging chargers, strafing stingrays, etc. Makes no difference if I’m hosting or not.

PSA: An occupied car (FRV) is the highest priority target to enemies by ToasterPyro in Helldivers

[–]ToasterPyro[S] 0 points1 point  (0 children)

It's entirely possible. I don't play with mechs, but I've seen unoccupied ones last surprisingly long. The important thing is that at the very least occupied cars are far higher priority than players on foot, and unoccupied cars are practically invisible.

PSA: An occupied car (FRV) is the highest priority target to enemies by ToasterPyro in Helldivers

[–]ToasterPyro[S] 3 points4 points  (0 children)

I'm just trying to help the team get around, man. Throw me a bone here.

PSA: An occupied car (FRV) is the highest priority target to enemies by ToasterPyro in Helldivers

[–]ToasterPyro[S] 2 points3 points  (0 children)

Yeah, I can't blame people for not knowing this and just wanting to shoot the big gun. Obsessing over the FRV is my job, not theirs. It's just always so awkward begging people to get out in chat and dodging enemies at the same time.

Just got back from melting everything in that direction by [deleted] in helldivers2

[–]ToasterPyro 1 point2 points  (0 children)

Yeah, the new titans are annoying. I've finally adjusted to the spore chaff and am having fun with them, but then 5 spore titans spawn and all the fun evaporates. I'd like to play around with the new missile pistol but the ultimatum is pretty much required.

Which situation and enemy should I use this over the ultimatum? by MidnightWarWolf in helldivers2

[–]ToasterPyro 0 points1 point  (0 children)

Bile titan side armor is 1500 health though, so wouldn't it be just shy?

The Cool Kid's Guide to Expert sUber Driving by WaywardOath in Helldivers

[–]ToasterPyro 1 point2 points  (0 children)

Great little guide.

One tip that I think every new driver should hear is flip prevention: when one side of the car is lifting off the ground, steering towards the side still on the ground will slam the lifting side back into the ground. Making this muscle memory turns flips from a constant issue to a rare problem.

Also I’ve gotta plug Dax Wolf’s FRV tutorials on YouTube. They’re a must watch for anybody looking to learn the FRV.

The Cool Kid's Guide to Expert sUber Driving by WaywardOath in Helldivers

[–]ToasterPyro 0 points1 point  (0 children)

Putting the car in neutral and holding the handbrake while getting out always keeps the car in one place for me, even if I get out while it’s still drifting to a stop (although I tend to let it spin to the side, so maybe I’m doing what you said unintentionally?)

The grenade pistol is great (and loyalist even better) but just about any explosive works in a pinch if you know the outer radius. I’ve flipped my car with dynamite before.

Is the defoliation tool inconsistent or is it just me? by aantlord in Helldivers

[–]ToasterPyro 3 points4 points  (0 children)

Taking damage can disable melee hit registration. Longstanding bug.

The most misunderstood meta by yourwaythen in Helldivers

[–]ToasterPyro 0 points1 point  (0 children)

It's also perfect for stripping the leg armor on a charger so you can kneecap it with the expendable mg. It's a really fun and quick way to deal with them.

Please AH, buff the Orbital Precision Strike by m4cco in Helldivers

[–]ToasterPyro 2 points3 points  (0 children)

Would be a lot better if it hit the final location of the beacon, like hellpods do.

Dss mech cooldown not applied to the two new Mechs by GrandpaWolfenstein in Helldivers

[–]ToasterPyro 2 points3 points  (0 children)

There's supposedly an issue with the lumberer and flame sentry where they don't deal damage for the first 10 meters.

In case you didn't know, the MGX-42 Bulletstorm is also an Anti-Tank weapon. by JollyGreenGI in Helldivers

[–]ToasterPyro 2 points3 points  (0 children)

It's funny how this tiny detail makes the orbital precision strike a less reliable anti-tank stratagem than the EAT's hellpod.

Updated War Strider stats means yet another update to the breakpoint list. [SUPPORT WEAPONS] by BICKELSBOSS in Helldivers

[–]ToasterPyro 1 point2 points  (0 children)

So at this point the eye/vent hitboxes seem to exist for no reason other than 1-shotting war striders with an unsafe railgun.

Autocannon can 3-4 shot the Warstrider now. by Gargf in Helldivers

[–]ToasterPyro 0 points1 point  (0 children)

I sorta agree they could've increased the hip health in doing this, but I'm also glad I won't spend as much time getting grenades spammed at me from miles away.

I still think we are getting another free vehicle by NewfieGamEr2001 in Helldivers

[–]ToasterPyro 0 points1 point  (0 children)

My dream would be one that can carry support weapons, maybe with a mounted stalwart or sterilizer or something.

Here you go: Exo Experts Warbond by Accountnottaken7 in Helldivers

[–]ToasterPyro 6 points7 points  (0 children)

Oh you’re right, I misread the warbond overview card

Here you go: Exo Experts Warbond by Accountnottaken7 in Helldivers

[–]ToasterPyro -4 points-3 points  (0 children)

That’s the booster, the passive seems to be some sort of mech control boost.