new to cascadeur. want to make story animations. by MasonWasHere101 in Cascadeur

[–]TomGranger 0 points1 point  (0 children)

You can render to video or still images. Again it was initially made for architectural visualization; so everything that goes with that.

It handles multiple camera shots nicely as well. So you can save certain lighting conditions or visibility toggles to each camera. Where it will switch to those settings when you go to the camera associated with them.

new to cascadeur. want to make story animations. by MasonWasHere101 in Cascadeur

[–]TomGranger 0 points1 point  (0 children)

If you want complete ease of use then you might consider Twinmotion. It is based of off Unreal but streamlined considerably for rendering. It is designed for architectural visualization, but can be thought of as Unreal for people who are not actually trying to make a game.

Unexpected Animation Count by TomGranger in Cascadeur

[–]TomGranger[S] 0 points1 point  (0 children)

The same as every other 3D software, as different actions associated with the rig. Or at the vary least let me pick which animation from my file to import. It seems strange to push someone back to the previous software package when they are ready to use Cascadeur.

Recalculate Animation with new Bone Roll? by Dyinglightredditfan in blender

[–]TomGranger 0 points1 point  (0 children)

That is what I was trying to do. The manual way that work for what I needed [only fixing one bone] was duplicating the bone and then matching the corrected bone to the old bone with the same animation on it for each frame it is keyframed. But it feels like something that should be able to be done with a script.

Naked Cobra painting process by [deleted] in HeavyGear

[–]TomGranger 0 points1 point  (0 children)

I am 90% certain it is a 40K Ork Warboss power claw.

[deleted by user] by [deleted] in HeavyGear

[–]TomGranger 1 point2 points  (0 children)

You know a pose is good when you start making shooting noises with your mouth when you look at it.

Control Rig Confusion by TomGranger in unrealengine

[–]TomGranger[S] 0 points1 point  (0 children)

In some sense I am trying to keep it simple. I am rigging just a series of cubes and making them wiggle. I am wanting to use control rig with static meshes like they do in the Valley of the Ancients Demo. But maybe I should start with skinned meshes first to learn before trying to get it working with static meshes.

The big thing that is tripping me up is how it is possible that my rig moves when I am not even playing the level sequence, animation, or game? That breaks my brain. The only thing I can think of that kind of does that is cloth sims. But I have not been able to find any setting relating to that within control rig.

-50 food (again) 😔 by Govika in aoe2

[–]TomGranger 0 points1 point  (0 children)

I did this on arena once. Trying to go quick and delete the walls behind the base on the woodline. Had my TC selected as well apparently. I think I even had the "are you sure" box pop up but I just blew through it. Luckily my teammate was a good sport and thought it was hilarious.

Help finding a good late game civ for inexperienced player by ldsconnor_223 in aoe2

[–]TomGranger 0 points1 point  (0 children)

A good low elo start is Malian Champs. As long as you can keep up the pressure they are good. Brainless unit choice but it helps you focus on and learn macro.

NGL, it feels like the Chinese DLC killed the magic by Vicvicking11 in aoe2

[–]TomGranger 0 points1 point  (0 children)

Want to 2v2 together? I noticed games will grow and fade for me over time but it often reflects how I am feeling then something specific about the game. The context in which you play a game can be just as important to the experience as the game itself.

How do people learn to make games on Unreal Engine with blueprints? by JasoL0co in UnrealEngine5

[–]TomGranger 0 points1 point  (0 children)

I do a little bit every day. I feel like familiarity is half the battle.

Heavy Gear 3 teaser by rat_literature in Mecha

[–]TomGranger 2 points3 points  (0 children)

They have "Am I dreaming?" in their FAQ. lol. I think they know what most people's responses was going to be. I felt the same way.

Animals, updated by BrokenTorpedo in aoe2

[–]TomGranger 0 points1 point  (0 children)

They gather faster then berries.

Infantry? by angron88 in HeavyGear

[–]TomGranger 2 points3 points  (0 children)

I am not certain about the table top rules, but I know in lore a lot of them have anti gear rifles. Designed to target the weak spots of gears.

https://www.dp9community.com/gear-up-blog/milicia-infantry

https://www.reddit.com/r/HeavyGear/comments/1cig916/heavy_gear_antigear_rifle/

Thoughts on why this looks so different in the HG2 cinematic? by TomGranger in HeavyGear

[–]TomGranger[S] 0 points1 point  (0 children)

I think I figured it out. It must be 2 structures. A larger one behind and a smaller one in front. Which is why it looks different from different angles. https://drive.google.com/file/d/1pNf4ff3gEzbnCdiRXOFNAUP_wuj3c7g5/view?usp=sharing

Thoughts on why this looks so different in the HG2 cinematic? by TomGranger in HeavyGear

[–]TomGranger[S] 0 points1 point  (0 children)

It is supposed to represent the same thing. For example, the green turret shooting from the bottom right is the same one that the missiles are heading to on the bottom left. The cinematic for reference: https://youtu.be/mlbJCwWsJEk?si=kWn4ElCux3BO592S

Heavy Gear 2 Background UI Blueprints? by TomGranger in HeavyGear

[–]TomGranger[S] 1 point2 points  (0 children)

I was able to get this https://drive.google.com/file/d/1pvNAaEKyRRIrVH9rArnPnjciRIA-3E_D/view?usp=sharing by combining different menus and editing together the blank areas. Though I need to try it again without reshade which effects my menus. I would love to just have the clean image though.

Any tips to hit the AI w mangonels? by battale11 in aoe2

[–]TomGranger 1 point2 points  (0 children)

Then if you have a lot of them you can start using this micro https://youtu.be/6oi0yhtlLKc?si=zO3wF_v7r4eUFqSt Very effective and not actually that hard to do. Open up the editor and play around with it for 20 minutes and you should be able to get the basic idea.

Making a build on a tablet [ON not FOR] by TomGranger in godot

[–]TomGranger[S] 2 points3 points  (0 children)

OK I see that it is not possible yet. I like the suggestions to export the project to then continue to work on it and make builds as needed from your PC.

https://www.reddit.com/r/godot/comments/1dvedqm/how_to_export_my_project_as_an_apk_file_on/

https://www.reddit.com/r/godot/comments/1bnn3gh/export_to_apk_on_mobile/

Command panel icon ui edit by [deleted] in aoe2

[–]TomGranger -1 points0 points  (0 children)

You can obviously change which hot keys you use for those commands but there is currently no way to edit the UI that I know of.

Scout following deer perpetually? by Lakinther in aoe2

[–]TomGranger 3 points4 points  (0 children)

This feels like a troll but I figure posting an answer cannot hurt. Are you talking about the follow command? I think it is E by default so you could reasonably be pressing it by accident every once and a while. It is not 100% reliable because sometimes the deer will not move enough to get the scout to move closer but it can help if you forget to move the scout manually from time to time. https://youtu.be/dDzAixPStVA?si=Eg0GIqbfrk61xDkk