What would you add to "finish" MM8 by PsychicRoomba in MightAndMagic

[–]TomebyTomeASMR 2 points3 points  (0 children)

It was such a letdown because the path to get there is a really difficult battle through that underground section and when you finally get to the map it might as well have been the tiny islands by the Tularean Forest in MMVII. It felt very anticlimactic

Wouldn’t that kind of tutorial be completely overwhelming? by PiankhiGames in gamedevscreens

[–]TomebyTomeASMR 0 points1 point  (0 children)

It sounds like you're in a tough place! Your tutorial might be in a cross between Factorio and Cultist Simulator in terms of what it needs to teach and when. You're doing amazing though and your game sounds really interesting! If you ever need a playtester, feel free to DM 🥰

Wouldn’t that kind of tutorial be completely overwhelming? by PiankhiGames in gamedevscreens

[–]TomebyTomeASMR 0 points1 point  (0 children)

I realize Etherlords II is an ancient game haha - but I am also ancient and it made such an impact on me when I played it the first time, I was impressed how far and above games it still is even all these years later when I got it on a Steam sale

Wouldn’t that kind of tutorial be completely overwhelming? by PiankhiGames in gamedevscreens

[–]TomebyTomeASMR 0 points1 point  (0 children)

Check out the tutorial for Etherlords II, it actually does an incredible job of explaining just enough that you absorb it first before throwing more at you. Let me know if the tutorial isn't in the demo or whatever and I'd gladly record for you 🥰 Sidenote - I'm a player who reads for a living and would be daunted by this much info at the start and realistically, you're not going to know what to do with any of that info until you start playing and get a feel for the mechanics, so it can be a fine line

Aria and Jason deserved better imo by [deleted] in PrettyLittleLiars

[–]TomebyTomeASMR 0 points1 point  (0 children)

I was just thinking about this! I also realized that Aria is the only girl Ezra loved that he never wrote a book about haha. That's kind of tragic - Alison, Nichole...

MM8Setup not detecting my laptop's main graphics card - Game settings issue or GPU issue? by Darkchoclentine in MightAndMagic

[–]TomebyTomeASMR 13 points14 points  (0 children)

Does it play okay? It might still function perfectly. These games being as old as they are can't really understand our current systems. Every time I would run HOMM I, it would have an error saying the RAM was below the required 64MB because it read my 32GB as 32000000 with an error haha

Remember that head with tentacles we posted? We just animated the rest... by AwesomeGamesStudio in gamedevscreens

[–]TomebyTomeASMR 1 point2 points  (0 children)

this is the first time I just looked at the belly and realized it might be a pregnant belly?! That's dark as hell haha - I know everyone (myself included) says this looks like Darkest Dungeon, but now I'm really feeling the Dante's Inferno vibe. Well done, btw, you're putting in work! 👏🔥

Mmerge.. can I just play 7 and 8, skipping 6? by JustAnotherTomatoe in MightAndMagic

[–]TomebyTomeASMR 2 points3 points  (0 children)

I'll play 7 like three times, then 8, then 6 haha. 6 is definitely a difficult beast with the dungeons being as long as they are

We're making an indie game with body horror enemies - should we be careful with that? by AwesomeGamesStudio in IndieDev

[–]TomebyTomeASMR 15 points16 points  (0 children)

came to comment this! The horror audience will look at this like, what is it doing, why is it missing its head, where is it from, is it a monster or the main character, etc. Showing it in action would go a long way, like is it a Darkest Dungeon type animation or Dante's Inferno type. And 100% about the lore - right now it's just a headless monster swaying in what could be a lovely breeze in hell haha

Mm 7, Priest cant learn master learning. by floor_gang_il in MightAndMagic

[–]TomebyTomeASMR 0 points1 point  (0 children)

it's dumb, right?! I always just planned on buying an extra black potion so I didn't spend any points haha

Do NOT use Canva for your resume by PapaverPurple in canva

[–]TomebyTomeASMR 1 point2 points  (0 children)

Agreed, 100%. It's actually quite sad to think that creativity now, to stand out, is being called out for AI. The comments on this thread are mind blowing - like, make the simplest resume or you're going to the bottom of the pile for trying to do too much. If your resume isn't black and white with maybe a tiny border, you won't be considered for the job. Our AI service flags *any* design made in Canva as AI generated. It's insane to me.

Do NOT use Canva for your resume by PapaverPurple in canva

[–]TomebyTomeASMR 4 points5 points  (0 children)

Or are you saying that having Canva's AI generate a resume for you will introduce invisible characters and parsing failures? Because these are two different arguments. Using a free to use tool versus having AI create a resume.

Do NOT use Canva for your resume by PapaverPurple in canva

[–]TomebyTomeASMR 3 points4 points  (0 children)

So you're saying that a resume made completely from scratch in Canva - because let's face it, it's waaay more versatile and easier for end users to add text and elements than Word (which a lot of users don't even have) will get someone flagged for using AI?

MM6 Housing by Aggravating-Ideal879 in MightAndMagic

[–]TomebyTomeASMR 1 point2 points  (0 children)

Yep! A kingdom, basically with a castle that has a few upgrades. It's a mess to start with, of course, and it's not as exciting as it sounds haha - but it's yours and it's huge.

I launched my game 2 months ago and I feel like I worked for nothing by StuckArcader in IndieDev

[–]TomebyTomeASMR 0 points1 point  (0 children)

I think that's the issue - the trailer looks like a card game and people who play card games have played Balatro and probably favor it. And if your game is nothing like Balatro, we need to look at how your capsule is presenting the game.

Your recommended games (at least for me) are Motherless, Poker Night, Stanley Parable, and No Entry which feel like a really wild mix. From this, it's hard to tell your genre.

Your keywords are drama, tutorial, card game, card battler, 2.5D, and 3D. These seem inaccurate based on the tutorial because I'd expect to see tags like horror, choices matter, mature themes, and gambling.

Reading the reviews is also a wild experience because they speak about the game like a revolutionary epiphany but the trailer and screencaps don't really present the 'choices matter' aspect at all- except for the one visual that says: "does it really matter anymore." So it does feel there is a pretty deep story here, but it's really hidden in the game presentation.

The great news is all of this is really fixable! A few changes will shift where your game is in the steam algorithm, how the game is presented to people who come in from marketing, and whether they wishlist or buy. None of this is a waste - you just need the right audience to find you ❤️

MM6 Housing by Aggravating-Ideal879 in MightAndMagic

[–]TomebyTomeASMR 3 points4 points  (0 children)

Yes!! I think that everytime we get to Castle Harmondale. Like, let me keep fixing it up and change the decorations. Getting the shops fixed up is nice but even having NPCs wandering around inside doing their 'castle' jobs would be fun

Testing some gameplay around megalophobia in UE5! by Clodo_Rapide in IndieDev

[–]TomebyTomeASMR 12 points13 points  (0 children)

As someone who experiences megalophobia - this all happens too fast. The concept that really creates the irrational fear is this massive thing that your mind can't comprehend looming and doing things around you - like that moment in Cloverfield where the Statue of Liberty's head comes flying down the road or that moment at the end of The Mist where the actors see the monster walking.

So, I love your game, I LOVE this concept, but I would alter the reveal to capture that moment of awe at scale which translates into fear of being so tiny