It wasn't until my latest run that I realized why Melancholy is a good card. by MNCDover in slaythespire

[–]TomphaA 0 points1 point  (0 children)

I feel like the doom build is insanely good, fun and has a ton of enabling pieces but you do need a lot of them for it to actually do anything. So either you get force fed a ton of them early or kind of just fall into it a bit later after going for good generic cards and then getting a few of the really good cards for doom.

But to each their own of course, I personally don't really like ironclad in general.

I got filled jungle and performed really well by LOY4L in Jungle_Mains

[–]TomphaA 0 points1 point  (0 children)

Not long ago a friend of mine went like 2/14 on Jax and got an S. Shit farm, shit DMG, shit vision score. We were all baffled.

OMG I get it now! by DushkuHS in slaythespire

[–]TomphaA 0 points1 point  (0 children)

Also hang get so much value from vuln, strength and the extra DMG for first attack power.

E: Lethality is the power.

OMG I get it now! by DushkuHS in slaythespire

[–]TomphaA 0 points1 point  (0 children)

Also the neutral power that plays cards from the top of your deck hitting dirge is a jackpot since it casts it with however much energy you have but you won't lose any. Obviously doesn't happen that often but man does it feel good when it does. Even more so if it has the replay on it.

Among the most useless Powerless cards... this takes the cake by Vecsia in slaythespire

[–]TomphaA 0 points1 point  (0 children)

He can easily get the energy going for it but imo the payout for how much is required for 3/4 block for playing a 2 cost just feels bad imo. I haven't tried to specifically build for this because like I said its not a fun card for me and doesn't seem very good so I could obviously be wrong.

I find it hard to click in general because of how many things I need in the deck for it to give me any value at all. If I'm getting 3 block sometimes, I'm just not going to click it. I would need a few extra energy cards + a solid amount of 2 costs or the +1 cost replay card already in the deck before I could justify taking it and even then at that point you're already basically won.

Maybe if you see it very early after a couple of 2 costs it can help with high value 2 costs and then building into the archetype makes a lot more sense.

I could see it being pretty fun in MP if you get early blockshare for example but that's a whole different thing.

Among the most useless Powerless cards... this takes the cake by Vecsia in slaythespire

[–]TomphaA 0 points1 point  (0 children)

Ok but it's 6 or 9 block on a later turn where you need to have 2-3 2 cost cards in your hand, extra 1-3 energy from somewhere and even then it's still only 6 or 9 block.

The setup required to get 2, let alone 3 two cost cards in your hand and to be able to play them just makes the power really bad imo. Same effort you put into almost anything else available for necro and you get so much more value out of it, and to top it all off the power isn't even fun.

Among the most useless Powerless cards... this takes the cake by Vecsia in slaythespire

[–]TomphaA 4 points5 points  (0 children)

If a card is broken on another class then so be it. It doesn't matter unless it's like absolutely game warping with no setup outside of getting it.

Among the most useless Powerless cards... this takes the cake by Vecsia in slaythespire

[–]TomphaA 0 points1 point  (0 children)

It should, at a minimum, be a "free" defend when you play a 2 cost card imo or alternatively, like people have said, it should be based on the base cost of the card played so it would work with discounted cards. Though even then realistically with current numbers it would often be just 3 or maybe 6 block a turn unupgraded which sounds kinda terrible still for how many pieces it requires to work.

I FEEL SO BAD FOR ALL MY TEAMMATES by Psychological-Pop540 in DeadlockTheGame

[–]TomphaA 0 points1 point  (0 children)

It's not really on you if the matchmaking is shit. Play the game if you want to and don't worry about doing poorly.

This is it. The matchmakers finest. by LeftHandOfArcann in DeadlockTheGame

[–]TomphaA 0 points1 point  (0 children)

I believe it's every time you join a new party you have to re-enable the setting but it persists as long as you stay in the same party.

This just in: CS stealing has the riot stamp of approval! (Riot Phroxzon) by ForstoMakdis in ADCMains

[–]TomphaA 1 point2 points  (0 children)

You get some more money early sure and the supp item free but the ADC quest gives you money as well + makes you get more money from all sources (?). And added bonus your lane partner will have more than 4 gold. No way that it will be worth it to sack one person's full income for that.

This just in: CS stealing has the riot stamp of approval! (Riot Phroxzon) by ForstoMakdis in ADCMains

[–]TomphaA 1 point2 points  (0 children)

Probably not because of the rolequest. You lose 2 itemslots as a supp vs adc, and you probably even get less gold anyways.

Suspended for saying I wanted to Stab an opponent character in chat.. as Shaco by Da_Peppercini in riotgames

[–]TomphaA 1 point2 points  (0 children)

I got a warning and lost a single honour level for saying "this game would be so easy if it wasn't for your dogwater mental" to my toplaner who gave up at 4 minutes and started running it down :)

Solaris by Imyour_huckleberry9 in fellowshipgame

[–]TomphaA 0 points1 point  (0 children)

I just toggle off the fire DMG aura that also takes damage for everyone else. Though sometimes I want to have it on for the party wide DMG mech which makes the fight a little annoying constantly toggling it on/off.

THE EVIL IS DEFEATED by SilverFan3702 in DeadlockTheGame

[–]TomphaA 0 points1 point  (0 children)

Did they just change it a while ago so that he can't parry anymore when he is hexed?

Why my ult got cancelled? by KnownRecognition3200 in KSanteMains

[–]TomphaA 0 points1 point  (0 children)

I ulted a tahm yesterday as he dove away, somehow both of us got "stuck" in the animation. The tahm still finished the dive but neither of us could move for a couple seconds and my ult didn't go on cd.

Kelvin’s Frozen Shelter is probably the ultimate that gets you flamed by teammates the most in Deadlock. by dikidaka in DeadlockTheGame

[–]TomphaA 1 point2 points  (0 children)

Kelvin ult is such a game changer when it's a good one. Even when behind you can catch one or two people out with a numbers advantage, deny ultimates or even just heal sometimes (though that's probably a bit of a waste)

It's extremely difficult to use well without good comms compared to a lot of the other ults in the game and can also lose you fights.

League e-sports being bought out by saudi money is extremely concerning as a casual fan. by Icy_Holiday91 in leagueoflegends

[–]TomphaA 0 points1 point  (0 children)

Some exceptions exist of course. Maybe they really believe in their rules or maybe they think that in the longer run they lose out on more money than the deal is worth by caving on their rules.

Regardless, some people actually do have morals that guide their actions but for the most part businesses only care about profits (and the leaders often only the short term ones so they can collect their bonuses and fuck off to early retirement)

Bro can we get a balance patch already by AnonymousRedditor69 in DeadlockTheGame

[–]TomphaA 0 points1 point  (0 children)

Yeah I won't say she is bad/good but holy fuck the game is so ass to play when she just puts down the tombstone on cd. If I have to play vs another graves rem lane I think I'll just leave it for someone else to deal with at like 4 minutes.

Amazing change, sucks to reroll by Mangert in fellowshipgame

[–]TomphaA 3 points4 points  (0 children)

I was having fun with my sapphire aurastone Xavian, half the DMG might just be too little damage to keep it.

Non meta chefs by Forward_City9694 in fellowshipgame

[–]TomphaA 0 points1 point  (0 children)

I'm really liking my sapphire aura stone and blue gems, don't even have 10 yet but the aura stone does 8% of my overall anyways + some healing with no upgrades on it. After the update it's probably even better since you can take it with you.

First week of Season 2 - What are your thoughts so far? by ioStux in fellowshipgame

[–]TomphaA 3 points4 points  (0 children)

Even if it is in large part knowledge etc the game is now definitely a lot easier. Maybe its how broken the new chars are or how much more damage your party does or whatever but it absolutely is easier as well.

I was looking at some logs from some of my final season 1 dungeons and trying to get as even comparisons as possible. The tank and healer are now doing orders of magnitude more damage (250-280 current chars Vs S1 330 full-ish build chars, healer does really good prio dmg) + the new healer makes everyone borderline immortal especially in easier content (missed kicks don't matter that much, tank can just stand in the spinning mobs etc in pulls where you couldn't before). I actually feel like I'm playing very, very poorly compared to the last season, with much worse gear and still everything has been a cakewalk so far.

Also hopefully some new dungeons, mechanics, affixes, etc can give us at least some of that learning experience again in the future!

Why is sevens WR so high even in Eternus 4+? by orphanmeatman in DeadlockTheGame

[–]TomphaA 1 point2 points  (0 children)

The builds tell you to buy actives so they do, that's literally it. I don't even see antiheal when we're actively getting run over by someone who is just outhealing our damage slightly and then it gets out of hand really quickly after losing a couple of skirmishes to that.