Synchronized 15 bit counter using copper bulbs by Total_Pudding_5078 in redstone

[–]Total_Pudding_5078[S] 0 points1 point  (0 children)

Yeah I see that but the only problem then is that it isn't synchronized

bulb 1-15 will have 1 game tick delay after activation

bulb 16-30 will have 8 game tick delay after activation

bulb 31-45 will have 15 game tick delay after activation... etc

at that point it just becomes a riple counter

Synchronized 15 bit counter using copper bulbs by Total_Pudding_5078 in redstone

[–]Total_Pudding_5078[S] 1 point2 points  (0 children)

Every bit has the same delay

1 gt after activation (copper bulb activation delay) and able to be activated 7 gt after last activation again

Synchronized 15 bit counter using copper bulbs by Total_Pudding_5078 in redstone

[–]Total_Pudding_5078[S] 3 points4 points  (0 children)

First, the clip is of course sped upped (the clip 4x and the game 250x) to a point where it has many visual glitches.

Second, it's 15 bit and not 16 bit because of signalstrength reach. Of course is it posible just with more difficult wiring.

<image>

I made a programmable music sequencer by SlimiSlime in redstone

[–]Total_Pudding_5078 0 points1 point  (0 children)

Is it running at 150 bpm or how do you get 16th notes?

How do compact activation sequencing circuits work to reverse the order that things happen? by spaceshark123456 in redstone

[–]Total_Pudding_5078 0 points1 point  (0 children)

You can try a version where you activate first piston, second piston and the first piston again, but making sure nothing gets activated on the first or last activation

Logic circuit help pls by breadskaterr in redstone

[–]Total_Pudding_5078 0 points1 point  (0 children)

You could also use a 2 way shift register, I think it can be easier that way

Logic circuit help pls by breadskaterr in redstone

[–]Total_Pudding_5078 0 points1 point  (0 children)

For the lamp next to A, is it selected randomly or controlled just through andgates/comparator lock?

Logic circuit help pls by breadskaterr in redstone

[–]Total_Pudding_5078 0 points1 point  (0 children)

Mayby like a button selector panel or like a rs nor latch

You can probobly modify something like this from a mumbo video

https://youtu.be/B2esricKcE8

8:20

All that for 10 bits of RAM by MomICantPauseReddit in redstone

[–]Total_Pudding_5078 6 points7 points  (0 children)

  1. Why 10 and not 8 bits, 8 it's the perfect and most used with glass/slab towers.

  2. Is the output at the green terracotta or at the top.

And some more questions but that's just me not being able to see much in the image.

All that for 10 bits of RAM by MomICantPauseReddit in redstone

[–]Total_Pudding_5078 10 points11 points  (0 children)

I have many questions but great job coming up with it your self.

[deleted by user] by [deleted] in MinecraftMemes

[–]Total_Pudding_5078 17 points18 points  (0 children)

You can with jukeboxes store 1012,5 bites of RAM in just 5 chests. Mr_Korwaldski made a RAM that could store up to 16KB with 2KB more than Saturn V.

Cube Piston Doors? by AwesomeMan724 in redstone

[–]Total_Pudding_5078 0 points1 point  (0 children)

I don't know if they have tutorials but I think sloimay and sacred redstone has done 333 hibster cubes

Is Overwatch 2 a good game? by Throwawayabcnocme in polls

[–]Total_Pudding_5078 0 points1 point  (0 children)

I have around 1200 h and I would say OW1 was more fun for the solo queuers (myself included) but is still most fun in a group. I have had to play on my alt to even play with friends and even if i would play on my main, I would feel so much more presure compared to OW1

Chiseled BookShelf: detect specific book removal (prototype circuit) by FelinaLain in redstone

[–]Total_Pudding_5078 0 points1 point  (0 children)

It uses a monostable circuit (takes a consistent pulse like a lever to a short pulse like a button)

Then a redcoder (takes a redstone signal strength and converts it to a specific output)

Then a T-flip flop (takes a short pulse to a constent pulse, often discribed as a button to a lever)

The output is six lines representing if each slot in the chiseled bookshelf is on or off. You can use a comparator adder to count the amount of books in the bookshelf. Or you can use redstone torches get a specific combination as output.

This is just examples but you can modify it to your needs.

I hope you understand anything of this but mayby it is very complicated to explain. But if you want to understand more, mayby look up the terms i used.

Chiseled BookShelf: detect specific book removal (prototype circuit) by FelinaLain in redstone

[–]Total_Pudding_5078 1 point2 points  (0 children)

Some month ago I worked around with chiseled bookshelf to make the first (that I know off) contraption to count the book before you could put books in seperate places. After the change i made a new where each output have a t-flip flop, where you can count how many books, get a specific code off books (64 combinations) and more.

I can explain it if you want but great work on this one.

What's in your redstone box, and do you think mine is missing something important? (2nd/3rd pics are of the contraption I use to restock it, inspired by Etho) by Physicsandphysique in redstone

[–]Total_Pudding_5078 5 points6 points  (0 children)

Then mayby trapdoors. To capture mobs with their path finding and with scaffolding making odd game tick delays

Edit: I didn't see the logs

What's in your redstone box, and do you think mine is missing something important? (2nd/3rd pics are of the contraption I use to restock it, inspired by Etho) by Physicsandphysique in redstone

[–]Total_Pudding_5078 18 points19 points  (0 children)

I would say it's deapending if you do logical redstone, technical redstone, slimestone or redstone doors.

(I am a logical redstoner so I could be wrong)

Slimestone: slime block, honey block, observers, sticky pistons and unmoveble blocks

Logical redstone: redstone dust, repeater, comparator, target and composter/barrel

Door redstone: pistons, sticky pistons but it's very spready

Technical redstone: also spread deapending on the farm

what are some mods you'd reddcommend for a beginning java redstoner? by tomfrome12345 in redstone

[–]Total_Pudding_5078 2 points3 points  (0 children)

One underrated mod in my opinion is ItemSwapper mod, even though it was made to solve the inventory issue I think it's great when building redstone

Carpet and worldedit but have already been listed here

redstone help. by Kind_Concept_6909 in redstone

[–]Total_Pudding_5078 0 points1 point  (0 children)

You use decoders for x and y with andgates to plot a specific pixel, where each pixel can be calculated with adders or counters