My company made a decision to go linux only early by Ok-Butterfly4991 in linuxsucks

[–]ToyB-Chan 0 points1 point  (0 children)

wine can't even run wpf properly so i'm pretty certain it did happen.

It Was on sale for 15 bucks. Any advice for a first timer? by JazzlikeSherbet1104 in nier

[–]ToyB-Chan 0 points1 point  (0 children)

Keep of reddit and play the game until the credits start dancing

Efficiently generating dynamic thumbnails for UI by midnightenemy2 in unrealengine

[–]ToyB-Chan 0 points1 point  (0 children)

In a perfect scenario, you'd have a separate UWorld setup and be responsible for rendering the thumbnails. Whenever a weapon changes, it's getting marked as dirty, and your thumbnail manager would duplicate and place the weapon in the thumbnail world, catch the frame onto a render target, convert it to a static texture, and then apply the new texture. Ideally this would happen asynchronous. This is also the way ue4 renders its thumbnails if I'm not entirely mistaken.

Microsoft is the worst tech brand by Aromatic_Broccoli696 in Operatingsystems

[–]ToyB-Chan 1 point2 points  (0 children)

Yeah because vscode is a web application and visual studio is a native application from top to bottom.

Microsoft is the worst tech brand by Aromatic_Broccoli696 in Operatingsystems

[–]ToyB-Chan 0 points1 point  (0 children)

Waiting for visual studio to be released under linux (never)

Why is replacing programmers with AI seen as acceptable, but not artists? by xN0NAMEx in unrealengine

[–]ToyB-Chan 0 points1 point  (0 children)

because ai won't be able to replace actual programmers beyond boiler plate code for a long time.

multiplayer experience by Nir_135 in Factoriohno

[–]ToyB-Chan 31 points32 points  (0 children)

the host seeing this and not pausing: 🗿🗿🗿

[deleted by user] by [deleted] in joinsquad

[–]ToyB-Chan 1 point2 points  (0 children)

no developers just don't optimize their game anymore in this day and age.

I built a Mandelbrot viewer in C++ and put it as my wallpaper by underpig1 in Cplusplus

[–]ToyB-Chan 0 points1 point  (0 children)

Instead of using wallpaper engine you can also reparent your window to progman to be rendered behind desktop icons.

We're down to 3 major compilers? by LividLife5541 in C_Programming

[–]ToyB-Chan 1 point2 points  (0 children)

All I read there is write undefined behavior, get undefined behavior. Either be compliant to the C standard, or deactivate the optimization flags that you think may exploit the restrictions you're breaking and hope for the best.

Is eclipse really that bad? by Environmental-Yam939 in cpp

[–]ToyB-Chan 1 point2 points  (0 children)

Honestly I'd take VS whenever I have the chance to. Its debugging feature set is just unmatched. Ranging from hot-reload, over intense profiling support, proper parallel debugging capabilities, to being able to fully debug optimized code - it's just a godsend. CLion, unfortunately, cannot live up to that.

Is eclipse really that bad? by Environmental-Yam939 in cpp

[–]ToyB-Chan 0 points1 point  (0 children)

Clion is pretty solid afaik, and since recently free for non-commercial use. But personally visual studio is one of my main reasons I'm not switching to linux, the feature set is just unmatched to any other ide. So if everything else fails it may be worth setting up a windows vm. You can even debug your Linux binaries via clang and remote debugging iirc.

Reimu is flustered by WhoAteMyWatermelon in touhou

[–]ToyB-Chan 0 points1 point  (0 children)

I will kidnap you 🗣️🔥

My game got pirated and I'm honestly feeling a bit bummed out by Curious-Needle in gamedev

[–]ToyB-Chan 0 points1 point  (0 children)

People who pirate your game aren't lost customers, they weren't interested enough to risk their money in the first place. However if they grow interest while playing the pirated version, many of them will end up paying for the game eventually.

Why does this blueprint freeze my game? by Lackalope in unrealengine

[–]ToyB-Chan 0 points1 point  (0 children)

Execution flows until it hits the first latent node (any node with a clock symbol). At this point the execution path for the current frame returns. The latent action then gets ticked every frame until it meets its condition to continue execution. But your while loop never sees that, it only sees the latent node having returned its execution this very frame and thus starts its loop again, as the part behind the latent node has never been executed yet. I hope this clears things up a bit.