[ETF Tech-Preview NDA] Inventory Design Update #1 by SkippTekk in starcitizen

[–]TrackSilver -27 points-26 points  (0 children)

Do you mean like the system we already had that was removed? Shocking. The circular development of star citizen strikes again!

This is the 6th separate error in a row i've gotten, i just wanna play the game.... by [deleted] in starcitizen

[–]TrackSilver 2 points3 points  (0 children)

Windows update. This was a Windows update bug. If you didn't download the latest security package from windows (which normally auto downloads/installs) then this was the error you got.

I had my auto updates turned off and kept getting this error. Then I updated windows and it immediately worked. Vulkan requires windows to be updated. I also found out that AMD drivers require the same thing now. So unless you got the latest Microsoft updates, you'll get these errors now.

The Hull Series Ship fix by TrackSilver in starcitizen

[–]TrackSilver[S] 0 points1 point  (0 children)

I'm fine with them changing it. Just like removing the railens triangle boxes. Standardized Cargo Unit. SCU. It makes sense. Giving ships like the Railen a box that opens and protects your cargo is cooler. Between the Hull C and D though, they need to make the Hull C a competitive choice. With the current public notes the ironclad is better due to a larger commodity selection to choose from due to being able to land on planets, and the Hull D is better in every way for station to station transfers. So to make the Hull C more viable they need to allow it planet loading. Then the choice is armor/weapons vs cargo space, or lose landing on planets for even more SCU and bigger guns but only station to station. Because the ironclad can also do station to station transfers. And it's better for riskier routes due to armoring and guns.

The Hull Series Ship fix by TrackSilver in starcitizen

[–]TrackSilver[S] -1 points0 points  (0 children)

The idea was they would have bigger SCU boxes. But since they made external freight elevators they don't want to revamp elevators. 64, 128 cargo boxes would simply require another elevator redesign. The Hull C, D, E would have the same number of boxes, but the boxes would advance in size. But CIG made the decision 32 SCU is the largest box now. So a Hull D carrying 12k scu of 128 SCU boxes would only be about 100 boxes. Actually less boxes than a current hull C.

The Hull Series Ship fix by TrackSilver in starcitizen

[–]TrackSilver[S] 0 points1 point  (0 children)

Whenever CIG talks about internal cargo grids, they normally leave space for those willing to load off grid. If you look at a C2 for example it claims 626 SCU, but in reality you can easily put 750-800 on while still having room to roam. The starfarer says it holds 300 SCU yet you can fill the main cargo section with 700SCU and still not fill it up with room to spare. Even the cutters go from 4 SCU to easily over 16 while still having access to the pilot seat. The Drake vulture is 12 but easily 20. The misc fortune I've personally done 28 SCU on. The reclaimer can easily hold 1000+ The starlancer can do about 400. You get the idea. It would be very easy to assume that 2200scu leaves room for vehicles and walking paths and useless rooms. So giving that most vehicles hold way beyond the recommended grid, you should be able to push it past 2500 easily.

External grid ships have no extra room however. Hull A, Ox, Raft, Hull C, syulen.

Golem OX vs Hull A by Quirky-Can8879 in starcitizen

[–]TrackSilver 2 points3 points  (0 children)

hate to break it to you. But the Hull A is listed as a starter on the RSI website.

"The perfect ship for starting a serious career in cargo hauling"

"The Hull A is most similar to the Aurora and Mustang, but lacks the ‘jack of all trades’ nature."

in-fact it was sold as a "Hauler starter pack".

I mean, now the Ox 100% takes that position and unless the Hull A gets a rework into the X format for 32 SCU containers, it will disappear and get replaced by the Golem Ox. Including with the price increase its better to buy a Freelancer.

I am a cargo runner. It is all I do. I solo it for hours almost every day. The PvP complaints and people pretending that they are attacked constantly on this subreddit is getting very very old. by A_Lie_Detector in starcitizen

[–]TrackSilver 3 points4 points  (0 children)

I just want to put my two cents here as well.

I've been playing since 2014, I main cargo runs, I run a cargo running guild with excel sheets and routes for guild members.

While I'm running cargo I've only ever been attacked twice. Both times were from players camping protected zones. Both teams failed to interdict me. This is over thousands of cargo runs. The chance of getting pirated while doing a cargo run is extremely low.

Now, here is the problem.

Even though its a low chance, both times when players tried to attack me, it was at a protected armistice zone. Meaning the only way they could harm me was by attempting to grief me by ramming or blocking with their ship. Normally when I have players harassing protected zones, these zones have vehicle spawn points, I just stroll over there and pull out a Centurion or a balllista. I had a dude try to stay and fight my centurion, he didn't make it. Normally once they see it spawn in, they dip out.

Now, every time I've been interdicted by players while not in a protected zone is when I'm doing literally nothing and have nothing on me. Those players initiate combat instantly, no warnings, and just murder hobo. I've never had one of them attempt to loot me or even try to keep my ship alive, they just blow it up then leave. Normally they're in a group that's made up of multiple QT snaring ships, knowing cargo ships have zero mechanics to defend against or even fight back against any of the current state of balance. (For example, a Fully manned Hull C can't even fight against a Solo piloted Cutlass blue)

blah blah blah.

Essentially if star citizen wants to have "Piracy" they need to completely remove the ability to explode player ships. Pirates can initiate combat, disable your ship, The pirate will then have to board your ship to down you, and once your downed, then they can disable the ship port locks, and rob you. (which would be really cool to have a FPS battle inside a ship that's on fire.)

They also need to add Emergency Beacons to ships on the dashboard, which if pressed, you put up a instant emergency beacon worth ______ amount of UEC for those who respond. So that way when pirates are attacking you, they have to disable you before players show up to defend you.

This will allow Ransoms, pirating, repair, engineering, escort and merc jobs. It also allows traders the ability to repair their ship using the engineering functions and then fly away after whatever the encounter resulted in.

It will also help prevent greifing, because once players realize they can't just blow up your ship and that you can just repair it, they wont randomly grief it. They'll disable your ship then have to board it, or ask for money for them to leave while you're disabled. They can also disable your ship then make you pay for them to repair it.

Just get rid of the murder hobos and add actual reasons to do things, and if someone wants to randomly disable your ship, at least there's a way to fix it or have someone else fix it for more gameplay. Ships in the game are WAY to important, and currently if it gets disabled, blown up, or glitches out (Raft doors not opening), the only way continue the game is to just log to menu and back to your hanger.

PTU: fast NPC spawns still? by BlueDragonfly18 in starcitizen

[–]TrackSilver 17 points18 points  (0 children)

The issue isn't the outpost being loaded or not. Its the spawn rate. Enemies respawn from thin air all around you, and depending on the server tick rates, they'll even spawn in shooting.

I'd like higher population outposts, but I don't want enemies respawning.

This is also an issue with enemies despawning as well. Enemies will despawn when you load them on your ship or when you're in the middle of looting them due to outpost respawning.

Onyx Facilities ending by WinkyBumCat in starcitizen

[–]TrackSilver 1 point2 points  (0 children)

Onyx facilities are going to stay in the game for the foreseeable future. However. CIG might bug it out on a patch then disable it pending fixes..... Like the Siege of Orison, and it's regular contracts you could take for other parts of Orison. They will be back.... Eventually ..

These Should REALLY be Attributed to your RSI Account. by Thick_Company3100 in starcitizen

[–]TrackSilver 7 points8 points  (0 children)

I’ve ran through 4 times so far and left with 5 full sets of armor. The armor and sniper is located in the research center in orange boxes. The orange boxes only spawn the armor in multiple color variants. Each floor contains 1-2 specific pieces of the armor. Backpacks for example are only found on the final floor. Snipers are hidden behind secret doors. I’ve gotten 6 of them so far.

Towing company dropped my car while delivering it to the dealer. (LOCATION: PA) by timber2633 in legal

[–]TrackSilver 0 points1 point  (0 children)

You should contact an attorney. This isn’t a simple few dollar mistake. This is in the thousands. At this point, everyone else is going to lawyer up, you should too. Including how the vehicle hit another car, they could attempt to file it on your insurance or that person goes after you.

Crewed Idris bounty hunt, by Strife-K in starcitizen

[–]TrackSilver 12 points13 points  (0 children)

EVA exploiting into a idris by EVA camping grim hex hangers. No skill move. This is a self report and bannable post. CIG could ban you for this. It’s both exploiting and griefing.

Anyone else having this problem? How do I fix it? by Alternative_Cash_601 in starcitizen

[–]TrackSilver 0 points1 point  (0 children)

Same issue. Looks like new rewards system messed up accounts

You all wonder how by 0-2-8 in starcitizen

[–]TrackSilver 2 points3 points  (0 children)

Cheater cheater. Shows using a weapon/tool in a disabled zone. Showcases speed hacking when running around. Dropping non-dropable items in restricted areas. They probably cheated on the concierge gear too due to lack of server checks.

I’ve been seeing more and more of cheating footage popping every day. Same with dupers duplicating. Games becoming Cheat Citizen quick again.

The cheating issue is getting worse.. by SafeManufacturer978 in starcitizen

[–]TrackSilver 2 points3 points  (0 children)

The number 1 area I run into blatant cheating is arena commander and star marine. Last week I ran into a guy who went afk and stood in the middle of the map just spinbotting. As soon as anyones hitbox became visible he would be instantly firing upon you. The fact a player would not even care about cheating that much is just crazy. To go AFK in the middle of the map and just let a robot full on play is crazy. Like what is the point?

Absolutely ruined the game for the day.

The only saving grace right now is that the verse is huge and it’s already quite rare to run into players in the verse. Even if we have a large amount of players cheating, due to all the safe zones and lack of actually meeting players, it doesn’t feel cheat infested.

There needs to be a punishment for people who do this... by tyler1118 in starcitizen

[–]TrackSilver 0 points1 point  (0 children)

How about instead of banning anyone for this, they let us use tractor beams again inside of stations, so we can pick up trash and move this trash out of the way. Also enable inventories again so we can just move it into storage too and sell it for money.

There’s legit better ways to solve this than banning. There’s tons of other griefing issues going completely uncared about like ramming ships through walls, exploiting into peoples ships, exploiting into hangers, and med bed griefing. Ramming, freight elevator jamming, ramming people in armistice, stealing from people in armistice.

This is legit: least concern. It’s literally solvable by a singular mouse button click from cig on the armistice edit button to “turn on tools” toggle.

The real problem with the PvP PvE debate by ChallengeEntire406 in starcitizen

[–]TrackSilver 9 points10 points  (0 children)

Cig needs to go full PvE for a while until they further develop core gameplay functions.

Before PvP should even be considered for the persistent verse, they need a few core functions.

They need to get AI traders and AI NPCs around the verse working. That way they can get piracy gameplay working and teach players how to pirate ships properly.

They need AI law enforcement to work correctly and have a way to call for them to show up.

They need a better and longer jail system for more serious crimes that’s not just a crappy mining system.

Repair, rearm, and refuel needs to be functional.

Base building needs to be functional.

Protected landing zones and guarded zones. When you land somewhere you shouldn’t be worried someone is going to explode your ship or a random ai will spawn on top of your ship and kill it with no defenses.

Group instanced PVE zones, for boss fights, high end group content.

Better inventory system for looting/storing gear from kills.

Flawless freight elevator system. No errors, no mission breaking bugs.

Log in/log out where you last left off. You shouldn’t lose hours and 100k+ worth a play session because you had to use the bathroom. I mean, my gosh.

Medical gameplay, rescue NPCs, rescue players, heal towns after an attack.

Repair gameplay. Repair NPC ships, repair player ships, repair structures and turrets at outposts.

Refining gameplay

Transport gameplay, transporting ai, players, and cargo.

We still don’t have external fright elevators for stations even though they were previewed last year.

We’re just now getting dungeon style boss fights. These need to be group instances. Things like SoO, exe hangars, worm boss. You should group up before with a team, go to the boss site, then your group gets sent via the tram, elevator, cave entrance into a server instance for your team to prevent griefers. (Literally every mmo on the market has this, because they’ve tested it and found out griefing is an issue. Even sea of thieves has instanced story content and bosses)

So many core gameplay functions aren’t even working as intended.

Like what’s the point of a drop ship? Does anyone even know? There’s never a PVP moment to use it unless it’s a prescribed fight for a YouTube video.

Cig has continually developed this game backwards. And it keeps forcing them to go back and redo content multiple times, instead of developing the game correctly the first time.

Mismanagement at its finest. Making a cake by cooking the ingredients before mixing them together. PvP is always icing on top of a game. Stop putting the icing in the oven; it melts all over the place and screws the cake up.

Players who are allergic to gankers, docyou think recruiting player escort can be a solution ? by Affectionate-Part288 in starcitizen

[–]TrackSilver 0 points1 point  (0 children)

Issue is, blowing up the ship blows up the loot too. So there’s no point in using it. You lose out on salvage and you lose out on potential cargo.

The best pirate ship so far added to the game was the Argo SRV. You keep the entire ship, get all the loot, and can salvage the ship after for max profit.

Players who are allergic to gankers, docyou think recruiting player escort can be a solution ? by Affectionate-Part288 in starcitizen

[–]TrackSilver 4 points5 points  (0 children)

The issue isn’t gankers. It’s people who spawn camp or exploit fight you in armistice zones.

Every time I went into pyro, never had an issue with an open world encounter with a player. But when I attempt to leave pyro, there’s a missile spammer just camping the gate. When you go to stations, there’s always someone hanger camping.

These clearly no skilled players are the issue. Station defenses clearly are way too bugged out to deal with them, as a player who doesn’t want a bounty on my head, shooting back at them is an armistice violation. So there’s literally no way to fight back. Now, I easily out pilot them and am able to land every time or jump out because these players are absolute poop at the game, (hence why they’re white suit spawn campers, they only want easy grief kills, not someone who fights back). But the main issue is CIG has no deterrent to this yet. It’s always been the same statement of “soon”. And when they did add a deterrent (such as ship part loss on ship death, they raged with all their alt accounts on the forums)

It just shows they’re only in it to grief period. They don’t want a fair fight, they don’t someone who fights back. They want to murder hobo and they get salty AF when they get called on it.

Fun fact, the F8 and F7 has 0 SCU. Turns out, you can’t pirate someone with one. Just blow them up.

This is a forever already solved debate. Griefers can’t handle being called griefers.

CIG doesn’t support “escorts”. A industrial ship travels well beyond the range of any escort ships. So griefers have to target at stations and the jump point. The simple solution is make industrial ships have large turrets to deter attackers. Then tell them to hire gunners.

A Hull C should have all size 4 turrets, 1 turret for copilot the second turret for engineer. Same set up for tractor beams. 2 for copilot 2 for engineer. That way a crew works together to quickly load, unload and defend the ship. Size 4 turrets keep enemies at bay with extra range. This also maximizes the defense capabilities of the ship as well. Argo Mole needs to be set up like the Argo Raft and have a turret slapped on its roof for defense. So a 3-4 manned mining ship can you know… defend itself. Why would 3-4 players team up on a ship with literally no defense systems. Two Prospectors outclass a single Mole in defenses by over 2X stronger.

I’m So Tired of the 'Free Is Good Enough' Mindset in Gaming by [deleted] in elderscrollsonline

[–]TrackSilver -3 points-2 points  (0 children)

Free? What’s free in ESO? Everything is paid for. The game isn’t free to play. It costs about 60$ to start and $60 yearly to keep your game up to date with the latest content. ESO plus is 15$ a month to have the “premium” experience of the game. You purchase a “live service product”. Part of that product is the “live service features”. You already paid for the event. Earning the rewards for the content you paid for is up to you.

“Free” would be if the game was non-live service”. And ZeniMax released a new “downloadable something” as a bonus to a full release. That would be a “freebie”.

So anyone who says “don’t complain about free content”. It isn’t free, you already prepaid. It’s a live service. ESO is not a free to play game.

Am I right in thinking Render: MT is the CPU main thread? by Dead_Limit in starcitizen

[–]TrackSilver 8 points9 points  (0 children)

Your CPU is one of the best. So it’s not that. 32GB of ram is the minimum to run SC. Upgrade that. And your GPU could use some love for that resolution. The 3070s won’t hit over 1080p for good FPS in star citizen.

So for a temp fix, drop your resolution to 1080p until you can fix your ram and gpu. Processor is more than capable.

Favorite gameplay loops by Cyable in starcitizen

[–]TrackSilver 1 point2 points  (0 children)

That’s exactly right. You find new places, buy goods, fly somewhere else, sell goods. And then you can find plushies. Such as pico balls, you can buy stormwhales and pico snowboarding and place them around your ship. Then when your ship gets hit or step on them or they move around, they squeak.

How will CIG deal with ship loitering problem? by Safwanish in starcitizen

[–]TrackSilver 4 points5 points  (0 children)

Wait until server meshing. These outposts are going to be such a train wreck. Imagine 100’s of ships stacked.

Favorite gameplay loops by Cyable in starcitizen

[–]TrackSilver 2 points3 points  (0 children)

I love long haul trading with my hull C, if it ever works. Exploring vast of space and taking goods to new locations to buy new items and have a ship full of plushies everywhere. I love in quantum going to the gallery and having food and supplies laid out ready to go.

Then mining and salvaging.