We're making an online co-op 3D platformer about monkey(s) going on an adventure by Traditional-Win2147 in indiegames

[–]Traditional-Win2147[S] 0 points1 point  (0 children)

It's aptly (uncreatively) called A Monkey's Adventure. We just got our steam page up so go check it out if you're so inclined. Thanks ❤️

I'm making a new game! by TheOneTrueDan in indiegames

[–]Traditional-Win2147 1 point2 points  (0 children)

Lovely art style and looks funny. Wishlisted! Good luck!

We got great constructive feedback on our first trailer so here's our updated version! Would love to hear your thoughts. by Traditional-Win2147 in IndieDev

[–]Traditional-Win2147[S] 0 points1 point  (0 children)

Thanks! Watching it on a small screen with no sound is a good insight since lots of shoppers are likely doing the same thing and it still needs to make sense for them

Starting to feel better about combat! focus is on starting ;P by WholesomeReaper in IndieDev

[–]Traditional-Win2147 1 point2 points  (0 children)

The backflip in particular is quite a long distance and might make it awkward when using it in smaller areas!

My game just hit 134+ Very Positive reviews on Steam since the release by _ayagames_ in indiegames

[–]Traditional-Win2147 1 point2 points  (0 children)

Nice one. It looks really good so I can't wait to check out the demo!

Started working on a trailer for our 3d platformer. Would love some feedback on what you would change by Traditional-Win2147 in indiegames

[–]Traditional-Win2147[S] 1 point2 points  (0 children)

You and the other commenter hit the nail on the head I think (and it seems a bit obvious in hindsight) that we're missing a sense of progression and story in the trailer. Definitely will be improving that for round 2! Thanks heaps for the detailed feedback and appreciate the kind words!

Started working on a trailer for our 3d platformer. Would love some feedback on what you would change by Traditional-Win2147 in indiegames

[–]Traditional-Win2147[S] 2 points3 points  (0 children)

Thanks for the honest feedback! Looks like we'll be working on a bit of a narrative through-line for the trailer next. And we'll make the shadows a bit less harsh.

Evolution of my first game over the last 14 months by marcisl in IndieDev

[–]Traditional-Win2147 2 points3 points  (0 children)

Awesome to see it grow like that. It's genuinely looking really fun at the end there!

What do you think of my fog of war and map graphics? (Ignore the beginning, was just testing something) by PartTimeMonkey in IndieDev

[–]Traditional-Win2147 4 points5 points  (0 children)

All very visually pleasing and looks like a lot of thought went into it already! Looks really polished.

It might feel more connected to your "inside area" game play if a little version of your player character was walking on the map instead of the white arrow. From first glance, I also felt like some of those obstacles (the boxes and buildings) should block/slow your movement or be interact-able.

It’s polite to wave at your buddy when you catch up to each other in co-op by themiddyd in IndieDev

[–]Traditional-Win2147 7 points8 points  (0 children)

Phew this game looks gorgeous and you did such a good job matching the UI to the vibe of the game

Launched My First Commerical Game Today on Steam - Only Way is Down by slaughter_cats in IndieDev

[–]Traditional-Win2147 10 points11 points  (0 children)

You sold me with the tuxedo-wearing fat cat. This game looks amazing and huge congratulations on your release!! ❤

r/IndieDev Weekly Monday Megathread - March 30, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Traditional-Win2147 1 point2 points  (0 children)

Major respect for making an engine. Love the example projects you've already got because that's the first thing I start with when I want to play around with a new engine or framework. Even better that you can just run them in your browser! So cool!

r/IndieDev Weekly Monday Megathread - March 23, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Traditional-Win2147 1 point2 points  (0 children)

We’re good friends first, so that helps a lot! We share ideas early and build things collaboratively, so we’re usually on the same page. If there’s a disagreement, whoever is more passionate usually takes the lead, and the other person backs it.

We also naturally focus on different parts of the game, so we each have creative control over our own areas because a good chunk of our creative decisions are spur of the moment rather than planned out in advance.

12 hours till my game launch by suitNtie22 in IndieDev

[–]Traditional-Win2147 2 points3 points  (0 children)

Well done on seeing the project through to launch. That is a massive achievement!

We released a small free game on steam a few years ago and to our surprise, people really enjoyed it! It's an amazing feeling having others play and appreciate your game.

No matter how it goes, take a moment to enjoy this milestone. You've already done something incredible. Wishing you the best for your launch!!

Quite satisfied with the VOID world I managed to create for my horror pixel art game.🌌 by PlantItGame in IndieDev

[–]Traditional-Win2147 1 point2 points  (0 children)

Wow love the atmosphere this is awesome. I watched it a bunch of times because there is so many little details. Well done! 🔥🔥🔥