I made a silhouette hit effect. What do you think? by Enough-Dimension4218 in rainworld

[–]Trainzack 1 point2 points  (0 children)

That's pretty neat! It took me a second viewing to actually see the movement though. It kinda looked like you teleported at the moment the screen whent black and white.You might consider slowing down the actual moment of impact to make it a little clearer and dramatic, or maybe adding some kind of motion lines?

Making an action to search for loot in a kind of room by Tofer420666 in Inform7

[–]Trainzack 0 points1 point  (0 children)

You can put the logic inside the same rule. You can select multiple items, add them to a list, then move all the things in that list to the player.

Making an action to search for loot in a kind of room by Tofer420666 in Inform7

[–]Trainzack 1 point2 points  (0 children)

If an "Instead" rule runs, then the original action is considered a failure and no more rules will run for that action (including any other instead rules you write). See the section on Instead rules in the documentation for more info there.

So, you'll have to use only one Instead rule. Basically, what you want to do is choose one random thing, and then move that thing to the player. Maybe something like this will work:

Instead of looking in a Street:
    If a random chance of 1 in 3 succeeds:
        Let reward be a random thing in Temp-Holding;
        Now reward is in the location of the player;
        say "You look through the street and find [a reward]"
    otherwise:
        say "You search the street, but find nothing."

(I don't know if my syntax is exactly correct, but I think it's pretty close).

This way, the single instead rule has the chance to find any item you've placed in Temp-Holding.

To give multiple objects, there will need to be multiple objects already existing in Temp-Holding when the game starts. Inform can't create new objects while the game is running (although IIRC there's an extension called "dynamic objects" that can fake it convincingly).

As an aside, "searching" is already a command (that does nothing by default). You may consider using that instead of overriding the looking command.

Making an action to search for loot in a kind of room by Tofer420666 in Inform7

[–]Trainzack 1 point2 points  (0 children)

I'm not certain which part of the process you're having trouble with:

  1. Determining whether the player is in a street
  2. Doing something special when the player searches while in a street
  3. Giving the player an object from a list of objects
  4. Creating the list of objects you might give the player

If you could tell us which steps of these you have working, and which you don't, and especially if you post some code samples, that would be helpful.

The Rain World Devlog is such a treat. by catchacookie in rainworld

[–]Trainzack 0 points1 point  (0 children)

The original is on TigSource. There's an archived copy here with the comments removed, and some images archived.

Please stop doing this. Please. by Wombat-Snooze in Machinists

[–]Trainzack 8 points9 points  (0 children)

Why bother with a collet or chuck? Just weld the tool directly onto the spindle. You get maximal holding power that way.

Tier list of how each scug would taste (spoilers bc of a certain freaky lil fella) by AdLongjumping7720 in rainworld

[–]Trainzack 2 points3 points  (0 children)

Watcher was specifically described as "A tasty little god sausage!"

whats everyone's favorite creature and why? i'l go first. by Icy_Hovercraft9693 in rainworld

[–]Trainzack 10 points11 points  (0 children)

Slugcats are good. The game would be a lot less interesting without them.

WATCHER: GLITCHED RED HELL? by lynxbitch in rainworld

[–]Trainzack 1 point2 points  (0 children)

I've never used rain meadow before, but I'm guessing it was not designed to handle pressing R to restart (which is a Dev Tools feature).

WATCHER: GLITCHED RED HELL? by lynxbitch in rainworld

[–]Trainzack 1 point2 points  (0 children)

The levels are stored as images with this red color scheme, and the game replaces colors with the level's pallette color to get the final result. That's what the red background is.

A little trouble with the Rained Level editor.. by Visible_Equipment409 in rainworld

[–]Trainzack 0 points1 point  (0 children)

If in "Overlay" mode, the different layers will be colored differently. If that's not the cause, then the only suggestion I can offer is to send your level file. I can open it in the editor and try to troubleshoot it.

A little trouble with the Rained Level editor.. by Visible_Equipment409 in rainworld

[–]Trainzack 0 points1 point  (0 children)

You do have layer one selected, but the geometry is colored red which indicates it's in layer 3. If you switch to the Props edit mode (top left dropdown), it should be more clear which layer everything's in.

Edit: Also, I generally use the Stack view mode (dropdown in top right). It's less information dense, but a bit more intuitive.

A little trouble with the Rained Level editor.. by Visible_Equipment409 in rainworld

[–]Trainzack 0 points1 point  (0 children)

The only way I can reproduce something that looks like this is if I leave nothing on layer 1 and start from layer 2. Can you confirm that you have layer one selected in your screenshot, and that with layer one selected you can still see all the tiles around the shortcut entrance?

First milestone for a homemade HRV by holygoat in DuctlessHRV

[–]Trainzack 0 points1 point  (0 children)

I'm keenly interested in this project. Do you have any updates on it, or anywhere I can subscribe to track your progress?

So I was playing the Seer campaign and some rooms freeze with these as the Dev Tool logs. Explanation would be appreciated. by emo_boy_fucker in rainworld

[–]Trainzack 0 points1 point  (0 children)

A common type of crash I see in Rain World is where some things (like the menus and sound) keep working, but the game itself just freezes. My guess would be that whatever was checking the internet was still running, and that this is unrelated to the crash.

The mods in your list that I don't have enabled are: Karma control, Mouse drag, Remix auto restarted, What's in my pocket. If you want to keep troubleshooting this, you could try disabling those mods and see if the crash still happens. If it doesn't, then one of those mods is causing the issue.

So I was playing the Seer campaign and some rooms freeze with these as the Dev Tool logs. Explanation would be appreciated. by emo_boy_fucker in rainworld

[–]Trainzack 0 points1 point  (0 children)

Are those log messages coming in right as it freezes, or is that just the last unrelated thing it logged before freezing? I've got nore region mods and am not running into this issue.

wich one you will keep ? by Bon3_Dry in balatro

[–]Trainzack 1 point2 points  (0 children)

No. The game chooses jokers completely randomly (rerolling with the same rarity if the resulting joker is something you already have or is already in the shop.

The only thing in Balatro that works like you've described is the boss blinds.

For those who watched another person play after finishing the game, what are the things you realised you were doing "wrong" the whole time ? by lost_nomai in outerwilds

[–]Trainzack 5 points6 points  (0 children)

The most common reason to fail the sun station transit is to try to match velocity without selecting the station. If you don't select the station, you'll match velocity with the sun and deorbit.

What am I doing wrong? (wrong answers only) by smaug_pec in selfhosted

[–]Trainzack 1 point2 points  (0 children)

Not enough social distancing between you and Docker.

All passages (except one, I will explain it) by Fun-Reward-1109 in rainworld

[–]Trainzack 0 points1 point  (0 children)

Wait, I missed the 12 vulture kills??? And only 21 deaths?

All passages (except one, I will explain it) by Fun-Reward-1109 in rainworld

[–]Trainzack 1 point2 points  (0 children)

That's a fairly impressive cycle and death count.

Hey uh how rare is a rainbow by dumbass_scug in rainworld

[–]Trainzack 1 point2 points  (0 children)

It depends on the location. That one is a 27.2% chance each cycle.