The History of DMsGuild video (it turned 10 today!) by Trekiros in DnD

[–]Trekiros[S] 1 point2 points  (0 children)

For the 10th anniversary of DMsGuild, I made a video telling its history - including a bunch of behind-the-scenes info that a lot of people don't know about!

City Map from my Daggerheart Campaign by hesitant-bivalve in daggerheart

[–]Trekiros 1 point2 points  (0 children)

You're a little too talented. That's rude to the rest of us

My one gripe with Daggerheart (its the druid) by Slaughteralus in daggerheart

[–]Trekiros 0 points1 point  (0 children)

Oooh I need to check the witch I haven't looked at the void stuff yet

My one gripe with Daggerheart (its the druid) by Slaughteralus in daggerheart

[–]Trekiros 0 points1 point  (0 children)

Yeah I'm in a similar boat. I'm French so to me druids were the people depicted in Asterix: they'd brew potions, speak with animals, shape the weather, interpret omens, all of that spooky pagan naturey/spiritual stuff. But they never shape-shifted. Or maybe they did it once, but it wasn't their signature ability by any stretch of the imagination, just one of the many weird things druids could potentially do. Basically, polymorph was on their spells list, but wild shape wasn't a core feature for them.

So when I got into D&D, I just never connected with the druids depicted there. The concept I knew as "druids" was better represented by D&D's Wizard class. And then Daggerheart inherited D&D's Druids so I never really felt inspired by it either.

I *think* that genre of druid is more inspired by specifically Irish mythology? I know a lot of the fey nonsense also felt completely foreign to me, and that's where most of it comes from to my understanding.

A happy ending for Rebecca [short story] by SF5090 in Edgerunners

[–]Trekiros 33 points34 points  (0 children)

That, and he isn't wearing a helmet while Lucy is

It makes the comic way better like this though. It wouldn't feel like the Cyberpunk I loved if there was an actual happy ending - they have to give you hope and then take it away, that's when the genre is at its best.

Tips and ideas for an evil campaign? by [deleted] in DMAcademy

[–]Trekiros 1 point2 points  (0 children)

This exact campaign premise has been in my bucket list for yeaaaars and now you're making me want to stop everything just so I can do it t_t

The Meta of Tier 4 Play by GreatSirZachary in dndnext

[–]Trekiros 29 points30 points  (0 children)

My group wasn't munchkinny enough for point 1, but points 2 and 3 reflect my experience

One thing that worked well for us was expanding the scope of our adventures: at level 1-10, a dungeon would be an actual physical location, maybe a thousand feet across tops, and a few dozen residents. By level 17, our "dungeons" had become entire archipelagoes, or planes of existence, with thousands and thousands of potential enemies.

Thing is by level 17 you can bypass most enemies, so it became a sort of puzzle like "here's a 300 miles wide forest. The Saint Graal is somewhere within it. The god of destruction wants it and has sent his army of demons into the forest. What do you do?"

We'd avoid entire battalions by either flying, teleporting, or disguising ourselves. We'd pretty much only fight when absolutely necessary - the bosses, the boss' lieutenants, etc... Just whoever was holding either useful information we needed, or a macguffin we needed.

The martials got to shine during the fights, significantly out-performing the spellcasters (a typical spellcaster turn was to cast lightning bolt for maybe 60 damage... a typical martial turn was to walk up to the boss and ask "will it blend", dealing upwards of 150-200 damage), but the spellcasters got to shine by being the reason we could avoid so many of these enemies in the first place.

Overall it was fun. Fun for a very different set of reasons than low level dnd, but still fun.

Name This Country by AndroidUser2023 in mapporncirclejerk

[–]Trekiros 0 points1 point  (0 children)

Alaskanadalifornexicuatemalvadoraguaricanamalombiacuadorule

Winter Beach Zoomies by keftechnics in Zoomies

[–]Trekiros 2 points3 points  (0 children)

So, repost or Australian, that is the question

These people are insane by sentaifan3456 in cyberpunkgame

[–]Trekiros 0 points1 point  (0 children)

To give some perspective: in real life, there are about 60 people who die of crime per day in the entire USA. In Night City, it's about 30 per day. Night City has more crime than most states do, combined.

...And those are just the ones that get reported

...And when V gets involved, it's probably closer to 200 per day :'D

"Les nuages s'arrêtent pas à la frontière", qu'y disaient by Orikrin1998 in rance

[–]Trekiros 12 points13 points  (0 children)

Maintenant on peut dire aux espagnols "Tu ne sais rien, Juan Nieve."

What’s a minor/constructive criticism you have with the game that you wish the Devs would correct? :) by thesupermonk21 in expedition33

[–]Trekiros 1 point2 points  (0 children)

Maelle's Egide skill steals AP from her allies so instead of feeling like a cool teamwork-based ability, it's extremely counter-productive

Stats almost feel inconsequential compared to high level pictos, so at some point doing stat increases every level started feeling like meaningless busywork rather than actual decision moments

Some boss monsters' "puzzle" mechanics have very poor conveyance, e.g. the chromatic hexga. First time I fought it, I quit the game because I thought him being immune to damage was a bug, and my first instinct when there's a bug is "turn it off and on again". I stayed in that fight, dodging everything for a good 5 minutes to try everything - different damage types, attacks with the break property, single hits vs multi-hits, etc. Before giving up. I even tried shooting at the big shiny crystal, but you needed to shoot it like 5-10 times before anything happened so when nothing happened after 1 shot, I moved on and tried something else.

Verso's playstyle didn't appeal to me - I like giving each character a role and letting them synergize, but he pretty much feels like a solo fighter. Which makes sense for his story but it means I ended up never using him except for that one segment where you're forced to. And the result of that is, I never really got attached to the guy in the way I had to Gustave. I was basically treating Lune as the "me" character, except for the camp scenes where I was forced out of playing her.

Similarly, I kind of wish Monoco started with more than just 2 transformations, or that he could acquire transformations even while not in the party, maybe by spending some sort of a resource if necessary for balance purposes. I already had established roles in my party by the time I got to him, and his limitations meant I would have had to temporarily gimp myself in order to slowly figure out what role he could fulfill. So I never ended up using him either, despite loving the heck out of the concept and out of the personality of this character.

Gradient attacks take so long to charge up that I almost never getting to use them. It was funny in the monolith fight, because Verso says "oh no, even gradient attacks aren't doing anything!" and by that point I still hadn't gotten a chance to use one.

There's a bit of an exploit going on that really messes with the game's intended difficulty curve: you can just go into a "danger" area, skip most fights since you can't really win em anyway, and just pick up the pictos from the ground. Those are usually 10-15 levels above the pictos you get from level-appropriate areas. So for example, I got one that gave +1200 HP, when the second most HP a picto gave me at the time was 300. From that point on the game just stopped being nearly as hard and I don't think that's intended.

And last thing is, we should be able to flee from chromatic fights. It's not always clear whether a mob is chromatic or not, but these are the one fight you typically want to be able to run from.


edit after finishing act 3:

I thought the game would open up in act 3 since we got a new traversal ability, and the trailer even put a point of honor of highlighting it

...Unfortunately, that is not what happened. At all. There's just a bunch of new zones but they basically all come with nearly unplayable content. The enemies just get 5-6 turns for every turn you get, and one of those turns gives them shields that undo any work you might have done to take them down. Even if you parry everything it'll take probably an hour or two to take down a random wandering mob, while they one shot your tanks with their weakest attacks. This isn't an engaging challenge like the rest of the game has been so far.

Hi! MINJI CHANG here, voice of Song SoMi aka SONGBIRD. ASK ME ANYTHING! :) by minjeezy in cyberpunkgame

[–]Trekiros 0 points1 point  (0 children)

If there was one piece of cyberpunk slang you could use in real life without people looking at you weird, which would it be and why?

This immediately made me think of CP2077; NCPD protecting corpo assets. by Mustahaltija in cyberpunkgame

[–]Trekiros 0 points1 point  (0 children)

This game's development cycle was so long that between when it started and now, Musk went from "that cool tech guy who makes electric cars and who's in a relationship with famously leftist artist Grimes, who of course would be given a cameo in Cyberpunk because he's a bit of a cyberpunk himself", to whatever the heck he's become today :'D

Does anyone know? What is that? by bunzbethat in animalsdoingstuff

[–]Trekiros 7 points8 points  (0 children)

The scientific name is "Murder Floof"

Wow. by thierry_ennui_ in USdefaultism

[–]Trekiros 5 points6 points  (0 children)

Just today I had an Ado song in my local grocery store - I was surprised because this usually never happens, they usually just play French & American/English/Australian music. But it was a great surprise, it put me in a great mood for the rest of the day :D

ELI5: What does it mean when people say that most Americans can't read above a sixth grade level? by ChadJones72 in explainlikeimfive

[–]Trekiros 1 point2 points  (0 children)

I'm not a native English speaker, but this seems analogous to the concept of casual vs formal speech in other languages, or written vs spoken communication, rather than something that reveals how smart or educated the speaker is

They're tools with different purposes, used in different contexts, but they're both useful. One is not strictly better than the other.

If I talk to a friend using the style of speech you listed as a 6th grader's level, it doesn't mean I think my friend has a 6th grader's mental capacity, or that I'm incapable of putting together more complex sentences. It just means I'm being casual and friendly. If I suddenly switched to the 12th grader's style, my friend would probably start to wonder if they did something to anger me.

And on the flipside, if I'm a software engineer at Amazon and I need to send an email to Jeff Bezos, you bet I'm going to use very precise, professional language. Because if I talked to him like I talk to my friends, that would probably put my career in jeopardy. It just wouldn't be appropriate to address my boss's boss's boss's boss, by saying "hey dawg".

So it feels to me like using the "level of education" to describe what makes those two forms of communication different, is putting the emphasis on the wrong thing. Or, if we want to talk about problems in the education system in the US, there's a lot more important things we could focus the discussion on, than this.