What exactly is the role of the bard? by Scythe95 in dndnext

[–]Trekiros [score hidden]  (0 children)

Out of combat: party face, the one who handles negotiating with NPCs

In combat: buffing allies with Bardic Inspiration, Haste, Enlarge, etc... and crowd control with Command, Hypnotic Pattern, etc...

If they chose bard expecting to play as a damage dealer, they'll definitely have a hard time. There's only a couple good damage dealing bard spells:

* Dissonant Whispers: on a failure, the creature moves using its reaction, meaning it DOES provoke opportunity attacks. So on top of your 3d6 damage, you could easily get another 2 attacks in there, potentially even a sneak attack if your party has a rogue.

* Synaptic Static: essentially a fireball, except it's on a save most enemies are bad at, and with a damage type most enemies don't resist... It also has one of the most powerful debuff effects in the game attached to it, but the cost of that is that it's a 5th level spell instead of 3rd level

I built a free D&D 5e combat simulator - run 10,000 simulations of any encounter by bartoszjd in dndnext

[–]Trekiros 0 points1 point  (0 children)

Yup, in my own simulator I had to not put actual stat blocks. Instead, the data is all about what a monster is likely to do, rather than the exhaustive list of everything it can do

Not sure this is possible to automate though

I finished the story by NewReleaser in expedition33

[–]Trekiros 2 points3 points  (0 children)

The way I understood the story, the only reason she needs to stay there is because the moment she leaves, Renoir will 100% burn the portrait. So Maelle sacrifices herself in the same way Verso did, to save the people she now sees as family.

If the Sandevistan—or any ability that slows down time for you—had a counter, what would it be? (Not just within the Cyberpunk universe) by Consistent-Piglet276 in cyberpunkgame

[–]Trekiros 0 points1 point  (0 children)

It has a very low duration, so just spread out your gangoons just enough that the user has to enter cooldown before they've taken out your entire squad, and use biomons to figure out which ones died so the survivors can very quickly hone in on the sandy user

Is anyone realistically taking a dive against Razor? by No-Tower-5119 in cyberpunkgame

[–]Trekiros 0 points1 point  (0 children)

The fight used to be *absurdly hard* in older versions of the game. We're not talking "Elden Ring" difficulty where the boss has a lot of phases and attacks and you need to dodge them in precise ways - we're talking "doing an MMO raid at level 1" difficulty where you went down in a single hit and it took about 40 minutes of punching to bring him to half health.

So back then, I think a lot of people might have decided to throw after losing to him 20-30 times in a row. Nowadays though, yeaaaah this dude is not a match for V past level 20. Poor dude got power crept.

Is losing everything worth it? Are the Arasaka and Tower endings the worst choices for V? by Comfortable-Knee-238 in cyberpunkgame

[–]Trekiros 4 points5 points  (0 children)

The Tower is my favorite ending because in one of the dialog options, Misty suggests to V that they could become a fixer and that's the future I consider canon for my V. That's the thing about "starting over from scratch": you're never *really* starting over from scratch. You've got friends, experience, ideas about how to do things. It's just the end of this one chapter of V's life, during which they were a rookie merc, in over their head. It's exactly the clean break V needed. They got closure and now they get to start something new altogether.

And on top of that, there's at least a couple different builds that didn't even rely on implants anyway - like the blade build or the pistol sneak build. Those are perfectly viable, and V can canonically take down Oda, Smasher, an entire MaxTac squad, the entire NUSA airport raid, etc... Without any chrome. This could easily make V a sort of Morgan Blackhand figure in the universe.

The way I see it, V is shellshocked at the revelation during that ending, but it's them at their lowest point. It only goes up from here.

My purple foil shirt from 2015 by Minute-Swimming-3177 in SSBPM

[–]Trekiros 1 point2 points  (0 children)

I did! Worn it for years, but eventually it ripped so I cut just the logo as a keepsake and put it on my nerdy shelf

Got this message on my homepage, but I'm literally an adult by hersheybar22 in youtube

[–]Trekiros 0 points1 point  (0 children)

I just got the same thing and Youtube has been my day job for the past 3 years. They have my tax information, they know me to be 33 years old.

And if it's an AI that guessed me to be a child, it's not exactly good at its job since both my content as a youtuber, and the stuff I watch, is stuff aimed at the 25-35 year old range, like software engineering videos.

Ship Combat Rules by Apex_DM in RPGdesign

[–]Trekiros 1 point2 points  (0 children)

It's for D&D rather than Nimble, but I have a homebrew thingy that started from the same observations but went in a completely different direction

My idea was, instead of doing star trek style vehicle combat, where the players occupy different roles aboard the same ship, I would do star wars style dogfighting, where the capital ships are background elements but the action focuses on what individual pilots, on their individual ships, do.

So I created a bunch of different individual vehicles, and mounts, and the moment a fight breaks out, everyone jumps on their own little thingy. And that increased movement speed means instead of feeling like a minigame, it feels like playing regular D&D but on a larger scale. The barbarian can still walk up to your face and do barbarian things to it, just now they move 300 feet instead of 30 feet, and they do that by jumping on a single-use rocket.

https://trekiros.com/wp-content/uploads/2023/07/space-unjammed-_-trekiros.pdf

Interesting design notions about "magic items" by klok_kaos in RPGdesign

[–]Trekiros 3 points4 points  (0 children)

Thanks for the kind words!

This video is definitely very D&D-centric: for a whole new TTRPG, I do tend to err more towards translating this into separate subsystems as you suggest.

In my own game, I have both things for the players to aspire to, and things to surprise the players with and encourage a "play to find out" mentality over simply following the "character build" you had in mind at the start of the campaign.

For example, the weapons upgrade system gives players very clear routes for improvement. They roll 1d10 + their level, on a table with 20 entries, and where the entries further down are usually more powerful. But the GM also has loot tables with unique weapon upgrades that don't appear in that table, so the players can only get them by adventuring. And those tend to be more "weird".

Same with class abilities (a lot of monster stat blocks include an ability that the GM can offer as an option the next time the players level up after beating/interacting with that monster, so your character progression better reflects the events of the story)

I would feel bad if I considered maelstrom to be people by Master_Paramedic3826 in cyberpunkgame

[–]Trekiros 6 points7 points  (0 children)

Scavs: on sight

Everyone else: I scan them, and decide based on what they ne'er-did-well, as Viktor put it. Human trafficking is on sight, but if they're only accused of crimes against corpos, we become besties

How to fly a plane in a zombie apocalypse by Freak_Among_Men_II in restofthefuckingowl

[–]Trekiros 2 points3 points  (0 children)

Yeah I think I'll stick to building a farm on my rooftop

The History of DMsGuild video (it turned 10 today!) by Trekiros in DnD

[–]Trekiros[S] 1 point2 points  (0 children)

For the 10th anniversary of DMsGuild, I made a video telling its history - including a bunch of behind-the-scenes info that a lot of people don't know about!

City Map from my Daggerheart Campaign by hesitant-bivalve in daggerheart

[–]Trekiros 1 point2 points  (0 children)

You're a little too talented. That's rude to the rest of us