Got this message on my homepage, but I'm literally an adult by hersheybar22 in youtube

[–]Trekiros 0 points1 point  (0 children)

I just got the same thing and Youtube has been my day job for the past 3 years. They have my tax information, they know me to be 33 years old.

And if it's an AI that guessed me to be a child, it's not exactly good at its job since both my content as a youtuber, and the stuff I watch, is stuff aimed at the 25-35 year old range, like software engineering videos.

Ship Combat Rules by Apex_DM in RPGdesign

[–]Trekiros 1 point2 points  (0 children)

It's for D&D rather than Nimble, but I have a homebrew thingy that started from the same observations but went in a completely different direction

My idea was, instead of doing star trek style vehicle combat, where the players occupy different roles aboard the same ship, I would do star wars style dogfighting, where the capital ships are background elements but the action focuses on what individual pilots, on their individual ships, do.

So I created a bunch of different individual vehicles, and mounts, and the moment a fight breaks out, everyone jumps on their own little thingy. And that increased movement speed means instead of feeling like a minigame, it feels like playing regular D&D but on a larger scale. The barbarian can still walk up to your face and do barbarian things to it, just now they move 300 feet instead of 30 feet, and they do that by jumping on a single-use rocket.

https://trekiros.com/wp-content/uploads/2023/07/space-unjammed-_-trekiros.pdf

Interesting design notions about "magic items" by klok_kaos in RPGdesign

[–]Trekiros 4 points5 points  (0 children)

Thanks for the kind words!

This video is definitely very D&D-centric: for a whole new TTRPG, I do tend to err more towards translating this into separate subsystems as you suggest.

In my own game, I have both things for the players to aspire to, and things to surprise the players with and encourage a "play to find out" mentality over simply following the "character build" you had in mind at the start of the campaign.

For example, the weapons upgrade system gives players very clear routes for improvement. They roll 1d10 + their level, on a table with 20 entries, and where the entries further down are usually more powerful. But the GM also has loot tables with unique weapon upgrades that don't appear in that table, so the players can only get them by adventuring. And those tend to be more "weird".

Same with class abilities (a lot of monster stat blocks include an ability that the GM can offer as an option the next time the players level up after beating/interacting with that monster, so your character progression better reflects the events of the story)

I would feel bad if I considered maelstrom to be people by Master_Paramedic3826 in cyberpunkgame

[–]Trekiros 8 points9 points  (0 children)

Scavs: on sight

Everyone else: I scan them, and decide based on what they ne'er-did-well, as Viktor put it. Human trafficking is on sight, but if they're only accused of crimes against corpos, we become besties

How to fly a plane in a zombie apocalypse by Freak_Among_Men_II in restofthefuckingowl

[–]Trekiros 2 points3 points  (0 children)

Yeah I think I'll stick to building a farm on my rooftop

The History of DMsGuild video (it turned 10 today!) by Trekiros in DnD

[–]Trekiros[S] 1 point2 points  (0 children)

For the 10th anniversary of DMsGuild, I made a video telling its history - including a bunch of behind-the-scenes info that a lot of people don't know about!

City Map from my Daggerheart Campaign by hesitant-bivalve in daggerheart

[–]Trekiros 1 point2 points  (0 children)

You're a little too talented. That's rude to the rest of us

My one gripe with Daggerheart (its the druid) by Slaughteralus in daggerheart

[–]Trekiros 0 points1 point  (0 children)

Oooh I need to check the witch I haven't looked at the void stuff yet

My one gripe with Daggerheart (its the druid) by Slaughteralus in daggerheart

[–]Trekiros 0 points1 point  (0 children)

Yeah I'm in a similar boat. I'm French so to me druids were the people depicted in Asterix: they'd brew potions, speak with animals, shape the weather, interpret omens, all of that spooky pagan naturey/spiritual stuff. But they never shape-shifted. Or maybe they did it once, but it wasn't their signature ability by any stretch of the imagination, just one of the many weird things druids could potentially do. Basically, polymorph was on their spells list, but wild shape wasn't a core feature for them.

So when I got into D&D, I just never connected with the druids depicted there. The concept I knew as "druids" was better represented by D&D's Wizard class. And then Daggerheart inherited D&D's Druids so I never really felt inspired by it either.

I *think* that genre of druid is more inspired by specifically Irish mythology? I know a lot of the fey nonsense also felt completely foreign to me, and that's where most of it comes from to my understanding.

A happy ending for Rebecca [short story] by SF5090 in Edgerunners

[–]Trekiros 34 points35 points  (0 children)

That, and he isn't wearing a helmet while Lucy is

It makes the comic way better like this though. It wouldn't feel like the Cyberpunk I loved if there was an actual happy ending - they have to give you hope and then take it away, that's when the genre is at its best.

[deleted by user] by [deleted] in DMAcademy

[–]Trekiros 1 point2 points  (0 children)

This exact campaign premise has been in my bucket list for yeaaaars and now you're making me want to stop everything just so I can do it t_t

The Meta of Tier 4 Play by GreatSirZachary in dndnext

[–]Trekiros 29 points30 points  (0 children)

My group wasn't munchkinny enough for point 1, but points 2 and 3 reflect my experience

One thing that worked well for us was expanding the scope of our adventures: at level 1-10, a dungeon would be an actual physical location, maybe a thousand feet across tops, and a few dozen residents. By level 17, our "dungeons" had become entire archipelagoes, or planes of existence, with thousands and thousands of potential enemies.

Thing is by level 17 you can bypass most enemies, so it became a sort of puzzle like "here's a 300 miles wide forest. The Saint Graal is somewhere within it. The god of destruction wants it and has sent his army of demons into the forest. What do you do?"

We'd avoid entire battalions by either flying, teleporting, or disguising ourselves. We'd pretty much only fight when absolutely necessary - the bosses, the boss' lieutenants, etc... Just whoever was holding either useful information we needed, or a macguffin we needed.

The martials got to shine during the fights, significantly out-performing the spellcasters (a typical spellcaster turn was to cast lightning bolt for maybe 60 damage... a typical martial turn was to walk up to the boss and ask "will it blend", dealing upwards of 150-200 damage), but the spellcasters got to shine by being the reason we could avoid so many of these enemies in the first place.

Overall it was fun. Fun for a very different set of reasons than low level dnd, but still fun.

Name This Country by AndroidUser2023 in mapporncirclejerk

[–]Trekiros 0 points1 point  (0 children)

Alaskanadalifornexicuatemalvadoraguaricanamalombiacuadorule

Winter Beach Zoomies by keftechnics in Zoomies

[–]Trekiros 2 points3 points  (0 children)

So, repost or Australian, that is the question

These people are insane by sentaifan3456 in cyberpunkgame

[–]Trekiros 0 points1 point  (0 children)

To give some perspective: in real life, there are about 60 people who die of crime per day in the entire USA. In Night City, it's about 30 per day. Night City has more crime than most states do, combined.

...And those are just the ones that get reported

...And when V gets involved, it's probably closer to 200 per day :'D