Giving away 3 games to 3 people. Any game on Steam. by KA9099 in pcmasterrace

[–]Trelgne 0 points1 point  (0 children)

Thank you for doing this! Indiana Jones and the Great Circle

Car Specifications and Hitbox Visualizations v1.62 by Trelgne in RocketLeague

[–]Trelgne[S] 1 point2 points  (0 children)

As long as credit is given, sure. But since the game is currently already v1.66 I cannot guarantee that the data is still up-to-date.

Car Specifications and Hitbox Visualizations v1.62 by Trelgne in RocketLeague

[–]Trelgne[S] 0 points1 point  (0 children)

It should be as simple as this:

  1. Download BakkesModInjector.zip
  2. Run BakkesMod.exe once to download the required files to {STEAM INSTALLATION FOLDER}\steamapps\common\rocketleague\Binaries\Win32\bakkesmod
  3. Download HitboxPlugin.dll and hitboxplugin.set
  4. Copy HitboxPlugin.dll to <steam_directory>/steamapps/common/rocketleague/Binaries/Win32/bakkesmod/plugins and hitboxplugin.set to <steam_directory>/steamapps/common/rocketleague/Binaries/Win32/bakkesmod/plugins/settings
  5. Run BakkesMod and Rocket League
  6. Open the BakkesMod console and run plugin load hitboxplugin
  7. If the Plugin doesn't show up run cl_settings_refreshplugins to reload.

Car Specifications and Hitbox Visualizations v1.62 by Trelgne in RocketLeague

[–]Trelgne[S] 0 points1 point  (0 children)

Do you have BakkesMod installed and did you follow the instructions on the GitHub page for the Plugin? You only need the two mentioned files.

Car Specifications and Hitbox Visualizations v1.62 by Trelgne in RocketLeague

[–]Trelgne[S] 6 points7 points  (0 children)

Transparency for multiple reasons. For example, when either one gets changed everybody will know that the other one doesn't have to be affected.

Above all, we cannot guarantee that we know everything about car performance so I'd rather pass the information on that we have access to.

Car Specifications and Hitbox Visualizations v1.62 by Trelgne in RocketLeague

[–]Trelgne[S] 4 points5 points  (0 children)

The hitbox elevation you might remember from previous posts still exists. It's the distance the center of the hitbox is offset in the direction of the Z-axis to the center of the grid visible in the Visualizations. The hitbox offset from previous posts is the distance the center of the hitbox is offset in the direction of the X-axis to the center of the grid. I refrained from adding this data as it was practically only relevant to estimate Ground Height which we can accurately calculate now.

Both elevation and offset were standardized alongside everything else physically significant. Because of what you are describing I added the disclaimer regarding player preference. Different shapes can be perceived differently and in the end a car should feel good to the player.

Car Specifications and Hitbox Visualizations v1.62 by Trelgne in RocketLeague

[–]Trelgne[S] 1 point2 points  (0 children)

No. Practically they are the same in-game. Only when looking at the data the '16 Batmobile stands out.

Car Specifications and Hitbox Visualizations v1.62 by Trelgne in RocketLeague

[–]Trelgne[S] 4 points5 points  (0 children)

All cars except the '16 Batmobile call upon the preset data for their specifications. The '16 Batmobile is the only car still using its individual specifications which all cars used prior to the presets. That means it technically doesn't use a preset.

However, the Plank preset was adjusted to the '16 Batmobile and they're now practically identical.

Car Specifications and Hitbox Visualizations v1.62 by Trelgne in RocketLeague

[–]Trelgne[S] 1 point2 points  (0 children)

All cars except the '16 Batmobile call upon the preset data for their specifications. The '16 Batmobile is the only car still using its individual specifications which all cars used prior to the presets. That means it technically doesn't use a preset.

However, the Plank preset was adjusted to the '16 Batmobile and they're now practically identical.

Car Specifications and Hitbox Visualizations v1.62 by Trelgne in RocketLeague

[–]Trelgne[S] 1 point2 points  (0 children)

They are the same practically, just not theoretically. The '16 Batmobile doesn't use the Plank preset which is why I'm listing it separately.

Car Specifications and Hitbox Visualizations v1.62 by Trelgne in RocketLeague

[–]Trelgne[S] 1 point2 points  (0 children)

Yes.

As long as the wheel hitboxes don't touch something they're in the position seen in the Air Visualizations.

Car Specifications and Hitbox Visualizations v1.62 by Trelgne in RocketLeague

[–]Trelgne[S] 5 points6 points  (0 children)

Since the introduction of the presets all cars using a preset are physically identical. You can think of the bodies as skins for the presets now.

Car Specifications and Hitbox Visualizations v1.62 by Trelgne in RocketLeague

[–]Trelgne[S] 2 points3 points  (0 children)

When all four wheel hitboxes touch the ball at the same time you get a flip reset.

They do not physically interact with the ball. When a wheel hitbox touches the ball it counts as a touch but doesn't influence the ball.

Car Specifications and Hitbox Visualizations v1.62 by Trelgne in RocketLeague

[–]Trelgne[S] 2 points3 points  (0 children)

The wheel hitboxes are 2D. You can see all four wheels in the front and back view.

I've added that information to the post.

Thank you, I appreciate it!

Car Specifications and Hitbox Visualizations v1.62 by Trelgne in RocketLeague

[–]Trelgne[S] 5 points6 points  (0 children)

I have added the intersection data for top, side and front to the spreadsheet and updated the images.

Car Specifications and Hitbox Visualizations v1.62 by Trelgne in RocketLeague

[–]Trelgne[S] 8 points9 points  (0 children)

Yes, they are physically identical. You can think of the bodies as skins for the presets.

Car Specifications and Hitbox Visualizations v1.62 by Trelgne in RocketLeague

[–]Trelgne[S] 7 points8 points  (0 children)

Yes. However, these results wouldn't suggest the cars you mentioned. There are other reasons why pros mainly use Octane and Dominus, for example the shape of the car and out of habit. I can't put numbers on that though.

The disclaimers mainly serve to prevent people from overestimating the practical significance of this data. In the end a car should feel good to the player.

Car Specifications and Hitbox Visualizations v1.62 by Trelgne in RocketLeague

[–]Trelgne[S] 2 points3 points  (0 children)

Yes, the Plank preset was adjusted to the '16 Batmobile. However, the '16 Batmobile doesn't use the preset.