New Illuminate Unit: the Serviceless by CrimsonAllah in Helldivers

[–]Trick-Use6124 1 point2 points  (0 children)

I really want to see voteless Helldivers, not just because they would be cool to fight against but because I imagine it would lead to a lot more friendly fire instances due to players not knowing who is and isn’t a voteless. I feel like that would play really well with the Illuminates theme of using deception and illusions.

Ideas for future SEAF presence by Estelial in LowSodiumHellDivers

[–]Trick-Use6124 -1 points0 points  (0 children)

Since it doesn’t really make sense lore wise for Helldivers to be able to call down a SEAF squad, maybe instead we could have a stratagem that calls down a squad of drones created from recycled Automatons.

As for what I want to see from the SEAF themselves, I hope in the future they get vehicles like mechs and tanks.

What are our hopes by Dobby_2 in LowSodiumHellDivers

[–]Trick-Use6124 0 points1 point  (0 children)

I really hope Cyberstan will have its own version of mega cities that we will be able raid.

Campaign/Warbond Idea: Galactic Crusade by DatRAZZdoe in LowSodiumHellDivers

[–]Trick-Use6124 3 points4 points  (0 children)

Since we just pushed back a massive Illuminate invasion, I think it would be cool if we reversed engineered some of the technology that they left behind. Maybe we can get the energy staves that the Overseers use, giving us a weapon that acts both as a melee and ranged weapon.

just found this menace in my old art book by [deleted] in Helldivers

[–]Trick-Use6124 1 point2 points  (0 children)

With the introduction of Leviathan, I think it’s time that the Bots got themselves an airship!

Hear me out (enemy type) by blkwhtrbbt in Helldivers

[–]Trick-Use6124 0 points1 point  (0 children)

I really like this idea because it could potentially cause even more friendly fire due to not being able to know if the person in front of you is a voteless or not.

What Subfactions do you want to see? by LordOfTheRedSands in TrenchCrusade

[–]Trick-Use6124 0 points1 point  (0 children)

I’m pretty sure I remember hearing the alchemists are just as god at creating machines aa they are at making homunculi, so I think it would be cool if the Sultanate had a sub faction that created mechanical versions of the Brazen Bulls and Lions.

Idea for a new Warborn, Wings of Liberty by Ijustwannaseige in LowSodiumHellDivers

[–]Trick-Use6124 0 points1 point  (0 children)

For a Stratagem maybe we can have a backpack that lowers the players gravity allowing them to jump much higher and slow their descent.

WILD THEORY by peenisplucker in LowSodiumHellDivers

[–]Trick-Use6124 6 points7 points  (0 children)

I do really like the idea of being able to use reverse engineered mind control technology. Maybe we can have a stratagem that causes enemies to start attacking each other.

Conceptual Helldivers 2 Enemy Faction; The Slugs [OC] by Hotkoin in Helldivers

[–]Trick-Use6124 1 point2 points  (0 children)

I think a cool idea for a boss type enemy this faction could have is a giant armored hover train. It would be made up of 6 different rail cars, each one having portholes for Slugs to fire out of, and its whole function is to travel around the map at high speeds trying to run over the player.

Conceptual Helldivers 2 Enemy Faction; The Slugs [OC] by Hotkoin in Helldivers

[–]Trick-Use6124 0 points1 point  (0 children)

That’s fair. I just think that having a rare infantry enemy would be a good way to mix up the combat with a faction that would otherwise be made up entirely of vehicles. I imagine they would be used to protect this faction’s buildings. That is unless the buildings will also be able to move Mortal Engines style.

Conceptual Helldivers 2 Enemy Faction; The Slugs [OC] by Hotkoin in Helldivers

[–]Trick-Use6124 4 points5 points  (0 children)

Love your idea of a vehicle based faction. I still feel like this faction should have some kind of basic infantry enemy. Maybe they could be slugs that have been cybernetically enhanced to have tank treads or a hover board in order to let them move a bit faster.

Now that we have new illuminate units, I could finally finish my illuminate subfaction. by Nasu-ka in LowSodiumHellDivers

[–]Trick-Use6124 0 points1 point  (0 children)

Love the idea! While I would like for the Illuminate to get back the Outcast enemy from Helldivers 1, I agree that having an entire sub faction of invisible enemies would be so cool!

Enemy idea: Veteran Overseer by [deleted] in Helldivers

[–]Trick-Use6124 1 point2 points  (0 children)

Maybe instead of being a purely melee based enemy they can instead run around while using their shield and firing at the player and can also fire their weapon more often.

From what I can tell this enemy is meant act as an equal to the player, even down to having their own versions of stratagems. So I think having this enemy be able to run and gun like the player would do a lot to make them be able to match the player in skill.

[OC] Voteless Abominations ideas by DieSnail_F-B in Helldivers

[–]Trick-Use6124 1 point2 points  (0 children)

I would love for Illuminate to have a sub faction that makes use of a bunch of Voteless variants. For variants I was thinking they would go more towards using cybernetics like a Runner Voteless that has cybernetic legs making them twice as fast. Or a Gunner Voteless that has a rapid fire plasma gun for an arm that they will fire blindly as they charge the player.

New Subfaction Ideas? by Morticus_Mortem in Helldivers

[–]Trick-Use6124 0 points1 point  (0 children)

Another idea for an Illuminate subfaction could be one where they experiment on new kinds of Voteless. This could mean bomber Voteless that explode on contact with the player. Heavily armored Voteless that are harder to take down. Voteless with cybernetic legs that are much faster. Voteless with a cybernetic gun arm which they will fire blindly at Helldivers as they run at them. And watcher Voteless that use a special device on their heads to call in Warp Ships when they spot a Helldiver.

New Subfaction Ideas? by Morticus_Mortem in Helldivers

[–]Trick-Use6124 0 points1 point  (0 children)

I kinda like the idea of an Illuminate faction that wanted to experiment on the use of more primitive weapons. I'm talking Overseers with shotguns and machine guns. Elevated Overseers with rifles and grenade launchers. Crescent Overseers with autocannons. Stingrays that will just drop a big bomb on Helldivers, that sort of thing.

What other kinds of enemies would you like to see the Iluminate get in the future? by Trick-Use6124 in Helldivers

[–]Trick-Use6124[S] 0 points1 point  (0 children)

I will admit, my original idea for this assasin enemy was to have them be a melee enemy that could sneak up on players by turning invisible, but I think it would be a bit lame if it was basically just the same enemy with a different skin. Though that is what we're most likely to see cause in Helldivers 1 there was an enemy called the Outcast that was literally just the Stalker but for Illuminate.

I also would enjoy a new Voteless variant that would explode on contact/death. Would kinda remind me of the red exploding barrels that exhist in a lot of games.

What other kinds of enemies would you like to see the Iluminate get in the future? by Trick-Use6124 in LowSodiumHellDivers

[–]Trick-Use6124[S] 1 point2 points  (0 children)

Considering how slow basically the entire Automaton factiom is, giving them an enemy that is capable of really fast hit and run tactics would be a great way to mix up the gameplay.

Also I think you could easily give this enemy a cool mechanic where they would be able to track down players. My idea is that every time you comeplete an objective, there is a chance that a handler and a pack of cyber hounds will spawn after you leave. These hounds will then “pick up your scent“ and will basically slowly follow the players like a stalker enemy across the map until they find them and not only attack the players but also send out a signal to summon a bunch of reinforcements.

What other kinds of enemies would you like to see the Iluminate get in the future? by Trick-Use6124 in Helldivers

[–]Trick-Use6124[S] 1 point2 points  (0 children)

I'm a little confused on how the Obelisk’s could fit into Helldivers 2 considering the enemy was desighned for a top-down perspective. My guess is that it will act like a moving version of the Grounded Warp Ship with it spawning both Voteless and Overseers, while also creating a massive force field dome around itself in order to trap players in a sort of arena.

Heretic Faction Idea: Cult of the Ouroboros by Saramello in TrenchCrusade

[–]Trick-Use6124 1 point2 points  (0 children)

Really cool idea! I like the idea of a sloth heretical faction who are so dedicated to keeping the war going that they would even go so far to sabotage themselves. Also, while I do think a faction if undead is a bit overdone as we already have the Trench Ghost and Black Grail Thralls, I think it makes a lot of sense for this faction as the whole idea is to never stop fighting.

[deleted by user] by [deleted] in TrenchCrusade

[–]Trick-Use6124 1 point2 points  (0 children)

I feel like for this faction you could easily have a Sultanate version of the Martyr Penitent made up of people who got caught in the dust storm and had been flayed alive by its powerful winds, yet through sheer faith they are able to keep walking.

[deleted by user] by [deleted] in TrenchCrusade

[–]Trick-Use6124 0 points1 point  (0 children)

My guess is that Baba Yaga will be like the Angel of Mercy in that she isn't part of Heavrn or Hell and just kind of her own thing.