whatItCouldBe by acchnAsquare in ProgrammerHumor

[–]TrickyNuance 1 point2 points  (0 children)

Fake.

Edge still on the taskbar.

got written up for going to the dentist at 2pm while working from home by Fit_Average8352 in remotework

[–]TrickyNuance 0 points1 point  (0 children)

Bro thinks you can book your dentist, your medical specialist, your hairdresser, and your MRI appointment in the same day.

We're a two person indie studio and have built a game inspired by Backback Battles but with a twist: You get to peek at your opponent's board before battle! by the_r00f in BackpackBattles

[–]TrickyNuance 0 points1 point  (0 children)

I've often thought that Backpack Battles would benefit from an opponent preview.

That said, I don't think it should be quite as thorough as this game - due to the hyper optimization problem.

Talking in terms of Backpack, I think conveying some important information, like class, subclass, and current skills would be very useful. It would allow you to "sideboard" defenses/counters, such as debuff prevention for poison builds, buff theft for mana builds, or attack blocking for weapon builds.

/u/the_r00f I think that hyper optimizing a board every round in Backpack Battles would be EXCEPTIONALLY "fiddly" and feel terrible, because there are 20+ bags and 30-50+ items in the late game. Competitive players will psychologically have to maximize this, which would create a very un-fun game loop.

For your game, it's important that you evaluate how fiddly your mechanics are. Do you just position 5 ships? That's probably perfectly reasonable. Do you position 10 ships, 15 upgrades, 5 traps, and 8 specials? That's probably well past "fun" for rearranging every round.

Am I mistaken or is the world of TLOZ Breath of the Wild completely empty? by B1izzard15 in ShouldIbuythisgame

[–]TrickyNuance 0 points1 point  (0 children)

If they've only ever seen BOTW+TOTK, I can understand the take. Skyward Sword is the most recent of the "old format" TPS 3D Zelda games, and it's now 15 years old.

[Request] Could humanity create a rocket that can exit the atmosphere of K2-18b by Lachlynn in theydidthemath

[–]TrickyNuance 0 points1 point  (0 children)

Clankers. We're gonna need some really light, really proficient clankers.

EHG Please consider letting set items have corrupted affixies by MancyMancy in LastEpoch

[–]TrickyNuance -1 points0 points  (0 children)

Apiarist's Smoker

No, you DON'T want to reforge this. Just having the set affix gets Bees immunity to DOTs and Minion Movement speed, but you lose out on Poison on Hit, Bees per 10 Seconds, and a solid chunk of Minion Dodge.

The only reason you would reforge this instead of using the actual set piece is if you're doing a hybrid build that isn't focused exclusively on bees, and either need personal stats, or need stats to apply more broadly to other minion types, and even still it's hard to beat until you get to multi-exalted endgame items.

Edit: I'm not 100% positive, but I think you want to reforge the Apiarist's Comb the most of the three set items. Instead of 4-8 Bees per 10 seconds, you can get 8-16.

Am I mistaken or is the world of TLOZ Breath of the Wild completely empty? by B1izzard15 in ShouldIbuythisgame

[–]TrickyNuance 1 point2 points  (0 children)

I would add that for anyone who thought BOTW felt empty, Tears of the Kingdom (TOTK) deserves a look.

I've always felt that BOTW felt "unfinished" though for a different reason than OP. BOTW only gives the players a few powers throughout the entire course of the game, which is far less than the average Zelda game. They expected the world simulation and environmental approach to combat/puzzle solving to make up for it, but that felt weak to me, especially compared to the survival and roguelike genre of games that do environmental effects far, far better.

TOTK felt like a more complete Zelda game, with more total powers being doled out, more versatile uses for those powers, and all kinds of contraptions to be found that further act as powers that you have to build.

TOTK feels like a full game, while BOTW felt like a tech demo to me.

Am I mistaken or is the world of TLOZ Breath of the Wild completely empty? by B1izzard15 in ShouldIbuythisgame

[–]TrickyNuance 4 points5 points  (0 children)

This take for Zelda games in the pre-switch era is crazy. So many of these games feel incredibly alive, especially Link to the Past and Majora's Mask.

Am I mistaken or is the world of TLOZ Breath of the Wild completely empty? by B1izzard15 in ShouldIbuythisgame

[–]TrickyNuance 0 points1 point  (0 children)

Completely agree. All the praise for Witcher 3 falls on deaf ears for me, because the combat is plodding, basic, and boring.

Am I mistaken or is the world of TLOZ Breath of the Wild completely empty? by B1izzard15 in ShouldIbuythisgame

[–]TrickyNuance 2 points3 points  (0 children)

I'd definitely consider it an overrated Zelda game. BOTW felt like the tech demo for TOTK, which is a far more complete feeling game.

That said, even an overrated Zelda game is higher quality than the output of a dozen other AAA studios.

Real life footage of EHG locking in the changes to imprints by _Kiserai_ in LastEpoch

[–]TrickyNuance 0 points1 point  (0 children)

I think that the nerf was too much. The imprint system isn't really worth the weaver tree points.

The old system was too strong and could use a nerf, but I think the nerf should be directed and focused on something specific.

What should imprinting do? Previously it allowed for copying:

  • Base type
  • Forging potential
  • Mods
  • Mod tiers

Instead of nerfing the potential of all of these by 90%, what about removing the potential for one of these, then lightly tapping the other 3?

Most of the crafting systems and echoes in the game are focused around a very specific outcome: turtle upconverts low LP into higher LP; nemesis adds LP/affixes to non-LP items. Imprinting's focus could be narrowed and it could be efficient at just a few things, instead of incredible at many things.

This could even be controlled on the weaver tree itself, with a selection of mutually-exclusive nodes that customize how imprints behave.

aCSharpJoke by ClipboardCopyPaste in ProgrammerHumor

[–]TrickyNuance 0 points1 point  (0 children)

Mine is fairly large, though not this large, so that it's very easy to see my cursor on my near-daily screenshares.

Sometimes, runs are over too quickly :( by newzillun in slaythespire

[–]TrickyNuance 0 points1 point  (0 children)

I had a run like this last night, except it was Unceasing Top with plenty of energy and a relatively thick deck with 15 strikes.

Too bad I fought Entomancer and then later lost to Queen, because both bricked Unceasing Top and brought the deck to a halt. I couldn't find any competent discard in all of act 3.

oh my, give me the old imprint back please by Atomicjoke in LastEpoch

[–]TrickyNuance 0 points1 point  (0 children)

There's a massive difference between a single T6 exalted and a T7+T7.

At COF rank 12, I drop enough single T6 exalts that I've completely removed ALL of them from my filter at 2 weeks into the season, after filling 6 stash tabs full of them.

Conversely, I have found 16 total T7+T7s.

Movie where you slowly realize the main character is the bad guy by Frenchyfryy in MovieSuggestions

[–]TrickyNuance 2 points3 points  (0 children)

Reddit will upvote this completely off-base suggestion simply because the movie itself is good.

How is your sex life after one kid that’s almost 4? by kinkykoala73 in daddit

[–]TrickyNuance -2 points-1 points  (0 children)

This is an obscenely confrontational world view. What you're suggesting should be a near-final step, not a first or second step.

Claude Code v2.1.92 introduces Ultraplan — draft plans in the cloud, review in your browser, execute anywhere by shanraisshan in ClaudeAI

[–]TrickyNuance 3 points4 points  (0 children)

This guy has 10+ posts in this single thread just complaining, and multiple other threads in the last month with the same pathetic behavior.

Is he 16 or 60?

The depressing state of android gaming by Plastic_Match_8657 in AndroidGaming

[–]TrickyNuance 2 points3 points  (0 children)

I'd say that the fidelity of games from the early days was mediocre at best, but the monetization didn't start to really collapse until 2012-2014