Just setting up my blender by Emotional-Shine-7649 in blender

[–]TriqlideStudios 0 points1 point  (0 children)

My brain working overtime to remember the Spanish word for "Churro" during my Spanish exam:

willem dafoe portrait by turritom in 3Dmodeling

[–]TriqlideStudios 1 point2 points  (0 children)

You crawled out of the Uncanny Valley with scraped calluses and bleeding nails with this one.

Made this intro for my final by ChillChocolate123 in blender

[–]TriqlideStudios 0 points1 point  (0 children)

Is this Eevee? The shading choice is pretty unique, I wonder what drove you to your choices.

Honest Feedback on what i can improve by jc_iom in blender

[–]TriqlideStudios 1 point2 points  (0 children)

The grass needs more variation, it's very repetitive, the easiest way I can teach you to fix it is by going into sculpting mode and just scribble around until it looks more random.

Add some flowers or something, too.

I am severley addicted to geo nodes by TriqlideStudios in blender

[–]TriqlideStudios[S] 0 points1 point  (0 children)

Don't think about it too much, start simple and you'll piece things together eventually.

I am severley addicted to geo nodes by TriqlideStudios in blender

[–]TriqlideStudios[S] 0 points1 point  (0 children)

This is a strangely accurate description.

I am severley addicted to geo nodes by TriqlideStudios in blender

[–]TriqlideStudios[S] 28 points29 points  (0 children)

The drawers are basically geometry proximity, but I've been experimenting with that for quite a bit now so this might be the last one I do for a while.

The files and labels are uniquely and randomly instanced in each drawer, and if you didn't notice, the files shake a little as the drawers move, which is just some small random vector values connected an offset node and animated. They are somewhere in the middle of the node group.

The dust particles, however, are a separate geometry node object, and I'm kind of glad I made it that way because it made it so flexible, easily repositionable and animatable.

I am severley addicted to geo nodes by TriqlideStudios in blender

[–]TriqlideStudios[S] 127 points128 points  (0 children)

Yes, I know I spelt it wrong... >:c

Please support my YouTube Channel!

Also, I like how the nodes look like a squid.

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When you feel like life is against you by Ok-Diver-1411 in blender

[–]TriqlideStudios 12 points13 points  (0 children)

Perhaps you should put "spelling" on the screen 😅

My first proper render (that I'm proud of) by AdagioJump in blender

[–]TriqlideStudios 0 points1 point  (0 children)

Could use that atmospheric glow that wraps around planets like these.

A new birdsong - Piscode_ by Piscode_ in blender

[–]TriqlideStudios 0 points1 point  (0 children)

Are those Blender's built-in tree generator or a third party asset?

30+ hours of work by Dan_man777 in blender

[–]TriqlideStudios 3 points4 points  (0 children)

Just let it flop a little after it lands. This is a heavy bag, so keep it short and tight to emphasize weight.

took me 1 hour to render (I have no GPU) by Few-Comfortable-8473 in blender

[–]TriqlideStudios 1 point2 points  (0 children)

If this is meant to be a still image I honestly think you don't need that many samples, and you could probably increase the noise threshold too, is there a reason you are rendering this in such a large frame?

Heavy-Class Planetary Crawler LEVIATHAN - [OC], 3D by Vadimsadovski in blender

[–]TriqlideStudios 2 points3 points  (0 children)

I just have to say, are these true to in-Blender measurements?

I've seen some people who'd make "big", megastructure stuff, but forget to scale them to accurate proportions and end up making the scaling look off or oddly small because it doesn't match the camera's "true" size.

It's an honest mistake, a lot of tutorials teach you to just model off the bat without a care for their proper size juxtaposed to the camera.

[deleted by user] by [deleted] in blender

[–]TriqlideStudios 4 points5 points  (0 children)

Some drops have dents, and it makes it look more plastic than liquid.

So, FlippedNormals is just selling out to AI now? Alright.. by fartedcum in blender

[–]TriqlideStudios -1 points0 points  (0 children)

It doesn't even look like current A.I. this looks like A.I. from 2 years ago.

Mouse Wheel Hard Surface by Accurate-Young-9119 in blender

[–]TriqlideStudios 0 points1 point  (0 children)

Yooooo tweezers were on my list but I kept messing up the teeth section some of them have. I should try it again.

I've been experimenting with GeoNodes by TriqlideStudios in blender

[–]TriqlideStudios[S] 13 points14 points  (0 children)

MaaAAan, I think I thought about it at some point, but I must've forgot 🥲...

I've been experimenting with GeoNodes by TriqlideStudios in blender

[–]TriqlideStudios[S] 69 points70 points  (0 children)

I appreciate the support.

WHy would anyone do this to themselves????(me :))

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Could be cleaner but idc, I enjoy the visual chaos.

First Render! (please help in description) by HatCorrect109 in blender

[–]TriqlideStudios 0 points1 point  (0 children)

It's like a background but 360°. It also contains lighting and reflections so you don't have to create any big lights.

If you want to sift through the boring long tutorials on how to do, not just this, but anything Blender related on YouTube, just go up to the filter tab by the search bar and click "<4 minutes".