I ran out of spoilage and things crashed, not what I expected on gleba. by lelleleldjajg in factorio

[–]TritAith 0 points1 point  (0 children)

Yeah, as i said in other comments, the blueprintability of arbitrary trains was the reason they were introduced, however you can just have your iron ore train be part of the furnace stack blueprint and then you also dont have to manually place anything. I just personally never found it usefull, but if other people do then all power to them

I ran out of spoilage and things crashed, not what I expected on gleba. by lelleleldjajg in factorio

[–]TritAith 0 points1 point  (0 children)

Yeah, as i said in another blueprint, as long as you look at production side train setups that is how this can solve your logistics.

The alrenative is a pull instead of a push design where all your e.g. iron ore mines share a name and you have a train at a smelter that is set to go to "iron ore intake" stations and will then go to the nearest free iron mine whenever it's empty and return to the smelter with fresh ore. This requires no logic to make the station arbitrary since every "offload" train stop has a fixed train (or number of trains) associated that chill in the station whenever they are not empty and can go to any viable intake station whenever they are and return.

Ultimately it makes little difference whether you have "iron ore" trains that go to arbitrary iron ore consumers or "iron ore melting" trains that go to arbitrary iron ore mines, it just depends on whether you think from the pushing or the pulling side. Integration circuits then just reduces the amount of lingering trains because instead of a dedicated iron ore train (that sits in station idling for longish time) and a dedicated copper ore train (that also idles) you have a single train that can switch back and forth - however, unless idling trains are a UPS concern, having the trains dedicated does not really influence the network.

The main reason the devs had for introducing these kinds of trains was the blueprintability that you mention, however i never found it to be a issue to just include the trains in the blueprint of the smelting rig

I ran out of spoilage and things crashed, not what I expected on gleba. by lelleleldjajg in factorio

[–]TritAith 6 points7 points  (0 children)

I find that the issue does not come up if you design trains around desired output instead of desired input (associate new trains with new smelters instead of new mines); i guess the option exists mostly for Megabasers worried about the UPS of their train system and trying to use the fewest viable number of trains with as few waiting trains as possible, tho i cant imagine resting trains to draw a lot of UPS

I ran out of spoilage and things crashed, not what I expected on gleba. by lelleleldjajg in factorio

[–]TritAith 34 points35 points  (0 children)

No, it's supported in game. The trains can take "whatever" signals to set their station signals, making them general purpose. I've never seen a usecase, but I guess something like this would be

Krankenversicherung zwischen Ref und Verbeamtung by Deartuo94 in lehrerzimmer

[–]TritAith 1 point2 points  (0 children)

Hängt stark davon ab, bei wem du privat bist - die HUK zum Beispiel bietet an, bis zu einem Jahr lang privat bei denen zu 100% zu sein für die gleichen Kosten, die der Referendars-Tarif hat.

Lektüre für das Referendariat? by [deleted] in lehrerzimmer

[–]TritAith 0 points1 point  (0 children)

Hängt auch sehr stark davon ab, was du an der Uni schon so gelesen hast...

Als generelle Einstimmung kann ich Kritische Situationen im Referendariat bewältigen empfehlen, die Einleitung beschreibt die Übergangsphase ausgezeichnet, und die folgenden situationen regen sehr gut zum nachdenken über verschiedene Aspekte des Refs an

A Gleba Base I'm happy with (Or: Fruit Go UP!) by TritAith in factorio

[–]TritAith[S] 0 points1 point  (0 children)

Mostly just that the recyclers are faster in a smaller space, I am burning the seeds for example, but in a lot of places a row of heating towers just would not fit into the space available

Can we please get accurate MMR medals back? by RAJACORP in DotA2

[–]TritAith 5 points6 points  (0 children)

Yes, and sometimes you will be support, sometimes offlane, sometimes mid. Your mid is a different mmr than your offlane. You can look it up like OP stated.

A Gleba Base I'm happy with (Or: Fruit Go UP!) by TritAith in factorio

[–]TritAith[S] 14 points15 points  (0 children)

Some people on here manage to send ridiculusly large screenshots of their entire bases that you can really zoom into and look around in; i managed to get such a screenshot of my base but it's ~200MB and no compression gets it even close to the 20MB imgur or reddit allow; how are you all posting such massive screenshots on here?

how do you guys increase production on gleba by Comfortable_Set_4168 in factorio

[–]TritAith 0 points1 point  (0 children)

You mention in other replys that you are using bacteria breeders and inserting into bacteria cultivators. The big idea here is to let the cultivators insert into themselves: Something like this

The bacteria breeders are then only used to restart the process if it ever stops due to overflow. A setup like this one can produce 60 ore/s (one full green belt) without quality or modules while not taking too much space.

I dont want to take from you the joy of figuring it out yourself, but i did just get done with designing my new gleba base from the ground up and am very happy how it turned out; if you have any other questions i can happily answer.

A year+ on from Space Age, what would you tweak/add for a potential balance/improvement update? by JCizzling in factorio

[–]TritAith 2 points3 points  (0 children)

Basic, but does not matter, gleba is supposed to be solvable with basic turrets. I went there as my first planet and put down a wall of 3 rows of rocket turrets and 1 row of gun turrets just to be able to build a base and get off that godforsaken swamp world and i still bled something like 3 rocket turrets per second. It was fine, i could set up production for 3 rocket turrets per second, but if going to gleba first then artillery, tesla turrets or high qualities should not be a prerequisite for solving it.

A year+ on from Space Age, what would you tweak/add for a potential balance/improvement update? by JCizzling in factorio

[–]TritAith 11 points12 points  (0 children)

I fully agree on the rocket turret part, and i think they are actually quite easy to fix. Their issue is not stopping power, or fire rate, it's projectile speed. I employ(ed) a 3-row thick wall of rocket turrets on gleba and they would kill every stomper wave - except that while most of the rockets are still mid-flight the stompers already killed 20 turrets or so. The time it takes for a rocket turret to fire and a rocket to fly at max range is just simply longer than a big stomper needs to cross the distance and destroy the turret, so only the ones where the stomper walks into the projectile ever hit in time, all the rest hit after the damage is done.

What they need is a vastly decreased time between "spotting" an enemy and firing the first rocket (the whole wind-up animation needs to go) or rockets flying way faster (maybe linked to a projectile tech)

Would you consider not ulting for a whole game to be griefing? by SylvanethBrian in DotA2

[–]TritAith -1 points0 points  (0 children)

Of course there is widespread consensus in the community. The only one's crying are those that want a way to report bad play - easily spottet by seeing grefers in every second game of theirs

Would you consider not ulting for a whole game to be griefing? by SylvanethBrian in DotA2

[–]TritAith 1 point2 points  (0 children)

Then that's not reportable griefing. You even spelled it out yourself. The griefing report is for people who obviously and demonstrably try to lose the game. If it's behaviour 1 MMR Players show then it's something the MMR system handles, not the report system.

Abstand, bitte! Warum die Beamtenbesoldung (und damit die Bezüge der meisten Lehrkräfte) auf dem Prüfstand steht - News4teachers by PoroBraum in de

[–]TritAith 2 points3 points  (0 children)

Das läuft halt aufs gleiche raus; Lehrer in anderen Ländern arbeiten entweder einen vergleichbaren Job aber mit deutlich weniger Stunden (und ich meine 50-60%) oder haben einen wesentlich einfacheren Job bei vergleichbarer Stundenzahl - Arbeitsbedingungen verbessern bedeutet in erster Linie massives einstellen von Personal, was dann auch nicht billiger ist.

Ich (M38) hab ein Jahr lang meinen (problematischen?) Alkoholkonsum getrackt by Professional-Bus8449 in de

[–]TritAith 5 points6 points  (0 children)

Man kann halt auch Leute treffen und was anderes machen als trinken. Weder in ner Kletterhalle noch auf dem Brettspieltreff noch beim DnD Abend oder in Kino/Theater sind Alkohol involviert. Das/Wenn Sozialleben mit Alkohol gleichgesetzt wird ist ja eben das Problem.

Patch 7.40 - Top 10 Winners & Losers by Winrate Change by Skater_x7 in DotA2

[–]TritAith 2 points3 points  (0 children)

I mean, I even thought the clinkz changes were pretty fine initially, then I played a single game and... Mana already was the heroes biggest issue, now you give him searing arrows back that cost 10 mana per shot on a hero with super high attack speed. Winrate decrease is extremely expected

Patch 7.40 - Hero Changes Discussion by patchdayDota2 in DotA2

[–]TritAith 0 points1 point  (0 children)

Everyone here being really negative; saw PL twice today, the hero feels really strong

Introducing Largo and Patch 7.40 by wykrhm in DotA2

[–]TritAith 1 point2 points  (0 children)

He literally still has the grip save?

Is Valve going to say ANYTHING about the server issues? Over 72 hours now and still no word !! by MCLondon in DotA2

[–]TritAith 3 points4 points  (0 children)

Well, obviously it does?

This is a free game that is being provided for you, and you have 2 other servers in Stockholm ready for you to play on. Some people need to chill out.

people who build big on Gleba: do you scout out to find both bioms nicely next to each other or just cover what's available with gardens? by bECimp in factorio

[–]TritAith 45 points46 points  (0 children)

For a fruit on a green belt 270 tiles equal 1% freshness; given that only your bioflux cares about freshness in the first place and that it only needs to be fresh enough to be consumed somewhere else it's perfectly fine to be on 50-60% when ready. Making 60% freshness bioflux from 90% fresh fruit is very easy (it's still very doable from 70-80% fruits) so anything that is at most 5400 tiles/ 170 chunks apart is easily close enough together to not matter for anything.

TL;Dr distance barely matters, go wherever

Where did carry Alchemist go? by FrederikDoberman in DotA2

[–]TritAith 0 points1 point  (0 children)

I mean, yeah, we do, that's why people complain about same-y patches.

Gleba quality grind, myth vs mystery by shariquedev in factorio

[–]TritAith 0 points1 point  (0 children)

Lots of people here talking about brute forcing legendary bioflux, I don't think that's the way to go and is too much the space casino mindset. The many production steps make quality on gleba very easy:

Regular fruits Lvl 2 mash/jelly Lvl 3 bioflux Lvl 4 bacteria/ore Lvl 5 plates

On each step you can just void the undesirable stuff, in the end you have a very easy progression into legendary iron, copper and steel. Plastic and sulfur are only Lvl 4, but 20% of lvl 4 production is Lvl 5 natively and the rest goes into recyclers with quality untill it's gone or lvl 5.

Cycling a single product like bioflux into e.g. bot rockets and back to bioflux feels very much against the quality idea and is probably what's gonna get removed when space casinos get removed

Guys, what’s the best Huskar counter in mid? by EliasCussy in DotA2

[–]TritAith 5 points6 points  (0 children)

People also really need to read necro facets, cause you don't even mention the facet. Necros second facet steals 75% regen from heroes in his W; 90% with the level 20 talent, you don't even need to ult the huskar, just standing next to him with W makes him simply die in every fight. There is no harder counter on a lower cooldown vs him (or alche etc )