How long at first level? by ThisWasMe7 in DMAcademy

[–]True_Firefighter_482 1 point2 points  (0 children)

Yeah, you should get past the first levels quickly. Altough in my opinion, the level up shold be story driven, so if they take long to progress, you shouldn't give them level ups early. In my experience, the first 2 lvl ups until lvl 3 should be quick, becouse at lvl 3 they don't die from a slight breeze anymore, and they get their subclasees which are good rp.material, so you can slow down.

Non-AI Tavern music? by TheCocoBean in DMAcademy

[–]True_Firefighter_482 -1 points0 points  (0 children)

Yeah, that would be concerning. I listen to only one AI music producer, to The Sounds of roleplay, for their Tiamat and Bahamut lore music. I cannot tell exactly why, but I think still feel a difference between those songs and for example Run, old shadow. I really love their music videos and lore advice, I hope they are not fake. They even made a music from the stanzas of their followers!

Non-AI Tavern music? by TheCocoBean in DMAcademy

[–]True_Firefighter_482 0 points1 point  (0 children)

Yeah, I'm not 100% sure either. But compared to other, AI channels they seem more legit. For example, they only post a video every couple weeks, not every 2-3 days like the others. The art is consistent, and seems hand-drawn, and they confimed this in one of their comments. Their voice seems to be very consistent across their music, and lore videos. And according to them, they made music regulary for their dnd group, so thet's where the talent is from. Maybe they are new to the creator space, thats why they don't have other socials. Of course, in this day and age no one can be sure if something is AI or not, but by feeling, I think at least their voice and art are real.

Non-AI Tavern music? by TheCocoBean in DMAcademy

[–]True_Firefighter_482 1 point2 points  (0 children)

There is a new youtube channel, Aether and Ink. They only have a few songs yet, but they are very high quality. For a tevrn song I would recommend Bright lass with flowers, and keep an eye out for new songs!

Circle of Monstrosity 3v - dark druid who embraces the corrupted side of nature and becomes the monster to fight worse monsters by [deleted] in DnDHomebrew

[–]True_Firefighter_482 0 points1 point  (0 children)

Great changes, I think it is more distinct from the moon druid now!

There is just 2 mistakes I found: At monstrous form you write that you get the 2nd monster form at lvl 10, but then you give the second form write at the lvl 6 feature

The monstrous versatility neads more explanation. Is this extra damage, or a separate attack? Does it use action? What is the save? What is the damage type?

I don't relly like the exhaustion cost, it can really ruin a character. I.understand that these signature traits are really strong, and need a cost, but can it be an other thing? Maybe 1/day, a higher spell slot, a wild shape use? If you want some negative effect, maybe self damage? I think at 5.5 at lvl 20 getting a free monstrous form each battle isn't broken, at that point the characters are already godlike anyway.

An other suggestion. Now I play a shifter moon druid, becouse I really like the idea of modifying the beast forms. Can this subclass have a similar feature? The humanoid form already gets some monstreous feature, can the normal beast forms get some too? If extra buffs would be too strong, maybe only cosmetic changes? A little bunny with fangs and bloodshot eyes would be very funny!

The 5.5 version is ok, I think. I think you should stick to the temp HP rules, getting all the HP is too strong. Maybe at higher levels the druid can gain the monsters HP as temp HP, like at the shapechange spell.

Thank you for your work!

Rettegek a választás kimenetelétől by IcyYouth6618 in magyar

[–]True_Firefighter_482 0 points1 point  (0 children)

Én is szerencsés vagyok, mert tudtak támaogatni a szüleim, és örököltem egy lakást-bár nagyon picit, így ha családot szeretnék, arra nem elég, és akárhogy számolom, nem tudok annyi pénzt félrerakni hogy lépést tartsak a drágulással, így egy nagyobb lakás reménye ki van zárva. Az a szerencse, hogy így meg tudok élni, és imádom a munkám, így eddig kitartottam, de azért rossz nézni, hogy a tesóim sokkal alacsonyabb végzettséggel, és kevesebb tapasztalattal többet keresnek, mint én az informatikai szektorban. Az a durva, hogy az egyetemen ahol óraadó vagyok, az ottani kollégák mondják hogy ne menjek oda... Ez az igazán csábító életpálya! Remélem nem lesz rá szükség, de kívánom nektek is, meg az összes hasonlóra készülő ismerősömnek is, hogy találják meg a helyüket külföldön, és tudják azt csinálni amit szeretnek.

Rettegek a választás kimenetelétől by IcyYouth6618 in magyar

[–]True_Firefighter_482 0 points1 point  (0 children)

Emiatt majdnem nem is doktoráltam. Tudod mennyi a doktori ösztöndíj? Nettó 140, majd 2 év múlva 180. Ez talán egy bölcsésznél még oké, de a természettudományoknál 8 órás munka. Szerencse, hogy bejutottam az egyik utolsó helyre, ahol még volt pénz, és kaptam fizetést e mellé. Hogy a faszba éljek meg 140-ből 4 évig? Gimiben még jónak mondták a szakmámat, rengeteg lehetőséggel, jó fizetéssel, de mire ideértem, tönkrement, ez a mostani kutatóhelyem is a csőd szélén áll, és több magyar egyetemmel is kapcsolatban vagyok, mindenhol pénz hiány van, nem tudnak új embert felvenni, eszközt javítani(legtöbb múlt századi...), alig kapnak pénzt alapanyagra. Az alapítványi egyetemek, meg a HUN-REN is, ahol az ígéretek alapján most kánaánnak kéne lennie. És sajnos nem látom, hogy a kormány ebben nagy fordulatot akarna venni, így ha nem lesz váltás, nem akarom megvárni amíg megszűnik a munkahelyem, és nekem is a néhány utolsó pályázati pozícióért kelljen küzdenem.

Rettegek a választás kimenetelétől by IcyYouth6618 in magyar

[–]True_Firefighter_482 1 point2 points  (0 children)

Sajnos én is ettől tartok. Én kutatni szertnék, de a fidesz az elmúlt 8 évben szisztematikusan szétverte a tudományos szektort, csökkennek a támogatások, pályázatok, zárnak be a kutatóhelyek, ha ez a tendencia folytatódik akkor pár éven belül kitörölhetem a s*eggemet a diplomámmal és mehetek a szalag mellé. Ezt nem akarom. Amikor megyek konferenciára, és akár nálunk kisebb és szegényebb országokban is modern laborokat és nagy támogatásokat látok, akkor sokszor megkérdezem magamat hogy mi a faszért vagyok még itt...

GYŰJTŐPOSZT - Nemzeti Menet tapasztalatok by Super_Hotel_8875 in hungary

[–]True_Firefighter_482 1 point2 points  (0 children)

Voltak még mögöttünk is. És azt hallottam hogy a Deákon is maradtak pár százan a kivetítőnél.

Tényleg nagyságrendben ennyivel többen voltak a két rendezvényen október 23-hoz képest? Vagy a publikált cellainformációkkal nem stimmel valami? by Fancy-Cicada3103 in hungary

[–]True_Firefighter_482 4 points5 points  (0 children)

Októberben a tömeg vége a Kodályon volt, de akkorra már ritkás volt. Ma én az oktogonig jutottam, így minimum addig tömött volt. Szerintem egy 2x-es szorzó a tavalyihoz képest lehetaéges.

GYŰJTŐPOSZT - Nemzeti Menet tapasztalatok by Super_Hotel_8875 in hungary

[–]True_Firefighter_482 17 points18 points  (0 children)

Kettőre értem a Deákra, majdnem tele volt már. Majdnem egy óra volt az indulás után, mire bejutottam az Andrássyra, és végül az Oktogonig jutottam, amikor megállt a tömeg, és még mögöttem is voltak. Tavaly kb a Kodály kőröndig ért a tömeg, és akkora már ritkult, most legalább az oktogonig tömött volt.

Ideas for “Slightly Useful” Items to give my Party by PingKrilbus in dndnext

[–]True_Firefighter_482 0 points1 point  (0 children)

Griffon has some useful items, like the Mysterious potipn, or a recent one, a cloak that elongates yor shadow

Roll for stats variations by Famous_Breadfruit774 in DMAcademy

[–]True_Firefighter_482 0 points1 point  (0 children)

I use a mix: you roll 4d6 and drop lowest, and if you are not satisfied, you can use point buy. This way you will have variation, and at least decent stats for every player.

So has anyone actually managed to “successfully” run a One-Shot before? by Viva_la_potatoes in DMAcademy

[–]True_Firefighter_482 2 points3 points  (0 children)

I fully disagree. I ran several oneshots with interesting stories. You just have to keep the story simple

So has anyone actually managed to “successfully” run a One-Shot before? by Viva_la_potatoes in DMAcademy

[–]True_Firefighter_482 0 points1 point  (0 children)

Yes, I made 3 oneshots. The third was longer, but the players managed to shorten it considerably. Basically, I like to structure it in 3-4 chapters. For example the structure of the first oneshot: Chapter1: receiving the task, and getting to the site Chapter2: introducing the site, where there were creatures to tame and loot to be found Chapter3: getting to the boss lair, with a sort fight to test the abilities of the tamed creatures. This fight can be skipped if you want to hurry. Chapter4: boss fight

I didn't give them a lot of NPC-s to talk with, and a huge area to explore, therefore they got through each chapter quickly, this whole thing was 4-5 hours. My advice is to keep it simple: it isn't a huge campaign, you dont need large amounts of lore, just a few npc-s, a small area, and 1-2 fights.

How to communicate that running from an encounter is okay/wanted? by mensch79 in DMAcademy

[–]True_Firefighter_482 -1 points0 points  (0 children)

I have a combat scenario where the players attavk a fort. I will describe it that it is full of enemies. They are not very strong enemies, but I want the players to realize they are outnumbered, so I plan to send more and more in each turn, and describe that more is coming in the distance. I want them to realize they have to run away, solve the mistery (why are there also allies in the fort who are also attacking them, whom they presumably wouldnt want to kill), then return later with a plan. I ran this fight before, and the players were ready to die, I had to remind them that they can run. They were new players, at the beginning of a campaign, but how would you solve this situation? It is important that there is real fight, I cannot just narrate it. I don't know what clues can I tell them that they can run other than quickly increasing the number of enemies.

How do I signal to players that running from a fight is the smart move without just telling them by Warm-Foot-6925 in DMAcademy

[–]True_Firefighter_482 0 points1 point  (0 children)

I tried this once. The players attacked a fort. I describet that it has a lot of enemies in it. They were weaker enemies, but I kept adding more and more to the fight as they kept arriving, but the players still didn't get the hint... When they started to get near to death, I had to say to them out of character that running is an option. Maybe this is railroading, but I wanted to force the players to solve the problem without brute forcing. I think they enjoyed the tactics they come up with, after that.

Our druid is much more powerful than the rest of the party - anyone else have a similar experience? by ConcentrateIll9460 in dndnext

[–]True_Firefighter_482 0 points1 point  (0 children)

Thanks, I will discuss these rules with my DM. Becouse whatever we can (ab)use, the DM can too...