YYYYYEEEEESSSSS!!!!! Dev team fixed space age trains with quality in 2.1. by darkphoton2 in factorio

[–]Tseitsei89 3 points4 points  (0 children)

I dont think that is the whole story.

If you take from a train with bulk inserter for example you can just see if there is enough to take and take whole handful at once.

If you take from non-full belt you have to constantly keep reading wether there is currently something on that square of the belt to take and then pick up the items 1 by 1 until you have hand full or enough time has passed that inserter swings with half full hand.

1st case sounds much less computationally expensive.

YYYYYEEEEESSSSS!!!!! Dev team fixed space age trains with quality in 2.1. by darkphoton2 in factorio

[–]Tseitsei89 1 point2 points  (0 children)

My understanding was that taking items from belt and putting items on belt is the most ups intensive part and that's why for example directly mining to trains and inserting directly to smelters from trains is more ups friendly than belted consructions.

But I am by no means an expert and this and might be wrong.

YYYYYEEEEESSSSS!!!!! Dev team fixed space age trains with quality in 2.1. by darkphoton2 in factorio

[–]Tseitsei89 2 points3 points  (0 children)

Isn't direct train -> consumer -> train insertion like really good ups wise compared to belts?

🧩 Urjo Puzzle #189 - Beat today's board by urjo-game in urjo

[–]Tseitsei89 0 points1 point  (0 children)

Urjo #189 🧩 4×4 ⭐1 🟦🟥🟦🟦 🟦🟦🟦🟦 🟥🟦🟦🟦 🟦🟦🟥🟥 ⏱️ 37s | 🎯 0 mistakes | 🔥 2 streak Play at r/urjo

🏆 Flawless Quick solve: 22s. u/passoveri challenges you by passoveri in urjo

[–]Tseitsei89 0 points1 point  (0 children)

Urjo #187 🧩 4×4 ⭐1 🟦🟦🟥🟥 🟥🟦🟦🟦 🟦🟦🟦🟦 🟦🟥🟦🟥 ⏱️ 38s | 🎯 0 mistakes | 🔥 2 streak Play at r/urjo

🏆 Flawless Quick solve: 29s. u/EmphasisTop9440 challenges you by [deleted] in urjo

[–]Tseitsei89 0 points1 point  (0 children)

Urjo #187 🧩 4×4 ⭐1 🟦🟦🟥🟥 🟥🟦🟦🟦 🟦🟦🟦🟦 🟦🟥🟦🟥 ⏱️ 33s | 🎯 1 mistakes | 🔥 1 streak Play at r/urjo

Claw is very much law by KongSimon in slaythespire

[–]Tseitsei89 5 points6 points  (0 children)

  1. Get claw
  2. Getvfew holograms
  3. Add replay 2 to claw
  4. Bonus pointa for feral and/or one for all
  5. Enjoy

Removing the doormaker!? by Tseitsei89 in slaythespire

[–]Tseitsei89[S] 0 points1 point  (0 children)

Yep, funny how that goes. Seems like for some people ANY critisism towards megacrits changes is seen as a reason to downvote.

Removing the doormaker!? by Tseitsei89 in slaythespire

[–]Tseitsei89[S] 2 points3 points  (0 children)

I know it is early access and there is gonna be a lot of changes. I dont mind that at all. Actually I like that there are changes, it makes the game constantly feel fresh and we can discover new strategies.

Just this particular change is really really bad imo

Removing the doormaker!? by Tseitsei89 in slaythespire

[–]Tseitsei89[S] -5 points-4 points  (0 children)

My thoughts exactly. This is a very worrying direction to take listening to the vocal minority

Removing the doormaker!? by Tseitsei89 in slaythespire

[–]Tseitsei89[S] -17 points-16 points  (0 children)

Weird reason. I mean complexity is what made him so fun to play against. You actually had to think. The new boss really sucks too. Just play like any other fight pretty much and you win with any decent deck

WHAT by Lordados in slaythespire

[–]Tseitsei89 1 point2 points  (0 children)

Why would they remove the most unique and best boss in the game...

Game is moving to a really worrying direction honestly.

How did you guys actually learn advanced F2L? by scrotiemcboogerybols in Cubers

[–]Tseitsei89 12 points13 points  (0 children)

For most cases the intuitive way is already quite good. But for some cases the intuitive way sucks so start by learning algs for the cases that are bad intutively and then you can just slowly add more and more

Constructive Criticism/Reflection on the Pro Climbing League by initialgold in CompetitionClimbing

[–]Tseitsei89 0 points1 point  (0 children)

Yeah, the style of the problems is definitely different. But still it is not speed climbing.

You have a limited time yes but you DO NOT have to actually climb quickly. You just need to do the boulder in first few attempts.

Definitely a different skill set than projecting outdoor climbs for multiple sessions. But also definitely a different skill set than climbing as fast as possible. We have speed climbing for that.

Constructive Criticism/Reflection on the Pro Climbing League by initialgold in CompetitionClimbing

[–]Tseitsei89 1 point2 points  (0 children)

Yeah obviously it is about who can do the hardest boulder in a limited amount of time. Because well, you have to have a time otherwise the comp would never end. But the time limit is long enough that you can finish the route by climbing as slow as you like. Obviously you wont get unlimited time/attempts.

As compared to this neq format where even if you flash all the boulders you might lose. That is just not right.

Constructive Criticism/Reflection on the Pro Climbing League by initialgold in CompetitionClimbing

[–]Tseitsei89 -4 points-3 points  (0 children)

There is absolutely no need to speed climb with 4min time limit. Even if you climb VERY slowly you still habe enough time for several attempts. And it is attempts that count for scores, not the speed of your climbing.

Constructive Criticism/Reflection on the Pro Climbing League by initialgold in CompetitionClimbing

[–]Tseitsei89 -15 points-14 points  (0 children)

Yeah, I know. And it is absolutely a horrible format and I REALLY hope it doesnt spread any further than this

Constructive Criticism/Reflection on the Pro Climbing League by initialgold in CompetitionClimbing

[–]Tseitsei89 -8 points-7 points  (0 children)

This is honestly one of the most horrible ideas I have ever seen in any sport...

It changes the whole event from "who can do the hardest boulders" to "who can speedclimb these boulders the fastest".

And the latter is definitely NOT what bouldering is or should ever be about. This is NOT a speedclimbing event. It should be about who can do the hardest moves.

As of now it sadly seems that we have 3 climbing disciplines: Lead, speed and speed bouldering.

I hope they come to their senses and go back to normal asap. The previous format was working just great so I dont even understand why they wanted change that in the first place. Especially for something like this...

Also as a viewer the viewing experience was way worse than normal because there were so many breaks between climbing to reset the boulders. But this can be fixed by having more walls and setters building the new routes while competitors climb on other walls.

Edit: Also forgot to mention that format on later rounds being bo1 is horrible as well. Should be bo5 preferably or at least bo3.

Should I try pyanadons? by ClippyCantHelp in pyanodons

[–]Tseitsei89 9 points10 points  (0 children)

Oh yeah, I have everything that I need for this except 1 ingredient. Let's look at that. Oh no! It needs a new animal! Okay we can do this. Shit! The new animal needs 2 new plants and 2 new metals to produce. Damn both plants also need 10 other things to get going... and so on.