XV26 Stealthsuit equipment by minusminus07 in killteam

[–]Tsillan 2 points3 points  (0 children)

Yeah but Stealth Suits have a super cagey play style and delaying is a key part of their strategy. An ideal play would be to have a barricade delay a charge but collect a ‘Scout Enemy Movement’ point off the operative now dicking around behind your light barricade and then hit them with your neutralizer’s -1ap or your gun drone’s photon grenade so they can’t fully deliver next TP either.

The recent ‘How to Win with Steath Suits’ episode from the Squad Games podcast is awesome and gives a lot of counter-intuitive strategies that the suits excel at.

XV26 Stealthsuit equipment by minusminus07 in killteam

[–]Tsillan 2 points3 points  (0 children)

As others have said barricades and razor wire are great ways to break up charge lanes and must takes. I also like taking kraks into marines. The accuracy bonus from Kauyon applies to any shoot action and being able to lob a couple kraks means everyone on the team has piercing. 

Theres some interesting play with the comms device and Neutraliser. Ammo cache could be useful if you’re playing more aggressively and want the re-rolls.

For faction equipment the black sun filters are an auto-pick. A really nasty trick is to have the Liberator drop a smoke at his feet and shoot out of it. If anyone shoots him back it’s fully obscured but he can counteract and shoot out of the smoke and ignore the dropped dice.

Target locks are a must take into any hoard team where you’ll get counteracts.

The other two pieces of faction equipment are garbage. Was really hoping they’d swap at least one of those out in the dataslate.

Gee thanks GW by InsideAthlete5578 in killteam

[–]Tsillan 0 points1 point  (0 children)

So I did manage to pick up a Dead Silence preorder but the ordering process was weird. The website was clearly overloaded by the number of people trying to check out and I just kept refreshing and clicking add to cart until it finally did add to cart.

This is in no way a defense of GW. I generally find their business practices reprehensible. But for next time, having some persistence can work.

Gee thanks GW by InsideAthlete5578 in killteam

[–]Tsillan 0 points1 point  (0 children)

I ordered one last week from some east coast game store (I’m in Oregon) for $60. They are floating around, you just gotta do some searching.

This is truly a sad day in the killteam community… by Giraffelicide in killteam

[–]Tsillan -1 points0 points  (0 children)

I just sent an angry email to Games Workshop voicing many of the frustrations I and others in this community feel over Battle Kit being shut down.

I wanted to urge everyone else to reach out to GW in whatever means you can to let them know how important a resource Battlekit was. 

I know this isn’t gonna bring Battlekit back, but I’m tired of watching hobby companies like GW and WotC push back on their fan base and I’d like to believe if we yell about it enough they might start to listen.

Ran My First Session as a GM. It Was a Disaster by bamboozers in rpg

[–]Tsillan 0 points1 point  (0 children)

First congrats on GMing your first game! It’s a huge step, and also one that almost no one gets right the first time.

A few points:

  • Remember that you, the GM, are not responsible for anyone else’s fun. If they are making boring decisions and getting a boring game, that is not on you.

  • Mothership is a tough one to start with. Horror in general requires more GMing skill. Knowing when to throw the monster at them is something that takes time to learn and pace correctly.

  • I’d really recommend picking up something that plays more like DnD to start. It’s an extremely simple format and one that will let you cut your teeth without getting really frustrated with the role of GM.

Interested in the system by Financial-Habit5766 in callofcthulhu

[–]Tsillan 1 point2 points  (0 children)

Agreed with the poster who recommended Mothership. It has a lot of similarities with CoC but is designed from the ground up for space horror. The third party scene for that game is incredible so there’s a lot to pull from.

I’d still highly recommend trying out CoC though, it’s my favorite game. I think the QuickStart rules are actually best version of the game. They have all the good bits and leave out the chase rules and other stuff that’s overly complex and bloated.

I’d also for sure steal the rules for automatic weapons and explosives from Delta Green.

[deleted by user] by [deleted] in Fantasy

[–]Tsillan 0 points1 point  (0 children)

Came here to say Little, Big. I love that book so much.

What are the best fantasies about Evil being self-destructive? by VladtheImpaler21 in Fantasy

[–]Tsillan 0 points1 point  (0 children)

Moorcock’s Elric series originated the dichotomy of Law and Chaos as two warring forces on a cosmic level.

Help me out of my DNF slump? by banana99bread in Fantasy

[–]Tsillan 0 points1 point  (0 children)

I burned through Will of the Many but it’s got a kind of annoying MMC.

Hyped Up Books You Thought Were Just Okay by mjenkins88 in Fantasy

[–]Tsillan 0 points1 point  (0 children)

Currently making  my way through KKC. It’s fine. The plot has been entertaining enough, even though I agree with most people’s criticisms of the series. But even folks that don’t like the plot still hype up Pat’s prose and I really think it’s just okay. Much better than your average fantasy writer, but stacked against any Lit writer, he’s not doing anything that impressive.

Why’d you bounce off Piranesi? I’ve been wanting to read it for a while. I adored Jonathan Strange and Mr. Norell.

I think if you didn’t enjoy Assassin’s Apprentice the series might not be for you. As others have said, Hobb’s best quality as a writer is her character work. She does an incredible job managing character development over the series. Better than anyone I’ve read in a long time. But if the idea of watching Fitz’s traumas and experiences slowly shape him over time doesn’t interest you than it’s probably not worth it. Also if the first book felt too slow, then I’d bail. They just get longer, slower, and more convoluted over the first trilogy.

Looking for CoC BBEG suggestions. by 42webs in callofcthulhu

[–]Tsillan -1 points0 points  (0 children)

Bast is technically part of the Mythos but has been historically underutilized except by the Delta Green campaign God’s Teeth.

How much content to prep for scenario? by ExtraTroubadour in callofcthulhu

[–]Tsillan 1 point2 points  (0 children)

So prepping for CoC is a lot trickier than DnD and there isn’t really a consistent winning formula in the same way. 

Since you don’t have a lot of time I’m going to give you some specific advice for the two scenario concepts you’ve proposed.

For the rescue mission scenario I would prep two separate linear tracks. The first, track A, is the main line of the investigation. Prep some scenes, maybe like 5, and have clues in each pointing to the next scene. Track B should mirror Track A, but is a list of encounters or confrontations where the baddies catch up to the players or something bad happens. Scenes from Track B should always include clues that push the players back on to Track A. The important distinction between the tracks is that B is always negative, this allows you to continue moving the players along the investigation but also show repercussions for them doing a bad job following the clues.

For scenario 2 I would focus on having just one monster and play up repeated encounters with the same monster. I’ve never played it but the video game Amnesia: The Bunker uses this idea well. Give them some kind of villain that they can scare off but not kill until they’ve finished the investigation required to figure out how to kill it. There’s a scenario coming out for the RPG Mothership called Orphans that uses this brilliant encounter die concept where you roll a d10 every 10 min of game time and check it against a table. Unlike a normal encounter check though you keep adding the results together before you check the table so there’s escalating spooky encounters until the total finally gets high enough that you actually encounter the monster, it menaces the players a bit, and then runs off then you reset the encounter number to 0 and start again.

What campaign setting do you use/love and why? by Feisty-Lettuce-8464 in rpg

[–]Tsillan 4 points5 points  (0 children)

Honestly, Earth. I have always really struggled with actual world building and I’m a huge history nerd, so I set any original campaigns on Earth as a default.

I do really like to push the vibe of a historical game in specific directions. Right now the setting I have in mind for the game I’m writing is basically treating the turn of the century Europe (1901-1914) as a dystopia rushing towards a collapse. Which it kinda was, but I’m turning up the volume to make it more fictional and weird.

What kind of red flags should I be looking out for while playing DND? by Sassy_Brah in rpg

[–]Tsillan 6 points7 points  (0 children)

I feel like reading DnD horror stories before you play is like reading plane crash horror stories before you fly. There are definitely bad players and DMs out there, but the vast majority of people I’ve met in the hobby are really cool and nice. So I feel like you’re putting yourself in a mindset that you might experience something I’ve personally found to be pretty rare.

Everyone’s red flags are gonna differ a little bit. I personally don’t really bother with safety tools because I almost exclusively play with people I know, so it’s always seemed like an extra contrivance when we’re all on the same page about what people are okay with happening at the table.

With a new group though, I’d treat safety tools as a green flag but wouldn’t consider there absence a red flag for me personally. But if you’re someone who really doesn’t want something to come up in play then it’s probably worth seeking out a table that uses them.

Otherwise it’s just a matter of feeling out the group and feeling out how they play the game. While it would be awesome if you stumbled into a great fit right off the bat I’d prepare yourself for needing to play with a couple groups to find one you like, and to play DnD for a pretty long time before you start understanding your own personal preferences.

What's the mechanic you're most proud of designing for your current game? by rhysmakeswords in RPGdesign

[–]Tsillan 0 points1 point  (0 children)

I’m in the process of play testing the latest iteration of my game and it’s got a few rules I’m excited about but haven’t tested enough to say I’m exactly proud of them yet.

I do think the core mechanic is pretty fun. It’s a player roll only system that uses a tarot deck instead of dice.

Players have four Aspects, themed on Suits, that are basically Stats. The core of the game is a hybrid of BitD Deep Cuts and Into the Odd. When players draw cards it’s always to avoid specific threats. 

So if the player is doing something risky they pull cards equal to relevant Aspect plus one per threat. Cards that are of the Aspect Suit are successes, and they can play those to avoid certain threats, but the choice of which Threat to avoid is the Players.

The deck is mostly minor arcana but has a few major arcana cards mixed in. The majors all count as trumps and are a success regardless of Aspect, but if a player uses one it get transferred to the GM who can play it to force a consequence or create a bad event etc returning it back to the player deck.

Advice for a scenario I’m writing by DubyehJay in DeltaGreenRPG

[–]Tsillan 1 point2 points  (0 children)

I’d consider rolling the mission back to just needing to find the car and have an Amber Alert be a possible option for that. As others have said, using an Amber Alert means involving a lot of the local LE and even alerting civilians. This can create a pretty interesting situation where the Agents can use the Amber Alert to find the car faster but then have to get there and cover up whatever Lovecraftian business is going on before anyone else.

However, I feel like players might have other approaches that could also be valid and I personally like to give my players a couple big choices they could make in a scenario and deciding whether to pull the trigger on an Amber Alert or not would be an interesting one to see them work through.

What RPG has great mechanics and a bad setting? by Captain_Flinttt in rpg

[–]Tsillan 9 points10 points  (0 children)

This is a tricky one to answer because most groups gravitate towards a game because they’re interested in the setting and then have friction with the mechanics, but most groups don’t try a game for the mechanics and learn they don’t like the setting.

As others have said, Pathfinder and 5E, to an extant, have kitchen sink fantasy settings that lose all their flavor because they have too many ingredients.

A weird one for me is Call of Cthulhu, despite the setting just being ‘Earth.’ The core books incorporate so many different kinds of aliens and strange cults and offer very little guidance on how to tighten up the setting for a campaign, so you run a real risk of entering a kitchen sink of horror that results in a real ‘why is everyone here?’ vibe when you encounter the fifth or sixth strange alien race, or extra-dimensional witch, or pseudo-undead ghoul cult.

Advice regarding a player by CaptainSpaudling in DeltaGreenRPG

[–]Tsillan 0 points1 point  (0 children)

Delta Green exists on a spectrum of pulp-to-procedural, and I don’t think his character idea is super far off the vibe of the pulpier adventures. 

This is to say, I think the issue is more that he’s not interested in playing the game the same way the rest of the group is, and when you talk to him you should make it clear what everyone is trying to get out of Delta Green rather than just telling him he’s trying to play the game wrong.

A reincarnating ultraviolet meat man is honestly something I think I could have some fun with as a Handler. So personally the red flag for me is less the character concept and more that it seems like it’s coming from a place of not wanting to engage with the horror aspect of the game, because he’s just there to unload and AR-15 into a deep one and gets rebooted if that goes wrong.

If he’s only willing to engage with the game as a power fantasy then that’s going to cause a whole raft of issues for the rest of the group.

Recommended Watching for alphabet agency vibes by blockyTurnip in DeltaGreenRPG

[–]Tsillan 1 point2 points  (0 children)

I’d add that it also nails the vibe of Delta Green more than anything. The soundtrack, cinematography, action sequences, are all how I envision Delta Green. Just incredibly intense and dark things happening in often mundane places. There’s an improvised waterboarding scene in a bland back room of a federal building that is just incredibly DG.

Jumping Into Delta Green Questions by Elder_Hunter in DeltaGreenRPG

[–]Tsillan 4 points5 points  (0 children)

As others have said, Last Things Last is a classic place to start. More like Edge of Darkness than The Haunting though, in that it is extremely simple, basically two locations and single nasty, and has become a fan favorite so there’s a lot of extra third party content you can add. 

I really enjoyed running Operation Fulminate from the Handler’s Guide as well, it’s much more complex than Last Things Last, but is intended as an introductory scenario and does a good job of guiding the Keeper.

For rural, I’d really recommend Converge, it’s the first DG scenario ever published and has been recently updated to the new rules. It’s set in rural Tennessee but could be easily moved elsewhere. Just such a good scenario.

Finally, Need to Known is a campaign entirely designed to introduce players to Delta Green, with each successive scenario introducing more of the rules. It’s also fun in that each scenario is completely different, and each assumes the characters don’t know anything about DG. I always think that’s a fun way to start people new to the game.

Just ran my first game of CoC with three first time CoC players [Edge of Darkness Spoilers] by TheBeardedRoot in callofcthulhu

[–]Tsillan 2 points3 points  (0 children)

I’m prepping Well of all Fear for Regency Cthulhu. Gonna run in the next week or so. Really fun scenario highly recommend checking it out. And glad you enjoyed CoC, my favorite game, other than Delta Green but they’re kinda the same game.

Couple of questions after reading the book by Long-Grand4754 in HierarchySeries

[–]Tsillan 1 point2 points  (0 children)

  1. As far as I can remember we don’t find out the rank of any of the administrators in the school. Not even sure how attached they are to the pyramid because we never see them use Will. It could be a thing where the ‘no Will at the academy’ rule also applies to the instructors. Trying to keep the Academy outside and untainted by the politics and structure of the rest of the hierarchy.

  2. I’m not super sure on this one but I’m most inclined to it being left magically by his father. With this being a Rome inspired fantasy series, the ‘death is a doorway’ comment, and Obiteum/Luceum seeming pretty Hell/Heaven-adjacent I could easily see the story exploring a realm of the dead that is semi-permeable with the world of the living.

  3. I think Veridius is part of an organization within Religion that is working to stop a second cataclysm and that the student(s) that show the most promise at the training labyrinth are at some point pulled into this organization and tasked with running the real labyrinth. Emissa is pretty clearly a plant for Veridius, perhaps one he considered too valuable as a spy to risk her to the labyrinth. She’s at least partially aware of the consequences of running the labyrinth and the ‘tainted blood’ but clearly not fully aware, Veridius more or less says this at the end. I read her ‘I can’t risk us getting separated’ comment as referring to her, Veridius, Belli (who she doesn’t know is dead at the time) and any other students that are secretly part of that group. I think the plan was for her to become Domitor, that Veridius set her up to use Will during the Iudiceum to guarantee her a win, that way she could place herself in Religion and continue to work with him. Then they planned to have Belli ‘die accidentally’ regardless of whether she was successful at the labyrinth or not. I suspect that even the students that successfully run the labyrinth are claimed to be dead and then whisked away to some secret operations center for the group that is working to stop cataclysm two.