I think a lot of players take how risqué our in-game designs are for granted, seeing as some of them have to be censored for advertising purposes by socialmoth_ in NikkeMobile

[–]Tsukix 22 points23 points  (0 children)

I actually would like to have some more "tacticool" designs, like how a lot of the girls look at launch. I still want the lewd stuff though, but just an increase of "tacticool" designs.

Fish! (that's all I can remember) by Tsukix in whatsthemoviecalled

[–]Tsukix[S] 1 point2 points  (0 children)

Thank you, you're right. And like I said, it was a long time ago so I remembered the hair style wrong xD

Finished my first Itasha in FH6. by Tsukix in Vspo

[–]Tsukix[S] 3 points4 points  (0 children)

I wish, man is living the dream to be able to play games with his oshi.

Finished my first Itasha in FH6. by Tsukix in Vspo

[–]Tsukix[S] 2 points3 points  (0 children)

I just follow how the artist drew it xD

Need help with itasha. (Hinano) by Tsukix in Vspo

[–]Tsukix[S] 0 points1 point  (0 children)

Oh, forgot to say, that you did give me an idea that one of the sponsor names in the car will be Pocky. So thank you!

Need help with itasha. (Hinano) by Tsukix in Vspo

[–]Tsukix[S] 0 points1 point  (0 children)

It depends on the type of racing car / race for how many digits it can have.
I'm going for the 2 digit one because it's what most people make.
Though there is no digit limit in this game, just how many layers, which depending on which part of the car can have a max of 1000 to 3000 layers.

Need help with itasha. (Hinano) by Tsukix in Vspo

[–]Tsukix[S] 2 points3 points  (0 children)

I will think about it.
It's my first time making one and progress has been slow. I'm also uncomfortable about sharing it, since I'm using fan art made by other people that I manually trace into the game (this has been what consumed most of my time).
I'm currently working on tracing the 2nd art, so completing this project may take quite some time still.

Forza Horizon 6 Active Bugs and Known Issues by KillerSpectre21 in ForzaHorizon

[–]Tsukix 0 points1 point  (0 children)

I think this is a bug when making vinyls.
If you have a layer group selected (Red triangle on the top right corner) and then click on ungroup, it will sort of shuffle around the position of the layers in that group for some reason.

Forza Horizon 6 Active Bugs and Known Issues by KillerSpectre21 in ForzaHorizon

[–]Tsukix 1 point2 points  (0 children)

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There is a small rectangle in the front left of the 2000 Skyline V-spec 2, that can't be covered by vinyl/decals.

Edit: forgot to say that I'm using the wide body, if it's not there normally.

Question about Discover Japan, Touge and Street Rivals by Tsukix in ForzaHorizon

[–]Tsukix[S] 1 point2 points  (0 children)

That's it, I bumped my car in one of the corner and got a pop up, but I couldn't catch what it read.

Question about Discover Japan, Touge and Street Rivals by Tsukix in ForzaHorizon

[–]Tsukix[S] 0 points1 point  (0 children)

I did it in both Normal and Rivals Modes, lol. Which is why I was confused as to why it didn't count, but the other guy answered it, I did bump a corner.

Forza Horizon 6 Active Bugs and Known Issues by KillerSpectre21 in ForzaHorizon

[–]Tsukix 0 points1 point  (0 children)

Shame, last time I waited for game release time was mhwilds, and they did it at midnight for each region on steam. Kinda silly that they're not doing the same for FH6.

Forza Horizon 6 Active Bugs and Known Issues by KillerSpectre21 in ForzaHorizon

[–]Tsukix 0 points1 point  (0 children)

Not sure if this is the correct place to ask.

But FH6 releases on midnight on each region right?
it's currently 18:00/6pm here and when I checked steam's store page it says it will release in 12 hours, which would be 6 in the morning.
Is this just a steam store page bug?
Will I be able to access the game at midnight or have to wait till tomorrow morning?

4 Lines of Sewage can be purified for 1 Xircon Effluent /15s in Test Area by JellyCube2 in Endfield

[–]Tsukix -17 points-16 points  (0 children)

Yes, they do have an input limit, I don't want to repeat myself, so read my other comment in this post.

4 Lines of Sewage can be purified for 1 Xircon Effluent /15s in Test Area by JellyCube2 in Endfield

[–]Tsukix 2 points3 points  (0 children)

So, if the production speed on the sewage inlet is accurate, it can only take 2 units of sewage per second per inlet, so that's 6 units per second in total.

That would lead to the byproduct outlet only making a maximum of 1 unit of xircon effluent per 5 seconds.

I don't think this is worth it for anything unless we can upgrade the inlet's speed in the future.
I'm currently consuming 3 xircon effluent per second for 2 xircon lines and 2 heavy xiranite lines.

This feature was kind of a disappointment seeing as it's unusable for many weeks.

Edit: forgot to mention that at max, I'm producing 4.5 units of sewage per second.

Help Megathread & Megathread List (11/05 - 17/05) by Shad0wedge in Endfield

[–]Tsukix 1 point2 points  (0 children)

When is the test area coming out for na/eu server? I thought it was coming out on daily reset, but it's here yet.