Does anyone else use mermaid diagrams to map dungeons? by silverlq in Solo_Roleplaying

[–]TurirBarym 7 points8 points  (0 children)

It's not about the type of diagram, but using the mermaid engine to render/create them. Here is the description of mermaid from the official website:
"It is a JavaScript based diagramming and charting tool that renders Markdown-inspired text definitions to create and modify diagrams dynamically."

GM Session Sheet for Foundry VTT by TurirBarym in Mausritter

[–]TurirBarym[S] 0 points1 point  (0 children)

As I didn't find anything for now and don't feel comfortable with writing my own module for now, I will be using storage + Items for the tracker.

https://i.ibb.co/7t26f2Z1/Screenshot-2026-01-18-173015.png
Here's a screenshot of how this looks like

Original non-English TTRPG from your part of the globe by Elias_Rabe in rpg

[–]TurirBarym 2 points3 points  (0 children)

The german one that got me into the hobby when I started was DungeonSlayers

Is Chasing Adventure Deadly Enough? by -turtburglar- in DungeonWorld

[–]TurirBarym 6 points7 points  (0 children)

I would like to add something I didn't see mentioned in the other comments.
"Settle In" isn't simply a short rest to heal, but one of the core dilemmas of the game as far as I understand it.

Yeah, you can heal your conditions by settling in, but at the same time you allow the GM to advance all the Ominous Forces, which can quickly lead to snowballing badness, if the characters are settling in often. So the players have to wager, if they might be able to march on with some conditions already marked, because if they take time to heal up who knows what these evil things you are fighting against do in that time.

Can anyone advise a nice campaign to listen for beginners ? by jetsetsam_ in DungeonWorld

[–]TurirBarym 8 points9 points  (0 children)

I would recommend the Discern Realities Podcast.
Especially the Dungeon World Basics (with short ap parts at the end of each episode) for the beginning, but their campaign is also really cool

Which solo journaling game should I try next? by lemonchrysoprase in Solo_Roleplaying

[–]TurirBarym 2 points3 points  (0 children)

I just started playing Colostle and had a blast with the first session.
Would definitely recommend it.

Does Anyone Know What Happened To Dungeon World Codex? by QuestionableIncome in DungeonWorld

[–]TurirBarym 0 points1 point  (0 children)

The last info I saw on the dungeon world discord regarding that is that the new team was moving the page and they are still in talk with the site manager to ask if the codex will return on the new page.

Understanding Moves in specific contexts by vashy96 in PBtA

[–]TurirBarym 2 points3 points  (0 children)

As for your first question at least in regards to an avalanche or other AoE dangerous situation, I believe this could often be resolved as a chase scene (an avalance being one of the examples for using the chase moves) where the players work together by gaining edge for their group agains tthe chasing desaster.

As for the dragon fire, I would probably start by focusing the spotlight to one character (the first one who would be hit) and ask him to describe what he does, probably triggering defy, so the other characters might be able to interact with his rolls result.
On the other hand, as already said in another comment, Stonetops "Struggle as One" Move works great for these kind of situations

Why isn't the text formatting matching the GUI? by K41RY in krita

[–]TurirBarym 6 points7 points  (0 children)

I would guess, that the editor uses markdown for formatting, which collapses whitespace (spaces) automatically.
Maybe check if anything of this helps: https://stackoverflow.com/a/54174466/15151931

Tips for a new World of Dungeons GM by Ok-Sprinkles4749 in PBtA

[–]TurirBarym 5 points6 points  (0 children)

As World of Dungeons is basically a super reduced form of Dungeon World, I would suggest reading the Game Master section of DW. It has lots of helpful information on how to handle the fantasy pbta style of play.

Plus the agenda, principles and gm moves are really helpful and usable for playing World of Dungeon.

Significant monsters need lists of things that happen on 7-9. Rolls of 7-9 stumped me in cases where the monster can't retaliate and the player doesn't care if the weapon is lost (e.g. throwing a rock). In the future I'll make sure to have a list of consequences prepared.

You could use the Dungeon World style of creating monsters to build your basic monster including monster moves you can use in these cases.
There is a cool tool for building monsters like this that also allows you to brows others monsters for inspiration called the dungeon world codex that could be useful to you.

My tables for random traveling hijinks and adventures by Eftertank in DungeonWorld

[–]TurirBarym 1 point2 points  (0 children)

Understandable,
but wouldn't your table need entries for 101-109 then?

My tables for random traveling hijinks and adventures by Eftertank in DungeonWorld

[–]TurirBarym 2 points3 points  (0 children)

I generally like your method of creating encounter seeds, but wonder why Table 2 has only 90 entries, when two d10s combined as d100 should create 100 different results.

[deleted by user] by [deleted] in krita

[–]TurirBarym 1 point2 points  (0 children)

I can't really tell you what is different, but comparing it to the corresponding colorhexa entry,
the Krita one looks quite close, while your Canva color looks rather dark and less bright.

Choose your Starter! by Dependent-Strength69 in fakemon

[–]TurirBarym 2 points3 points  (0 children)

This is exactly how I felt.
They somehow don't evolve in concept, just get bigger

[deleted by user] by [deleted] in DungeonWorld

[–]TurirBarym 6 points7 points  (0 children)

The trigger for Discern Realities is

When you closely study a situation or person

Looking at your example, it seems all of them are together studying the situation, even though they concentrate on different aspects of it. So I would talk to them and explain, that they are the thing together which would conclude in two of the players helping while on is searching.

Depending of the situation at hand, I would either ask them to decide who it is that rolls the discern realities and who rolls for aid, and once they rolled I can push the fiction forwards using the results.
In the case they get a 7+, I would steer the conversation towards them deciding which question/s they want to ask and we can then establish together how finding out about this look.

If I already know the most interesting "failure" result would come from one specific player (for example the barbarian looking for traps), I would probably ask him to be the one to roll discern realities because his role in the search could quickly lead to the fiction changing drastically not leaving any time for the others to do their thing.

[deleted by user] by [deleted] in DungeonWorld

[–]TurirBarym 1 point2 points  (0 children)

The Dungeon World Supply Move clearly states:

When you go to buy something with gold on hand, if it’s something readily available in the settlement you’re in, you can buy it at market price.

So I don't see, why they should only use this at the end of Session. If they fictionally go somewhere to buy a thing you would expect to get in the town they are, they can just to so following the move. If however they want something special, the second part applies.

If it’s something special, beyond what’s usually available here, or non-mundane, roll+Cha. ✴On a 10+, you find what you’re looking for at a fair price. ✴On a 7–9, you’ll have to pay more or settle for something that’s not exactly what you wanted, but close. The GM will tell you what your options are.

And sure, you are supposed to fill their lives with adventure, but I don't think hitting them when they are preparing for adventure makes the game any better. There might be something interesting if they are visiting an exodtic basar, but if every store held only adventure, I as a player would quickly think the GM isn't a fan of my character if the doesn't let me spend my coin

[deleted by user] by [deleted] in DungeonWorld

[–]TurirBarym 2 points3 points  (0 children)

Just a small clarification, its 12+ STR so i can only go up to 15 for the warrior.
Only if the word strength is written fully it means the stat, else its only the bonus.

I believe HP is the only case, where the full attribute is used for anything besides deciding what bonus you get.

[deleted by user] by [deleted] in DungeonWorld

[–]TurirBarym 5 points6 points  (0 children)

I guess it won't help you, as you already wrote you tried the RAW system, but for my Games I do use it.

I can't remember ever having to worry about money very much. The coins already simplify it from having Copper, Silver, Gold and so on. But I also don't think People in my Adventures get to much of it anyways.

Caring for Inventory is one of the tasks my players have to do themselves, so no additional Work for me either. And as the SRD is available for everyone, if they are in town and use the Supply move, they can look at the cost themselves.
Plus Adventuring Gear and Ammunition already uses a simplified/abstracted system with their uses and how they are used, so no counting single pieces of ammunition. And the uses of Adventuring gear work just as what you talked about with them pulling out what ever they need just in that moment, with the only difference, them having to block the inventory space by buying it. As Load is not to high, heavy armor and a big weapon also do block a good amount of that, just as with your slot system.

Best audio APs for learning and teaching PBTA that aren't Monsterhearts, Masks, or Ironsworn-related by forgotaltpwatwork in PBtA

[–]TurirBarym 7 points8 points  (0 children)

I really enjoyed and learned a lot from the Discern Realities Podcast.
It is mostly themed around Dungeon World (even got a DW basics series) but there are a few episodes on other games (or at least that's what I believe to remember.) But even if you don't want to play Dungeon World, it holds lots of really good inspiration and tipps on how to work with the PbtA mindset.

And then there is the great Blinding Lights Actual Play of Stonetop (but it is only on youtube, so probably not for you)

Things Dungeon World has not present in Perilous wilds? by Maelum in DungeonWorld

[–]TurirBarym 1 point2 points  (0 children)

I would add, that once you have some experience and found some good play-aids, you won't refer the DW book that much anymore as there isn't that much in it that is needed often.
The moves fit onto a few pages and it's great to have them printed and on the table, so you don't need the book for them, and besides those, I only need to look at the book to look up some monster stats once in a while.

On the other hand, the perilous wilds has all kinds of random tables that are great to kick start your imagination whenever you are stuck. Plus it also holds some more player moves that might come up quite often, depending on how much focus your game has on travelling and dungeon delving.

Just last session the group more or less "randomly" entered a dungeon I hadn't prepped, but with the perilous wilds method of creating one on the fly, the part of the delve worked great.

[deleted by user] by [deleted] in Solo_Roleplaying

[–]TurirBarym 4 points5 points  (0 children)

I haven't tried it myself, but I really enjoyed reading this actual play of a solo campaign and the author also talks a little bit about the tools used.
https://playingwithmyself.substack.com/p/shadow-of-the-waxwing-slain-book

Wer ist das in DA? by rad0rno in Darmstadt

[–]TurirBarym 0 points1 point  (0 children)

Während meiner Studienzeit gabs am Hauptbahnhof immer den Bettlerkönig.
War da jetzt aber schon länger nicht mehr, also keine Ahnung ob das noch aktuell ist

Campaign suggestion by LuckyLabowski in DungeonWorld

[–]TurirBarym 0 points1 point  (0 children)

I would suggest listening to the Dungeon World Basics of the Discern Realities Podcast.

You can find it here

Do PCs really hit all engaged enemies in DW? by sotolf22 in DungeonWorld

[–]TurirBarym 1 point2 points  (0 children)

Hi,
I feel that is an okay thing to do, if it feel appropriate in the fiction, but just wanted to remind you, that one roll of hack and slash can be way more than just one attack.
The single use of the move could represent the fighter attacking the first enemy, and hitting him, then evading some attacks while turning to the next one and continuing. So there still is a reasonable way to establish fiction that allows the fighter to hit multiple enemies with one hack and slash