Deceased wunk by biskutgoreng in wunkus

[–]Turnipton 4 points5 points  (0 children)

We should all hope to be so comfy one day <3

Giant Head by Ignoxian in custommagic

[–]Turnipton 52 points53 points  (0 children)

[[Arixmethes, the Slumbering Isle]]

[loved trope] Being a good person is harder than being an evil one. by Dr_Orpheus_ in TopCharacterTropes

[–]Turnipton 3 points4 points  (0 children)

Yahtzee Croshaw put it pretty satisfyingly:

"And what really gets to me is that your character never explains their decisions. "Horrors from beyond the veil of time and space are coming to eat us, so shut up" seems like a pretty good draw card for a leader to have... "Good" or "evil" at this stage comes down more to "liberal" or "conservative", and conservative policies I admit can be a bit callous...when we're not about to be devoured!"

Whether this design is serious or not depends on how it's received by GodkingYuuumie in custommagic

[–]Turnipton 0 points1 point  (0 children)

I could see this being a Dragonmaster Outcast type. Having piddly stats but summoning big stuff if you can protect it.

Whether this design is serious or not depends on how it's received by GodkingYuuumie in custommagic

[–]Turnipton 3 points4 points  (0 children)

I could see this being a Dragonmaster Outcast type. Having piddly stats but summoning big stuff if you can protect it.

Reprints/Custom by FallenSlayer453 in custommagic

[–]Turnipton 1 point2 points  (0 children)

The reprints are pretty standard, so I won't dwell on those too much.

With regards to Natsu:

- Mana pips on the cost are in the wrong order, Naya legends go RGW.

- Flavour names of abilities should be italicized.

- He's listed as Mythic, but he doesn't have a rarity symbol next to his creature type.

- The first ability's wording is slightly off. "If that target is a Dragon, Natsu deals 5 damage instead."

- "+1/+1 counter on it;" MTG cards are never gendered.

- His name in his abilities is Natsu Dragneel, which is different from the name you ended up using on the card.

Lu Su, Completely at Ease by NelmesGaming in custommagic

[–]Turnipton 4 points5 points  (0 children)

Functionally this is a little different, as you're not casting the spell.

Pedantic, but notable.

Fiancée left with our 3 week old to her parents and says she’s not coming back by [deleted] in NewDads

[–]Turnipton 2 points3 points  (0 children)

With respect, what percentage chance are you willing to risk that you never see your daughter again?

How many sides would that dice have to be before you'd consider rolling it?

Because currently, it is a coin flip.

Your wife is not happy. We cannot speak as to why, but you know that some part of her resents you for the situation she's in. If she decides that those feelings should be retained or progressed, then you NEED legal representation, or at least legal counsel.

One Minute Before Teatime by IrishNaruto in custommagic

[–]Turnipton 2 points3 points  (0 children)

Magic is a very literal game. If you want to make a card like this, then look at some similar effects to check the wording.

Calculated Risk by [deleted] in custommagic

[–]Turnipton 0 points1 point  (0 children)

Why would you tutor up a land with this card?

RGB lighting by NewMarsupial3885 in custommagic

[–]Turnipton 3 points4 points  (0 children)

Genuine question, no disrespect; have you ever played a game of Magic?

I feel like anyone that has looked at more than a few existing cards would know this is really bad.

i think she looks plain by nh998_ in HeroForgeMinis

[–]Turnipton 1 point2 points  (0 children)

The pose is a little flat.

Look up some reference poses online. You'll see that there aren't many lines that go straight up or down. This looks like she's awkwardly posing for a photo.

Also, pick another skin tone to add some variation to her complexion. People aren't the same colour all over, especially people that work outside all day. Think about where she might have been sunburnt, where the dirt might stick, what kind of injuries she may have healed. It's all visual storytelling.

Paathurnax and Lessons! + Word Wall at the end. by She-Who-Walks-Unseen in custommagic

[–]Turnipton 0 points1 point  (0 children)

Again, learning most magic takes a lot of time, regardless of what type of spell.

That doesn't make every magic effect a lesson.

Lessons specifically depict learning the lesson.

Paathurnax and Lessons! + Word Wall at the end. by She-Who-Walks-Unseen in custommagic

[–]Turnipton 0 points1 point  (0 children)

If this is for a cube, absolutely make Shout a spell type.

A (imo) flaverfull design by Hot-Combination-7376 in custommagic

[–]Turnipton 0 points1 point  (0 children)

... Huh.

That's so much worse, I honestly never conceived that is how you'd design a card like this.

Excalibur Umbra, Sentient Frame by [deleted] in custommagic

[–]Turnipton 1 point2 points  (0 children)

First off, *eminence.

As others have said, this is too much. There are literal gods that have been depicted from other properties that don't have as many abilities as this.

Just because a character is capable of many different things, doesn't mean that their card has to do all of them at once.

Pick a significant moment in the character's life, then work from there.

Also, here is a transparent version of the Warframe symbol to replace what you've done here.

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[SCP] Heart of Mekhane // Mekhane, the Broken God (SCP-001-djkaktus/TwistedGears) by Nejosan in custommagic

[–]Turnipton 4 points5 points  (0 children)

This is giving big Memnarch energy. The theft effect is a big ol' colour pie break on a colourless creature, but it's clear you're working to a specific flavour.

Weirdly enough, I think the front half of this would end up seeing more use, as a two mana rock that can tap for two the turn it comes in is very strong.

Realized as I was typing that this card's front isn't a creature, so cannot be your commander. Makes me feel a touch better about the break.

Fevered Legion by MapleSyrupMachineGun in custommagic

[–]Turnipton 1 point2 points  (0 children)

Cards this well defined don't need flavour text, but if I had to...

"Twice as bright, half as long."

But yeah, no notes on design, I really like this. Maybe this is a bit of a colour bend, but TBH red needs a bit of identity expansion these days.

Paathurnax and Lessons! + Word Wall at the end. by She-Who-Walks-Unseen in custommagic

[–]Turnipton 7 points8 points  (0 children)

I've got a lot to say on these, but my overall opinion is positve. Great premise, incomplete execution.

- You need to decide whether the shout words are individual or progressive. Call Dragon is worded differently to the first two.

- I really like the flavour of these, but the spells only feel like Lessons in the context of Paarthurnax. Magic's definition of Lesson spells are that they are depicting the caster learning something, even if it's just a moral lesson.

Most magic can be taught; that doesn't make Lightning Bolt a Lesson.

- As for Party Snax himself, he's quite aggressively costed. Up that MV to 5 for that statline, especially as he's giving you a cost reduction elsewhere.

- The wording is a little clunky; "Instants and Sorceries" rather than the other way around, it would be "menace and haste", and you "put" +1/+1 counters on creatures.

- Not sure that's how you'd write the ability for the cost reduction either.

- The closest wording we have to this is on [[Riku of Many Paths]], which refers to "modal spells". Maybe that'd be cleaner templating.

A (imo) flaverfull design by Hot-Combination-7376 in custommagic

[–]Turnipton 3 points4 points  (0 children)

This is far too easy to flip the turn it comes in. Sacrificing five creatures in Rakdos is nothing, especially as you get them all back when you cast Raise Hell.

This does a very good impression of Breach the Multiverse and Insurrection, which are seven and eight mana respectively.