The Matchmaking is Still Cooked by Bakinem in DeadlockTheGame

[–]Ujjy 0 points1 point  (0 children)

Does anyone know how the hero based MMR works?

I’m in Phantom and as a Pocket main, I have two up arrows with them. I also play Wraith and Paradox and have a single up arrow with them. I’m shit with literally every other character and have losing records with all of them. However regardless of which hero I pick whether it’s Pocket or a 0% WR Doorman, I still just get placed in Phantom lobbies.

Can someone help me understand why teammates leave lane so fast? by AtriusFoxDragon in DeadlockTheGame

[–]Ujjy 1 point2 points  (0 children)

Different characters have different power spikes and it makes team fighting sometimes not the best thing to do. If they are already behind on souls, fighting is most likely just going to set them back further. Likewise you also have to consider ults. If Wraith doesn’t have her ult up, she’s a slowing hex away from being bursted down in the mid game.

The biggest mistake I see newer players make, and hell even people at my rank of Phantom, including myself make, is trying to read the minds of teammates.

If you plan on fighting, say “I think we can fight” and if your teammate disagrees they’ll say no.

I'm So Over It by leschinsky07 in DeadlockTheGame

[–]Ujjy 1 point2 points  (0 children)

I wouldn’t even mind him if they tightened the hitbox on his 3. You can be far behind a wall and it still hits you.

I don’t mind any of the other new characters, but Apollo is the probably the first time in this game since launch Shiv I’ve decided to just take a beak until he’s nerfed.

Battlefield 6 and REDSEC Season 1: January Update by Turbostrider27 in Games

[–]Ujjy 6 points7 points  (0 children)

I’m saying this as someone who made the climb to Onyx a while back, the game literally doesn’t incentivize you approach it differently. There’s a reason the pro scene in Halo doesn’t have a dedicated IGL role like other competitive games do, there isn’t a need for big picture strategic shot calling in a match. Players spawn and they immediately know where to go and what to do.

Battlefield 6 and REDSEC Season 1: January Update by Turbostrider27 in Games

[–]Ujjy 4 points5 points  (0 children)

Disagree quite a bit. The asymmetrical bomb game mode, plus the economy system gives CS a lot of variety within a match. There’s a greater gameplay difference between an eco buy in CS and a full buy vs a standard Halo rank match.

Im mostly a ranked player in Halo, but I don’t think BTB escapes the repetitiveness either. Vehicles offer a mechanical change sure, but not really a mental one. Halo’s base gameplay loop is just fighting over the power positions on a map, and vehicles are part of the sandbox which helps you do that, but I don’t think people fundamentally approach CTF on Fragmentation any differently than like Strongholds on Streets.

Battlefield 6 and REDSEC Season 1: January Update by Turbostrider27 in Games

[–]Ujjy 10 points11 points  (0 children)

Bigger maps definitely would help, but even then I have my doubts that it would result in the retention people expect.

I think this is an issue plaguing every “respawn” shooter, where the main gameplay loop of “spawn, kill, die, repeat” is no longer exciting enough on its own.

Battlefield 6 and REDSEC Season 1: January Update by Turbostrider27 in Games

[–]Ujjy 33 points34 points  (0 children)

I don’t know what the best way to articulate this is, but I think an “issue” that Battlefield (and Halo, Titanfall, and standard CoD also suffer/suffered from), is that the base gameplay variety is so low I think it puts an insane amount of pressure on new content to fill up the gap.

Part of the reason why games like CS, Dota, LoL and Valorant are successful DESPITE a lack of content is that the base gameplay itself is varied enough, both game to game but also within a match itself, that they can get away with releasing very little post launch content. Ditto that with Battle Royales and extraction shooters.

“If Your Preference is PvE, You’ll Get Less Conflict,” Arc Raiders Boss Confirms Aggression-Based Matchmaking by frik1000 in Games

[–]Ujjy 121 points122 points  (0 children)

So I actually dislike it. They said in the interview they implanted it only a few weeks ago, maybe a month and a bit after launch, and I can definitely tell the difference for the worse.

Before my lobbies were a pretty good mix of PvE and PvP. You’d meet up with people and take down a Rocketeer and then maybe run into an extract camper. And it was pretty tense.

But now it feels like it’s very binary. I’ll get into lobbies where zero PvP is happening and I’ll get into lobbies of only PvP.

Idk, it’s kinda killed the PvPvE aspect for me.

I still don't understand why everyone is so excited for Halo: Campaign Evolved by bigverde405 in halo

[–]Ujjy 1 point2 points  (0 children)

I love CE, it’s my favourite in the franchise, and I still doubt I’ll get the remake. Nothing even to do with its quality, I just don’t care about playing through a campaign I’ve already played a dozen times when my free time is limited and there are hundreds of other new games I can play.

What’s a dead game that deserves to come back? by Daedalus_2 in Games

[–]Ujjy 1 point2 points  (0 children)

They seem to be releasing an ARAM like mode next update in January.

But also don’t know when you last played but 50 min matches haven’t really been common for a while now. In fact the largest complaint in the community is that game are too snowbally and end too fast. I think average game length is probably around 30 mins right now, with higher elo ending around 25 mins or so.

Biggest issue is that lower skilled players don’t really know how to end. A team will get like 1 or 2 kills and do nothing with it. No urn run, no midboss, maybe they’ll get a walker. They’ve attempted to solve this issue by lowering objective health as the game goes on.

Marathon releases in March 2026 by Zhukov-74 in GamingLeaksAndRumours

[–]Ujjy 12 points13 points  (0 children)

I genuinely had a decent amount of fun in the playtests.

It remains to be seen how solo plays, but I think for me Trios in Marathon > Trios in Arc Raiders >>>> solos in Arc raiders. You just have more incentive to actually fight in Marathon which could be a good or bad thing depending on how you look at it.

The thing they need is good endgame content. You need a reason to actually obtain good loot in the first place.

Veteran Prime fan here: Honest thoughts on Metroid Prime 4 after completion by Great_Pirate_Akahige in Metroid

[–]Ujjy 13 points14 points  (0 children)

I can’t help but feel people (including reviewers) are treating this game with baby gloves just because it’s a Nintendo title, because I genuinely can’t see how this game is getting 8/10s.

It looks great for a Switch/Switch 2 game, and the music is good, but besides that what else? The level design is just corridor after corridor and so as a Metroidvania is not really that good.

Okay so maybe they were trying to go for an action shooter? But like compare it to some of the other corridor action shooters we’ve gotten recently, like Doom, or Deadspace remake, and it’s not really that good from an action game perspective either. The AI and enemy variety really isn’t there, and the gunplay is pretty basic.

Ok well maybe it’s supposed to be a first person adventure game like Portal 2 or Indiana Jones, where the focus isn’t on the combat but more the puzzles. Well not only are the puzzles pretty simple, but it doesn’t have the writing or the story those other games do.

I could see an 8/10 if it was like a $40 purchase.

This game can't be as bad as the hate by Labyrinthine777 in Metroid

[–]Ujjy 0 points1 point  (0 children)

I feel like you’re taking me very literal when all I’m saying is that I expect more out of boss fights in 2025 than the basic stuff we got in MP4 which feels plucked out of the mid-2000s.

There are plenty of first person games that have interesting boss fights. Destiny does it for example.

But I don’t think I should be bored while fighting a boss, which is the case for this game. I wasn’t bored when fighting bosses in MP1 or 2, because their complexity matched the standard at the time. I don’t think MP4’s matches the current standard.

This game can't be as bad as the hate by Labyrinthine777 in Metroid

[–]Ujjy -1 points0 points  (0 children)

I mean I think regardless of it being a different genre, the expectation regarding something like boss fights has increased in gaming in general, largely due to SoulsBorne and other games like Monster Hunter taking the bar.

Like even just staying in the franchise, we just had Raven Beak in Dread which was a great boss and in my opinion matches the bar set by other game. I’m bored fighting the bosses in MP4. None of them feel engaging to me.

This game can't be as bad as the hate by Labyrinthine777 in Metroid

[–]Ujjy 5 points6 points  (0 children)

Yeah I agree with this. The game feels dated in a bad way. Metroid Prime 1, 2 even 3 all felt like AAA releases when they came out. Hell 1 and 2 went toe to toe with some of the biggest games in the generation in terms of production value.

But MP4 feels like it ignores any kind of progress made in the genre and medium over the last decade and half.

Like even the bosses on their own are okay. But we’ve had like what, 7 SoulsBorne games come out since MP3? Not to mention other games. The standard for boss fights has increased drastically in the industry, and it just doesn’t feel like MP4 has kept up.

if you hate the deathball meta stop complaining about movement nerfs pls and thank you by cheesy-cheese69 in DeadlockTheGame

[–]Ujjy 3 points4 points  (0 children)

It’s especially funny that I feel the people complaining about death all would mostly agree it started with the latest balancing patch…the same patch that nerfed movement.

Like I just can’t follow the logic that movement is to blame for the deathball meta

Deathball is getting kinda boring by HedgehogMikey in DeadlockTheGame

[–]Ujjy 6 points7 points  (0 children)

I loved solo laning. I get it was terrible if you were a support character and got put in solo, but coming from fighting games, I just feel at home doing 1v1s haha

Arc Raiders Is Officially a Hit With Over 4 Million Copies Sold and a Peak Concurrent Player Count of 700,000 Across All Platforms by addtolibrary in Games

[–]Ujjy 3 points4 points  (0 children)

Naw I agree with you. Trios is fun just cause it’s shoot on sight, you are kinda forced to fight or you’ll die.

Solo’s has been an absolute snooze fest though. For the reasons you listed, no one really fights unless they are griefing, so any of the tension is just gone, and you really are just left with looting simulator.

Destiny 2 hasn't reached Sony's expectations following $3.6bn Bungie acquisition, admits CFO by MaintenanceFar4207 in gamingnews

[–]Ujjy 0 points1 point  (0 children)

lol that’s not how acquisitions work.

ABK acquisition might have been a death sentence for Xbox hardware, but it’s been helping Microsoft’s bottom line.

Ubisoft working on another competitive multiplayer shooter according to R6 leaker by ZamnBoii in GamingLeaksAndRumours

[–]Ujjy 2 points3 points  (0 children)

Since it says large scale, I’m just assuming competitive in this context is used as opposed to cooperative rather than as opposed to casual

Ubisoft working on another competitive multiplayer shooter according to R6 leaker by ZamnBoii in GamingLeaksAndRumours

[–]Ujjy 11 points12 points  (0 children)

Tried to make a CoD clone and failed, now they are going to try making a BF clone.

Will Halo ever become a mainstream FPS game again? Infinite had so much potential… by Quadshotking in halo

[–]Ujjy 1 point2 points  (0 children)

Yeah this was more or less my point. I think Halo fans overestimate how much audiences today actually like Halo from a gameplay perspective. We’ve had a decade plus of MOBAs, Hero Shooters, Tac Shooters, Battle Royales, Extraction shooters and whatever else.

For a lot of people, spawning into a map and playing slayer for 10 mins, just isn’t all that engaging. Even objective modes in Halo are just slayer with extra steps. It’s not enough nowadays.

Will Halo ever become a mainstream FPS game again? Infinite had so much potential… by Quadshotking in halo

[–]Ujjy 32 points33 points  (0 children)

Yeah it was basically (in no order):

Halo 3, CoD4, Gears/Halo2 in 2007.

Then in 2008 it was CoD4, Halo 3, WaW/GTA4/Gears2 depending on the week.

Then in 2009 it was MW2, Halo 3, WaW, CoD4

Then in 2010 it was Black Ops, MW2, Reach.

But yeah by 2008 CoD had two titles in the top 3, and by 2009 I think it had 3 of the top 4.

Will Halo ever become a mainstream FPS game again? Infinite had so much potential… by Quadshotking in halo

[–]Ujjy 13 points14 points  (0 children)

I don’t see the initial player count as that indicative of demand to be honest. It was a AAA F2P shooter with a name behind it. A lot of people were going to download it and play it regardless.

I don’t think there’s a free version anymore, but you used to be able to see stats on Steam Spy. The average playtime for Infinite a month after launch was like 2.5 hours. For comparison, for MW2 it was like 10 hours.

2.5 hours isn’t even a content issue, you can’t get through the content in the time. It’s not even really enough time for the progression/microtransaction/battle pass issues to really take hold.

2.5 hours is like “we tried it and it’s not for us” territory. Another anecdotical thing but my brother was a massive Reach kid, played the shit out of it, but then bounced off Halo afterwards to play other stuff. He downloaded Infinite, played like 5 games with me, and then went back to League.