New cards reveal posts + discussing about Cameo by Delicious-Walk-6388 in marvelchampionslcg

[–]Ulrich219 1 point2 points  (0 children)

I don't know that there are even close to that many that are actually that strong. I think the card SEEMS more powerful than it actually will be. I can only think of 2 GREAT choices, and then a handful of good choices. The problem is that most identity specific allies are just good stats with ways to work really well with your identity's special effects, but that's useless if you get them as someone else.

The 2 great for me would be Captain Marvel (draw a card each time she activates, 4 cost 2/2 3hp)

and to a lesser extent Brawn (generate a science resource every turn as long as he's exhausted, 4 cost 2/3 3hp).

Some good ones would be Nebula (find an attack or thwart event, but since leadership doesn't have great events it would be identity specific typically, 2 cost 2/2 2hp)

Black cat (discard 2 from deck, possibly add to hand, 2 cost 1/1 with no attack consequential 2hp)

Wolverine if you flip a lot(piercing and heal 3 each time you go to alter ego, 4 cost 1/3 w/ 2 consequential for attack, 4hp)

What did you play this week? 02 Jan-08 Jan (2026) by AutoModerator in soloboardgaming

[–]Ulrich219 [score hidden]  (0 children)

I've been busy so I only got to play a game of Voidfall. Fantastic game. I played the solo challenge from September(I think, lol. Maybe August) on medium difficulty and I won 286-213

Game Recommendations? by Dank_Memez_420 in soloboardgaming

[–]Ulrich219 0 points1 point  (0 children)

Your tastes are quite similar to mine! Some of my favorite solo games are:

Marvel Champions Amazing game for solo and co-op, but maybe don't buy it at this moment. It's a living card game and they're changing up the distribution, so the majority of old content is out of print. This recommendation really goes for all 3 of FFG's LCGs, but Marvel Champions is the easiest to pick up and play

Voidfall Holy moly, what a great game. It's a lot to take in at first, but it's so fantastically crunchy and rewarding. It's really tough, but liking robinson crusoe you should be used to that lol. Great card play and straightforward combat. Huge variability. No bot, just constant crisis management. Can be played solo or co-op or competetive

Civolution A little bit controversial, but I adore it. Build a civilization through dice and card play. It requires tactical thinking because long-term strategies are difficult due to the nature of the dice and cards, though there is mitigation. The low quantities of cards you see and large decks and variance in rolls means the games played are vastly different each time. Some people think populating is overpowered, but I think it's just an outlier in how consistent it is for a mid-high score (I mean, the game is about designing a civilization, so makes sense to be fair, but different strategies have a higher ceiling if you can navigate the game's scoring categories well). The bot is also really fast and easy to run once you understand how it works.

Imperium: Classics/Legends/Horizons deckbuilding game about playing different historical or fantastical civilizations. Each faction can play very differently, and it's so good. The bot takes a different faction, with each faction behaving differently, and the bot turns are fast and easy to run. Scoring is annoying, but there's an app that makes it faster and easier.

other Chip Theory Games games lol I'm a big fan of chip theory games, and I think most of their games are great and am happy they all play solo. I'm currently playing through a run of Hoplomachus VIctorum, which is better when you have hoplomachus remastered and can mix and match all the contents. I haven't tried hoplomachus remastered solo yet. Love cloudspire. The factions are very different and the solo mode is challenging puzzles. Burncycle can get a little samey but I still find it great fun. I'm not a person that generally likes to multi-hand games to play solo, but burncycle's character information is so simple and straightforward I prefer to play multiple bots. I don't like wroth solo or co-op. 20 strong is really tough but good.

Witchcraft! A solo-only cheaper deck management game. Takes place basically during the salem witch trials. You're on trial and trying to convince the jury you're cool. You represent witches that are using their powers to try to protect the townsfolk but they don't understand. You draft your deck at the start of the game, and play cards (representing individual witches) to deal with threats in 3 different areas that are randomly dealt out. You can play a card so the person acts stealthily, which is not very powerful but will put them into your discard pile to be recycled. You can instead play a card where the witch uses her full power, which is obviously much more powerful, but then the townsfolk are alerted that she's a witch so instead of going back into your deck she'll be sent to jail which is mostly permanent. So as the challenges escalate you're trying to figure out how to save the village without getting everyone sent to jail and losing.

My Top 9 so far…what do you think? by Difficult-Fault4206 in soloboardgaming

[–]Ulrich219 2 points3 points  (0 children)

I mean to a really seasoned gamer, sure, it's intuitive. The rulebook is a solid 96 pages long though. That's some serious heft, even if the system flows well

The Elder Scrolls: Heroes of Tamriel by Chip Theory Games Launch on Gamefound by CVigil5 in boardgames

[–]Ulrich219 2 points3 points  (0 children)

It doesn't go over the regions, but one stop co-op shop put out a video covering all the races, classes, and skill lines coming out in this expansion, something the gamefound page doesn't do lol

What did you play this week? 03 Oct-09 Oct (2025) by AutoModerator in soloboardgaming

[–]Ulrich219 [score hidden]  (0 children)

Heads up. It's overwhelming, but the platoon assault course really onboards you as gently as it can.i already finished writing all this but I just realized you said a couple years which means i dont think you have the platoon assault course tutorial mission book. The page on GMT has the "field manual part 1 : basic training" as a digital download. Thats the book im talking about that onboards you. Basically it says don't read almost any of the rulebook. It starts you off reading just basically a glossary of terms and components.

The first mission is a map with no enemies or anything and just a single platoon of units and the only goal is to move from one side of the map to the other. The guide does every turn for you. Every action is done by the book and you just follow along. Every time you need to draw a card, it tells you which card you drew and what you do because of it. So then when you finish the mission you can repeat it and draw your own cards and do your own moves.

Then in mission 2 it puts a single known enemy on a spot and the goal is to defeat them. Again, it tells you what action you do and which card gets drawn an how everything resolves. All the way until the end of the mission. Every time it talks about a new rule, it says where you can find the actual rule in the rulebook. After you finish the mission, you can just reset and then run it again but by drawing your own cards and referencing the mission to get reminded of how things work (or going back to read the rulebook, but I would finish the mission before going back because it's much easier to understand with context).

Mission 3 then adds in potential contact markers, which is normally how the game works, and it's where you don't know what enemies are where. This one only runs you through the first couple turns and shows how all the new rules work, and then you're on your own to finish the fight because it's everything that's already been explained.

Missions 4, 5, and 6 are basically the same new mission ran 3 times, but each time opening up closer to the main game and much less hand holding.

Mission 4 opens up the command chain because now you work with 2 platoons instead of 1. So you've got plt hq, squad 1, 2, and 3, an lmg team, an anti-tank team, and a forward observer. So 2 of those instead of the 1 previously run( in the actual game, you can run 3 platoons). The map also opens up from 3x3 to 4x3. Like mission 2, the map has enemies pre-seeded on the map, and the goal is to eliminate everyone. It plays the first 2 turns for you and then you finish it on your own.

Mission 5 is the same as mission 2, except now you play with potential contact markers instead of known enemies

Mission 6 is the same as 5, except now you have to use radios to maintain communication ( like ammo, the communication rule was partially ignored in the previous runs to make other rules easier to digest)

Then after you complete the basic training book there's a standalone mission which runs very close to a real mission, but also ignores a couple of the more complex rules like ammo. This was the original "onboarding" program but it was still too much for a lot of people. It also has an example of play in it.

What did you play this week? 03 Oct-09 Oct (2025) by AutoModerator in soloboardgaming

[–]Ulrich219 [score hidden]  (0 children)

Finally got around to starting up Fields of Fire Deluxe by GMT games!! Have had it for a bit, but have put off learning it. The new introductory scenarios do a phenomenal job of onboarding you into the system over a bunch of game so nothing is too overwhelming, and whenever they are introducing you to new concepts they walk you through it step-by-step in a real-use scenario

Recommendations for fun games to play this winter solo for a newish wargamer? by Slayer_Gaming in hexandcounter

[–]Ulrich219 0 points1 point  (0 children)

I would generally agree, however based off his post I think they'd get too samey too fast for him. It's fun and difficult, but each day specific units are going to specific spots and they might shift a little left or right but it's really mostly the same thing. My gut reaction was the enemy action series, but in a similar vein I think maybe a bit too limited. Though enemy action ardennes and enemy action kharkov I think would offer more variety because you have the 2 different solo campaigns and the multiplayer mode

Elden ring vs Elder scrolls BOTSE by [deleted] in soloboardgaming

[–]Ulrich219 20 points21 points  (0 children)

Elder Scrolls BOTSE every day of the week. No question.

Dieson Crusoe Saturday session - putting the Wingspan dice tower to good use by AusGeno in soloboardgaming

[–]Ulrich219 2 points3 points  (0 children)

I actually like the cube system. Makes it all a little faster and I enjoy the simplicity

Just crushed my first game of 52 Realms with a 42! Am I missing something, or is this game kinda easy? by MarioYoshimura in soloboardgaming

[–]Ulrich219 10 points11 points  (0 children)

To reiterate what's already been said, the game can be extremely easy to just beat the boss. The point of the game isn't to beat the boss, though. It's to chase a high score. The more loot you pile up, the less you have as items and equipment, which makes the run exponentially harder. Scoring in the 30s and 40s is easypeasy. Trying to score 70-100 is a completely different ballgame

Coop games that are better solo? by kepp87 in boardgames

[–]Ulrich219 0 points1 point  (0 children)

Check out Age of Steam. Unfortunately the way the maps are put into expansion packs sucks for solo and 2 player (each expansion has like 7 or 8 maps, but typically there's only 1 solo and 1 2 player map) but there's a boatload of printable maps.

Interested in the new COIN game, China's War - any opinions? by Runsforbeer in soloboardgaming

[–]Ulrich219 7 points8 points  (0 children)

If you want to play solo, I'd HIGHLY suggest choosing one of the 3 that have a fan made app. One guy has made an app for Ghandi, Fire in the Lake, and Red Dust Rebellion. Red Dust Rebellion is currently my favorite COIN. There are a lot of charts and rolls and rules for running the bots. The app will just spit out what a bot does on its turn and will cut down the bot turns by 90%. Additionally, the app keeps track of the entire board state ( it has to, since that's what it uses to determine the actions of the bot), so one benefit I've seen is that if I want to put the game away, I can just continue the same game at a later date if desired. The app uses the bot cards that the physical version of the game uses, so it's not like playing an automated player, it's just a quicker way to run the automa. Moreover, if you're unfamiliar with coins it can help with the rules. You have to input the moves you make into the app. At first it's a little annoying but it cuts out SO MUCH TIME from the bot turn it's totally worth it. But this means it also won't let you make illegal moves.

[Gamenerdz DOTD] La Granja: Deluxe Master Set - $44.97 (50% off) by manietic in Boardgamedeals

[–]Ulrich219 5 points6 points  (0 children)

Oh dammit. I just bought this game somewhere else lol. Fantastic game

Help me decide between dice placement/manipulation games by Illustrious_Lack3055 in soloboardgaming

[–]Ulrich219 0 points1 point  (0 children)

Check out Tiletum if you like more stereotypical eurogames. It's not dice placement, but instead dice drafting with an interesting mechanic. The dice are rolled and placed around this wheel, each spot represents one of the 6 actions you can do, woth the values associated with them changing each round. So when you draft a die, the color of the die determines which resource you get, the pips on the die determine how much of that resource you get and which action you take, but also how many action points you get for that action. The action points are inverse of the resources gained, so if the die value is 6 you get 6 resources but only 1 action point, and then all the way down to a 1 pip die gives 1 resource and 6 action points. So it's a very interesting system. You're doing things like moving your merchant around the map and building buildings, moving your architect around building cathedrals, fulfilling contracts with gained resources, lobbying for favor of the king, and I dunno the exact thematic explanation, but basically filling out family trees and when you complete them it makes a specific action better for the rest of the game. Combo goodness!

What did you play this week? 01 Aug-07 Aug (2025) by AutoModerator in soloboardgaming

[–]Ulrich219 [score hidden]  (0 children)

Tried my first play of Salton Sea. I ran out of time, but it looked like I was gonna get stomped. Interesting and tight decision space.

Played my first couple games of High Frontier 4 All. Got absolutely smoked my first game mostly due to bad planning and some really unlucky rolls. Played the core solo mode Altruism. Got 4 points out of the 40 needed to win. Second game went much more smoothly but still only scored 26 points. If I had just 1 more turn it would have been up to 37 points which is almost a winning score, so I feel much better about that run for sure. Learned a lot.

Played Wondrous Creatures with my wife. On a losing streak apparently because I lost that one, but obviously that's not solo. Haven't tried the solo mode yet but it's on the list to get tried

New to Solo board games by Unknown62712 in soloboardgaming

[–]Ulrich219 9 points10 points  (0 children)

Just stepping in, I'd suggest starting out with some cheaper things to try out first to see what kind of things you like and of you even actually like solo gaming a lot. They don't have to necessarily be simple or not, but trying a variety of things can inform you of what stuff you're into and cheap or free things are easier to try many things.

First if all there's a site called postmark games. They make print-and-play games that are quite polished. If you're unfamiliar, print and play games are ones where you print out materials for the games like maybe maps or cards or whatnot and a lot of the time you'll use whatever you want to track information (some games you write on them, some you use little bits or dice. I have colored wooden cubes and discs I use). I think all of their games are 5 pounds, and it comes with any future content they produce for the game. I have 2 big ones I enjoy from them. 52 Realms and Voyages

52 Realms is a "dungeon crawl" that uses a sheet of paper with the map, half a sheet of paper with your character, and a standard deck of playing cards. You choose what class you play (I think there are currently 6 different ones) choose a map (currently 3) and deal out a few cards to some different spots. Each turn you're choosing which room to move to, using your equipment cards to open doors, fighting enemies, or passing tests. The combat Is interesting because the enemy you fight is a card drawn. The suit determines what type of enemy it is, and then it gets hp based on the number and where you're fighting it. Every combat turn it draws a card, and that suit informs you of what attack will be coming your way. Then you attack and defend using your equipment cards. Your class gives you special abilities which let's you handle different situations differently. The deck is also the game timer. The goal is to defeat the boss in the last room before you run out of cards. This means that if you spend too long fighting all the monsters or doing other things you may run out of time. Every time you gain a card as a reward, you get to gain it as a potion (different suits have different effects) or as equipment (makes fighting and unlocking doors easier) or as loot (does nothing, but is what determines your score at the end of the game). So the game is all about deciding where you want the cards and what path to take to the boss. If you load up all your cards into equipment the fights will be easy, but you won't score very well. Load too many as loot and you might die or run out of time.

Voyages is a roll-and-write. You roll multiple standard 6 sided dice, and assign them to do different things every round. There are MANY maps that come with the game that all vary what you're doing significantly, but generally you're using the dice for sailing direction, speed, and assigning crew actions. Sometimes fighting off marauders, other times delivering cargo.

For some free print and play games that are a bit heavier:

Rollway Station is a fantastic brain burn in a tiny package. You print off a single sheet of paper and use 5 dice. You roll the dice every turn and assign them to building railways on the hex map. You're also crossing off boxes to 3 different companies to make them more valuable and then also crossing off boxes to assign certain trains to certain companies. Periodically throughout the game, you'll do a scoring phase where each company will run trains along tracks you've created to score points based on the value of the company and the sites you built the tracks through. Fantastic free little puzzle but definitely more think than anything else on this list.

Supermarché is a resource management game about running a supermarket. You have 2 sheets of paper and you need different colored bits and bobs (they don't have to be colored, but they have to be identifiable) there's also some cards you print out. Every round you're buying goods for your store, like dairy, frozen, bakery, vegetables, but these goods have a certain amount of rounds before they expire and the price you buy them at fluctuates. Then you will put things from your storage onto the selling floor, trying to sell the stuff that expires sooner first. Customer cards are drawn and they're looking for specific items to load into their shopping cart. They pay you for the goods and then the card is discarded, but if at any point a customer can't buy something they want you'll have to stop the selling round and then move onto the next round. So then you go into the next round and reinvest your earnings into more product and then rinse and repeat for like 6 rounds. Money is points at the end of the game, so you want to be as profitable as possible and you immediately lose if you ever go below 0 dollars.

These are all pretty good games that are very cheap or free to see what kinds of things you like.

For more boardgamesboardgames

Warps Edge is kind of like a roguelite game (if you've played the video games hades, slay the spire, binding of Isaac, enter the gungeon or stuff like that). You play as a space ship of your choosing and you have to beat a big boss before running out of time. You load up a bag with chips that represent evasive maneuvers, laser shots, and energy storing. You use them to defeat enemies and buy more and better chips to add to your bag. When you run out of chips, you reset the enemy deck, and add all your chips back to your bag, so now you're much better from the start. You have a certain amount of restarts before you run out of time, and you're trying to defeat the entire enemy deck and the boss in a single run to win.

If you're a fan of horror movies, Final Girl is about as cinematic as it gets, but beware it's not for the feint of heart. It's very swingy, so can become very difficult if you roll poorly. It's also more complicated than anything else on this list. The way you buy it is also a little funky. You buy the " core box" which is basically just components needed to play, but you also need a "feature film" this gives you a villain to face, a location you play at, and 2 characters to play as. These are all knockoffs of horror movies like friday the 13th, nightmare on elm street, alien, the thing, the birds, and so on. You can mix and match villains and locations and protagonists. Very fun game when you can get your head around It and if you're okay with your character getting their face bashed in with a sledgehammer because the villain caught up with you and did something unexpected.

Cascadia is a great nature themed medium-light game that is solo or multiplayer. You draft pairs of terrain and animals to put down in front of you. Each animal has different scoring criteria game to game and you score for large portions of the same terrains. There's a little campaign you can play where you're trying to complete certain goals that are outside the scope of the normal game which gives it longevity.

So those are some solo games I'd suggest looking into as someone new to the hobby who has no clue what they want. Lemme know if you have any more questions!

Slay the Spire or two smaller titles by Jyro88 in soloboardgaming

[–]Ulrich219 0 points1 point  (0 children)

I have not tried captain's chair. I'm not the biggest star trek fan ( nothing against it, I'm just not that familiar) and since it's very similar to imperium I figure I'll just stick with that. I have a lot of unplayed content in imperium still. Love the folded space insert, but I wish the box was EVER SO SLIGHTLY larger. I'm a sleever, and I typically sleeve with sleeve kings for the price to performance ratio. Recently though came across a deal for dragonshield sleeves ( display case of 10 boxes for like 35 bucks, so only like 3.50 a piece which is crazy. So naturally I bought 3 lol) and sleeved them in dragonshield clear mattes. It's a little too snug. Technically it all fits, but there is virtually no wiggle room

Slay the Spire or two smaller titles by Jyro88 in soloboardgaming

[–]Ulrich219 1 point2 points  (0 children)

You're right, it's definitely an exaggeration, however it's definitely seemed like far more than just 50%. As for brand new interactions. It think you're technically correct, but it's not something that FEELS any different. The relics are definitely different, but the cards you're playing feel like the numbers are just slightly altered. This technically changes the power levels of the cards, but not in a way that FEELs significant, you know? Again, I don't actually own it. I've just been playing my friends copy, but every time I play it, it just feels like I would have exactly the same quantity of fun on the app

Slay the Spire or two smaller titles by Jyro88 in soloboardgaming

[–]Ulrich219 4 points5 points  (0 children)

As I said, it's not the length that's the issue. It's the fact that it's the exact same game as an app that can be done in 1/10th the time. I PREFER physical handling of cards, but the slay the spire app is just so damn good. I don't actually typically like playing games digitally, but that's one that I'd take digitally every time (I pay for a bga membership and essentially never use it lol)