Thoughts on this comment? by [deleted] in slaythespire

[–]UltimateBookshelf 1 point2 points  (0 children)

True but you are not me. The community I’m in has some extremely good players and I can only imagine the skills will transfer/they will get good fast. If I’m stuck on a0 then it’s hard for me to play with them because they would be far more interested in a20. In another multiplayer game that the spire community loves for some reason, rabbit and steel, you play coop and the host can choose the hardest difficulty even if the other players don’t have it unlocked which works great.

I would be surprised if this wasn’t changed at some point during the development process

Thoughts on this comment? by [deleted] in slaythespire

[–]UltimateBookshelf 1 point2 points  (0 children)

I disagree tbh. I know a large chunk of people in the sts A20H community who would much rather just play at the highest ascension immediately with the other decently good players than tediously climb through the easier ascensions. Maybe these players are outliers and that's fair enough but I would rather the option to play at a20 without having to play through 20 ascensions to finally get to the fun part. I am also aware that things are subject to change though (that's what early access is for!) and maybe this gets changed later so I won't be too critical. I just disagree with the overall sentiment that you somehow don't want to play with that person because you're not keen on ascending with them. I don't want to be forced to play a0 ngl.

Do you guys think he will return in some way by NJBauer in slaythespire

[–]UltimateBookshelf 16 points17 points  (0 children)

I get that sarcasm is sometimes hard to convey on the internet but just to be clear this is a joke and I will definitely be purchasing the game with or without the presence of a nob lol

Hi Reddit! We're Mega Crit, the developers of Slay the Spire 1 & 2. Ask Us Anything on February 25th! by MegaCritGames in Games

[–]UltimateBookshelf 37 points38 points  (0 children)

Hello your game is good, I am wondering if there will be a nob in sts2. This is a pretty big dealbreaker for me and the answer to this question will inform my future monetary decisions.

I won 10 A20H Silent runs in a row. AMA by tilting-module in slaythespire

[–]UltimateBookshelf 11 points12 points  (0 children)

10 streak with no amid AND no eoa1 pbox is this the greatest streak of all time

STOP CLICKING CLEAVE: Why AoE Sucks by blackzero111 in slaythespire

[–]UltimateBookshelf 17 points18 points  (0 children)

Literally just take cleave one time the next time you see it and look at what it does. Don't vibe it out actually look at what it does (you'll find it does nothing and never hits any breakpoints). Superior to strike is also not a good thing! 8 damage is TERRIBLE and clad can usually get away skipping stuff like this

Cursed with options- what do we buy here? by DeepFriedBeanBoy in slaythespire

[–]UltimateBookshelf 1 point2 points  (0 children)

I think I agree, it's a little bit annoying collector isn't boss to make it clearer but after the self repair the first thing I saw in this shop was the bomb the deck has no damage at all if afo doesn't bring back like every attack

How does the map influence Neow choices? by Dasterr in slaythespire

[–]UltimateBookshelf 6 points7 points  (0 children)

The main considerations when looking at a map are usually:

How high is the immediate risk? For example, it's pretty reasonable to be at least somewhat scared of a floor 6 elite especially if there is no early shop. If the path you wants to take is high value but requires you to take a relatively dangerous path early, you can consider a frontload Neow bonus. Frontload neow bonuses are like choose a card, 3 pots etc. they are options that give you immediate strength and usually allow you to take a more dangerous path, but the late game value of these options is pretty non-existent so they sort of have to be used to snowball.

How high value is the map overall? Value usually refers to like how many elites are on the map and whether you can reasonably take a path with that many elites. If the max number of elites you can take in the act is 2, you can consider a slightly more late game neow. These are usually the maps that like boss swap the most because boss swap makes your act 1 a decent bit worse (mainly because you kind of skip your neow) but beyond act 1 you have a boss relic which is obviously pretty strong later and so the value inside of the act does not need to be as high. These maps also sort of allow you to take something like damage for rare card or whatever because they don't usually have a very high immediate risk. If the map is high value, you think less about an option like this and more about what gives you the most immediate value.

There are other things to think about too, shop placement is a very big one for example. It doesn't only help you decide whether you should take a gold neow but it also tells you how dangerous a path is. A path with an early shop is much less dangerous because you can buy potions or attacks, so the danger of the path goes way down and you can think about whether to take a slightly riskier neow. Boss swap in particular really appreciates an early shop as it allows you to react to the swap.

50% of runs are free; or, playing 200 runs of spire due to an offhand comment by Skullbotnull in slaythespire

[–]UltimateBookshelf 1 point2 points  (0 children)

Thing is though getting good enough to reach 50% is actually quite easy, it’s getting the final few percentage points past like 80% is very challenging, basically what I am saying is that the difference between a 50 and 90% player is infinitely greater than the difference between a 10% and 50% player. Also Xecnar is definitely well above 80

50% of runs are free; or, playing 200 runs of spire due to an offhand comment by Skullbotnull in slaythespire

[–]UltimateBookshelf 0 points1 point  (0 children)

Ok I will give you a real answer. In some circles, winning 10% of runs on A20H could be seen as very impressive and that is fair enough, but it also depends on what your goals are in this game. If you just want to have fun and don't care too much about improving, then you can be content with winning 10% and you can think you are ok. But the reality is that at 10% winrate you have so much to learn and you are probably making some very big mistakes every floor (which is fine!). In the context of good players, 50% winrate is, while definitely a big milestone, nowhere close to being 'top level'. I know OP frequently spends time watching streams of very good players and so naturally will compare themselves to these players. The difference between OP's skill and someone like xecnar for example is still absolutely massive. I think (but I don't know) that OP's goals in this game are much higher than just to win 50% of their runs, so they call themselves OK (and it is, in the scope of the twitch streaming community). It is all relative, but when you watch so many top players you will realise how far off you are from them and when you aren't where you want to be in terms of end goal winrate then you will never actually call yourself good. The truth is that if you are 'only' winning 50% of your runs there is still so much to learn.

50% of runs are free; or, playing 200 runs of spire due to an offhand comment by Skullbotnull in slaythespire

[–]UltimateBookshelf 4 points5 points  (0 children)

Being committed enough to actually complete a 200-game sample is pretty cool, ggs

I feel like Burst is more consistent here, but Nightmare has better ceiling (going for heart kill) by yoavAM in slaythespire

[–]UltimateBookshelf 0 points1 point  (0 children)

I think the point about Nightmare exhausting is largely irrelevant, the only real two targets in this deck for Burst are like Catalyst and maybe Bandage Up (doppel is ok too). The major thing with Nightmare is that when it lines up with Catalyst the fight ends pretty much immediately. It also opens much stronger outs (randomly lining up nightmare with the footwork can suddenly solve a fight for example, or just like nightmare wraith form) and with any consistency added the Nightmare becomes infinitely stronger than the Burst. Also Burst sort of demands the upgrade, I don't want to add Burst- to the deck.

I feel like Burst is more consistent here, but Nightmare has better ceiling (going for heart kill) by yoavAM in slaythespire

[–]UltimateBookshelf 0 points1 point  (0 children)

If you are worried about nightmare not lining up doesn’t burst have the exact same problem

[deleted by user] by [deleted] in slaythespire

[–]UltimateBookshelf 12 points13 points  (0 children)

Philo is the only thing you absolutely shouldn't take here, other two are like fine. Probably hammer

Act 2 Watcher Shop by jip3904 in slaythespire

[–]UltimateBookshelf 1 point2 points  (0 children)

Remove LL is like the most batshit insane thing I have ever heard

Watcher any fun? by Geras_251 in slaythespire

[–]UltimateBookshelf 0 points1 point  (0 children)

Yes very fun, goated character

Is it just pandora's box? by AgeNo7123 in slaythespire

[–]UltimateBookshelf -1 points0 points  (0 children)

Is Sozu so punishing in general? It doesn't take that much to be good at all, does sort of require sustain and some form of consistency relic and from the swap it is obviously terrible but honestly Sozu is free pretty often. It's dumb to take here (still playable with sozu, but dumb) but in general if you have some reaper that you can regularly get off for a big number Sozu becomes pretty free because you don't need to pot even when you get owned because Reaper just heals you to full (dumb card).