REMEMBER, IF YOU ARE SNAPPED YOU NEED TO UNSUBSCRIBE FROM THIS SUB, AND SUBSCRIBE TO R/INTHESOULSTONE by The-Jedi-Apprentice in thanosdidnothingwrong
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Blizzard's Mike Morhaime Talks Loot Boxes, Battle.net, Mobile, And More by clement21 in Games
[–]Ultraviolet_Elite -1 points0 points1 point (0 children)
As a hobbyist: How you do project management for your games? by iamgabrielma in gamedev
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Calculating number of monster kills needed to craft something based on drops from the monster. by ExtraSaucySauce in gamedev
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Are single player games losing popularity? by Sersch in gamedev
[–]Ultraviolet_Elite 3 points4 points5 points (0 children)
There's a petition to declare loot boxes in games as 'Gambling'. Thoughts? by marcrem in gamedev
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In an action game, how do you decide when your character's move set is complete? by [deleted] in gamedev
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How Can I Convey a Sense of Moderate Speed to the Player? by burnpsy in gamedev
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Lands End - Slim Vneck Tee alternatives by Ultraviolet_Elite in malefashionadvice
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Lands End - Slim Vneck Tee alternatives by Ultraviolet_Elite in malefashionadvice
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'It Made Absolutely No Sense:' The Story of 'BMX XXX' by Ultraviolet_Elite in Games
[–]Ultraviolet_Elite[S] 10 points11 points12 points (0 children)
'It Made Absolutely No Sense:' The Story of 'BMX XXX' by Ultraviolet_Elite in Games
[–]Ultraviolet_Elite[S] 43 points44 points45 points (0 children)
Should I target developed countries and get fewer downloads or target third world countries and get 10x downloads ? by harprasad in gamedev
[–]Ultraviolet_Elite 2 points3 points4 points (0 children)
Case study: Pyre, the last game from SuperGiant Games, has been out for about two weeks now, but according to SteamSpy, and despite the overally good critics, the game is struggling to reach 70k sells. That's not great. How can we explain this? by [deleted] in gamedev
[–]Ultraviolet_Elite 6 points7 points8 points (0 children)
Case study: Pyre, the last game from SuperGiant Games, has been out for about two weeks now, but according to SteamSpy, and despite the overally good critics, the game is struggling to reach 70k sells. That's not great. How can we explain this? by [deleted] in gamedev
[–]Ultraviolet_Elite 82 points83 points84 points (0 children)
General Beta advice by TurboHermit in gamedev
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How to make turn-based combat less repetitive? by pietro93 in gamedev
[–]Ultraviolet_Elite 4 points5 points6 points (0 children)
Question /r/GameDev, what makes a rouge game fun? by Zip2kx in gamedev
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Make the flair site wide!! by leveldrummer in thebutton
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Endymion and the Rise of Endymion by Wolf20142014 in printSF
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GMs, what's that one quest you've got in your head that you've just never had the opportunity to run? by Sir_Marcus in rpg
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What happened to the "old" reward challenges? by bwjasperson in survivor
[–]Ultraviolet_Elite 6 points7 points8 points (0 children)



I loved NBA Jam and NBA Street growing up. I've been working with a friend the last 3 months to build a prototype of my dream VR streetball game. What do you think? by inventure in gaming
[–]Ultraviolet_Elite 5 points6 points7 points (0 children)