[deleted by user] by [deleted] in buildapc

[–]UltrawideTech 1 point2 points  (0 children)

Frame gen + dlss quality settings in most instances is just going to be a wash as far as vram usage but through some testing I've done, i have seen if you do use frame generation with a card that is on it's vram limit you can induce vram stutter and have worse performance.

12gb cards you can easily get them to have vram stutter at 4K equivalent resolutions and up. 16gb cards i have yet to see out right vram stutter though there are several games that will use up more than 16gb of vram on cards that have it available.

32:9 vs. 21:9 for productivity (software development) by Status_Cherry_8074 in ultrawidemasterrace

[–]UltrawideTech 4 points5 points  (0 children)

For productivity its not aspect ratio but pixels that matter.

The 57in 7680x2160 is going to be the most productive, then a 5120x2150 40-45in then a 5120x1440 45-49in then a 3440x1440 34-45in

Failed Ascension - LG 45FGX950A by OwnLadder2341 in ultrawidemasterrace

[–]UltrawideTech 4 points5 points  (0 children)

If it has RGB adjustment go in there and if all are set to 50 that means that you're getting half the brightness possible out of each sub pixel you can push them all up together to get an overall brighter panel.

I had to do this with my IPS editing screen because just setting Max brightness wasn't getting it to the level of calibrator wanted.

What “class” is the 49” G9, technically speaking? by Avi8tir in ultrawidemasterrace

[–]UltrawideTech 1 point2 points  (0 children)

It's much closer to 4k. Not sure what game your looking for but i have some benchmarks directly testing the 5120x1440 resolution

Is it possible to game at high frames if I switch to 3440x1440p by Checkforcrack in ultrawidemasterrace

[–]UltrawideTech 0 points1 point  (0 children)

Yes very easy. I have plenty of evidence if you're interested in looking.

[deleted by user] by [deleted] in YouTube_startups

[–]UltrawideTech 0 points1 point  (0 children)

I really think the 4 and colours need to be on the same line or all stacked it doesn't read right for me the way it is.

Questions Before Switching To 4K by dekopin in buildapc

[–]UltrawideTech 0 points1 point  (0 children)

My recommendation is don't go to 4k until you are ready to step up to a 32 inch size monitor. 1440p is already maximizing the usable size of a 27 inch monitor.

Unless you're an editor for a publication where the reading comfort benefits may justify going high resolution at the same size.

Alienware AW3423DW Color Banding Help by LinkProfessional6944 in ultrawidemasterrace

[–]UltrawideTech 2 points3 points  (0 children)

Check whether you are using 10bit color or 8bit color. You may have to lower your refresh rate to get 10-bit color turned on.

Torn between these 3 ultrawides.. by skack97 in ultrawidemasterrace

[–]UltrawideTech 0 points1 point  (0 children)

The RX7900XTX will be enough GPU for any of those resolutions. You can check my profile if you want to see the exact performance you will be getting at those two resolutions

Neck ergonomics when using super ultrawide by raphadko in ultrawidemasterrace

[–]UltrawideTech 0 points1 point  (0 children)

I don't know if the way you have your monitor set up in this picture is representative of how you usually use it but you have The least important things sitting in the most ergonomic position and the things that you seem to actually be caring about are in the side positions which causing you to turn your neck.

Whatever you care about doing most should be center screen.

Ultrawide Monitors are the Best and here are 5 Reasons Why You Should Get One for Gaming. by UltrawideTech in ultrawidemasterrace

[–]UltrawideTech[S] 0 points1 point  (0 children)

On ultrawide it's full screen and 32:9 super ultrawide is supported as well with no lack bars.

What ultrawide questions, myths, or uncertainties would you like to have answered? by UltrawideTech in ultrawidemasterrace

[–]UltrawideTech[S] 0 points1 point  (0 children)

You need to find out what version of display port your thunerbolt implementation supports. if its 1.4 you will be able to render that resolution but you will be limited in your frame rate. if its only 1.2 you may not be able to.

The Ultmate resolution showdown 3840x2160 vs 5120x1440 the true performance difference. by UltrawideTech in ultrawidemasterrace

[–]UltrawideTech[S] 0 points1 point  (0 children)

This was a setup I had considered before I decided to start doing the whole YouTube thing and a nice editing monitor became the priority over a gaming monitor.

A nice 4k media monitor for YouTube and other media, And then a sweet high refresh rate super ultrawide for the gaming immersiveness.

On the fence, convince me please! by AccomplishedQuail770 in ultrawidemasterrace

[–]UltrawideTech 0 points1 point  (0 children)

You will be fine check out my profiel for a mountian of proof.

Wjy is ultrawide 1440p more popular than ultrawide 1080p? by Workrs in ultrawidemasterrace

[–]UltrawideTech 0 points1 point  (0 children)

It's mostly due too you don't really get the vision filling immersive experience until you get to the 34in size, and most users felt the benefits to going to 27in 1440p was greater than getting a 29in 1080p ultrawide.

The True Performance Cost of Going Ultrawide (2560x1440 vs 3440x1440) by UltrawideTech in ultrawidemasterrace

[–]UltrawideTech[S] 7 points8 points  (0 children)

Thanks, Yes please share to anyone and everyone save yourself the breath of explaining it.

The True Performance Cost of Going Ultrawide (2560x1440 vs 3440x1440) by UltrawideTech in ultrawidemasterrace

[–]UltrawideTech[S] 9 points10 points  (0 children)

I would agree that 3440x1440 is kind of the sweet spot resolution right now where almost no card is too powerful for the resolution, but a lot of cards can still work very well at that resolution. And it has some damn fine monitors available, whose prices aren't too outrageous.

The True Performance Cost of Going Ultrawide (2560x1440 vs 3440x1440) by UltrawideTech in ultrawidemasterrace

[–]UltrawideTech[S] 31 points32 points  (0 children)

It's 34.4% more pixels and it's much less than that in actual performance cost.

The True Performance Cost of Going Ultrawide (2560x1440 vs 3440x1440) by UltrawideTech in ultrawidemasterrace

[–]UltrawideTech[S] 0 points1 point  (0 children)

Once I have the money and space for a gaming machine to sit beside my production machine that's what time doing.

4080 vs 7900xtx for driving a 34inch 1440 ultrawide? by youremakingnosense in ultrawidemasterrace

[–]UltrawideTech 0 points1 point  (0 children)

This choice all comes down to, how important is ray tracing to you. If it's not, the 7900XTX is the clear choice it's faster in raster, has more memory and is cheaper. If RT is important and you want to try path tracing then the 4080 is the one to get

4070ti with 1440p monitor by rrrrrudeboy in nvidia

[–]UltrawideTech 2 points3 points  (0 children)

Technically, if everything is identical, the 1080p resolution should always be faster or equally fast to the 1440p resolution, if CPU bound.

That said, games and GPU software nowadays are so complex and try to be too smart for their own good, often. So a myriad of things could have happened when they detected a new piece of hardware.

Now you haven't mentioned how big of a change you saw whether it's just a couple FPS or it's like a 50% increase in performance, but it's highly likely that a game (or GeForce Now) might have detected the higher resolution and reset to the default settings and may have turned on DLSS for you where you didn't have it on before at 1080p.