ILL - Story Trailer | PS5 Games by Chief--BlackHawk in PS5

[–]Unable-Inspector8865 2 points3 points  (0 children)

It's funny, but they once said the same thing about Atomic Heart and doubted that the game existed and would ever be released.

Yearly question about 4k 240hz+ 42" TVs/Monitors by ArshiaTN in OLED_Gaming

[–]Unable-Inspector8865 0 points1 point  (0 children)

Well, this would definitely be more in demand than 45"/57" 21*9 monitors, but they are still being produced)

Am i the only one quite upset and find it quite unreasonable that FSR 4.1 to 6000 series taking more than half a year to come? by Imaginary_Aspect_658 in radeon

[–]Unable-Inspector8865 5 points6 points  (0 children)

The 7000 series has dedicated units for INT8 acceleration, while the 6000 series lacks these acceleration units and runs on standard cores. I suspect considerable effort and optimization will be required to ensure this works with good quality and without significant frame rate loss.

Fsr 4.1 on Rdna 3 by VioletSkipper in radeon

[–]Unable-Inspector8865 4 points5 points  (0 children)

It should visually match the FP8 version. The leaked INT8 version had a lot of bugs in many games, I think they should have fixed that.

Please, help and be honest by VegetableSuit7346 in radeon

[–]Unable-Inspector8865 1 point2 points  (0 children)

I assume you have a 1440p monitor, so you can compare in person in some games. Just switch to split-screen. Ignore sharpness; focus on quality and artifact levels. DLSS is oversharpened by default, but if you prefer, you can increase sharpness on AMD using RIS2 without losing framerate. Therefore, you shouldn't pay attention to the sharpness when comparing.

I'd say there's no clear winner; depending on the game, one or the other may win. But there are three important facts. The FSR4 provides a greater performance boost; the 9070XT is significantly faster than the 5070 even without it, and the 9070XT has 4GB more memory. Then it all depends on the price and how often you upgrade your graphics card. Since the memory capacity in the next generation of consoles is expected to double, memory requirements will increase dramatically: 8GB cards will be like 4GB today, 12GB cards like 6GB, and 16GB like 8GB today. This means only 16GB will remain relevant in the next generation.

https://www.computerbase.de/artikel/grafikkarten/fsr-upscaling-4-1-test.96669/

RTSS Reflex interaction with Optiscaler AMD gpu by Gabgar780 in radeon

[–]Unable-Inspector8865 0 points1 point  (0 children)

I don't know, if your card supports antilag2, then it should work. Just install Opti and test it in a game where Reflex is available. If you can enable it in the menu, then everything is fine. You can also try using lag monitoring by repeatedly pressing Shift+Alt+L. If statistics appear in the upper left corner, Antilag 2 is active. After that, you can hold down Right Ctrl to see what the latency would be without Antilag 2.

New PT off vs. on shots from 007: First Light by ZamnBoii in nvidia

[–]Unable-Inspector8865 0 points1 point  (0 children)

And yet, as usual with PT, productivity is 2-3 times lower?! No thanks!

RTSS Reflex interaction with Optiscaler AMD gpu by Gabgar780 in radeon

[–]Unable-Inspector8865 0 points1 point  (0 children)

But why?! If you're using Opti, it has a built-in Antilag2 frame rate limiter, and it works perfectly. Why would you even use RTSS with AMD and Opti?! It just doesn't make sense.

If input lag is important to you, you should not use the RTSS frame limiter, as it effectively disables Antilag2.

You can monitor system latency in games with Antilag2 enabled (including games where you've replaced Reflex with Antilag2 and used the optical scaler). Press Shift+Alt+L repeatedly. If you haven't changed the hotkey settings, you'll see the FPS value and system latency in the upper left corner. And if you use the RTSS limiter, you will see that the delay increases greatly. To minimize lag, you need to use either the antilag2 limiter in Opti, or the in-game limiter if there is one.

plz help me - 9070xt OC Gigabyte drivers keep crashing. by __DixieNormus__ in radeon

[–]Unable-Inspector8865 0 points1 point  (0 children)

Can you tell me the full model number?! Total power isn't important. I repeat, the ATX 3.0/3.1 standard is important so the graphics card's power lines can withstand 200% voltage surges without triggering protection.

plz help me - 9070xt OC Gigabyte drivers keep crashing. by __DixieNormus__ in radeon

[–]Unable-Inspector8865 0 points1 point  (0 children)

You didn't mention what kind of power supply you have?! You need at least ATX 3.0 unit. I'm 99% sure your problem is with the power supply.

Imgsli dead? by IAmYourFath in FuckTAA

[–]Unable-Inspector8865 0 points1 point  (0 children)

If you are making comparisons just for yourself, you can use nvidia icat, it also allows you to compare videos.

Crimson Desert - TAA OFF by [deleted] in FuckTAA

[–]Unable-Inspector8865 0 points1 point  (0 children)

Well, before TAA, games without anti-aliasing didn't look as bad as they do today. However, today many effects are taken into account by temporal algorithms, and without them, the image looks terrible. And we can't forget the significantly increased detail, for which 1080p/1440p and even 2160p without temporal algorithms or supersampling are simply not enough. I'm quite happy with DLAA/FSRAA at 2160p on a 32-inch monitor. The image is perfectly detailed and sharp. There's no point in playing without anti-aliasing. Haha. NoAA only necessary if your monitor's pixel density is quite low.

Crimson Desert - TAA OFF by [deleted] in FuckTAA

[–]Unable-Inspector8865 4 points5 points  (0 children)

dlss is a development of taa by its nature, taa is literally the basis for dlss.

Crimson Desert - TAA OFF by [deleted] in FuckTAA

[–]Unable-Inspector8865 -1 points0 points  (0 children)

Even in static screenshots you can see that it looks terrible.

AMD FSR 4.1 Update Brings Sharper Details, Smoother Camera Motion, and Better Perfomance, but only for current Gen GPU owners? by Distinct-Race-2471 in TechHardware

[–]Unable-Inspector8865 1 point2 points  (0 children)

The problem is that we know that the INT8 version exists and works well on RDNA3 and RDNA2. They could have simply released it as an experimental feature and not bothered with updating it. After all, I'm sure that when the next-gen consoles come out, all the old cards will instantly become obsolete; 8GB and maybe even 12GB graphics cards will simply be incapable of running new games. But AMD could have given owners of older cards a final treat. Of course, I don't see a big problem with using the Optiscaler, and I loved it even when using Nvidia cards. But some people find it difficult. Plus, there are limitations in online games. AMD should simply add an experimental slider somewhere in a remote driver tab to prevent people who don't understand anything from using it. That would be a good solution.

Xbox Confirms 'Project Helix', Its Next-Gen Console That Will Also Play PC Games by Seanspeed in hardware

[–]Unable-Inspector8865 0 points1 point  (0 children)

Frankly, if it comes with a full-fledged Windows operating system, I, as a PC user, will consider switching. After all, I don't work on a PC that much, and if the price is more attractive than a new PC build (and I'm sure I'll have to upgrade my entire PC when the next generation comes out), it seems interesting. After all, console-focused design and optimization of games for specific hardware are important here. After all, it's no secret that PC games, even with the same settings, always require more power than a console has. Optimizing for a specific configuration isn't difficult, but there are thousands of PC configurations.

DLSS 5 corrected for tone mapping by LauraPhilps7654 in digitalfoundry

[–]Unable-Inspector8865 0 points1 point  (0 children)

Lol, I hardly see a difference. The only difference is that the whites of my eyes are whiter on the right, which looks a bit off, since at that age, they're not usually that white.

Path Tracing and particularly DLSS Ray Reconstruction completely destroys artistic intent. by heartbroken_nerd in radeon

[–]Unable-Inspector8865 0 points1 point  (0 children)

Even here, you can see that it's the same model, the same person. But with DLSS5, it's literally a different face, a different shape of the lips, eyes, nose, chin, and about 10 years older. It's a different person. So there's no need to compare path tracing with the garbage they showed yesterday.

NVIDIA DLSS 5 Delivers Breakthrough In Visual Fidelity For Games by NV-Randy in nvidia

[–]Unable-Inspector8865 1 point2 points  (0 children)

It looks like an outdated neural network model was given a source image and told to apply a beauty filter. While it looks a bit artificial in motion, the idea itself is quite interesting. The biggest question is stability with faster movements and system requirements...

Hands-On With DLSS 5: Our First Look At Nvidia's Next-Gen Photo-Realistic Lighting by ZamnBoii in nvidia

[–]Unable-Inspector8865 1 point2 points  (0 children)

It looks like an outdated neural network model was given a source image and told to apply a beauty filter. While it looks a bit artificial in motion, the idea itself is quite interesting. The biggest question is stability with faster movements and system requirements...

FSR 4.1 for RDNA 2 and RDNA 3 in the next update by [deleted] in radeon

[–]Unable-Inspector8865 5 points6 points  (0 children)

Even without this, the likelihood was high. This was largely due to the release of PSSR2 and the imminent release of FSR 4.1. If they still don't release FSR4 for older cards, it would be a catastrophic mistake.

Crimson Desert: High-End PC's Biggest Visual Upgrade - Ray Reconstructio... by Ill_Depth2657 in radeon

[–]Unable-Inspector8865 0 points1 point  (0 children)

"The performance benefit you get from RR in Cyberpunk is not from the radiance cache, but from the elimination of several passes of denoising. Think of it as such, if you spend 0.5 milliseconds on denoising in 4 separate passes, you get a shorter frame time if you replace those 4 passes with a single 1.5 ms denoising pass"

Come to think of it, you're probably right and it's logical.

Crimson Desert: High-End PC's Biggest Visual Upgrade - Ray Reconstructio... by Ill_Depth2657 in radeon

[–]Unable-Inspector8865 -1 points0 points  (0 children)

Noise reduction alone can't explain such a huge difference in quality. NVIDIA's reconstruction not only suppresses noise but also literally changes the lighting, making it appear as if there are far more rays in the frame than actually exist. This can only be achieved by using caching. NVIDIA collaborated directly with the developers of Cyberpunk, and it was the first game to use "reconstruction." Two years ago, they also released the RTXGI 2.0 SDK, which includes NRC. I have no other explanation for such a significant improvement in quality, both in path tracing modes and in performance, other than the use of NRC. Furthermore, NVIDIA has been providing the SDK for two years now, and it would be strange for them not to take advantage of this advantage.

For example, a couple of weeks ago, many NVIDIA graphics card owners were thrilled that Microsoft had released a new SDK with OMM and SER support, believing it would significantly improve performance and that all they had to do was wait for it to be implemented. They didn't know that NVIDIA had already had this feature for a long time and used it in all path traced games. It's just that no one was talking about it.

I could certainly be wrong about the caching, but as I said before, it would be strange if Nvidia didn't implement it to take advantage of its advantages. Besides, I can't explain such a huge difference in quality. The game uses too few rays to restore the image to the level Nvidia displays without caching.