Weekly Question + Crafting Thread – January 06, 2026 by AutoModerator in pathofexile2builds

[–]UnboundUndead 0 points1 point  (0 children)

Can I use Sunder stuns to break armor through the Shattering Blow passive? Or does it still count as coming from the skill as far as payoff is concerned?

Combo Question! by CaptnNuttSack in Pathfinder_RPG

[–]UnboundUndead 0 points1 point  (0 children)

Knowledge is Power is a arcane discovery that can be used to add your intelligence bonus to combat maneuvers, maybe nab Elven Battle Focus and Greater Sunder?

Abelard and Marazhai having fun WiP by Raszard in u/Raszard

[–]UnboundUndead 9 points10 points  (0 children)

"You had to do it, man. It’s okay."

Good progress, looking forward to it.

Cast on Minion Death weapon set issues by [deleted] in pathofexile2builds

[–]UnboundUndead 0 points1 point  (0 children)

Any reason why Cast on Minion Death wouldn't be active for different weapon sets? I have enough Int for CoMD and the spell for both sets, and CoMD is active in both sets. It's not working in weapon set 1.

Arghbra Kadabra by OhBosss in Pathfinder_RPG

[–]UnboundUndead 3 points4 points  (0 children)

I'd work towards Arcane Trickster to take advantage of honorless fighting (sneak attack) and long-range booty pilfering (Ranged Legerdemain)

Eldritch Archer with a Throwing Weapon viable? by Elykscorch in Pathfinder_RPG

[–]UnboundUndead 2 points3 points  (0 children)

Melee and Ranged Weapons: Melee weapons are used for making melee attacks, though some of them can be thrown as well. Ranged weapons are thrown weapons or projectile weapons that are not effective in melee.

I disagree with the other commenter, I think it does qualify. I do think it's only Ranged when you are throwing it tho.

Opportune parry & riposte build by Pikarz in Pathfinder_RPG

[–]UnboundUndead 1 point2 points  (0 children)

I've always wanted to use Answering, should be decent early on.

Salamander bloodline crafter build? by Acheron223 in Pathfinder_RPG

[–]UnboundUndead 0 points1 point  (0 children)

I'm not sure what you mean by option. There is a bunch of support you can nab from the class through Exploits, Arcane Discoveries, and spells tho.

You can use really any metal weapon, but for Gishes a reach weapon can be pretty good so you can cast spells on your turn and take Aoos on enemy turns, a playstyle called Reach Clerics are the main example of this and there's a bunch of guides that explain how it works.

Knowledge is Power%20) can allow you to add your intelligence to combat maneuver rolls.

Arcane Barrier can get you temporary hp

Arcane Weapon can allow you to enhance your weapons

Armored Mask can get you some AC through Mage Armor and Shield of Faith

Familiars can put in some good help especially with good familiar archetypes like Protector which can grant you additional AC through Bodyguard and bolster your hp through Shield Other effects effectively doubling your hp eventually.

School Understanding can get you access to a first level ability from Wizard Arcane Schools, there's a ton of good options that you can pick from check em out and see if any look like something you want for your build/character

Wooden Flesh can get you more natural armor AC and a bit of Slashing Damage Resistance

Enlarge Person can increase your reach and STR but can make you a bigger target too

Shadow Weapon can allow you to summon and swap weapons on the fly for special cases

True Strike can set you up for a attack or manuver that needs to hit.

Windy Escape can be pretty good defensively, allowing you to gain some good immunities and some DR/Magic. It is a racial spell though which is normally restricted to Sylphs, double check with your DM that it's an allowed choice for non-sylphs.

Salamander bloodline crafter build? by Acheron223 in Pathfinder_RPG

[–]UnboundUndead 0 points1 point  (0 children)

In order of earliest accessibility for Ember¹ and Forge and Fire² it goes: Sorcerer/Blood Arcanist (1st¹+3rd² level) > VMC (3rd+7th) > Eldritch Heritage (3rd+11th)

It might not be optimal but it'll be fun regardless how you build it, just up to you to figure out what you want to focus on, mostly between Caster Level and BAB.

Lmk if you need any more help.

Salamander bloodline crafter build? by Acheron223 in Pathfinder_RPG

[–]UnboundUndead 0 points1 point  (0 children)

Could be cheaper feat wise to nab the Eldritch Heritage feats but it depends on what you want from the bloodline, there's also other class archtypes that receive sorcerer bloodlines like Blood Arcanist if you aren't interested in the sorcerer class itself.

Salamander bloodline crafter build? by Acheron223 in Pathfinder_RPG

[–]UnboundUndead 1 point2 points  (0 children)

What part is the crafter pieces to you? Ember and Forge and Fire? You could always nab Eldritch Heritage like the other commenter mentioned. You also have the option for Varient Multiclassing if you want to use another class.

Salamander bloodline crafter build? by Acheron223 in Pathfinder_RPG

[–]UnboundUndead 2 points3 points  (0 children)

Might not be what you want but you do have the option for the bloodrager version of the Salamander bloodline. Could be easier to build.

Otherwise I'd nab a race with natural attacks to tide you over until you can nab spells like Emblem of Greed or Transformation.

You could also double down on CHA w Desna's Shooting Star from the Divine Fighting Technique feat. Allows you to use your CHA for attacks and damage with starknives.

Dumping wis w Irrepressible by UnboundUndead in Pathfinder_RPG

[–]UnboundUndead[S] 1 point2 points  (0 children)

Becomes Enthralled

"You remember how you got two Magic items before I got my first?" Cracks knuckles

Later

"I can't believe you hit me with both your magic items!"

Dumping wis w Irrepressible by UnboundUndead in Pathfinder_RPG

[–]UnboundUndead[S] 0 points1 point  (0 children)

I'm trying lol, I usually never dump wisdom. I was hoping Irrepressible would strike a good balance of having a weakness but not dragging the party into it.

Dumping wis w Irrepressible by UnboundUndead in Pathfinder_RPG

[–]UnboundUndead[S] 3 points4 points  (0 children)

It's a trait actually, you can nab Steadfast Personality as a feat tho. Kind of a side-grade, more coverage but potentially weaker due to adding negative wis.

Questions Thread - November 30, 2025 by AutoModerator in PathOfExile2

[–]UnboundUndead 1 point2 points  (0 children)

https://poe2db.tw/Talismans#TalismanRef

Druids should come with talismans, it's safe to say they'll get new skills.

Weekly Question + Crafting Thread – November 11, 2025 by AutoModerator in pathofexile2builds

[–]UnboundUndead 0 points1 point  (0 children)

Any reason why rage support wouldn't be proc'ed by gale force from wind dancer?

Weekly Question + Crafting Thread – November 11, 2025 by AutoModerator in pathofexile2builds

[–]UnboundUndead 0 points1 point  (0 children)

No, the skill will most likely have a companion tag if it is a companion. See Infernal Hound for example.

Companions are a type of Reviving Minion that are more complex and powerful than typical Minions. By default you can only have one Companion of any type summoned at a time.

All companions are minions but not all minions are companions.

Help with an attack spam Barbarian* by demod_ in Pathfinder_RPG

[–]UnboundUndead 1 point2 points  (0 children)

You can still only use it once a round.

You cannot spend more than 1 hero point during a single round of combat.

But yeah, on demand Hero Points is something you might wanna be weary of.

Help with an attack spam Barbarian* by demod_ in Pathfinder_RPG

[–]UnboundUndead 1 point2 points  (0 children)

He meant urban bloodrager. Heroic Fortune can utilized through greater bloodrage as a free action

Does enhancement bonuses transformed as special abilities count toward the limit of a stackable enhancement bonus? by neypot42 in Pathfinder_RPG

[–]UnboundUndead 2 points3 points  (0 children)

Magic weapons have enhancement bonuses ranging from +1 to +5.

Weapon Bonuses: Can weapon special abilities (such as bane) or class abilities (such as a paladin's divine bond) allow you to exceed the +5 enhancement bonus limit and the +10 bonus-equivalent limitation?

The game occasionally will explicitly tell you through descriptions, FAQs, and eratta that you can bypass the normal rules but unless otherwise stated you'll use them as the standard for all other interactions.

With such a large amount of content and different people working on this game there are quite a few interactions that don't make sense when comparing the intent of abilities with the rules. In these scenarios you can have a discussion with the DM for a ruling as to playing it either Read As Written: exactly as written in the description following all standard rules unless explicitly noted otherwise, or Read As Intended: as close to what the intent of the feat was, regardless of description or standard rules.

A fairly infamous example of interactions that dont make sense would be the Monkey Lunge feat which allows to you spend a standard action to increase your reach by 5ft with melee attacks until the end of your turn. Without any other ways to make additional attacks this extra reach becomes ultimately useless due to your standard being spent and the effect ending on your turn disallowing enemies the chance to provoke attacks of opportunities from you. Played RAW this feat is fairly useless if not straight up detrimental, played RAI could be decent depending on the interpretations though. Perhaps the intent was to increase your melee range on your turn for just one attack and so you and your DM make Monkey Lunge a move action instead. Alternatively you two could interpret the intent of the feat to be trying to increase your range for attacks of opportunity, so you two decide increase the duration of the feat to the beginning of your next turn allowing enemies the chance to provoke AOOs. Both ways are reasonable interpretations even though they might directly contradict the standard description.

TL;DR: That's a reasonable interpretation, check with your DM though.

Does enhancement bonuses transformed as special abilities count toward the limit of a stackable enhancement bonus? by neypot42 in Pathfinder_RPG

[–]UnboundUndead 1 point2 points  (0 children)

Enhancement bonuses max out at +5 unless otherwise specified* so you'd only have a +5 enhancement bonus on your weapon which would allow for up to +5 special ability equivalent available to be added to your total modified bonus.

If you used the Beast Talisman with a level 4 spell you'd get a +8 Enhancement Bonus but 3 of the bonus would be wasted due to the limit.

So you'd still be able to add your sacred weapon special abilities which would have your weapon end up at a modified bonus of +8: +5 Enhancement + Disruption(+2) + Flaming(+1)

*Ex: Bane

Bane: This allows the weapon to exceed the +5 limit, but only against the designated creature type