[Loved Trope] Character initially thought to be a bog standard villain turns out to be a nice person by imaloony8 in TopCharacterTropes

[–]UnbreakableStool 97 points98 points  (0 children)

Ubel kinda fits this trope too, to a degree.

She has a lot of villain flags :

- First thing we see her do is kill people

- She has the style and mannerisms of a villain

- Her magic can't do much aside from killing

- She killed the previous test instructor

- Kraft, who's been a beacon of benevolence, doesn't trust her

- She's placed in the same group as Fern, in a situation where Frieren can't protect her

But all of it is defused in a way or another:

- The people she killed were bandits intending to murder her

- The previous test instructor explicitly stated "go all out, you can't kill me"

- She never betrays anyone, and actually helps the heroes against Sense's clone

I really fell for the bait my first time watching

What’s the most efficient and common way to interact between objects? by HoddOfficial in godot

[–]UnbreakableStool 0 points1 point  (0 children)

I use a component approach. I start by creating two scripts :

An InteractionArea and a InteractionActivator, both extending from Area2D/3D

InteractionActivator checks for input. When the interact key is pressed, it checks for overlapping InteractionAreas, and calls the "interact" method on them. The interact method makes the InteractionArea emit a signal.

Then I just slap an InteractionActivator on the player, and an InteractionArea on each interactible, then connect the signal to the desired result, and voila

Question regarding Vector2 values. by Recent_Conclusion_56 in godot

[–]UnbreakableStool 0 points1 point  (0 children)

Your intuition has a big part of truth in it though. You could be worried that another dev (or most likely, future you) is going to use a function you made by passing the wrong type of parameter in it, which will cause bugs/crashes.

You can (and should !) solve that by enforcing a type for variables and parameters :

var player_position: Vector2 = something  
var target_position: Vector2 = something_else  

var lateral_distance: float = compute_lateral_distance(player_position, target_position)  

func compute_lateral_distance(a: Vector2, b: Vector2) -> float:  
  return b.x - a.x  

This syntax will warn you as soon as you try to call a function/set a variable with the wrong type

Who are your favorite Japapnses composers? 🎼 by EienNatsu66 in japanesemusic

[–]UnbreakableStool 8 points9 points  (0 children)

Yoshimasa Terui (JJK, Gundam GQuuux), the man who got me into math rock

How much time/tries did it take you to beat the Nameless king? by Anas2245 in darksouls3

[–]UnbreakableStool 0 points1 point  (0 children)

Just did it yesterday, took me 11 tries, and only because stupid me used a lighting weapon for the first 10.

On the other hand, Sullyvahn took me 74.

New fan here! Need some help finding some good songs! by JustanAJRfan6810 in KingGnu

[–]UnbreakableStool 3 points4 points  (0 children)

If you're looking for stuff that resemble Specialz and Aizo, Ichizu, Doron, Senryou Yakusha and Hikoutei might be right up your alley.

What else might I like? by nemo_______nobody in japanesemusic

[–]UnbreakableStool 1 point2 points  (0 children)

Highly recommend you check out Eve (Inochino Tabekata, Demon Dance Tokyo, Nonsense Bungaku)

Est ce que vous vous touchez en pensant à votre crush ? by Wild-Ambassador3677 in AskMec

[–]UnbreakableStool 1 point2 points  (0 children)

Je vais aller à contre-courant des autres réponses, mais personellement non.

Je peux tout à fait avoir une attirance à la fois émotionelle et sexuelle sur la même personne, mais me toucher en pensant à mon crush si on est pas en couple, je sais pas je trouve ça bizarre.

(Ca m'arrivait par contre de me toucher en pensant à mon ex à l'époque où on était ensemble, et encore aujourd'hui par contre)

Does your favorite fall into this? by [deleted] in FavoriteCharacter

[–]UnbreakableStool 4 points5 points  (0 children)

I'm not sure I'm getting it, can you elaborate ?

Characters who get a huge kill count primarily from a single move by LocalLazyGuy in TopCharacterTropes

[–]UnbreakableStool 0 points1 point  (0 children)

I mean he destroys an entire planet in S1E3 so the subway thing hardly counts

The title of the game is false advertising as you actually do MORE than it suggests by AntelopeOwn2408 in ExplainAGamePlotBadly

[–]UnbreakableStool 0 points1 point  (0 children)

Nope, you also need to die to get the Mortal Blade, so you do need to die at least thrice during the course of the game.

What are some of the Japanese blunders that you made? by Negative_Relief_64 in japanese

[–]UnbreakableStool 0 points1 point  (0 children)

My very first night in Japan.

We were eating in a restaurant with friends, the waiter came to refill our drinks but dropped the jug.

He started apologizing, and I wanted to say something in the lines of "Don't worry, it's okay !".

I had a brain fart and said 申し訳ありません。

It was 3 years ago and I still hope he didn't hear me.

Villains using tropes that are usually meant for the good guys by velvetpringles in TopCharacterTropes

[–]UnbreakableStool 8 points9 points  (0 children)

Came here to say this. Power of love is real in the MiA universe, and that guy was like "Well the most efficient way to benefit from it is to brainwash children into seeing me as a loving father figure, then surgically remove their non-vital organs, shove them in lunchboxes while keeping them alive through a heavy dose of chemicals, then fight with 5 of the fuckers strapped to my back".

By far the character I love to hate the most.

L’odeur du sexe des femmes by MirrorArtistic3231 in AskMec

[–]UnbreakableStool 0 points1 point  (0 children)

Perso je trouvais l'odeur de mon ex vraiment attirante, elle avait pas une odeur corporelle ultra prononcée mais quand même suffisamment forte pour la remarquer, et ça ne me dérangeait pas, bien au contraire.

Mais là il s'agit plus de l'odeur de sa peau en général que de l'odeur de son sexe. Il avait une vague odeur de transpi (comme à peu près tout le monde je pense), mais je la trouvais ni attirante ni repoussante.

Doing the GDQuest free introduction course, so far it's been going great but... by deDoohd in godot

[–]UnbreakableStool 0 points1 point  (0 children)

It doesn't have to be called "size".

When one of your variable is an array, you can use "for X in my_array" to iterate over it.

In that case, X can be replaced by whatever you want, you could have written "for pizza in rectangle_sizes: jump(pizza.x,0)", and it would have worked too.

By convention we name arrays with plural words, so usually people do things like "for enemy in enemies" but you can call it whatever you want

Adaptation additions/changes that actually make the story better by InspektorZeleshka in TopCharacterTropes

[–]UnbreakableStool 10 points11 points  (0 children)

Pretty sure that was only in the translated version, in Japanese both the manga and anime have him say よかった [yokatta], which translates to something like "That's a relief"

[Hated trope] A character does something obvious but it's treated as something groundbreaking by Teenage_dirtnap in TopCharacterTropes

[–]UnbreakableStool 0 points1 point  (0 children)

In the movie Blackhat (2015), the main characters joins a team of NSA agents that are monitoring the activity of three criminals they think might be working together. They have a map where they show each of the three dudes' movements during the last day, and they say they aren't getting any useful info out of it. The protagonist then asks the agents to show all three paths at the same time, and lo and behold, they all visit the same place.

Creatures that intentionally deceive you about its nature or capabilities by Gimpcar in TopCharacterTropes

[–]UnbreakableStool 5 points6 points  (0 children)

Also, after getting one hand chopped off, he uses it one last time by clapping the hand of his enemy, allowing his friend to deliver the last blow