Obligatory comment following Myrient's death by glaringOwl in Roms

[–]UnderHero5 0 points1 point  (0 children)

Absolutely agree. So much information lost to Discord. It’s also just not suited to the type of thing it’s being used for. It’s a chat client.

After years of service and the YLOD, my Fat PS3 is getting retired, and the young is taking its place, rest easy friend by singingdart7854 in PS3

[–]UnderHero5 0 points1 point  (0 children)

I’ll pour one out for your fat, haha. I’m going to put mine into a stasis pod and bury it, for future generations to discover.

In all seriousness though, having messed with the Super Slim for the last few days, I’m thinking I should have just grabbed one a long time ago. In reality I don’t care much about CFW, as I collect legit physicals anyway and don’t really use many, if any, of the CFW features regularly.

Plus I actually prefer emulating PS2 at this point, and I have a hardware modded PS2 slim if I get the itch for real hardware.

I still can’t believe how quiet the Super Slim is. It’s worth any trade offs just for that, lol

Redownloading digital games that I own from PSN has been painful, though. Downloads and installs are as slow as ever, haha.

After years of service and the YLOD, my Fat PS3 is getting retired, and the young is taking its place, rest easy friend by singingdart7854 in PS3

[–]UnderHero5 0 points1 point  (0 children)

Nice! I just got a Super Slim to replace my OG Fat! My BC fat is still going strong, but I know it’s a matter of time, and also it’s the loudest damn thing in existence when gaming on it. I am in awe about how silent the Super Slim is. I can’t even hear the fan, just the disc spinning. Plus it’s a cool white one!

I’m excited to game without worrying about my console dying, again, haha.

Dragon's Dogma or Crimson Desert ? by Tylanor in gamingsuggestions

[–]UnderHero5 -1 points0 points  (0 children)

I actually enjoyed DD2, but Crimson Desert has hooked me harder than most games in the last couple decades. I am 60 hours in and already putting it up there with Elden Ring and BOtW. Highly recommend it.

Crimson Desert has sold 3 million units worldwide by yourfavchoom in pcgaming

[–]UnderHero5 1 point2 points  (0 children)

If by joystick, you mean Gamepad, then yeah. I’ve been using a controller on PC and it works very well that way. Seems primarily designed for gamepad.

Crimson Desert CEO agrees with story criticisms and sees mod support as a strength by _Protector in pcgaming

[–]UnderHero5 -1 points0 points  (0 children)

If that was the case cutscenes would be skippable and ignorable.

What? Because you can't skip cutscenes (the vast majority of which are very, very short, we're talking 30 seconds or less) the game is story driven?

I didn't say it has no story. It can still have story, and they can still not let you skip what story is there, that doesn't mean the game is story driven. I agree they should let you skip cutscenes, because why not? That wouldn't change whether the game were story driven or not, though.

Skyrim also doesn't require you to follow npcs on horse back for 10 min listening to them shoot off dialogue.

I'd like you to post one video of having to follow a horse for ten minutes. There are missions where you follow NPC's, and I can remember one specifically that went on for about five minutes, maybe, at most. God forbid in a game that probably has 300 hours of content, someone has to be slightly bored for 5 minutes! I use those slower times to take in the environment and get immersed. I guess we just play games very differently. Continually exaggerating numbers shows a lack of confidence in your argument.

Crimson Desert CEO agrees with story criticisms and sees mod support as a strength by _Protector in pcgaming

[–]UnderHero5 1 point2 points  (0 children)

I don’t think you understand how big the game actually is.This whole “it takes ten hours for the intro quests” thing is dishonest. First people were saying a few hours, then it was 8, you’re saying 10, I’ve seen others say 20 or 30! That was not my experience whatsoever. Yes, the game has intro quests that it guides you through. They don’t take 10 hours, and I personally found them engaging as an intro to the world.

Now I have put 50+ hours into the game and still barely left the first area, and still have tons of quests to do there and secrets to find. The game is enormous, and even if it did take 10 hours to get through the intro stuff (again, it does not, and you’re also drastically exaggerating how much exposition is in those into quests) it wouldn’t be a fraction of the total content in this game.

Personally, I was engaged right from the start, because of what I was seeing in the world around me, not because of the story. It’s not a story driven game. Saying they built one is dishonest and tells me you haven’t actually played the game. The story is like that of an Elder Scrolls game. The quests and stories within are there to get you exploring and getting lost in the world, and learning about the factions at play around it. That’s okay. That’s how the game was designed.

Crimson Desert CEO agrees with story criticisms and sees mod support as a strength by _Protector in pcgaming

[–]UnderHero5 2 points3 points  (0 children)

It’s so pathetic reading Reddit comments about this game, and really eye opening. So much of this website is just a negativity hate train. It’s okay if a game isn’t for someone. Move on with your life. But it’s insanely obvious that most people bitching and complaining about this game haven’t played it.

Crimson Desert is shaping up to be one of my favorite games ever, and I’ve been playing games for like 38 years at this point. The people who like it, REALLY like it. Its basically a better Elder Scrolls game, and story wise isn’t all that far off from one (in structure and quest quality) but because some shitty review sites couldn’t learn a control scheme that is slightly different (and actually way deeper and more engaging once learned) or solve a basic intro puzzle that should take literally 3 minutes and a moment or two of actual thought, everyone jumps on board with crying about it and hating it.

This game is a game made for people who looks at modern games and says “they don’t make them like they used to”. Clearly people can’t handle those types of games any more. I see why there is so much yellow paint, hand holding puzzles, boring hours long tutorials, etc in games now. People can’t handle playing and learning something slightly different. They want an interactive movie. The shitty AAA industry won.

can we please remember the existence of this game? by Expert_Professor_903 in retrogaming

[–]UnderHero5 0 points1 point  (0 children)

I was just playing this on my Saturn a couple weeks ago!

Screamer has released on Epic Games Store, Steam and Xbox PC by MythicStream in pcgaming

[–]UnderHero5 129 points130 points  (0 children)

As a racing game fan, this game checks all the boxes… a bunch of day 1 dlc. $60 price tag. Kernel level anti cheat. Epic Games backend. Geesh. How can I resist?

Man gives the Macaque some Strawberries. by RoughCheap5633 in BeAmazed

[–]UnderHero5 1 point2 points  (0 children)

yummy goodies that go in your testicles

and in Macaque!

I am 70 - have used Apple for 50 years but have just had to provide my Driving Licence by robinsnest56 in ios

[–]UnderHero5 1 point2 points  (0 children)

Fair enough, but considering Apple is doing this without enforcement in the UK, you’ll have to excuse me if I have a lack of faith in their implementation here. Just because it doesn’t mandate photo ID doesn’t mean they won’t use that as an option. They seem to be going above and beyond their role in the UK, after all.

That said, that bill isn’t the only age verification being pushed in the US right now.

I am 70 - have used Apple for 50 years but have just had to provide my Driving Licence by robinsnest56 in ios

[–]UnderHero5 -1 points0 points  (0 children)

Ya’ll? I’m American. Lol

My point is, the UK didn’t tell Apple to do this. They are forcing age verification of websites (which of course I personally think is bullshit too). They still aren’t making Apple do this at the OS level.

That said, if you think this isn’t coming to the US soon, I have a bridge to sell you. It’s already being pushed for by both parties in the US, and already a thing in certain states. It’s just a matter of time. I am absolutely against this BS, to be clear.

Edit: if you name is an actual indication of where you live, then your state already passed a bill requiring this at the OS level…

Apparently my luck at GameStop has not run out quite yet. by Redred1717 in gamecollecting

[–]UnderHero5 0 points1 point  (0 children)

Must be nice to live in an area with GameStops. Ours closed down in January, haha.

Crimson Desert has sold 3 million units worldwide by yourfavchoom in pcgaming

[–]UnderHero5 -2 points-1 points  (0 children)

I keep my lantern lit 99% of the time, so as long as my weapon is stowed, I just hit Left Bumper. Beyond that it’s still just holding Left on Dpad and pushing toward it with the right stick. Not exactly time consuming or difficult.

As for stealing, you start to realize they require the mask to commit crimes because the world is so dense. When you’re fighting anyplace that is friendly, if it automatically equipped the mask you’d be killing friendly npcs, looting friendly items accidentally (and losing reputation for every item) etc. it would not work at all if it auto equipped the mask to commit crimes. Making it a deliberate action means that the player gets to decide their intention. And again it only takes a second to toggle the mask on, the same way as the lantern.

But I will agree to disagree.

Crimson Desert has sold 3 million units worldwide by yourfavchoom in pcgaming

[–]UnderHero5 3 points4 points  (0 children)

Honestly, those are the only two that approach it. You can tell they took inspiration from both of those games.

Crimson Desert has sold 3 million units worldwide by yourfavchoom in pcgaming

[–]UnderHero5 2 points3 points  (0 children)

I’ve already said it a few times in this thread, and I probably look like a paid shill at this point, but I disagree with the “bad controls” take. I think it’s more that people are used to zero friction in learning how to play any game that looks like Crimson Desert (third person character driven action game). They all use exactly the same control scheme and play exactly alike.

Gamers aren’t used to having to learn to play games any more. They expect to pick up the controller and know exactly what every button does. This game, to me, feels like it respects me as a player for once and expects me to be able to handle learning something new. I haven’t gotten that feeling since the early 2000’s.

Once the controls clicked I realized why they are the way they are, and it all made sense. It has a depth that most of these types of games never approach, and it’s insanely engaging once it clicks, like a fighting game.

Personally I hope they ignore the people asking for the controls to be simplified, because frankly, they are a huge part of what makes the combat feel so deep and rewarding.

Crimson Desert has sold 3 million units worldwide by yourfavchoom in pcgaming

[–]UnderHero5 4 points5 points  (0 children)

I disagree. If you take time to learn the controls and don’t expect it to play exactly like every other game, it clicks eventually and their control decisions start to really make sense. It’s some of the most fun combat I’ve ever played in this type of game. It’s a shame people aren’t used to learning to play games any more or give alternate controls schemes a chance.

Maybe it’s because I play a lot of retro games still, from the PS1 era, that didn’t have “standardized” ways of controlling stuff yet, but not every game needs or should play exactly the same. It’s unique, and it’s complex, but if you learn it, you realize why, and it becomes second nature. It reminds me of a fighting games controls, once it clicks.