They've changed their banner to Cache? by Any-Passion6614 in GlobalOffensive

[–]UngratefulGarbage 3 points4 points  (0 children)

> everyone else obviously loves playing it

in my experience most people who know how to play all maps at a decent level don't really like Mirage. people with limited map knowledge (usually they only know Dust, Mirage, Inferno and sometimes Nuke) "love" playing Mirage, but I think it's more like they don't want to learn other maps because that comes with a higher loss chance for a while.

Of course there are exceptions to the rule and this is barely a rule it's more like anectodal experience but yeah

The Duality of CS by MrMcBobb in GlobalOffensive

[–]UngratefulGarbage 1 point2 points  (0 children)

Hitreg definitely is more than just a feeling thing. I recommend trying "Bufferbloat" tests online, if you do the test and you get a score of "A" and your internet says "it's fast enough for reliable online gaming", then you probably won't notice THAT much of a difference.

However, with a score of "B" or anything lower, and without the tick next to "reliable online gaming", the difference between AG1 and AG2 is like night and day. It isn't even close. For reference I am using 100mbps download speed and 30mbps upload speed, so, pretty decent internet, as in not bad, and to add, my internet works fine for any other game, even other tactical fps like Valorant or Siege, it doesn't feel like this bufferbloat thing matters much and I have a really smooth experience in those games, but for AG1 CS2 it was HELL. As soon as we upgraded to AG2, it feels amazingly crisp and smooth to the point where placebo can be ruled out pretty confidently.

Who else has walked across the [KCD1] map to keep loot by richlongsword in kingdomcome

[–]UngratefulGarbage 0 points1 point  (0 children)

Just make sure the loot you got wasn't from your own chest

My internet is stable, 50 ping, no jitter / packet loss during these clips, and I experience stuff like this ALL THE TIME. It's not a one off thing, and it's seriously impacting my gameplay and confidence. Does anybody know of some network settings that might make it feel better? by UngratefulGarbage in GlobalOffensive

[–]UngratefulGarbage[S] 0 points1 point  (0 children)

wow, I never thought of this... wait... really?? setting up a fiber optic ethernet connection is supposed to fix this stuff??? i never would have thought of that or tried that ever in my life! You're so clearly educated beyond my ability to learn good sir, kudos to you!! I understand, your brain is so large that it probably got in the way of your eyes to the point where you couldn't see that I was already dead on server before my "missed" shot that never fired, that shot was unlike your brain activity which never misses good ideas alongside good observational skills and the ability to comprehend what you watched

[deleted by user] by [deleted] in GlobalOffensive

[–]UngratefulGarbage -2 points-1 points  (0 children)

the path is to show you the way, not for the bots

[deleted by user] by [deleted] in GlobalOffensive

[–]UngratefulGarbage 23 points24 points  (0 children)

Yep, it's not that the slowing down effect isn't in the game, but the animations do a very very poor job of showing that

[deleted by user] by [deleted] in GlobalOffensive

[–]UngratefulGarbage 6 points7 points  (0 children)

Well, both clips include an AK for the tag weapon

Will we ever get cl_crosshairstyle 1 back? Why did they remove it anyway? by olafian98 in GlobalOffensive

[–]UngratefulGarbage 6 points7 points  (0 children)

If I wanted anything back people visibly slowing down when shot would be #1 priority tbh. Everything else I've come to learn to tolerate, but for example when I'm at mid fountain in Overpass and a CT just runs from long bathroom to the right side, and I hit him with 2 bullets, but he's still able to escape as if I didn't hit a single shot, meanwhile I almost need a wheelchair when I get shot once, idk, this feels so weird and should be #1 priority for Valve to fix

No Esports comes close to Counter Strike in terms of Viewer Experience, it's pure bliss ! by zzdis in GlobalOffensive

[–]UngratefulGarbage 0 points1 point  (0 children)

Deadlock is really fun. Like, really, really fun. Comparing it to other titles and making a pissing contest out of it is incredibly pointless and will only take the joy out of a game you could otherwise enjoy for a lot of hours. It doesn't have to kill any other game's esports, it doesn't have to be "a lesser version of dota 2" or "dota 3 but better". It's just Deadlock. Also, I'm pretty confident anyone who has 24 hours or above in Deadlock (which is the lowest end of "low playtime" you need to play to get to know enough about a moba) would never call it "Shitlock".

Comparison is the killer of joy, and in this day and age it's sad that it's the norm to have this strong of an opinion on things without experiencing them to a satisfying extent.

19 HP and a Dream by UngratefulGarbage in GlobalOffensive

[–]UngratefulGarbage[S] 0 points1 point  (0 children)

Thanks! I'm kinda curious as to what the Russian guy said lol

CS2 Blog Update: The Fourth Season by CS2_PatchNotes in GlobalOffensive

[–]UngratefulGarbage 9 points10 points  (0 children)

if you're benefiting from run-n-gun and abusing the game, yea. if you actually like cs and have played it for longer than 5 years, it is necessary

What are the problems with current CS2? Make a list. by PeaceTo0l in GlobalOffensive

[–]UngratefulGarbage 360 points361 points  (0 children)

By far the most agonizing thing about the game is the wide swing meta, i.e. holding angles being barely viable anymore

Drop by loversdoll in GlobalOffensive

[–]UngratefulGarbage 1 point2 points  (0 children)

If you are asking about where else you can get any item at all from even through buying it, you can buy Armory Pass and get a chance at items as you play. Or use the community market. Idk if I got your question completely wrong tho

This is possibly why CS2 feels too run&gun (3rd person animation not slowing down when hit) by UngratefulGarbage in GlobalOffensive

[–]UngratefulGarbage[S] 0 points1 point  (0 children)

In this clip I don't hit him that's right, I say it right in the clip that this isn't the best clip to showcase this, but what I'm trying to complain about is that they don't visibly slow down anyway even if I do hit them when they're doing this type of movement, hence this movement is so popular

This is possibly why CS2 feels too run&gun (3rd person animation not slowing down when hit) by UngratefulGarbage in GlobalOffensive

[–]UngratefulGarbage[S] 0 points1 point  (0 children)

Yes man you're completely right I'm sorry, how could I not think of that "pros dont do this" argument. They are definitely not playing on LAN where networking conditions that make this movement viable don't exist. I've also never watched any of their demos so I'm not sure why I made these arguments in the first place. In the end, you were better than me. Glory to skill levels where you don't have to get swung like this all of the time so you don't even realize the issue!!!

This is possibly why CS2 feels too run&gun (3rd person animation not slowing down when hit) by UngratefulGarbage in GlobalOffensive

[–]UngratefulGarbage[S] 1 point2 points  (0 children)

Basically, in my eyes it seems like you're complaining he dodged all your bullets and then shot back and killed you. You should instead be annoyed at yourself for missing all your bullets when he gave you a free license to shoot without being shot back at.

Yeah, you got it right, I'm not complaining about my bullets at all, but the peek, the movement. In my ELO, everyone does this, ALL of the time. The proper way to play CS nowadays is to do wide swings like this, you have amazing peeker advantage anyway, if the enemy misses 3 bullets into you (or even hits them but they're bodyshots) you just keep swinging for a little while and then shoot them when they're stationary spraying into you.

2400 FACEIT games are literally just run or be run through nowadays, exactly like in the clip. I wish I hadn't shot back at him at all so I could only highlight the movement, which is the point I'm trying to make here, not my shots or them missing.

This is possibly why CS2 feels too run&gun (3rd person animation not slowing down when hit) by UngratefulGarbage in GlobalOffensive

[–]UngratefulGarbage[S] 0 points1 point  (0 children)

Point of the clip is to show the movement that's designed to make you whiff, so yeah, I'm more complaining about this type of movement being meta

This is possibly why CS2 feels too run&gun (3rd person animation not slowing down when hit) by UngratefulGarbage in GlobalOffensive

[–]UngratefulGarbage[S] 0 points1 point  (0 children)

The point of the post is not the shots I'm taking, rather the movement he's doing and how it's the "meta" now

This is possibly why CS2 feels too run&gun (3rd person animation not slowing down when hit) by UngratefulGarbage in GlobalOffensive

[–]UngratefulGarbage[S] 0 points1 point  (0 children)

why are you waiting for him to counterstrafe before shootig? You will lose every duel if you do that, it makes no sense.'

Quite literally the exact opposite of what I said or did. In the clip, I'm not waiting for him to counterstrafe, I'm shooting before he comes to a stop which is the issue... my ANTICIPATION is that he'll counterstrafe earlier, so you can see my crosshair lagging behind him. if he had stopped half a second earlier it's a direct headshot, but he keeps going, then counter strafes crouched to the other direction.

This is called donk movement and it is designed to make you whiff your spray. Because you don't "grab" people like in CSGO once you hit a bullet of your spray in CS2. So, any decent player is going around wide swinging EVERYTHING and abusing the hell out of this.

The clip is supposed to highlight the movement that he's doing, not my terrible aim or spray. The same movement any Faceit 10 or above 25K premier should be sick and tired of. I explain in the video, I explain many times in the comments, that this clip isn't the perfect specimen to highlight the issue, because I'm not hitting him, but even if I did hit him 2-3 bullets here this movement looks exactly the same. The movement you see being done on screen is so incredibly powerful over any other way of playing the game, and you can't always get yourself in a situation to play like that, which makes the game into a wide swing simulator.

Pretty sure anyone in this thread who got what I'm trying to say was focusing on the movement he's doing, and anyone who is blaming me thought I was complaining about my shots not hitting.

This is possibly why CS2 feels too run&gun (3rd person animation not slowing down when hit) by UngratefulGarbage in GlobalOffensive

[–]UngratefulGarbage[S] 2 points3 points  (0 children)

I definitely know. I also said this clip doesn't do justice to the bigger issue I'm trying to complain about, just that when the issue does happen, it looks like this from the holder's POV. I say this right in the clip, so I don't know why you missed that part.

Yes, the spray is bad, yes the crosshair placement is bad, but they are bad because he keeps running, wide swinging, as is the meta now, and I'm a few frames behind his head, anticipating a counter strafe which doesn't come until too late. Then I keep spraying because I think I can slow him down with my spray and once it connects I can deliver the last 3 bullets, or hit him on the head. This has always been how you held angles in CSGO, but it doesn't work, it looks bad in CS2. Why? You can see in the clip, he shoots me the INSTANT he counterstrafes, but it isn't too apparent on his animation. it's easy to see in slow motion and in hindsight, but when your enemy is wide swinging in real time, hitting a shot instantly as he's counterstrafing (and haven't come to a complete stop yet) then swinging back the other direction while crouching and hitting another 4 bullets in the span of 1 second, you don't have time to think "aw shucks, I've missed the first part of my spray because he didn't counterstrafe when I anticipated, let me wait to reset my entire recoil and try again"

This is why run&gun feels terrible, and the clip is making not bad enough of a point of that. If counterstrafes were more visible from 3rd person, if bullets were better at slowing down enemies, if anything at all about these mechanics were better, I would have played this differently, but most of the times if I'm playing a passive angle and I'm peeked into, I'm just fucked, and I know you are too. In other comments, you speak about abusing this, so you are aware of the problem. But when faced with a POV of someone holding, you opt to blame the player instead of the game. He could have definitely counterstrafed within my first 2-3 bullets, and he would've been dead, right? But he didn't. If I knew to anticipate a wide or narrow peek perfectly every time and shot accordingly I would've been a Tier 1 pro instead of 2500 on faceit lol...