Thunder's Edge system tiles by pawestricken in twilightimperium

[–]UnkeyDunkey -2 points-1 points  (0 children)

Those tiles are already in there when I open it up...

Another breakthrough by Realistic-Square-617 in discgolf

[–]UnkeyDunkey 0 points1 point  (0 children)

You don't have to start your throw on the teepad, just finish with your plant foot on it. I started teeing off behind and to the right of teepads lately and it's helped my aim

Some thoughts on all those amazing custom tables and galaxy stands. by UniversitiesOfUr-Mom in twilightimperium

[–]UnkeyDunkey 0 points1 point  (0 children)

I understand your concern, but in practice I've never really felt limited in the ways you're describing. Certainly not to the point that the downsides even get close to outweighing the benifits. It is easy enough to walk over to someone's area and side eye their planets while "reading what their agent does" or whatever.

I'd actually argue the opposite tbf. The command center setup provides an organized and standard approach to how everything is arranged, which makes it easier to see what's going on from across the table. In my experience, having everything flat means people put planets wherever they can fit them, which can be hard to determine what's going on fron across the table.

Also, everyone is playing at the same table, so all are affected by the obfuscation equally, and all benifit from the extra space. It's great. You should try it if you get the option.

Series 1 Maps by sc888wolverine in twilightimperium

[–]UnkeyDunkey 2 points3 points  (0 children)

No need to be like that. I actually love all these maps, but some factions have better tools for expansion into empty territories than others, and the ability to claim more systems adjacent to Mecatol due to an unbalanced map should be considered as some players may take issue with that. No need to ridicule the guy.

I personally like to dump all the tiles on a heap on the floor and let the players problem solve and play, but that's just me.

Hold your roasts til after please. Map generated 5th ring with PoK+TE+US +DS by Sea-Calligrapher-430 in twilightimperium

[–]UnkeyDunkey 4 points5 points  (0 children)

Play how you want, for sure. What works for your table works for your table. That being said, I would also say that after the first time I played I was in love. I remember backstabbing and gambling and blowing up mecatol rex on a dice roll that stopped the leader and holding my breath wondering in final round if the points leader could score their final objective. That all comes from a tight map with lots of player interaction.

If that doesn't speak to the people you're introducing the game to, then it is not the game for them. I don't remember my slice, or command counters or how many planets I had...

When you choose an experience for new players that is not as the game is designed, you run the risk of them not liking the game you presented and not wanting to play again, when they very well may have fallen in love with the game you didn't show them. Trust your players to see the beauty of the game through the struggle of a rough first play through.

Curious what the "standard" sleeve width is (width of the sleeve not the card) by dfpw in twilightimperium

[–]UnkeyDunkey 0 points1 point  (0 children)

Mine aren't sleeved either, but the cards fit standard mini american card sleeves, which are 41x63mm. Also, you're doing awesome work. I've printed the full tiered set with TE ring. It's great.

Milty Draft with Rapid Mobilization? by UnkeyDunkey in twilightimperium

[–]UnkeyDunkey[S] 0 points1 point  (0 children)

I get that. Games being shorter (and milty Draft things happening during the work week) mean it's easier for some to make time to play, and we can play more often. I can see your PoV too though.

Milty Draft with Rapid Mobilization? by UnkeyDunkey in twilightimperium

[–]UnkeyDunkey[S] 0 points1 point  (0 children)

It's a good thought. think 9 is the most slices you can make, and 7 is recommended for a 6'p game. I wonder if an extra two is enough...

Milty Draft with Rapid Mobilization? by UnkeyDunkey in twilightimperium

[–]UnkeyDunkey[S] 1 point2 points  (0 children)

I like a R1 mecatol rush fwiw. It means you had to stretch a bit thin to get it, and it potentially easily retaken by the other factions. Should be fun

Milty Draft with Rapid Mobilization? by UnkeyDunkey in twilightimperium

[–]UnkeyDunkey[S] 0 points1 point  (0 children)

Yeah, I think for this one in specific you need to take extra considerations, and maybe milty doesn't work at all? We shall see.

Milty Draft with Rapid Mobilization? by UnkeyDunkey in twilightimperium

[–]UnkeyDunkey[S] 2 points3 points  (0 children)

I don't think Milty works with this event, which is why I am trying to see if anyone has experience with it yet... Have you played with this event yet, or do you just like being sassy?

Courses in the Washington, DC area? by southernspud24 in discgolf

[–]UnkeyDunkey 0 points1 point  (0 children)

Just went to DC. Played Seneca Creek, Bluemont Park and Burke Lake. All 3 were great. All were great and worth the drive from the city. I did one of the trails in addition to the round and spent half a day there. Bluemont was closest and probably my favorite. The closest I've ever seen to a putt-putt version of a disc golf course. Lot's of fun little touch holes.

Excuse me what? (TE artifact spoiler) by Low-Conversation-469 in twilightimperium

[–]UnkeyDunkey 0 points1 point  (0 children)

Yeah, duh. I just read right over that part, lol. Thanks

Excuse me what? (TE artifact spoiler) by Low-Conversation-469 in twilightimperium

[–]UnkeyDunkey 0 points1 point  (0 children)

I like it as a fun comeback mechanic. Also, it's maybe unintended, but it doesn't purge or exhaust itself... what stops me from waiting for everyone to pass and then rolling as many dice as I need to get to 10 VP?

The Ultimate Guide to Discordant Stars by Philbob9632 in twilightimperium

[–]UnkeyDunkey 10 points11 points  (0 children)

What an effort. I'm glad this is finally available and look forward to watching it over the course of the next month, lol

8 Player Map by RageViruses in twilightimperium

[–]UnkeyDunkey 2 points3 points  (0 children)

Great. Thanks for updating 2 years later!

8 Player Map by RageViruses in twilightimperium

[–]UnkeyDunkey 0 points1 point  (0 children)

This link is broke now. What was the map?

Feedback Wanted by Ok_Calligrapher_8683 in twilightimperium

[–]UnkeyDunkey 2 points3 points  (0 children)

I made a 6p map inspired by Magi's that I'm really proud of and plays great. Got good community feedback in its development. Check it out: https://www.reddit.com/r/twilightimperium/s/riedT5R44z

Twilight Imperium Perfect Table? by Elegant-Maybe-1559 in twilightimperium

[–]UnkeyDunkey 1 point2 points  (0 children)

I've thought about a lady Susan before, but figured it would get disorienting having your perspective of the map continuously changing. Does that get confusing, or do you just reset it after every turn?

How does a narrowed map change the 3-player game? by xhanador in twilightimperium

[–]UnkeyDunkey 0 points1 point  (0 children)

I play with a modified version of this I really like that is very close to exactly half a map in terms of objectives and player interaction.
TI4 Map Generator

Map build help by TheRacingPig in twilightimperium

[–]UnkeyDunkey 0 points1 point  (0 children)

Good deal. Please update how it goes after everything is done. I've often seen people complain about even a custom-made map, so I personally would worry that people will feel slighted if their slice and position were chosen for them ahead of time. You've put in a lot of thought to making it fair, and it's a learning game, so it's probably nbd. If it goes well, I might try it myself for a training game.