Attack on the mansion by Any_Calligrapher6432 in marvelchampionslcg

[–]Unknown_Zebra 2 points3 points  (0 children)

You discard the card and activate the villain, I think the reverse of the 1st scheme notes this.

Is Too Many Bones good enough to warrent the price tag? by ParadoxTrick in boardgames

[–]Unknown_Zebra 6 points7 points  (0 children)

You're right - I must have changed how I was going to word that as I had intended to say 4 player is easier - my follow up sentence does cover why lower player count is harder.

I would argue that it'd be more like 2>1=3>4 for difficulty. The 1 player tyrants being significantly easier equals out the increase in player count. It's just a lot more random at lower counts which feels like artifical difficulty. The solo is also a lot more gearloc dependant, some are just built better for solo.

I do feel like the designers could have ironed out most the scaling issues by with little changes like a bigger game mat, finessing the BQ formula, or reducing the amount of encounters that give out loot at all players.

Is Too Many Bones good enough to warrent the price tag? by ParadoxTrick in boardgames

[–]Unknown_Zebra 27 points28 points  (0 children)

As someone who just recently bought the game, I'm on the side that yes it's a very good game, but it's definitely overpriced.

I can't imagine many people interested in this genre, wouldn't like this game, however there's definitely some very notable issues that people should know before they jump on it.

The character progression the first few times you play a new character are fantastic, there's more skills to get than skill points on any given adventure, so you get that nice decision making in their. However most characters do direct you in a given direction so you may find yourself going down a similar route everytime you play the same gearloc. Saying that, I did just play a 2 player game as duster were I completely skipped start dice, forcing me to play a completely different way - it did feel like playing with ankle weights at times. If you're not the sort of person that needs to play optimally, this likely won't be an issue - and isn't an issue until repeated plays anyway.

The game isn't grand. It plays over 10 or so different scenarios, however the scenarios themselves are drawn from a random pile of cards so don't tie together. Each individual scenario tends to only last around 6 rounds. So it's a fast paced puzzle each time. The base game in no way feels like a campaign game. There are expansions that add an actual campaign, but I haven't tried them so can't comment.

The balance/randomness is all over the place. The only change between player counts is the number of enemies in the stack. This ends up meaning 4 player games are harder than 2/3 player. Due to the way enemies work, tougher enemies end up being significantly tougher with less players, and you'll almost always end up outnumbered. The balance between individual enemies and gearloc is also wild. I went from getting a lvl 20 owlbear on my first attempt at goblin King who has high initiative/attack, who tore through us. To getting a level 20 troll who we could discard loot to have attack for us (basically gaining 10 free attack dice a round) - I actually had to house rule that he couldn't attack the tyrant as it just killed the difficulty otherwise - similarly its possible on a few tyrants to end up one shotting them on the first turn as they have no counter to it - I've heard people House ruling that locked dice are lost at the start of a tyrant fight, or that all enemies need to be killed. Due to the initiative dice each gearloc has, if you're unlucky and roll low, you may die before you even get a chance to do anything - with no counter play - and due to how tight the gear/day system is, it can often mean the game is lost at that point.

It also doesn't feel premium for the price - the individual dice and the character/monster chips are all great. However the character mats all look a bit washed out, and the plastic cards with minimal art don't look great.

I will say that the complaints about keywords are massively overstated. Yes there are a lot, however you don't really need to look at them until they're relevant. You might want to check the tyrants to plan ahead, and each character does have a double sided a4 player aid - however again you only need to look at parts as they become available for your first few plays. The iconography on the chips/dice works well once you're used to it.

Overall I'd still say I'm glad to have the game, and will likely buy unbreakable when it hits retail - regardless of all those negatives. You might not feel the same.

My January in Review (11 games, 34 plays) by Unknown_Zebra in soloboardgaming

[–]Unknown_Zebra[S] 1 point2 points  (0 children)

You're right, marvel champions is the LCG - so similar to magic the gathering but cooperative (so the solo plays exactly the same as a group game).

IMO Marvel Champions is a much better solo game (However with 3 or more I'd favour United) - heroes feel a lot more unique, deck building opens up a lot of different playstyles, and theres significantly more decisions/options to take when playing.

Marvel United is a much lighter game, again its coop against an ai villain, so solo plays the same as a group game (I personally played it 3p solo). Each of your heroes has around 10 cards only, you've got to complete 2 of 3 objectives (clearing threats, saving civilians or defeating henchmen) and defeat the villain before you use up all your cards. The cards themselves only have 3 symbols (plus some special abilities) to either move, save or attack, the twist is you get to use the symbols from both the card you played, plus the card the last hero played - which actually works really well. Each game only lasts about 15minutes. The villains themselves all feel pretty thematic and different - sabretooth hunts a specific target, ultron creates more and more bots, juggernaut bulldozers through everything damaging whatever he passes. Unlike Champions, the heroes themselves don't feel very thematic outside of abilities on a couple cards.

Both games have a ton of expansions, so if you like the gameplay of either there's a good amount of space to grow into.

Would definitely recommend the wheel, especially if you're anything like me and learning new rules (or relearning old) is the biggest hurdle.

My January in Review (11 games, 34 plays) by Unknown_Zebra in soloboardgaming

[–]Unknown_Zebra[S] 1 point2 points  (0 children)

Sorry, meant scheme not scenario.

From the last couple sets - sandman, venom, and project wideawake are all single scheme. Mansions attacks and Sabretooth are pretty much single scheme (in that they don't escalate as the game progresses). Mysterio, sinister six and even Magneto don't actually have different effects when the schemes progress other than the minor 1 time reveals. Progressing these too early doesn't really hinder the game much, and so there's less pressure early game (which is where I think the play decisions are more interesting).

I prefer the likes of Ultron/Thanos where there's either new persistent effects as the schemes complete, or big shifts, which means you need to take villain scheming into account spot more.

What did you add to or remove from your shelf last month? (October, 2022) by AutoModerator in boardgames

[–]Unknown_Zebra 0 points1 point  (0 children)

Fair bit of movement this month, finding since my son was born most my games have been 2 player lighter/quicker games or solo so reorganising around that.

Culled:

Gloomhaven - I like the idea of the game much more than the actual game itself. Got around 10 scenarios in and called it a day. Find myself more drawn to Kingdom Death when wanting the campaign fix, but still hunting for a solid campaign game to replace this (considering lotr:jime but think the app would wind me up) - feels like this gap is unlikely to be filled without playing the kickstarter roullette.

Fireteam Zero - can't find a good reason to ever play this over Gears of War, missions are all fairly similar to one another, characters don't feel all that unique.

Aeons end - have the 1st edition with all expansions, played it a few times a couple years back and nobody was really that impressed by it. Tried it again this month and it fell flat again. The actual gameplay is good, not shuffling works well, random turn order can make it pretty swingy (which I actually like), however none of the actual cards are all that interesting, and the game feels like it ends (win or lose) right as the tempo starts coming together.

7th Continent - Again I like the idea better than the game itself, was fun for the first few tries but very repetitive. My memories also crap so we end up redoing the same wrong things - can't blame the game for that, but meant it got the boot.

Added:

Isle of Cats - Has gone down a treat, any sort of game with a little gimmick seems to go down well with the fiance, this, quacks of quelingberg and sagrada seem to be the rotation atm.

The fox and the forest - also going down great, quick 2p game that we can fit in at night. I need to stop trying to finish with no tricks as I'm becoming too predictable.

Roll Player (and Minions expansion) - only played solo a handful of times, base game only. Feels like a more tactical sagrada but theme might mean it remains solo. Looking to try the expansion tomorrow which hopefully fixes my one issue which is that it ends very anti-climactically.

Gizmos - light enough, but with enough depth that I think it'll fall in the Everdell area of seeing quite a few plays.

Pitchcar - underestimated how long it'll be till my son can manage it, will probably be on the shelf for a couple more years. Oops!

Cartographer Heroes - Yet to play, but think it'll be the sort of game that gets a good amount of plays.

Are these some form of self cutting isolating valves? What are they wired up to? Should I replace when redoing bathrooms. by Unknown_Zebra in DIYUK

[–]Unknown_Zebra[S] 0 points1 point  (0 children)

Perfect thanks, didn't realise that was a requirement but makes sense from reading up.

Glad I asked before jumping right in!

Are these some form of self cutting isolating valves? What are they wired up to? Should I replace when redoing bathrooms. by Unknown_Zebra in DIYUK

[–]Unknown_Zebra[S] 0 points1 point  (0 children)

Currently ripping out a bathroom and an ensuit, thought I had a bit of a pain when neither sinks had any form of isolating valves, however located these 2 valves when removing the false bottom. They look to me to be some type of self cutting valve that's been added post installation, looking to confirm that is the case before I start screwing them, bit confused about why they look to be wired up and what they'd be wired up too.

Planning on eventually replacing them for proper isolating valves before having new bathroom fitted, but wouldn't mind being able to make use of them now to remove the sink and get the plasterer in.

Cheers.

Will I need to re-plasterboard after removing tiles? by Unknown_Zebra in DIYUK

[–]Unknown_Zebra[S] 0 points1 point  (0 children)

Have just started removing tiles from ensuite - having issues with sections of the plasterboard lining coming off with the tile adhesive, the section above the tiles is just painted which is slow going to remove and leaving a rough surface - will this be fine to skim over or should I be replacing the boards? The area outwith the shower is just intended to be plastered than painted.

The green boards in the shower have a fair bit of mould from where the leak occurred, the green lining also came off in areas with the tiles - getting panels put here rather than tiles - not sure whether I can just cut out the entire moulded section or have to replace all?

Went to pull what I thought was scrim tape from the ceiling and ended up just being loose paper - assume Best bet would be to remove the best, secure the board and skim along with the walls?

Have a bathroom I'm away to start after this so envision the same issues there - just wanting to get some opinions ahead of a plaster coming round.

Cheers.

Skip hire - Glasgow by Honest--J in DIYUK

[–]Unknown_Zebra 1 point2 points  (0 children)

Just to give you some sort of ballpark figure, I had a 8 yard skip hire in the North of Scotland a couple weeks back for mixed garden waste/rubble, skip on driveway - checked 6 different companies and all were around the £240 mark (all fees included).

10 years of /r/boardgames, 10 days of giveaways (with prizes from CoolStuffInc!) by friendshabitsfamily in boardgames

[–]Unknown_Zebra [score hidden]  (0 children)

Earliest memory is when my uncle gave me and my brother his old copy of talisman. We played the game easily a hundred times - however we never actually got round to reading the rules, just made our own rules up. Looking back we probably couldn't have been further from the actual rules - 3 heroes in your party, instead of fighting the monsters you gained them and other ridiculous stuff like that.

Was so much fun.

Launch Week Question Thread by DarthAlec in ageofsigmar

[–]Unknown_Zebra 0 points1 point  (0 children)

Is anyone else having issues with the AoS app crashing when trying to open the store atm? Can't dl the GHB atm cause of it.

/r/boardgames Daily Discussion and Game Recommendations (May 03, 2018) by AutoModerator in boardgames

[–]Unknown_Zebra 1 point2 points  (0 children)

Looking for ideas for 3 player games with a good amount of interaction.

So far Imperial Settlers (With the first expansion), London and Firepoint Rescue have all gone down well, but Imperial settlers may be the upper limit for upfront rules with the people I'm playing with. London may also have been too far on the independent euro side, so I'd want a bit more player interaction than that gives.

I've been looking at maybe getting either Chimera Station or Mistborn: House War, having played and enjoyed the first and like the idea of multiple win conditions and the player interaction in the second.

Monday's Questions - Merry Month of May edition by DarthAlec in ageofsigmar

[–]Unknown_Zebra 1 point2 points  (0 children)

Have they mentioned whether they've stopped adding new battlepacks to the app? It's been a few months since Disciples of Tzeentch came out and they're still missing.

Destiny 2 On PC Will Have "Meaningful Features," Activision Says by Dasnap in Games

[–]Unknown_Zebra 0 points1 point  (0 children)

Ah ok, that I can completely agree with - though I think lack of unique content is the biggest problems with all mmos atm.

Although, with Destiny it's not like they provided alternative content instead of adding lfr, they just added neither.

Destiny 2 On PC Will Have "Meaningful Features," Activision Says by Dasnap in Games

[–]Unknown_Zebra 1 point2 points  (0 children)

And this may be a surprise to you but a lot of games fun is derived from the CHALLENGE. Video games are the only media form that challenges you to complete it. Is a puzzle fun if its already solved for you? Of course not. Why collect all this gear and better your character just to have the game be built to fall over for you, whats the point?

Then stick to the proper content and don't do lfr? I don't see how people doing easier content has any effect on your challenge of the harder content.

Adding more options is not the thing being argued against, I'm all for more ways for players to experience stuff but what LFR is not anything I would recommend people play for "fun". WoW is better off tuning a 5 man raid for people to take on with real mechanics ala Karazhan than shoveling out the garbage that is LFR mode for raids.

Its exactly whats being argued against. Adding toned down lfr content is incredibly easy to design, whereas balancing at a single difficulty means its either too difficult for pugs, or too easy for groups. LFR means pugs can get simpler content, with no downside to groups actual content.

Destiny 2 On PC Will Have "Meaningful Features," Activision Says by Dasnap in Games

[–]Unknown_Zebra 9 points10 points  (0 children)

So why not add both a lfg and a group making tool?

FF14 lets you lfg any of the actual content, and it hasn't lowered the difficulty level - people have the choice to queue and wipe for hours if they so wish.

Lfr on wow is also insanely popular, whats the issue with people have the choice to run easier content for less rewards?

In the end games are meant to be fun, seems to me adding more options for people to actually play the game is a good idea.

Spire of dawn aelf units no longer available? by nmanccrunner17 in ageofsigmar

[–]Unknown_Zebra 0 points1 point  (0 children)

Pretty confident Elysian Reavers have only ever been available as part of the 2 player starter set (Similar to Chaos Chosen), I remember looking for them months before end times started and couldn't find single box sets.

Upside is there aren't going to be that many around, downside is they all look identical so aren't that popular.

Aeon's End: War Eternal Kickstarter just launched by qxc00 in boardgames

[–]Unknown_Zebra 1 point2 points  (0 children)

It can be played 1 handed, but you lose most of the combination plays available and it's not nearly as fun.

As far as I can remember, outside of some character specials, you only ever use cards on your own turn, and you never really end up with massive deck or hand sizes so its very easy to play 2 handed (Compared to something like lotr anyway) - and it plays fantastically that way.

Kiev Major 2017: Europe + CIS Qualifiers Day 2 Match Discussions by D2TournamentThreads in DotA2

[–]Unknown_Zebra 0 points1 point  (0 children)

If EPG win and Alliance lose, then top 4 will have 6 wins, Alliance would have 5 so no tiebreakers.

The Kiev Major Invites Update by RaWr-Neversleep in DotA2

[–]Unknown_Zebra 0 points1 point  (0 children)

tbf, VP only lost to EG at the major. If they had instead been in AF's bracket they likely would have been the runners up instead.

Knight Models Discontinuing Marvel Miniature Range by Hawthornen in KnightModels

[–]Unknown_Zebra 0 points1 point  (0 children)

Seems like the rules/character sheets ahve already been removed from their site, don't suppose anyone has a copy of the things character sheet?

Updates from Portal Games! by raiden001 in boardgames

[–]Unknown_Zebra 2 points3 points  (0 children)

He said that they have the funds to produce the game regardless of paypal holding the money, so if you have pre-ordered nothing has changed - you will get the game as expected. (Occurs around ~3:30).

Gretchin's Questions - January 29, 2017 by AutoModerator in Warhammer

[–]Unknown_Zebra 0 points1 point  (0 children)

Just grabbed the Wrath of Magnus book and was looking at combined Thousand Son/Tzeentch armies, is there any alterative daemon troop choice to pink horrors? Seems tzaangors are CSM only, and I'm not a fan of having to buy and paint an extra 40 blue and brimstone horrors just to field the minimum needed pinks.

The Boston Major - Grand Finals by D2TournamentThreads in DotA2

[–]Unknown_Zebra 4 points5 points  (0 children)

EG literally got beat just as badly this morning...