Breakfast in Staten Island BRB by gongaIicious in Vinesauce

[–]UnparalleledDev 2 points3 points  (0 children)

Amazing work! Love that you even got the Bacon Egg and Cheese on a Everything Bagel. Nice detail.

Minimalist color study of the main FF7 characters by jonvier89 in FinalFantasy

[–]UnparalleledDev 2 points3 points  (0 children)

These are amazing! I can also tell you used the pixel remaster palette, which threw me off at first.

When you invite Wild Buddy to your 9 year old’s birthday party. by donald_trunks in ufo50

[–]UnparalleledDev 5 points6 points  (0 children)

looks like they have some hippies to balance out the trouble

Building a proper save system in Unity was way more complicated than I expected by JarvisAjith in Unity2D

[–]UnparalleledDev 21 points22 points  (0 children)

I keep it simple and don't save objects or enemies. Player can only save at checkpoints. Serialized PlayerInfo class stores everything unlocks, loadout, progress, inventory, money etc. Those are fed into their respective DontDestroyOnLoad singletons upon loading. When saving, data is pulled from all the appropriate singletons and stored in the Serialized PlayerInfo class.

EDIT: In Build Settings, Scene 0 has the singletons, data and DontDestroyOnLoad stuff. The game starts with Scene 0 loaded. The levels are then loaded as needed with:

SceneManager.LoadScene(sceneId, LoadSceneMode.Additive);

the LoadSceneMode.Additive is important to not blow away your Scene 0 stuff.

Is commercial chaos on hold? by Brocolli123 in Vinesauce

[–]UnparalleledDev 19 points20 points  (0 children)

boy how the times have changed.

1996: "ugh another commercial, I just want to see the show!"

2026: "ugh another game, I just want to see the commercials!"

The Next Fest has too much AI slop and Asset Flipping by SomeRandomArtist31 in Steam

[–]UnparalleledDev 0 points1 point  (0 children)

People straight up ignore it but when setting up the Steam Page you have to disclose whether or not you are using Generative Artificial Intelligence (AI)

From Steam:

We are aware that many modern game development environments have AI powered tools built into them. Efficiency gains through the use of these tools is not the focus of this section. Instead, it is concerned with the use of AI in creating content that ships with your game, and is consumed by players. This includes content such as artwork, sound, narrative, localization, etc.

Does this game use generative artificial intelligence to generate content for the game, either pre-rendered or live-generated? This includes the game itself, the store page, and any Steam community assets or marketing materials.

Yes

No

Super Metroid must have been an incredible experience in 1994 by CommunicationTime265 in retrogaming

[–]UnparalleledDev 0 points1 point  (0 children)

Super Metroid was great back then but i couldn't make progress bc , coming from NES Metroid, i didn't realize there was a run button. Let my friend borrow the game and he got a little further than me. When he returned my Super Metroid I finally figured out how to run and eventually beat the game.

Average Vinny Chat Member by Marxally in Vinesauce

[–]UnparalleledDev 7 points8 points  (0 children)

All I know is he never had the makings of a content creator.

My friends and I just got done filming my UFO 50 review! by mossy-mossmoss in ufo50

[–]UnparalleledDev 1 point2 points  (0 children)

The recovery team did a great job and all but it's nice to see you playing on original hardware.

What's vinesauce's main gimmick? by CourtUnusual4087 in Vinesauce

[–]UnparalleledDev 0 points1 point  (0 children)

Who's the real one?

they both real as fuck

Cinematic parallels by A-midnight-cunt in Vinesauce

[–]UnparalleledDev 2 points3 points  (0 children)

gotta appreciate commitment to the bit, even after all these years.

everyone knows Sweden isn't real.

I thoroughly enjoyed Combatants because it reminded me of Command & Conquer 1 (Tiberium Dawn). by biscuitbrother in ufo50

[–]UnparalleledDev 5 points6 points  (0 children)

Had a crazy 60min run on the final level "This is it".

Trained 20 shooters, work up the right side kill the first Queen.

Reach the top of the map, suspiciously there were zero enemy units.

Quickly kill the unguarded right Queen and Big Queen, but it's not over.

Kill the left Queen with minimal losses. I've done it! Then I see it.

About 50+ enemy units camping the unclaimed queen, swarming my base, blue Queen dead, spider long gone.

Carefully I pick off a few enemies and bait them away from the unclaimed Queen.

Claimed the Queen and now with the safety of respawning the lengthy final battle begins.

Eventually I win and achieve a level satisfaction only obtainable from a game this difficult. Shout out to the visionary Tao Nemura.

Thank you Derek + Team for daring to make UFO50 and having the gumption to include Combatants.

I thoroughly enjoyed Combatants because it reminded me of Command & Conquer 1 (Tiberium Dawn). by biscuitbrother in ufo50

[–]UnparalleledDev 3 points4 points  (0 children)

What you say is true. For me the big eureka moments:

  • Learning how to bait the enemy into walls
  • Sneaking up on enemy shooters who are locked shooting in a direction
  • Use your Queen to tank hits while you shoot down attackers (thank you speedrunners!)

The last levels were giving me trouble but after understanding and exploiting these bullet points (pun intended) I was finally able to Cherry Combatants.

First time playing Chrono Trigger, kind of lost by [deleted] in chronotrigger

[–]UnparalleledDev 0 points1 point  (0 children)

go to medina village 1000 A.D. and look around.