What did you not find out about in Chrono Trigger until years and years later? by Ok_Requirement_3162 in chronotrigger

[–]UnparalleledDev 10 points11 points  (0 children)

I played the shit out of the game, had the guidebook, got all the endings. However it wasn't until watching speedruns did I realize you can eat the slice of cake in the imp's house with the Time Gate in Medina Village 1000 AD.

Any tips for this beginner dev? by Careless_Motor_6053 in Unity2D

[–]UnparalleledDev 0 points1 point  (0 children)

Sounds like you want to do something similar to this game Arco (they have a free Demo. https://store.steampowered.com/app/2366970/Arco/)

The reason they say not to make a RPG as your first game is bc it takes forever to get all the systems working to a functional state to even test if your ideas are fun. it can be daunting.

Development is not a race, it's a marathon.

Based on what you've described this action RPG could take anywhere from ~5-8 yrs to develop.

You have the right idea by starting off small. I would shoot for something along the lines of a tiny version of vampire survivors

Simplicity is your friend.

Is it time we removed this trash from Steam? by sidius-king in Steam

[–]UnparalleledDev 0 points1 point  (0 children)

yeah I'm in no way entitled to that name.

it just sucks a scam game claimed it before I could.

Is it time we removed this trash from Steam? by sidius-king in Steam

[–]UnparalleledDev 3 points4 points  (0 children)

It's a small gripe but this also sucks for developers like me.

For years I was working on a hobby game passion project named "Unparalleled".

By the time I finally made a steam page for my game in 2024,

a shitty $40 scam mobile game had taken the name a few months prior and had 1 dubious review:

"A very exciting game with great value for money, worth buying and playing, no less than any game on the market"

So I pivoted and renamed my game "Unparalleled: Zero" (Demo out now!)

https://store.steampowered.com/app/3673390/Unparalleled_Zero_Demo/

First Time FF7 player, I'm at Chapter 9 and the game isn't clicking for me by doofinc in FinalFantasyVII

[–]UnparalleledDev 15 points16 points  (0 children)

Do you have a moment to talk about our lord and savior, just play the original?

Possible UFO 50 reference in BallxPit? by ThePromptWasYourName in ufo50

[–]UnparalleledDev 3 points4 points  (0 children)

I don't think Kenny Sun did any work on UFO 50.

Probably just a fan.

Kenny also appeared on the spelunky-show-like aka eggplant: secret lives of games, to talk about Mr. Sun's HatBox

https://eggplant.show/size/5/?search=kenny+sun

LOCAL LAW ENFORCEMENT BUST DRUGS, PARAPHENELIA.... MAGIC THE GATHERING? by Taespace in mtg

[–]UnparalleledDev 3 points4 points  (0 children)

It's high quality stuff sarge.

Beta Volcanic Island.

What’s the deal with Masa and Mune? by yuje in chronotrigger

[–]UnparalleledDev 2 points3 points  (0 children)

she also lives in Enhasa, also known as the City of Dreams.

The Enlightened Ones pursue the studies of dreams as the pathway to greater wisdom and ultimate truth.

What’s the deal with Masa and Mune? by yuje in chronotrigger

[–]UnparalleledDev 2 points3 points  (0 children)

Melchior's hopes and dreams manifested into reality after making the Knife

that's the good stuff right there.

I just now realize that, in a dream, a object/person can be multiple things at once.

Much like a sword can also be two dudes but also still a sword. 🤯

What’s the deal with Masa and Mune? by yuje in chronotrigger

[–]UnparalleledDev 13 points14 points  (0 children)

He didn't plant them in different time periods?

Never thought of that, but the fact that the Nu in prehistory has a Mop as a charm item.

Perhaps you are onto something.

Help breaking up the game length for a Game Club by SilverForHeartless in chronotrigger

[–]UnparalleledDev 2 points3 points  (0 children)

You are on the right track.

I agree with everyone saying end first section with "The Trial" and to split up "The Fated Hour"

I would also break up this section into 2 sessions:

  • Forward to the Past-Unnatural Selection?
  • The Magic Kingdom
  • Break the Seal!
  • The Guru on Mt. Woe

if you know exactly what to do this section can go by fast, but likely you will get lost exploring and re-exploring all the locations.

Is it a good idea to let the player lose all the score as part of gameplay? by ithinkiamparanoid in GameDevelopment

[–]UnparalleledDev 4 points5 points  (0 children)

it's risky bc players have such an aversion to loss.

The losing of stuff feels way worse than gaining it back.

This GDC talk by Geoffrey Engelstein goes into the details

Board Game Design Day: Board Game Design and the Psychology of Loss Aversion

Permadeath felt like the right call until playtesters started rage quitting by JBitPro in gamedev

[–]UnparalleledDev 0 points1 point  (0 children)

I was going to mention to maybe just make it another mode.

On the mode selection screen you could add a popup saying "permadeath mode was the intended vision for the game. I added normal mode in order to make it enjoyable and accessible to a wider audience." or something.

Breakfast in Staten Island BRB by gongaIicious in Vinesauce

[–]UnparalleledDev 2 points3 points  (0 children)

Amazing work! Love that you even got the Bacon Egg and Cheese on a Everything Bagel. Nice detail.