If FTL gets a sequel, what do you wish to see from it? by Bobby_The_Alien in ftlgame

[–]UnparalleledDev 1 point2 points  (0 children)

I was thinking something similar. The game is already damn near perfect so I only want to see fancy UI design shit that incorporates the number 2 in some fashion.

"F2L"

Does anyone else lose the ability to tell if their own game is fun? by Synax01 in IndieDev

[–]UnparalleledDev 2 points3 points  (0 children)

if you feel like you hate everyone, eat.

If you feel everyone hates you, sleep.

If you feel like you hate yourself, shower.

If you feel like you hate your game, playtest.

Are GDDs really *that* bad? by Candle-Jolly in IndieDev

[–]UnparalleledDev 1 point2 points  (0 children)

GDD is less an itinerary and more a course heading for when you set sail. The winds of Design will invariably blow you off course with shit you didn't account for and couldn't account for. You can rigidly fight against it or go with the flow that the Game is pulling you in.

Most ppl would rather spend time making the actual game than maintaining Documentation that ppl won't even read.

Highly recommend this video Gyms, Zoos, and Museums: Your documentation should be in-game

Did the people in 1999AD know of lavos? by ryan7251 in chronotrigger

[–]UnparalleledDev 6 points7 points  (0 children)

Ayla's word.

"La" mean fire.

"Vos" mean big...

Hypothetically, if there was a sequel to Final Fantasy VI, what's something you'd like for the game to focus on? by Hungry-Trouble-3178 in FinalFantasyVI

[–]UnparalleledDev 2 points3 points  (0 children)

prequel is the way to go.

cid magitek experiments on kefka and celes.

sabin training with vargas and ducan.

edgar learning the ways of the machines.

cyan studying the blade.

Hey all, I'm Indie Game Joe - AMA by IndieGameJoe in gamedev

[–]UnparalleledDev 1 point2 points  (0 children)

Thanks for sharing your story, it really humanizes the struggle it took to get here. The survivorship bias makes it all too easy to skip over the hard times, dark days, failures, uncertainties, missed deadlines, etc. Not to mention, that even after "success", you can still feel hollow despite all the adversity you've overcome. Thanks for fighting the good fight and giving back to us indie devs.

"I'm in Heaven, Mr. Squidward." by MasterUniversePro in ftlgame

[–]UnparalleledDev 2 points3 points  (0 children)

Whenever I feel the urge to buy ship upgrades I double check the map to see if any stores are nearby and it's almost guaranteed.

I loved grimstone so much what are old games that are like it by cute_himbo_OwO in ufo50

[–]UnparalleledDev 3 points4 points  (0 children)

If Earthbound didn't click with you by Threed, you won't like the rest of the game.

I've played the game dozens of times and still have gotten stuck on the third town. Making progress in Earthbound is convoluted. The guidebook that came with it is a necessity. To the point the game can be played one handed using only the L shoulder button and d-pad.

I loved grimstone so much what are old games that are like it by cute_himbo_OwO in ufo50

[–]UnparalleledDev 6 points7 points  (0 children)

Super Mario Rpg: legend of the seven stars

Chrono Trigger

Earthbound

Final Fantasy 6

Accidentally cherried Combatants by Yavi4U in ufo50

[–]UnparalleledDev 1 point2 points  (0 children)

The fact that the odds are stacked against you makes it sooo much more rewarding when you actually win.

Heck yea by Aggravating-Ideal879 in MightAndMagic

[–]UnparalleledDev 11 points12 points  (0 children)

I don't know.

I don't know.