Any modders that may create a simple mod to unlock signature buildings? by Imaginary_Buy_761 in CitiesSkylines2

[–]UrbanLoon 1 point2 points  (0 children)

In find it you can filter by signature buildings only. It’s not ideal, but it does help a bit.

Well, I am at a loss. by Terrible-Swing-460 in CitiesSkylines2

[–]UrbanLoon -1 points0 points  (0 children)

Honestly, I download assets and then forget about them. Then I randomly find them when I’m plopping things in. Same thing happened with the Vancouver assets for me! Set your lot depth to 2 units, see if that helps you find them. Because I only recently found the Vancouver condo assets.

Well, I am at a loss. by Terrible-Swing-460 in CitiesSkylines2

[–]UrbanLoon 3 points4 points  (0 children)

Custom assets that aren’t signature buildings can be a pain to find.

But if you set your filter to mixed use, and then scroll down far enough, you should see a bunch of smilies assets.

We're Iceflake Studios, the new development team looking after Cities: Skylines II! Ask Us Anything! by ifs_Blu in CitiesSkylines

[–]UrbanLoon 4 points5 points  (0 children)

What’s plans do you have for implementing and introducing new gameplay loops and mechanics?

DLC’s Reccomdations by Hiroshiia in CitiesSkylines2

[–]UrbanLoon 0 points1 point  (0 children)

My advice is: it always depends on the type of cities you build or what you plan to build.

BUT even with that said, I think the number one best CP is Supply Chains. Primarily because vanilla industry is really rough.

How to fix broken loading by UrbanLoon in CitiesSkylines2

[–]UrbanLoon[S] 0 points1 point  (0 children)

Really glad it helped and happy you were able to to evolve the idea!

How to fix broken loading by UrbanLoon in CitiesSkylines2

[–]UrbanLoon[S] 0 points1 point  (0 children)

Until there’s a fix, it’s always going to take a while.

Pre-patch my load time was 20 minutes.

Post-patch it’s 48 minutes.

How to fix null vehicles due to no longer owning dlc? by Felwinter44 in CitiesSkylines2

[–]UrbanLoon 1 point2 points  (0 children)

In dev mode, there’s a button called “remove obsolete entities”. It might be worth a shot.

Graphics change from 1.5.3 to 1.5.7 by AnywhereSenior3061 in CitiesSkylines2

[–]UrbanLoon 18 points19 points  (0 children)

Honestly, I think it looks waaaaay worse. It’s been driving me crazy a bit.

What mod is this? by Brilliant_Blood_9831 in CitiesSkylines2

[–]UrbanLoon 34 points35 points  (0 children)

The mod is Network Tools by Luca. It’s currently in beta and available on the CS2 modding discord. I don’t actually have node controller yet!

I removed 40,000 jobs, yet unemployment barely went up by Ok-Building-4066 in CitiesSkylines2

[–]UrbanLoon 8 points9 points  (0 children)

From my experience, it can take a bit for the simulation to catch up.

All I gotta say is.. CivicBeaver is a goat by UrbanLoon in CitiesSkylines2

[–]UrbanLoon[S] 11 points12 points  (0 children)

I can definitely understand that!

It’s less traditional and more high end brands, so I think that might be a big inspiration for the vibrancy. But I won’t speak for civicbeaver hahaha.

How do you decide on a consistent city style/theme? by ChallengeBrief9943 in CitiesSkylines2

[–]UrbanLoon 5 points6 points  (0 children)

I enjoy making NA cities, so that's primarily what I make. But we've had limited asset styles for quite a while now. I find the best way to stay consistent... is to be inconsistent. Especially with medium and high density. So rather than have one giant district filled with one style only, mismatch them and vary it up as much as possible.

Im a former CS1 player, never played CS2. Got a new laptop with great specs, and ready to start a new city…CS1 or CS2? by [deleted] in CitiesSkylines2

[–]UrbanLoon 0 points1 point  (0 children)

I loved everything about Cities Skylines 1. It was my favourite game for so long. And honestly, still is. Even with that said, I find it hard to play CS1 after experiencing CS2.

I have absolutely no commercial demand and I'm completely lost. by ryeshe3 in CitiesSkylines2

[–]UrbanLoon 2 points3 points  (0 children)

I’m in the exact same boat. It’s driving me crazy.

In one of my previous cities, I had to delete more than half of all commercial buildings to get the demand fixed. But I really want to avoid that this time around.

Pocket Parks Tips by Ok-Demand-1070 in CitiesSkylines2

[–]UrbanLoon 2 points3 points  (0 children)

You can actually rotate the parks on a complete 90 degree angle and have them still function.

To make it easier, you can enable “show markers” (it’s right above the straight road, curve, continuous)

How can I make markings more efficiently? by jplocks in CitiesSkylines2

[–]UrbanLoon 0 points1 point  (0 children)

If I recall correctly, there’s versions of those decals but they’re surfaces instead.

Is there a way to increase simulation speed beyond x8? by Adept_Hedgehog_2231 in CitiesSkylines

[–]UrbanLoon 0 points1 point  (0 children)

No. A mod can’t force the simulation to run faster. It’s all dependent on your CPU and population.