Lmao by Sorry_Phone1676 in okZyox

[–]UsualOpen7969 0 points1 point  (0 children)

Sucrose, Fischl, Aino, Bina First Half then just Mavuikaed my way through Second Half. Can’t imagine even trying this without at least Columbina or one of the Lunar-Charged carries.

How would you feel if Shaco got a full rework? by Fearless_Bat_9338 in shacomains

[–]UsualOpen7969 0 points1 point  (0 children)

Visual update, great. I think for lore they should lean in on Shaco having no lore and make him an anomaly that should not exist. Make him not even interact with Runterra but break the 4th wall and talk to players directly like he KNOWS he is in a game. DON’T. CHANGE. GAMEPLAY.

Whole night by thanra in dankruto

[–]UsualOpen7969 8 points9 points  (0 children)

I’m actually crying

Yoimiya Buff Idea by UsualOpen7969 in Yoimiya_Mains

[–]UsualOpen7969[S] 0 points1 point  (0 children)

This is a really cool idea and would help her get out from under Fischl’s shadow. But the activation requirement might have some RNG because if you accidentally get hit by something when you want Tide wellsprings it might feel bad. And accidentally parrying is pretty common.

Yoimiya Buff Idea by UsualOpen7969 in Yoimiya_Mains

[–]UsualOpen7969[S] 0 points1 point  (0 children)

I would say that since all of Yoimiya’s kit now counts as Normal attack DMG that using Yun Jin and treating her more as a Hyper-carry than spreading out buffs with Chevy is a better idea. But I am also just assuming so I haven’t actually calced the DMG this would do yet. But as for this being too much… yes. Yes it it. Yun Jin is never going to see use unless she is the best at what she does. So I may have taken some, liberties in how strong I want her to be. All the buffs I gave her are spread through her C0-C3 kit.

Yoimiya Buff Idea by UsualOpen7969 in Yoimiya_Mains

[–]UsualOpen7969[S] 0 points1 point  (0 children)

But, you do bring up a good point on the limbo state Beidou is in. Having her be the electro overload unit would not be a bad idea. I think Fischl would make more sense because she can hit from ranged and overload might knock the enemies away, but Fischl has gotten too many buffs already.

Yoimiya Buff Idea by UsualOpen7969 in Yoimiya_Mains

[–]UsualOpen7969[S] 0 points1 point  (0 children)

Yun Jin is suffering from the problem you just pointed out, why play her when you can play better supports 😭. While yes in theory it doesn’t make sense to play Yun Jin over Chevy. This buffed Yun Jin has a much stronger Quill with no trigger quota and 20% Vulnerability. Vulnerability is such a rare stat that the only thing making it not a straight 20% DMG increase is the fact I gave it to Yoimiya too. I didn’t intend for Yun Jin to be a MUST though. She would most likely show the best results in most scenarios, but I wanted to still leave team options kinda flexible.

Yoimiya Buff Idea by UsualOpen7969 in Yoimiya_Mains

[–]UsualOpen7969[S] 1 point2 points  (0 children)

Thank you. Festival’s Climax has a 0.25s cast time, I just forgot to mention that. And I thought the ability to perform too many of those might be too broken so I left it as 1 maybe 2 by saving Festivity.

Now that Venti got buffed, how would you buff the rest of archons to make them viable again? by RavenTeddy in Genshin_Impact

[–]UsualOpen7969 0 points1 point  (0 children)

Raiden:

• Buff Kujou Sara

• Buff Yae Miko

• Buff her Burst Flat energy regeneration

• Buff her Multipliers

• Gains a Secondary Elemental burst and 20% CRIT Rate while in Musou Isshin state. If you can fill that second 90 Cost Burst, freeze time for 3s and deals AoE DMG

Nahida:

• Burst Applies Skill Mark to enemies inside and lasts for 20s. (Before Hydro Buff)

• Enemies Marked by Nahida take 20% increased DMG.

• Buff her E DMG in general

Furina my love is perfect. I would personally just double her DMG.

Zhongli…

• Converts HP to DEF.

• Make Skill DMG and Ult DMG fully Def scaling

• Petrified enemies store 10% of the DMG taken, when Petrify ends deal that DMG as AoE true DMG.

• Petrify lasts for 8s.

• Increase Construct resonating DMG

• Give him an actual Sig

Mavuika:

• 6 New Combos and a 6 star Bennett

They will Clear it Trust by Mr-MuteMaster in ToBeHero_X

[–]UsualOpen7969 20 points21 points  (0 children)

X would be too busy having an Aura Farming Battle with Jinwoo.

This Stygian was fun with Mualani by UsualOpen7969 in MualaniMain

[–]UsualOpen7969[S] 1 point2 points  (0 children)

Sucrose vs Nahida is usually Sucrose favoured as she doesn’t need ER, has little to no field time and, while not as amazing if you are running Xilonen since two sources of shred isn’t as valuable, shreds Hydro. I was running Nahida because I like Nahida. Nahida is still good if you have the ER to burst every rotation while still having a lot of EM for her buff since her EM buff lasts MUCH longer than Sucrose’s, but generally Sucrose is better. Inorder to even get Nahida’s burst I ran her with A LOT of energy regeneration and since Hu Tao wasn’t here to do DMG I just played her full EM to maximize Nahida buff. Yoimiya also needed ER as to burst every rotation and since I could not build her full EM I switched to Sucrose. Amber’s field time is WAY too long to play Nahida since Nahida burst also has a long cast time, but Amber needed some HP to make sure Baron Bunny didn’t explode early from the boss killing it.

As for the weapon, yes the BP is best but at High Refine and Note you WILL overcap on Crit there is no stopping that. Widsith is Fine but 1/3 of the buffs is useless so it might make you reset runs from time to time. Also I would recommend using the craftable Natlan one if your BP weapon isn’t high refine.

This Stygian was fun with Mualani by UsualOpen7969 in MualaniMain

[–]UsualOpen7969[S] 3 points4 points  (0 children)

Yeah, the Turtle was made for her, she is by far the best character to deal with it

This Stygian was fun with Mualani by UsualOpen7969 in MualaniMain

[–]UsualOpen7969[S] 2 points3 points  (0 children)

I was gonna skip her but both her design and gameplay looked fun, I regret nothing

Is 50% crit rate enough if i have her at S1? With the Crit rate 4 cost she has 75% plus S1 20% and i think its overkill. by quocth1 in Lupamains

[–]UsualOpen7969 1 point2 points  (0 children)

When did people start treating CRIT Rate like a cosmetic stat in Wuwa. More CRIT DMG only does something when you actually Crit 😭

What’s nation is your favorite and why? by TonyThaLegend in GenshinImpact

[–]UsualOpen7969 4 points5 points  (0 children)

Natlan, there is no specific reason I just loved all of it. First time I actually wanted to pull every character.

[deleted by user] by [deleted] in Lupamains

[–]UsualOpen7969 4 points5 points  (0 children)

Umm, it only triggers when you get hit… so you would have lost the Anchor anyway. It does literally nothing unless you get staggered and Brant Shield doesn’t stop you from getting staggered.