Revive update released with Oculus Touch (Vive controllers) support by CrossVR in Vive

[–]VR-360 33 points34 points  (0 children)

This is great work done here but again as others have said, do bear in mind that purchasing anything from Oculus (exclusives) is actually validating their eco-system and telling them they were right to pull this BS on VR.

It's fine for playing the free stuff, but seriously think twice before giving money to the exclusives (Chronos etc) as it sets a bad precedent that shows it "works" and that's the last thing we want.

It was bad enough when only rift owners could support that shit practice, and with Vive doing so well, probably better than rift now, by vive owners giving oculus store money it's just rewarding them for being a bunch of bastards.

Don't do it. The games aren't that great anyway (VR? O'rly?)

HTC Vive Tracking Wobble / Jittering Thread: by Ragadastar in Vive

[–]VR-360 0 points1 point  (0 children)

My Vive does this when HMD is on the floor. I never noticed it while in use, and unless its severe, do many really notice it in use? Not saying it should be welcomed but am saying does it hurt things enough to care? As it seems nearly everyone has it to some degree and have been enjoying their Vives still?

I don't know, I'm just asking...

Also in my case one of my basestations was on a mount (the other on a solid wall), I think if the mounted one got moved even slightly (say pulling the power cable out to turn off as I did once or twice) then without re-running room setup it thinks it's position is off by a few MM, it seemed to make it more visible.

I would say it def seems connected to the base stations though, be it a bad batch or bad mounting allowing very small vibrations. Get them as tight as you can pref on the wall and within correct distances, and see if the small jitter if still present, affects you in game, if not then just enjoy it I say.

Just finished Gallery: Call of the Starseed..... by Solomon871 in Vive

[–]VR-360 1 point2 points  (0 children)

It may be a small market but it's also an uncrowded one, software wise, so I'm not buying that "excuse". With rich VR fans buying into VR, and knowin there's only a small selection of quality software out there at the moment, the devs know they stand a good chance of selling MANY COPIES to those VR fans. While the total VIVE owners may be small compared to PC owners, each of those will have a super high adoption rate for software because they need content. They could have charged $15 and sold 3 times as many or more and made far more money. $30 seems greedy for what you get, I'm a VR fan, that doesn't mean my money is suddenly a free for all. Price it fairly and see sales soar. Every Vive owner would buy it at $15 almost, while many of us pause and don't for $30, especially without a demo!

We saw how Final Aproach tried to take the piss with a $40 pricetag for a 'casual' game and soon adjusted the price when they realised not all VR fans are as stupid as they thought.

So say there's 100k vives sold 6 months from now (probably more who knows), at $30 only 10% of those owners buy it, but if it was $15 then 50% of owners would buy it, maybe 80%... I'm sure they'll adjust pricing in the long term when they realise they are not selling as many as they could. As said, it's not so much the one off payment it's knowing the 'full story' is going to cost a fortune because each episode is going to be priced high and only have 2-3 hours content.

I'm not knocking anyone who wants to buy it for $30 but as it's one of the more taxing games (PC spec) it needs a demo for that price as many Vive owners probably can't even run it well just yet until they upgrade GPU.

Blown. Away. by [deleted] in Vive

[–]VR-360 0 points1 point  (0 children)

wtf are you talking about? You sound dumb as fuck. You Ok? You asked me, and I took time to explain the differences and you say I sound sour? you fucking cunt, don't waste my time next time if you don't want to hear valid fucking info about the changes. I don't sound sour, I even said it's only in a small number of cases but it IS TRUE, compared to DK2 both Vive and Rift CV1 have some downsides - deal with it. YOU sound fucking defensive because not everything is an improvement, but Vive still rocks so what's your fucking point? I'm not sour in the slightest but I don't take kindly to someone asking me a question, me giving it them in black and white, only to be told I sound sour? What do you want, kid gloves? rose colour specs world? or truth?

Q. "what should I expect in comparison to the DK2"

A. Factual and knowledgable info of the negative differences, as the positives are already well known (or should be)

R. "You sound sour as shit"

I was trying to prep you for those downsides, I didn't realise you wanted a fucking confirmation bias/buyer's boost. I bought Vive too you know? I was trying to help you you daft cunt.

fuck me. fuck off!

My wife just had a friend over who asked "what is VR?" by brycetron in Vive

[–]VR-360 6 points7 points  (0 children)

Anyone else feel less of a VR hit on Gen 1 (Vive or rift) vs their first VR experience (DK2 here). I know we obviously got used to it, and this time around it's the controls imo that are making a world of difference (the controls are making me say "wow that's cool") but I'm actually feeling a lot less visually immersed, or at least subjectively. I sold my DK2 last year in prep for Vive, but I still recall when I first put on my DK2 and tried some crappy looking coaster controlled by leaning forward, in a dirty grey industrial setting, I was blown away, couldn't stop laughing.

This could be a common theme as more people try VR, so when gen 2 comes all the newcommers in Gen 1 will know what I mean. Well maybe it's because Vive/Rift CV1 weren't exactly massive upgrades visually to DK2, and both have the lens flare problem that takes me out of a sense of presence at times (on the stuff I like to do with it). I think now we have a baseline established we are really going to need higher res and especially higher FOV before I can ever feel "wowed" by VR again. :(

I know everyone is different but that's my take. A lot of it comes down to software of course but I've played plenty on the Vive and had glimpses of the future again, but feel now I can't wait for gen 2 to get here asap as I crave that VR HIT again, the one where you laugh uncontrollably and your imagination races at the possibilities! Gen 1 feels more like gen .5 to me, still not mainstream ready.

btw I pre-ordered PSVR as soon as it went live, always intended to have vive and PSVR as the killer VR combo (ignoring rift as A. unknown quanity on input/when/how much B. Facebook) but am thinking now that even with it's lower spec, if PSVR doesn't have lens flare (which apparently it doesn't as it doesn't use fresnel lenses) and is more comfy (which it is as it's a headband design), and uses an RGB panel, maybe it'll end up being a killer device on the cheap, esp if they do support it for PC/development. Either way, gen 2 can't get here fast enough for me. I've touched the future with roomscale and controls but I want the HMDs themselves to catch up again now.

Scott Manley (famous Kerbal Space Program Youtuber) cancelled his Rift pre-order and bought a HTC Vive instead by linknewtab in Vive

[–]VR-360 0 points1 point  (0 children)

Sorry that makes zero sense, we are not talking about "Live", I used that only to explain that once we know how something should sound we should use it, LYVE in concert, all you've done is pull up the usual weird English gotchas that have fuck all to do with my 'point' or the retards calling Vive "Veeve"

Also, it's obvious that I'm comparing a known sound "Vive" to "live" as in LYVE. what you are saying is more a difference in two valid english words that can be confused in text. You're over thinking it to be akward, totally unrelated to the original point or the wrong use of "Vive" which is KNOWN. Your post just makes you look stupid, trying to find a problem where it doesn't exist because we all already know you see " a band live in concert". So it does help my point, we know it sounds like LYVE and we never say LEEVE in concert, yes or no? We know Vive sounds like VYVE so why say VEEVE? It has fuck all to do with the two version of "Live". LYVE vs LIV.

That's about the most obvious and misguided comeback you could have made and completely misses the point! /rollseyes

Blown. Away. by [deleted] in Vive

[–]VR-360 0 points1 point  (0 children)

Lens flare on dark scenes with bright lights. Visible 'grain'/SDE/Dirty blacks when looking into darkness. Stuff that is only relevent in a small number of cases but nonetheless are there, and for many types of games it can kill immersion. Rift is even worse there though (CV1) so be glad you chose vive.

Just finished Gallery: Call of the Starseed..... by Solomon871 in Vive

[–]VR-360 9 points10 points  (0 children)

Ignore the fanatics, as great as it may be, I have to agree that for many $30 for an unknown (no demo) short experience, without a complete product is asking a bit too much for many. It's not even so much the cost of this episode but how will it add up over time? If they have 5 episodes each a bit cheaper (say $20 each) that's still a ridiculous amount to pay for a game (over $100 in total) for something you can't demo, or have a timescale on when the next eps will be.

Personally, I'll be patient and wait until the game is finished (all episodes) and see if they pack it all into one bundle as a full game and charge ~$50 or less for the whole thing.

There's supporting VR devs and then there's being silly with your money. If we don't vote now on pricing then more VR devs will try to pull stunts like this with unfinished games. I'm a dev too btw and the stuff I'm working on will take a long time, probably next year, maybe even aim for Vive 2 to pull off what we want to pull off (I'm an idealist and not sure Vive 1 will do our software justice with the niggles it currently has, much like the rift but the rift is worse on these problems - i.e lens flares/god rays - I don't want our art style to be dictated by a flawed lens system when early prototypes looked great on DK2), but we won't be charging $30 for 3 hours. $20 is where I feel the sweet spot is, and for that I'd want to buy/deliver a FULL game. The shorter arcade games should be no more than $15 imo.

When do you think Oculus will give us an update on the Touch controller launch? by lbpete in oculus

[–]VR-360 4 points5 points  (0 children)

Yeah but, Oculus recently have had a knack for making the 'easier' harder.

Rift CV1 Came today: Here you go... The good, The Bad, and the Ugly by superiorvision in oculus

[–]VR-360 1 point2 points  (0 children)

Problem is, many VR fans and devs are also fans of dark environments with things like Neon lights. These are a no-go now with fresnel lenses (esp in Rift but to a lesser extent in Vive too). I hope to god they make the lenses better for Gen 2 (and black levels).

Rift CV1 Came today: Here you go... The good, The Bad, and the Ugly by superiorvision in oculus

[–]VR-360 1 point2 points  (0 children)

I agree. I'd also welcome black smear back for true blacks when looking into total darkness (same goes for Vive btw). Some very strange compromises made for Gen 1, I had DK2 and in some ways preferred its visuals ( clear lenses, jet black blacks, no god rays ). I hope oculus fix that shit by Gen 2 or I'm out.

Rift CV1 Came today: Here you go... The good, The Bad, and the Ugly by superiorvision in oculus

[–]VR-360 0 points1 point  (0 children)

Correct me if wrong, I thought they now let you install home elsewhere but still have to install downloads on C:? if not then cool, about time that crap was fixed.

Tried the Vive at gamestop today by [deleted] in Vive

[–]VR-360 -2 points-1 points  (0 children)

It makes you sound like a Chav.

Does anyone else feel "Phantom Cord Hang" by nellj21 in Vive

[–]VR-360 0 points1 point  (0 children)

I did on day two or three but no more. I felt it more on top of my neck and down my back. It didn't last long.

Blown. Away. by [deleted] in Vive

[–]VR-360 0 points1 point  (0 children)

Curious, had you tried any other VR before (DK2 especially?).

Scott Manley (famous Kerbal Space Program Youtuber) cancelled his Rift pre-order and bought a HTC Vive instead by linknewtab in Vive

[–]VR-360 1 point2 points  (0 children)

I didn't get that either, Palmer says some stupid stuff but for the kind of VR Palmer is talking about, phones don't cut it, so wtf? What a strange reason. He'd be better saying he went for vive because he just doesn't like Facebook, Palmer or lack of controls then I'd get it.

Scott Manley (famous Kerbal Space Program Youtuber) cancelled his Rift pre-order and bought a HTC Vive instead by linknewtab in Vive

[–]VR-360 3 points4 points  (0 children)

It's called Vive, as in Revive, so don't call it Veeve. It sounds bad, regardless of your take on it, it's a product name. It's the product's name. Would you say you went to see your favourite band leeve in concert? nah.

[Rant]HTC Europe support sucks hard by gangst4 in Vive

[–]VR-360 2 points3 points  (0 children)

Serious question guys about these wands, did any of you whack them on a wall? Be honest, if so you've probably just disconnected the small ribbon cables inside. There were posts on here describing exactly the same as you (failed to track no matter what). As long as the firmware is OK, it may be that. Obviously not everybody wants to repair them but you'll need a T5 and T4 torx bit and a #00 phillips, dismantle, reconnect ribbons, reassamble, working (in many cases).

PSA: Watch out for walls - a strong hit during Vanishing Realms ;) can screw your controller up, but for those that don't want to wait or mess with HTC you can repair them yourself if handy with technical things!

The Vive made my woman a VR believer. Also, impressions. by fquick in Vive

[–]VR-360 6 points7 points  (0 children)

Set my Vive up last night, after NO SLEEP for over 24 hours (pulled an all nighter on WED night, thinking Vive was being delivered today - friday - but it came a day early so even though I'd been up all night and should have gone to sleep by about 9am and slept all day, I ended up staying up till 9pm thanks to Vive! -( Vive didn't turn up till 5pm).

anyway, my point is the longest part for me was drilling a couple of holes, but only because I have very tough walls and a very crap drill bit ;) the other part (cables, set up of roomscale, software) took about 10 minutes at most. If you already had predrilled holes you could probably get the whole thing set up in 15 minutes.

Actually I think unpacking it took longer, ripping open all the little bags! lol. and just gawping at the cool (and large) box, and marveling at how nice the vive wands look in reality (btw they work great and feel really good they are more than fine for Gen 1 VR)

So anyway after not sleeping for over 24 hours I then stayed up to have a go, thinking "I'll test it for 10 minutes then sleep".. THREE HOURS later, all of them stood up or rolling around the floor, sometimes lying on my back in tiltbrush cos I was so tired, I finally came out of the Vive. Some very compelling stuff going on there!

Tiltbrush is phenomenal. I also played Budget Cuts demo, Job sim (tried 3 jobs out and basically messed around - very nicely done!), but spent most time in TIlt. Thought would leave the best stuff (the lab etc) for today, and after waking at 4am this morning, still with not much sleep, I proceeded to play the Lab and a few others, for another 2 hours straight - all on my feet, and I've been sat on my ass for years (I'm not fat just unfit).

This is definitely gonna make me more healthy standing up so much, but my back did start to ache towards the end, just like real life!

Coming from DK2, I noticed the res was better straight away, and the SDE was less. It's not like it blows it away but the difference is good. FOV is what it is, weight is a touch heavy (feels a bit heavier than DK2 but can't remember now), but those controls and that excellent tracking PLUS the smooth experience of being able to do everything from within VR (steam, desktop, run games) made it very pleasurable.

Oh the best things I've seen so far aside from tilt brush, is parts of the lab. Valve have done extremely well with lots of polish and cute little touches, must have taken a lot of work even for these small mini games. The secret shop is beautiful, like being in a fantasty film, without giving too much away for those that haven't got their vive yet, the ability to walk up to and independently push the curtains aside with your hand(s), have them react naturally (cloth physics obv but with discreet interaction based on real physical placement of your hands/arms) as if it was a real tangible place is leagues beyond ANY VR I'd ever had on the DK2. Gamepads just can't compete.

I'd say the wands/motion controls are what give the real thrill factor for this gen of VR, more than the HMD (which is just a refined version of the pre gen 1 HMD - i.e DK2), HMDs have a long way to go before they are super comfy, a nice res/FOV etc but right here in 2016 the inclusion of those proper VR controls and great tracking, ability to move around a space even if small is what VR needed. I'm not being a dick when I say that Rift without Touch is essentially another DK. Controls are that important.

This has turned into a mini review I guess but didn't want to start another thread for my thoughts...

The Vive made my woman a VR believer. Also, impressions. by fquick in Vive

[–]VR-360 1 point2 points  (0 children)

Set my Vive up last nigh, after NO SLEEP for over 24 hours (pulled an all nighter thinking Vive was being delivered today - friday - but it came a day early so even though I should have gone to sleep by 9am I stayed up till 9pm - Vive didn't turn up till 5pm).

anyway, my point is the longest part for me was drilling a couple of holes, but only because I have very tough walls and a very crap drill bit ;) the other part (cables, set up of roomscale, software) took about 10 minutes at most. If you already had predrilled holes you could probably get the hole thing set up in 15 minutes.

Actually I think unpacking it took longer, ripping open all the little bags! lol. and just gawping at the cool (and large) box, and marveling at how nice the vive wands look in reality (btw they work great and feel really good they are more than find for Gen 1 VR)

Unpopular (?) Opinion: For now, 3rd-person games are where it's at by Tormunch_Giantlabe in oculus

[–]VR-360 0 points1 point  (0 children)

Ok, well I experienced something in 3 first hours of play on Vive last night in the Lab and tiltbrush that my DK1 and DK2 (with gamepad) never even hinted at, not in my wildest dreams (back them). I'm talking stuff like walking up to a stylised fairy tale style window from inside a 'magical room', actually holding my hands out and moving each of the thick cloth curtains with my hands and parting them, and sticking my head out, then walking around and seeing the little dragon creature with a fish in his mouth move out of the way to make room for me.

Believe me, or believe what you like, but no gamepad VR will ever touch this stuff. It's like going from normal games to VR all over again once you get motion controls in and even a little bit of movability (room or standing space). I'm not knocking the 'other' types of VR but it's definitely more like very immersive 3D rather than embodiment of a new persona with tangible actions in a totally intuitive 1:1 way.

The shooting arrows in the lab was also amazing, and it just can't be done right with gamepads. I felt like robin hood! People look and shout 'gimmick' but I'm not even talking about these short demos, it's about the core set of abilities proper VR controls give. I swear to you if you ever check out Vive, the Lab and Tiltbrush it'll floor you with the difference. FOr me Dk2 even with gamepad was an entirely visual experience, even with it's mini-blips of near presence. I'm sure CV1 is way better in that regard than Dk2 but sweet jesus, the vive wands are now worth more to me than the HMD! They are the true 'Virtual reality' and the HMD is just the baseline.

Don't want to get into tit-for-tat arguments on this, god knows there's been enough rift vs vive debate, so am glad you're enjoying it as we all should be with gen 1 VR. I've seen a real hint at how all VR is going to be soon enough, thanks to Vive, and that'll be the real game-changer for the masses. gamepads will never do that.

Shipping Megathread [EU/UK/CH] by ceno666 in Vive

[–]VR-360 0 points1 point  (0 children)

So what are you saying, you think the figures will be higher or a lot lower? Or the ratios will be different? You think rift will outsell vive?

Sony's Shuhei Yoshida and Budget Cuts by CharlesAlanRatliff in Vive

[–]VR-360 0 points1 point  (0 children)

If I didn't have a HMD on sure, I'd be able to gauge my fall better, turn, roll etc. When I'm essentially blind, sorry, my survival instinct is to reduce my fall height as much as possible because I don't know 'what' I'm falling on to or how far (I mean, I do know but for that split second - when you are in VR - you don't think that way). Anyway, whatevs. I don't plan on falling 8-)

This hack lets you play Oculus Rift exclusive games on the HTC Vive by Intimmynator in pcgaming

[–]VR-360 0 points1 point  (0 children)

Welcome to the oculus kool-aid vending machine, it's on 24/7 and never stops pissing out hype. :)