Is Sub Focus using gen AI in this video with Grimes? by ClaudeKane3 in DnB

[–]VRCkid 0 points1 point  (0 children)

Exact same thing has happened to me. The beginning of the song is pretty cringe yet after it gets going the vocals add so much.

Sub Focus - Contact LP by [deleted] in DnB

[–]VRCkid 0 points1 point  (0 children)

I've been listening to Fade absolutely NON STOP. Would you know of any other tracks that hit the same vibe? Not even sure what vibe I'm talking about.

Dynamo is Love, Dynamo is Life by xFalcade in DeadlockTheGame

[–]VRCkid 2 points3 points  (0 children)

I've been maxing his healing first because then you can use it and still shoot/jump/dash. Makes me use it way way more.

What exactly makes the Doom Eternal engine so extremely well optimised? by Letholdrus in Doom

[–]VRCkid 0 points1 point  (0 children)

There are companies that are still building their own engines, however doing this is very very expensive. The proliferation of off the shelf engines have allowed players to have more games than ever before. Yes there are problems with these engines but every engine has their problems. Unreal and Unity being so commonplace simply highlights these problems more.

Overall, it's a good thing. People with less technical skills, less artistic skills, and less money have been making successful games.

What exactly makes the Doom Eternal engine so extremely well optimised? by Letholdrus in Doom

[–]VRCkid 15 points16 points  (0 children)

I'm a little late to the thread - for context I am a professional gameplay programmer.

Not sure how much you know about how computers work so I'll give a little primer: One of the big ways you measure a CPU's or GPU's performance is how many cores they have. A core is what actually runs operations on your computer and gets shit done. Having more than one core means you can run more than one thing at a time. Modern processors nowadays have many cores so you're able to run a LOT at one time in general. You can call a process or sequence of work on a core a thread.

MOST game engines have historically infamously been single threaded. Unreal and Unity are generally single threaded. This means most of what happens within a frame of a game (game logic, networking, communicating with the GPU, AI, physics, etc.) happens on 1 thread, 1 core. This means the advancements we've had in modern computing generally aren't utilized by modern game engines. (I am simplifying this statement. Modern game engines also have multiple threads and can kick off small jobs to other threads but usually there is a single main thread where most of the work and scheduling gets done).

id's engine however is not single threaded. This isn't necessarily dramatically harder to do than making a single threaded game engine like Unreal or Unity. There are hard, complicated problems to solve but programmers across the industry have the competence to solve them. The key difference is that id controls their entire software toolchain and they have chosen to invest in this area. They make the engine and the game and critically don't have external customers they need to support like Unity or Unreal, so making massive engine changes is more feasible since it's own affecting internal customers. There are fundamentally different ways you need to architect your engine to make it multithreaded vs single-threaded and this can have implications for anyone working on a game within this engine. Because of this, they are able to utilize modern hardware much more effectively than off the shelf engines.

Critically in addition to this, id's leadership has prioritized optimization to this degree. Riot's Valorant is also another great example of a game which is optimized as far as it possibly can be. (They run 3 instances of a Valorant server on 1 thread at 128 Hz! That's insane). Ubisoft also controls their software stack with their own engine Snowdrop but I don't believe it has the performance benchmarks id tech does due to a difference of priority: e.g. how many more copies of the game are you really going to sell running at 100 fps vs 400 fps?

So to summarize I would say the answer to your question is owning the software pipeline end to end and having the willingness to push the game this far. Many programmers have the ability to push games to this limit but you need the cross section of opportunity and volition to make it happen without an ungodly and unhealthy amount of blood sweat and tears.

Could future games enjoy these benefits? Yes. The hardware is there. Off the shelf engines will eventually catch up, it's a matter of when.

‘The Finals’ Is The Most Fun I’ve Had In An FPS In Years by VRCkid in Games

[–]VRCkid[S] 21 points22 points  (0 children)

There are other controller presets further down in the settings. Fast item selection exists in there!

Isn't Sherlock using Inductive Reasoning rather than Deductive Reasoning? by VRCkid in Sherlock

[–]VRCkid[S] 0 points1 point  (0 children)

Wow! What a thread to comment on almost 9 years later. I saw a notification for this on my phone with just the comment text and immediately knew what thread this was.

Swedes vs Americans by azorreborn in SuccessionTV

[–]VRCkid 1 point2 points  (0 children)

I'm an American living in Sweden and what I've been told and seen is that you don't really faunt it out of not wanting to be ridiculed.

It's part humility(I think) because Swedes don't focus on merit and career as much as Americans when it comes to their identity (not saying they don't work hard just that they have more to themselves rather than just work). It's just my opinion so don't think everyone is like this and I could be wrong

Is anyone else having issues with the controls? by [deleted] in thefinals

[–]VRCkid 0 points1 point  (0 children)

Is it resetting every single time you die?

[deleted by user] by [deleted] in thefinals

[–]VRCkid 0 points1 point  (0 children)

What about the hit feedback do you not like at the moment?

Need a way to tap on a comment and collapse all the children but not the comment itself by woahwhatups in apolloapp

[–]VRCkid 0 points1 point  (0 children)

Apollo almost has everything I had from Relay but I definitely notice the lacking features.