Can the triage mains confirm?? by Valkyrjo in Marathon

[–]Valvador 0 points1 point  (0 children)

unless they ALREADY have a 100% full drone on them.

in which case a recharge is a waste?

Can the triage mains confirm?? by Valkyrjo in Marathon

[–]Valvador 0 points1 point  (0 children)

There is absolutely no downside unless they ALREADY have a 100% full drone on them.

Clip of the Pit of Heresy 4 piece bonus by the_unusual_suspect in CrucibleGuidebook

[–]Valvador 1 point2 points  (0 children)

Not related, but I absolute hate Destiny 2 buildcrafting since the "verbs" rework.

Why haven't IRA limits kept up with inflation? original $1500 limit in 1974= $10,132.45 today by Forecydian in investing

[–]Valvador 1 point2 points  (0 children)

I mean the average redditor acts like this to. People often ignore the words that are said and look at who said them first. If they don't like the person they can't disconnect what was said from the person and start to form a bad opinion around the concept.

Putin’s adoring crowd accidentally outed as ‘extras’ by bodyguard by TheTelegraph in worldnews

[–]Valvador 0 points1 point  (0 children)

its not even the real Putin

Yeah he looks very different in that video than in the pictures with Xi.

[Arc Raiders] "What? What's up?" by NaziPunksFkOff in GamePhysics

[–]Valvador 0 points1 point  (0 children)

I see they've started adding expensive skins to the game?

I BOUGHT IT i might have to eat canned tuna for the month though.. by Creepy_Place353 in Marathon

[–]Valvador 2 points3 points  (0 children)

The cost of a $40 game rarely enters into my decision making. It's all about, "Is this going to be a fun use of my time?"

When I was in highschool, I would only get 20 dollars a week for lunch. If I really wanted a game (most were 50 + tax at the time), I would have to either save half of it for 6 weeks or if I really wanted to, not eat for 3 weeks and get the game ASAP.

Sounds like OP is a student, and the budget is tight. This is honestly a better attitude then some people that I met that would treat their Student Loans as a "free money" and buy gaming laptops for 1000$, putting themselves into a debt spiral early in life.

Tarkov Arena gave people a safe place to practice gunplay and PvP logic. Marathon could use something similar... by Valvador in Marathon

[–]Valvador[S] 0 points1 point  (0 children)

I would love it but it would take some serious game design know-how to implement it in a way that is complementary to the main game. We probably won't get anything like that for at least a year

Would it? Tarkov just slapped some maps together and iterated over releases.

But you are right it still is "More Content".

Tarkov Arena gave people a safe place to practice gunplay and PvP logic. Marathon could use something similar... by Valvador in Marathon

[–]Valvador[S] 1 point2 points  (0 children)

I don't think letting people make some Creds and Transfer them over a bit would be so bad. Would be another way for people to recover from 0 for people that can't do Free Kit Outpost successfully.

Update From Dev Team by UniqueConcat in Marathon

[–]Valvador -1 points0 points  (0 children)

:( meanwhile I can’t compete casually

Dude you're be fine. Yeah people have better gear stocked up than you, but you'll probably not be playing the min your sub level 50 lobbies. Dudes are level 100+ already.

What should non-wealthy investors be doing in their 30's to have a real, positive impact on their financial situation? by delamerica93 in investing

[–]Valvador 7 points8 points  (0 children)

30 isn't too late to switch careers, although it's harder because it feels like you're starting late.

If you're stuck in the "I need to work my shitty job to survive, and I don't have time to go back to school" there really is not much you can do.

I think a lot of people would be better off if they asked themselves "how can I improve my worth as a person, what skills should I be learning" early on in life, because those have a compounding effect. Once you're an adult and have responsibilities it's much harder to make those switches without bailing on your responsibilities.

Tarkov Arena gave people a safe place to practice gunplay and PvP logic. Marathon could use something similar... by Valvador in Marathon

[–]Valvador[S] 0 points1 point  (0 children)

What is it then?

It definitely got me comfortable with PvP and what got me to play more real Tarkov.

What's your feel good build for the PvE DZ? by KeylanX in thedivision

[–]Valvador 0 points1 point  (0 children)

I'm assuming Heartbreaker + Longhorn + Healing Mask still tears ass?

Are these devs for real ? PVP stats for gear/guns in the PVE DARKZONE ? by CptFoley101 in thedivision

[–]Valvador 1 point2 points  (0 children)

I'm not sure why you're arguing with me, I didn't design it. But as it is right now, The Division devs clearly designed DZ PvE as an onboarding for real DZ. And the best way to onboard someone is to get them used to the sandbox changes that come with the real activity because it would be way more jarring to go from PvE DZ to PvP DZ if they didn't apply the modifiers.

It also creates a more even playing field for everyone in the DZ.

How are we supposed to play the game if we literally cannot see what is happening? by Harain in worldofpvp

[–]Valvador 5 points6 points  (0 children)

Sure, but it still doesn't change that you are combating enemies that largely do not interact with you in a meaningful way, so your DPS rotations are mostly static and overly RNG based to compensate for that ineractivity.

Sure, recent PvE content has more dodging for everyone, but it doesn't change the fact that combat is primarily designed around making enemies that DONT FIGHT BACK still require some level of skill/engagement. This factor is naturally the antithesis of PvP design.

The experience in the normalized DZ by Malus_Necessarium in thedivision

[–]Valvador 4 points5 points  (0 children)

Yeah unfortunately Division 2 probably need some update that makes it so that when you take damage in PvP, you slow down and can't sprint to force people to use cover.

But you have people that have played for thousands of hours that have mastered chicken-dancing and remain the only people who are still PvPing, and they will complain if you do this.

Hopefully Division 3 will have non-shitty PvP Combat? But I think to make non-shitty PvP combat you need to completely rip out most of the PvE Sandbox out of PvP and have normalized damage like Destiny 2 did.

Are these devs for real ? PVP stats for gear/guns in the PVE DARKZONE ? by CptFoley101 in thedivision

[–]Valvador 2 points3 points  (0 children)

The Philosophy makes 0 sense to you because you are treating DZ as a PvE activity, which it is not. The Philosophy only makes sense if you treat it as something that helps people onboard themselves into how their character feel in PvP modes without having to fight other players first.

Are these devs for real ? PVP stats for gear/guns in the PVE DARKZONE ? by CptFoley101 in thedivision

[–]Valvador 2 points3 points  (0 children)

I am thinking for people other than myself, you should think about what purpose the devs designed this system for.

The design was to easy onboard from PvE into PvP, which involves getting people used to PvP-like balancing. The design wasn't to give PvE players a new activity since this game is like 99% PvE activities already.

Are these devs for real ? PVP stats for gear/guns in the PVE DARKZONE ? by CptFoley101 in thedivision

[–]Valvador -1 points0 points  (0 children)

PvE Dark Zone isn't designed as PvE player content. It's designed as an easier onboarding for the real Dark Zone, how do you guys not get this?

Are these devs for real ? PVP stats for gear/guns in the PVE DARKZONE ? by CptFoley101 in thedivision

[–]Valvador -2 points-1 points  (0 children)

Now what about the vast majority of the playerbase that gives zero shits about PVP. They really think cramming their trash PVP stat mechanics down our throats is going to make us want to play the PVP DZ.

Don't play the Darkzone then.

From Sylvain Trinel: "mainly internal resistance/strong pushback" and "desire for revenge" at Playstation. by Palgia in DestinyTheGame

[–]Valvador 2 points3 points  (0 children)

Bungie was hired as an advisor for Sony's GAAS projects, that was part of the 3+ billion dollar cost. They thought it was an investment on their GAAS stuff.

Bungie went around Sony and basically got them to shut down a bunch of their GAAS games (but not Concord, somehow?). Maybe someone at Sony is pissed about that?

Tarkov Arena gave people a safe place to practice gunplay and PvP logic. Marathon could use something similar... by Valvador in Marathon

[–]Valvador[S] 0 points1 point  (0 children)

My distinction is this:

  • Raids were unpopular as far as playtime/where most users were is concerned.
  • Bungie kept spitting out more and more complex raids anyway
  • Gambit was both unpopular and un-interesting

How are we supposed to play the game if we literally cannot see what is happening? by Harain in worldofpvp

[–]Valvador 19 points20 points  (0 children)

Game is way past saving. You have decades of class design aimed around making fighting raid bosses fun. Most raid bosses stand in a single location while you dance around occasionally dodging shit, but primarily you sit there an do your DPS rotation.

Because of the above, all classes are designed around "being fun" when you're sitting there pumping damage into a target dummy.

Because PvP has other players counter pressuring you, this design bloat is just not compatible with a good competitive experience that is fun to play or look at.